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extends Node | |
# --fixed-fps 2000 --disable-render-loop | |
@export_range(1, 10, 1, "or_greater") var action_repeat := 8 | |
@export_range(1, 10, 1, "or_greater") var speed_up = 1 | |
@export var onnx_model_path := "" | |
@onready var start_time = Time.get_ticks_msec() | |
const MAJOR_VERSION := "0" | |
const MINOR_VERSION := "3" | |
const DEFAULT_PORT := "11008" | |
const DEFAULT_SEED := "1" | |
var stream : StreamPeerTCP = null | |
var connected = false | |
var message_center | |
var should_connect = true | |
var agents | |
var need_to_send_obs = false | |
var args = null | |
var initialized = false | |
var just_reset = false | |
var onnx_model = null | |
var n_action_steps = 0 | |
var _action_space : Dictionary | |
var _obs_space : Dictionary | |
# Called when the node enters the scene tree for the first time. | |
func _ready(): | |
await get_tree().root.ready | |
get_tree().set_pause(true) | |
_initialize() | |
await get_tree().create_timer(1.0).timeout | |
get_tree().set_pause(false) | |
func _initialize(): | |
_get_agents() | |
_obs_space = agents[0].get_obs_space() | |
_action_space = agents[0].get_action_space() | |
args = _get_args() | |
Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body. | |
Engine.time_scale = _get_speedup() * 1.0 | |
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up) | |
# Run inference if onnx model path is set, otherwise wait for server connection | |
var run_onnx_model_inference : bool = onnx_model_path != "" | |
if run_onnx_model_inference: | |
assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: " + onnx_model_path) | |
onnx_model = ONNXModel.new(onnx_model_path, 1) | |
_set_heuristic("model") | |
else: | |
connected = connect_to_server() | |
if connected: | |
_set_heuristic("model") | |
_handshake() | |
_send_env_info() | |
else: | |
_set_heuristic("human") | |
_set_seed() | |
_set_action_repeat() | |
initialized = true | |
func _physics_process(delta): | |
# two modes, human control, agent control | |
# pause tree, send obs, get actions, set actions, unpause tree | |
if n_action_steps % action_repeat != 0: | |
n_action_steps += 1 | |
return | |
n_action_steps += 1 | |
if connected: | |
get_tree().set_pause(true) | |
if just_reset: | |
just_reset = false | |
var obs = _get_obs_from_agents() | |
var reply = { | |
"type": "reset", | |
"obs": obs | |
} | |
_send_dict_as_json_message(reply) | |
# this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick | |
get_tree().set_pause(false) | |
return | |
if need_to_send_obs: | |
need_to_send_obs = false | |
var reward = _get_reward_from_agents() | |
var done = _get_done_from_agents() | |
#_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR | |
var obs = _get_obs_from_agents() | |
var reply = { | |
"type": "step", | |
"obs": obs, | |
"reward": reward, | |
"done": done | |
} | |
_send_dict_as_json_message(reply) | |
var handled = handle_message() | |
elif onnx_model != null: | |
var obs : Array = _get_obs_from_agents() | |
var actions = [] | |
for o in obs: | |
var action = onnx_model.run_inference(o["obs"], 1.0) | |
action["output"] = clamp_array(action["output"], -1.0, 1.0) | |
var action_dict = _extract_action_dict(action["output"]) | |
actions.append(action_dict) | |
_set_agent_actions(actions) | |
need_to_send_obs = true | |
get_tree().set_pause(false) | |
_reset_agents_if_done() | |
else: | |
_reset_agents_if_done() | |
func _extract_action_dict(action_array: Array): | |
var index = 0 | |
var result = {} | |
for key in _action_space.keys(): | |
var size = _action_space[key]["size"] | |
if _action_space[key]["action_type"] == "discrete": | |
result[key] = round(action_array[index]) | |
else: | |
result[key] = action_array.slice(index,index+size) | |
index += size | |
return result | |
func _get_agents(): | |
agents = get_tree().get_nodes_in_group("AGENT") | |
func _set_heuristic(heuristic): | |
for agent in agents: | |
agent.set_heuristic(heuristic) | |
func _handshake(): | |
print("performing handshake") | |
var json_dict = _get_dict_json_message() | |
assert(json_dict["type"] == "handshake") | |
var major_version = json_dict["major_version"] | |
var minor_version = json_dict["minor_version"] | |
if major_version != MAJOR_VERSION: | |
print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION) | |
if minor_version != MINOR_VERSION: | |
print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION) | |
print("handshake complete") | |
func _get_dict_json_message(): | |
