Dataset Viewer
The dataset viewer is not available for this dataset.
Cannot get the config names for the dataset.
Error code:   RetryableConfigNamesError
Exception:    HfHubHTTPError
Message:      504 Server Error: Gateway Time-out for url: https://huggingface.co/api/datasets/fvdfs41/home/tree/bd78d4802e04efb26ed04ec1bf1ea10b38440713?recursive=True&expand=False
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/dataset/config_names.py", line 66, in compute_config_names_response
                  config_names = get_dataset_config_names(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/inspect.py", line 161, in get_dataset_config_names
                  dataset_module = dataset_module_factory(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/load.py", line 1031, in dataset_module_factory
                  raise e1 from None
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/load.py", line 996, in dataset_module_factory
                  return HubDatasetModuleFactory(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/load.py", line 631, in get_module
                  patterns = get_data_patterns(base_path, download_config=self.download_config)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/data_files.py", line 473, in get_data_patterns
                  return _get_data_files_patterns(resolver)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/data_files.py", line 284, in _get_data_files_patterns
                  data_files = pattern_resolver(pattern)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/datasets/data_files.py", line 360, in resolve_pattern
                  for filepath, info in fs.glob(pattern, detail=True, **glob_kwargs).items()
                File "/src/services/worker/.venv/lib/python3.9/site-packages/huggingface_hub/hf_file_system.py", line 521, in glob
                  return super().glob(path, **kwargs)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/fsspec/spec.py", line 604, in glob
                  allpaths = self.find(root, maxdepth=depth, withdirs=True, detail=True, **kwargs)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/huggingface_hub/hf_file_system.py", line 563, in find
                  out = self._ls_tree(path, recursive=True, refresh=refresh, revision=resolved_path.revision, **kwargs)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/huggingface_hub/hf_file_system.py", line 446, in _ls_tree
                  self._ls_tree(
                File "/src/services/worker/.venv/lib/python3.9/site-packages/huggingface_hub/hf_file_system.py", line 463, in _ls_tree
                  for path_info in tree:
                File "/src/services/worker/.venv/lib/python3.9/site-packages/huggingface_hub/hf_api.py", line 3140, in list_repo_tree
                  for path_info in paginate(path=tree_url, headers=headers, params={"recursive": recursive, "expand": expand}):
                File "/src/services/worker/.venv/lib/python3.9/site-packages/huggingface_hub/utils/_pagination.py", line 37, in paginate
                  hf_raise_for_status(r)
                File "/src/services/worker/.venv/lib/python3.9/site-packages/huggingface_hub/utils/_http.py", line 482, in hf_raise_for_status
                  raise _format(HfHubHTTPError, str(e), response) from e
              huggingface_hub.errors.HfHubHTTPError: 504 Server Error: Gateway Time-out for url: https://huggingface.co/api/datasets/fvdfs41/home/tree/bd78d4802e04efb26ed04ec1bf1ea10b38440713?recursive=True&expand=False

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

✧ Playstation®Home Cache Depot ✧

This repository is an archive of assets pertaining to Playstation®Home.

Playstation®Home was an online social world video game that was on PS3. It was closed down by it's creator ( Sony Computer Entertainment ) on April 1st 2015. The Playstation®Home community strongly feels that Playstation®Home is an abandonded game and its assets to be lost media.

All assets archived here are deemed to be owned by Sony Computer Entertainment and their third party associates.

These assets are sourced from ...

  • The JohnDrinkWater Playstation®Home Archive ( johndrinkwater github repo )

  • Donations made by past Playstation®Home users that voluntarily retrieved the data off their own PS3s.

✧ Projects Involved ✧

This repository is associated with the preservation projects listed below, which are open-sourced, non-profit initiatives operating under the legal framework established for emulation and preservation. The main goal is to preserve and restore Playstation®Home's content.

✧ Home Laboratory ✧

Discord Server

This project provides :

  • a more developer-oriented environment that includes, but is not limited to

    • open source software for an Playstation®Home online server; either locally and/or public. ( MultiServer3 Github Repo )

    • open source tools for handling Playstation®Home assets; either PC tools and/or Web tools.

      Compiled: Nautilus / Source: Nautilus

    • support for getting everything setup and running as well as guidance into how Playstation®Home works.

    • the assets needed to create an Content Delivery Network ( CDN ) in some form or other.

    • transparent, in-depth progress updates on its restoration efforts.

