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#textdomain wesnoth-After_the_Storm
#define DARKEN_RED_SCREEN _VALUE
[color_adjust]
red=0
green={_VALUE}
blue={_VALUE}
[/color_adjust]
#enddef
#
# Play the animation normally shown at the beginning of a
# unit advancement/level up sequence.
#
#define PLAY_LEVELOUT_ANIM _SUF
[animate_unit]
[filter]
{_SUF}
[/filter]
flag=levelout
with_bars=yes
[/animate_unit]
#enddef
#
# Play the animation normally shown at the end of a unit
# advancement/level up sequence.
#
#define PLAY_LEVELIN_ANIM _SUF
[animate_unit]
[filter]
{_SUF}
[/filter]
flag=levelin
with_bars=yes
[/animate_unit]
#enddef
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#define WEAPON_SPECIAL_STUN_EVENTS
[event]
id=weapon_special_stun_attacker_hits
name=attacker hits
first_time_only=no
[filter_attack]
special=stun
[/filter_attack]
[filter_second]
[not]
level=0
[or]
status=stunned
[/or]
[/not]
[/filter_second]
{VARIABLE second_unit.status.stunned yes}
[unstore_unit]
find_vacant=no
variable=second_unit
female_text= _ "female^stunned"
male_text= _ "stunned"
red,green,blue=196,196,128
[/unstore_unit]
[object]
silent=yes
duration=turn end
[filter]
x,y=$x2,$y2
[/filter]
[effect]
apply_to=image_mod
add="CS(50,50,0)"
[/effect]
[effect]
apply_to=zoc
value=no
[/effect]
[/object]
[/event]
[event]
id=weapon_special_stun_turn_end
name=side turn end
first_time_only=no
[store_unit]
[filter]
side=$side_number
status=stunned
[/filter]
variable=temp_STUN_restore_units_store
[/store_unit]
[foreach]
array=temp_STUN_restore_units_store
[do]
{CLEAR_VARIABLE this_item.status.stunned}
[unstore_unit]
variable=this_item
[/unstore_unit]
[/do]
[/foreach]
{CLEAR_VARIABLE temp_STUN_restore_units_store}
[/event]
#enddef
#define WEAPON_SPECIAL_SEISMIC_EVENTS
# NOTE: We currently run this unconditionally even if seismic cannot
# proc for this turn anymore. Nothing else should need to hook into the
# "seismic hits" event dispatch so this shouldn't be an issue for now.
[event]
id="seismic:attacker_hits_fwd"
name=attacker hits
first_time_only=no
[filter_attack]
special=seismic
[/filter_attack]
{EVENT_FORWARD_DISPATCH "seismic hits"}
[/event]
[event]
id="seismic:attacker_hits_inv"
name=defender hits
first_time_only=no
[filter_second_attack]
special=seismic
[/filter_second_attack]
{EVENT_INVERSE_DISPATCH "seismic hits"}
[/event]
[event]
id="seismic:main"
name=seismic hits
first_time_only=no
[filter_condition]
{VARIABLE_NUMERICAL_NOT_EQUALS turn_number $unit.variables.seismic_last_turn}
[/filter_condition]
[seismic_impact][/seismic_impact]
[/event]
#enddef
#
# UtBS abilities
#
#textdomain wesnoth-utbs
#define WEAPON_SPECIAL_DAZE_EVENTS
[event]
id=weapon_special_daze_event_2
name=attacker hits
first_time_only=no
[filter_attack]
special_id=daze
[/filter_attack]
[filter_second]
[not]
[filter_wml]
[status]
dazed=yes
[/status]
[/filter_wml]
[/not]
[/filter_second]
{VARIABLE second_unit.status.dazed yes}
[unstore_unit]
variable=second_unit
find_vacant=no
text= _ "dazed"
female_text = _ "female^dazed"
red,green,blue=196,196,128
[/unstore_unit]
[object]
silent=yes
duration=scenario
[filter]
x,y=$x2,$y2
[not]
ability=self_dazed
[/not]
[/filter]
[effect]
apply_to=new_ability
[abilities]
[chance_to_hit]
id=enemy_dazed
name=""
description=""
add=10
apply_to=opponent
[filter_student]
[filter_wml]
[status]
dazed=yes
[/status]
[/filter_wml]
[/filter_student]
[filter_opponent]
[filter_weapon]
[not]
special_id=magical
[/not]
[not]
special_id_active=marksman
[/not]
[/filter_weapon]
