godot_rl_FlyBy / FlyBy.gd
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extends Node3D
var goals = null
# Called when the node enters the scene tree for the first time.
func _ready():
goals = $Goals.get_children()
func get_next_goal(current_goal):
if current_goal == null:
return goals[0]
var index = null
for i in len(goals):
if goals[i] == current_goal:
index = (i + 1) % len(goals)
break
return goals[index]
func get_last_goal():
return goals[-1]