    • a Playstation®Home scene database ( google sheets )

  • it's own Playstation®Home public server which supports both QA ( Developer ) and Retail ( Consumer ) builds for version 1.86. It is playable on both a Jailbroken PS3 and the RPCS3 emulator. ( HL Website )

  • a Playstation®Home item ( object ) catalogue database and inventory management system for the PS®Homeology Lab online server, along with an external command module for the QA ( Developer ) build. ( psho )

✧ Home Headquarters ✧

Discord Server

This project provides :

  • a Playstation®Home public server that is running off of Home Laboratory's software. It supports only the Retail ( Consumer ) build for version 1.86. It is playable on both a Jailbroken PS3 and the RPCS3 emulator. ( HHQ Website )

  • a more community-oriented environment with weekly in-game get-togethers ( events ).

  • a larger player base that is primarily made up of past Playstation®Home users.

  • a laughable staff hierarchy alongside moderation that's a bit too self-serious on both its Discord and its Playstation®Home online server.

✧ Playstation®Home Cache Information ✧

✧ Overview ✧

Playstation®Home had a lot of in-game content with a very unique loading system. When a player logged into Playstation®Home, the game reserved a limited amount of space on the PS3's internal HDD for assets to be downloaded from Sony's server. Whenever a player interacted with an asset ( spaces ( scenes ), items/minigames ( objects ), posters, videos, etc ) in-game, it would download and store the assets temporarily until the reserved space was full. These are referred to as "caches" and are only obtainable by gaining access to one's internal PS3 HDD via a jailbreak.

Caches are needed to restore Playstation®Home to its fullest. When new content is found, it can be added to the online public servers and thus be restored. A game can't function without it's assets. Playstation®Home was seperated into four regions and each region had it's own unique content and limited-time events. A large percentage of the content is still missing, most notably that from the Japanese region. This is why it is strongly encouraged for everyone to dust off their PS3 and check for the Playstation®Home icon. It is located under the Playstation Network tab and resembles that of a house.

If you happen to spot the Playstation®Home icon on your PS3, press the Triangle button on the icon to view its information. You should see an install date ( between 2008 and 2015 ) and a size ( from 3GB to 12GB ). If the icon meets these criteria, please consider donating the data to one of the projects mentioned above by following the cache extraction guide below. If you cannot press Triangle on the icon, there is no data behind it. Similarly, if the install date is later than April 1st 2015, or the size is under 100MB, it indicates that Playstation®Home was either installed after its shutdown or was never logged into.

To reiterate, in order to extract the Playstation®Home cache, it is required to jailbreak your PS3 to gain access to its internal HDD. You will also need a USB Stick that's formated to the FAT32 format. Most USB Sticks are FAT32 now days but if for some reason it's not, you will need to reformat it using a PC program called Rufus. If you have no USB Stick, do an internet search for "USB Stick 16GB FAT32" then order it.

For newcomers, the PS3 jailbreak community recommends updating your PS3 to the Hybrid Firmware ( HFW ) then installing the HEN software. It is a Semi-untethered Jailbreak where the user has to enable HEN to go into a jailbroken state. When rebooting the PS3, it returns to a non-jailbroken state until the user enables HEN again. Because of this, it is considered to be very safe.

Once jailbroken, a Homebrew application called multiMAN ( mmCM ) can be used to browse the PS3 directories via its own File Manager / mmOS. Playstation®Home's cache folders will be in the dev_hdd0/game/ directory and can be indentified by one of the below folder pairs. The objective is to copy the two folders from the PS3 to the FAT32 USB Stick.

    NPIA00005 & NPIA00005DATA ( Retail )
    NPIA00010 & NPIA00010DATA ( Developer )
    NPEA00013 & NPEA00013DATA ( Developer / Closed Beta )

The jailbreak should take 10 minutes tops and the data extraction should take 30 minutes to 90 minutes tops depending on the number of files.

After the PS3 has extracted the data onto your USB stick, insert it into your computer, transfer the data, then zip the two folders and upload the resulting file to a cloud service of your choice (e.g., Google Drive, Mega, etc.). Then, join one of the Discord servers linked above and post the link in the appropriate channel.

Upon request, a comprehensive analysis of the cache—detailing its contents and any new files discovered—is available.

✧ Extraction Guides ✧

✧ Public Archive ✧

A vast majority of Playstation®Home raw caches donated by it's former players are archived publicly in this google drive with logs included. ( Google Drive )

You can find individual download links here. ( Google Sheets )

✧ Notable Mentions ✧

The following individuals are key figures spearheading the revolution of Playstation®Home Online as a fully open-source environment :

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