[/filter_opponent]
[/chance_to_hit]
[chance_to_hit]
id=enemy_dazed
name=""
description=""
add=10
apply_to=opponent
[filter_base_value]
greater_than_equal_to=60
[/filter_base_value]
[filter_student]
[filter_wml]
[status]
dazed=yes
[/status]
[/filter_wml]
[/filter_student]
[filter_opponent]
[filter_weapon]
special_id_active=marksman
[/filter_weapon]
[/filter_opponent]
[/chance_to_hit]
[chance_to_hit]
id=self_dazed
name=""
description=""
sub=10
[filter_student]
[filter_weapon]
[not]
special_id=magical
[/not]
[not]
special_id_active=marksman
[/not]
[/filter_weapon]
[filter_wml]
[status]
dazed=yes
[/status]
[/filter_wml]
[/filter_student]
[/chance_to_hit]
[chance_to_hit]
id=self_dazed
name=""
description=""
sub=10
[filter_base_value]
greater_than_equal_to=70
[/filter_base_value]
[filter_student]
[filter_weapon]
special_id_active=marksman
[/filter_weapon]
[filter_wml]
[status]
dazed=yes
[/status]
[/filter_wml]
[/filter_student]
[/chance_to_hit]
[/abilities]
[/effect]
[/object]
[/event]
[event]
id=weapon_special_daze_event_3
name=side turn
first_time_only=no
[event]
name=side turn
delayed_variable_substitution=no
#{DEBUG_MSG "side $|side_number turn started, clearing daze from side $side_number units"}
[modify_unit]
[filter]
side=$side_number
[filter_wml]
[status]
dazed=yes
[/status]
[/filter_wml]
[/filter]
[status]
dazed=no
[/status]
[/modify_unit]
[/event]
[/event]
#enddef
|
#textdomain wesnoth-After_the_Storm
#
# The code for the Stun special is based on the UtBS implementation (as of 1.10),
# with various changes to account for AtS-specific concerns.
#
# wmllint: unbalanced-on
#define WEAPON_SPECIAL_STUN
[dummy]
id=stun
name= _ "stun"
description= _ "This attack puts enormous pressure on the opponent, disrupting its zone of control if a hit is landed. Not active on defense."
special_note={SPECIAL_NOTE_STUN}
[/dummy]
# Globally included since it's a dependency of Elynia's AMLA tree
#{WEAPON_SPECIAL_EVENTS STUN}
#enddef
#define WEAPON_SPECIAL_SEISMIC
[dummy]
id=seismic
name= _ "seismic"
description= _ "On the first hit during a turn, this attack deals 75% splash damage to all enemy units adjacent to the target, and has a 25% chance of inflicting both the slowed and stunned status effects on them as well as the target (calculated separately for each unit). The exact amount of damage dealt will vary for each affected unit according to their resistances, and it will not kill units other than the original target."
special_note={SPECIAL_NOTE_SEISMIC}
[/dummy]
{WEAPON_SPECIAL_EVENTS SEISMIC}
# This would be needed to handle unstunning units affected by the seism
# status combo if it wasn't already globally included
#{WEAPON_SPECIAL_EVENTS STUN}
#enddef
#
# UtBS abilities
#
#define WEAPON_SPECIAL_SHOCK
# Canned definition of the Shock ability to be included in a
# [specials] clause.
[attacks]
id=shock
name= _ "shock"
description= _ "When this attack is used on offense, the opponent will retaliate with one less strike than normally, to a minimum of one strike."
special_note={SPECIAL_NOTE_SHOCK}
sub=1
active_on=offense
apply_to=opponent
[filter_base_value]
greater_than=1
[/filter_base_value]
[/attacks]
#enddef
#define WEAPON_SPECIAL_DAZE
[dummy]
id=daze
name= _ "daze"
description= _ "When hit with this attack, an enemy suffers a 10% penalty both to their defense and chance to hit for one turn. Other specials that affect chance to hit (e.g. magical and marksman) take precedence over this special.
Magical attacks will still have a 70% chance to hit.