# returns a dictionary from of the most recent message | |
# this is not waiting | |
while stream.get_available_bytes() == 0: | |
stream.poll() | |
if stream.get_status() != 2: | |
print("server disconnected status, closing") | |
get_tree().quit() | |
return null | |
OS.delay_usec(10) | |
var message = stream.get_string() | |
var json_data = JSON.parse_string(message) | |
return json_data | |
func _send_dict_as_json_message(dict): | |
stream.put_string(JSON.stringify(dict)) | |
func _send_env_info(): | |
var json_dict = _get_dict_json_message() | |
assert(json_dict["type"] == "env_info") | |
var message = { | |
"type" : "env_info", | |
"observation_space": _obs_space, | |
"action_space":_action_space, | |
"n_agents": len(agents) | |
} | |
_send_dict_as_json_message(message) | |
func connect_to_server(): | |
print("Waiting for one second to allow server to start") | |
OS.delay_msec(1000) | |
print("trying to connect to server") | |
stream = StreamPeerTCP.new() | |
# "localhost" was not working on windows VM, had to use the IP | |
var ip = "127.0.0.1" | |
var port = _get_port() | |
var connect = stream.connect_to_host(ip, port) | |
stream.set_no_delay(true) # TODO check if this improves performance or not | |
stream.poll() | |
# Fetch the status until it is either connected (2) or failed to connect (3) | |
while stream.get_status() < 2: | |
stream.poll() | |
return stream.get_status() == 2 | |
func _get_args(): | |
print("getting command line arguments") | |
var arguments = {} | |
for argument in OS.get_cmdline_args(): | |
print(argument) | |
if argument.find("=") > -1: | |
var key_value = argument.split("=") | |
arguments[key_value[0].lstrip("--")] = key_value[1] | |
else: | |
# Options without an argument will be present in the dictionary, | |
# with the value set to an empty string. | |
arguments[argument.lstrip("--")] = "" | |
return arguments | |
func _get_speedup(): | |
print(args) | |
return args.get("speedup", str(speed_up)).to_int() | |
func _get_port(): | |
return args.get("port", DEFAULT_PORT).to_int() | |
func _set_seed(): | |
var _seed = args.get("env_seed", DEFAULT_SEED).to_int() | |
seed(_seed) | |
func _set_action_repeat(): | |
action_repeat = args.get("action_repeat", str(action_repeat)).to_int() | |
func disconnect_from_server(): | |
stream.disconnect_from_host() | |
func handle_message() -> bool: | |
# get json message: reset, step, close | |
var message = _get_dict_json_message() | |
if message["type"] == "close": | |
print("received close message, closing game") | |
get_tree().quit() | |
get_tree().set_pause(false) | |
return true | |
if message["type"] == "reset": | |
print("resetting all agents") | |
_reset_all_agents() | |
just_reset = true | |
get_tree().set_pause(false) | |
#print("resetting forcing draw") | |
# RenderingServer.force_draw() | |
# var obs = _get_obs_from_agents() | |
# print("obs ", obs) | |
# var reply = { | |
# "type": "reset", | |
# "obs": obs | |
# } | |
# _send_dict_as_json_message(reply) | |
return true | |
if message["type"] == "call": | |
var method = message["method"] | |
var returns = _call_method_on_agents(method) | |
var reply = { | |
"type": "call", | |
"returns": returns | |
} | |
print("calling method from Python") | |
_send_dict_as_json_message(reply) | |
return handle_message() | |
if message["type"] == "action": | |
var action = message["action"] | |
_set_agent_actions(action) | |
need_to_send_obs = true | |
get_tree().set_pause(false) | |
return true | |
print("message was not handled") | |
return false | |
func _call_method_on_agents(method): | |
var returns = [] | |
for agent in agents: | |
returns.append(agent.call(method)) | |
return returns | |
func _reset_agents_if_done(): | |
for agent in agents: | |
if agent.get_done(): | |
agent.set_done_false() | |
func _reset_all_agents(): | |
for agent in agents: | |
agent.needs_reset = true | |
#agent.reset() | |
func _get_obs_from_agents(): | |
var obs = [] | |
for agent in agents: | |
obs.append(agent.get_obs()) | |
return obs | |
func _get_reward_from_agents(): | |
var rewards = [] | |
for agent in agents: | |
rewards.append(agent.get_reward()) | |
agent.zero_reward() | |
return rewards | |
func _get_done_from_agents(): | |
var dones = [] | |
for agent in agents: | |
var done = agent.get_done() | |
if done: agent.set_done_false() | |
dones.append(done) | |
return dones | |
func _set_agent_actions(actions): | |
for i in range(len(actions)): | |
agents[i].set_action(actions[i]) | |
func clamp_array(arr : Array, min:float, max:float): | |
var output : Array = [] | |
for a in arr: | |
output.append(clamp(a, min, max)) | |
return output | |