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extends Node3D | |
var goals = null | |
func _ready(): | |
goals = $Goals.get_children() | |
func get_next_goal(current_goal): | |
if current_goal == null: | |
return goals[0] | |
var index = null | |
for i in len(goals): | |
if goals[i] == current_goal: | |
index = (i + 1) % len(goals) | |
break | |
return goals[index] | |
func get_last_goal(): | |
return goals[-1] | |