Marksman attacks are only affected if the chance to hit is greater than 60%."
special_note={SPECIAL_NOTE_DAZE}
[/dummy]
# Globally included since it's a dependency of Anya's AMLA tree
#{WEAPON_SPECIAL_EVENTS DAZE}
#enddef
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#
# This file contains code used to work around bugs found in specific Wesnoth
# versions, using the ifver directive. Even if there is no code here at some
# point, the file is not intended to be removed.
#
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
# wmllint: no translatables
#define COMPOSITE_GENERIC_SINGLE_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM FUNCTION
[terrain_graphics]
map="
, *
* , *
, 1
* , *
, *"
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
probability={PROB}
[image]
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} ()}~{FUNCTION}
variations=";2;3;4;5;6;7;8;9;10;11"
layer={LAYER}
base=90,144
center=90,144
[/image]
[/terrain_graphics]
#enddef
#define COMPOSITE_OVERLAY_PLFB TERRAIN PROB LAYER FLAG BUILDER IMAGESTEM FUNCTION
{COMPOSITE_GENERIC_SINGLE_PLFB ({TERRAIN}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ({FUNCTION})}
#enddef
#define COMPOSITE_OVERLAY_PL TERRAINLIST PROB LAYER IMAGESTEM FUNCTION
{COMPOSITE_OVERLAY_PLFB ({TERRAINLIST}) ({PROB}) ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM}) ({FUNCTION})}
#enddef
#define COMPOSITE_OVERLAY_L TERRAINLIST LAYER IMAGESTEM FUNCTION
{COMPOSITE_OVERLAY_PLFB ({TERRAINLIST}) 100 ({LAYER}) overlay IMAGE_SINGLE ({IMAGESTEM}) ({FUNCTION})}
#enddef
#define COMPOSITE_BORDER_RESTRICTED_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM FUNCTION
[terrain_graphics]
map="
, 2
* , *
, 1
* , *
, *"
[tile]
pos=1
type={ADJACENT}
set_no_flag={FLAG}-@R0
[/tile]
[tile]
pos=2
type={TERRAINLIST}
set_no_flag={FLAG}-@R3
[/tile]
[image]
layer={LAYER}
name={BUILD_IMAGE {BUILDER} {IMAGESTEM} -@R0}~{FUNCTION}
variations=";2;3;4;5;6;7;8;9;10;11"
center=90,144
[/image]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef
#define COMPOSITE_TRANSITION_RESTRICTED_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM FUNCTION
{COMPOSITE_BORDER_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ({FUNCTION})}
#enddef
#define COMPOSITE_TRANSITION_RESTRICTED_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM FUNCTION
{COMPOSITE_TRANSITION_RESTRICTED_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM}) ({FUNCTION})}
#enddef
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
# wmllint: no translatables
# wmlindent: start ignoring
#ifdef EDITOR
# NOTE: Nothing here at the moment. Do not remove this file.
#endif
# wmlindent: stop ignoring
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
# wmllint: no translatables
# Starfield or some crap
{TERRAIN_BASE_RANDOM Xzsf chasm/abyss }
# Cracks
{OVERLAY_P *^Egk 10 ../scenery/ground-crack-2 }
{OVERLAY_P *^Egk 11 ../scenery/ground-crack-3 }
{OVERLAY_P *^Egk 13 ../scenery/ground-crack-4 }
{OVERLAY_P *^Egk 14 ../scenery/ground-crack-5 }
{OVERLAY_P *^Egk 17 ../scenery/ground-crack-6 }
{OVERLAY_P *^Egk 20 ../scenery/ground-crack-7 }
{OVERLAY_P *^Egk 25 ../scenery/ground-crack-8 }
{OVERLAY *^Egk ../scenery/ground-crack-1 }
# Statues
{OVERLAY *^Ezx ../scenery/statue-xiael }
# Dry grassland elvish castle
{TERRAIN_BASE Cvz elvish-castle-ground-dry}
{NEW:CASTLEWALL Cvz (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/elven/castle}
# Dry grassland elvish castle ruins
{TERRAIN_BASE Cvrz elvish-castle-ground-dry}
{NEW:CASTLEWALL Cvrz (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/elven-ruin/castle}
# Fake fog
{OVERLAY_PL *^Zow 30 1 fog/fog1 }
{OVERLAY_PL *^Zow 43 1 fog/fog2 }
{OVERLAY_PL *^Zow 100 1 fog/fog3 }
{TRANSITION_RESTRICTED_LF *^Zow (!,*^Zow) 1 overlay fog/fog }
# Blood
{NEW:OVERLAY Wwbf water/ford FLAG=ford LAYER=-519}
{NEW:WATER_342_180 Wwb,Wwbf water/water 17 DURATION=125 RANDOM_START=125}
{NEW:WATER_342_180_OVERLAY Wwb water-overlay-blood -502}
{NEW:WATER_342_180_OVERLAY Wwbf water-overlay-blood-ford -502}
# Blood transitions
{NEW:WATER_342_180_OVERLAY_TRANSITION Wwb (!,Wwb,!,W*,Sm) -505 water-overlay-blood 0.80}
{NEW:WATER_342_180_OVERLAY_TRANSITION Wwbf (!,Wwbf,!,W*,Sm) -505 water-overlay-blood-ford 0.40}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
# Include units WML directory
{LD /units/alien-verlissh}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[movetype]
name=valdemonfoot
[movement_costs]
deep_water=3
shallow_water=2
reef=2
swamp_water=2
flat=1
sand=2
forest=2
hills=2
mountains=3
village=1
castle=1
cave=1
unwalkable={UNREACHABLE}
impassable={UNREACHABLE}
frozen=2
fungus=2
[/movement_costs]
[defense]
deep_water=60
shallow_water=60
reef=60
swamp_water=60
flat=70
sand=70
forest=60
hills=50
mountains=40
village=60
castle=60
cave=60
unwalkable=50
impassable=90
frozen=70
fungus=60
[/defense]
[resistance]
blade=80
pierce=80
impact=100
fire=90
cold=100
arcane=110
[/resistance]
[/movetype]
# A combination of demonfoot and armoredfoot
[movetype]
name=lumerilfoot
[movement_costs]
deep_water={UNREACHABLE}
shallow_water=4
reef=3
swamp_water=4
flat=1
sand=2
forest=2
hills=3
mountains={UNREACHABLE}
village=1
castle=1
cave=2
unwalkable={UNREACHABLE}
impassable={UNREACHABLE}
frozen=4
fungus=2
[/movement_costs]
[defense]
deep_water=90
shallow_water=90
reef=80
swamp_water=90
flat=70
sand=80
forest=60
hills=60
mountains=90
village=60
castle=50
cave=60
unwalkable=90
impassable=90
frozen=80
fungus=60
[/defense]
[resistance]
blade=50
pierce=60
impact=90
fire=100
cold=100
arcane=100
[/resistance]
[/movetype]
# Include units WML directories
{LD /units/demons}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#
# The Quenoth elves' stats differ from UtBS mainly in that they've
# adapted to the tropical forests in Quenoth Island and slightly lost
# affinity to sands.
#
# In practice this means that their forest movement cost is always 1 and
# their defense 10% greater than UtBS' stats up to a maximum of 60%,
# while their sand defense is 10% less down to a minimum of 50%
#
[movetype]
name=quenoth_foot
[movement_costs]
shallow_water=3
reef=2
swamp_water=2
flat=1
sand=1
forest=1
hills=2
mountains=3
village=1
castle=1
cave=2
frozen=3
fungus=2
[/movement_costs]
[vision_costs]
deep_water=3
unwalkable=3
[/vision_costs]
[defense]
shallow_water=80
reef=70
swamp_water=70
flat=60
sand=50
forest=40
hills=50
mountains=40
village=40
castle=40
cave=70
frozen=70
fungus=50
[/defense]
{WOODLAND_RESISTANCE}
[/movetype]
[movetype]
name=quenoth_beast
[movement_costs]
shallow_water=2
reef=2
swamp_water=2
flat=1
sand=1
forest=1
hills=2
mountains=3
village=1
castle=1
cave=2
frozen=2
fungus=2
[/movement_costs]
[vision_costs]
deep_water=3
unwalkable=3
[/vision_costs]
[defense]
shallow_water=70
reef=70
swamp_water=70
flat=50
sand=50
forest=40
hills=60
mountains=60
village=70
castle=60
cave=70
frozen=60
fungus=70
[/defense]
[resistance]
blade=80
pierce=90
impact=80
fire=90
cold=80
arcane=80
[/resistance]
[/movetype]
[movetype]
name=quenoth_horse
[movement_costs]
shallow_water=3
reef=2
swamp_water=2
flat=1
sand=1
forest=1
hills=2
mountains=3
village=1
castle=1
cave=2
frozen=3
fungus=2
[/movement_costs]
[vision_costs]
deep_water=3
unwalkable=3
[/vision_costs]
[defense]
shallow_water=80
reef=70
swamp_water=70
flat=50
sand=50
forest=50
hills=50
mountains=60
village=60
castle=60
cave=70
frozen=70
fungus=70
[/defense]
{WOODLAND_RESISTANCE}
[+resistance]
pierce=120
[/resistance]
[/movetype]
[movetype]
name=quenoth_float
flies=yes
[movement_costs]
deep_water={UNREACHABLE}
shallow_water=1
reef=1
swamp_water=1
flat=1
sand=1
forest=1
hills=1
mountains=2
village=1
castle=1
cave=1
unwalkable=2
frozen=2
fungus=2
[/movement_costs]
[vision_costs]
deep_water=3
[/vision_costs]
[defense]
deep_water=70
shallow_water=60
reef=50
swamp_water=60
flat=50
sand=50
forest=40
hills=50
mountains=40
village=40
castle=40
cave=70
frozen=60
fungus=50
unwalkable=70
[/defense]
{WOODLAND_RESISTANCE}
[/movetype]
# Include units WML directory
{LD /units/elves-quenoth}
|
#textdomain wesnoth-After_the_Storm
# Include units WML directory
{LD /units/elves-wood}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#define ANYA_TELEPORT_HALO_FRAME
[halo_frame]
halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80"
[/halo_frame]
#enddef
#define ANYA_TELEPORT_ANIMATIONS _BASEFRAME
[animation]
apply_to=pre_teleport
start_time=-600
alpha="1.0~0.2"
blend_ratio="0.0~1.0:400,1.0:200"
blend_color=140,60,255
[frame]
duration=600
image={_BASEFRAME}
[/frame]
halo_start_time=-600
halo_auto_vflip=no
halo_halo_mod="~CS(-32,-128,0)~O(0.8)"
halo_halo_y="0~14"
{ANYA_TELEPORT_HALO_FRAME}
[/animation]
[animation]
apply_to=post_teleport
start_time=-600
alpha="0.2~1.0"
blend_ratio="1.0:200,1.0~0.0:400"
blend_color=140,60,255
[frame]
duration=600
image={_BASEFRAME}
[/frame]
halo_start_time=-500
halo_auto_vflip=no
halo_halo_mod="~CS(-32,-128,0)~O(0.8)"
halo_halo_y="-4~10"
{ANYA_TELEPORT_HALO_FRAME}
[/animation]
#enddef
# Include units WML directory
{LD /units/faeries}
#undef ANYA_TELEPORT_ANIMATIONS
#undef ANYA_TELEPORT_HALO_FRAME
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifndef __WMLUNITS__
# Include units WML directory
{LD /units/fake}
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
# Chaos
[movetype]
name=armorerfoot
[movement_costs]
deep_water={UNREACHABLE}
shallow_water=4
reef=3
swamp_water=4
flat=1
sand=2
forest=2
hills=3
mountains={UNREACHABLE}
village=1
castle=1
cave=2
unwalkable={UNREACHABLE}
impassable={UNREACHABLE}
frozen=4
fungus=2
[/movement_costs]
[defense]
deep_water=90
shallow_water=90
reef=80
swamp_water=90
flat=70
sand=80
forest=60
hills=60
mountains=80
village=60
castle=50
cave=60
unwalkable=80
impassable=80
frozen=80
fungus=60
[/defense]
[resistance]
blade=70
pierce=70
impact=80
fire=90
cold=100
arcane=80
[/resistance]
[/movetype]
# Include units WML directory
{LD /units/humans}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
# Include units WML directories
{LD /units/imps}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
# Include units WML directory
{LD /units/mechanical}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
# Include units WML directory
{LD /units/monsters}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
# Include units WML directory
{LD /units/shaxthal}
|
#textdomain wesnoth-After_the_Storm
# Include units WML directory
{LD /units/undead}
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[hide_help]
race=merman,ogre,wose,drake
type_adv_tree=Horseman,Mage
type=Elder Mage,Royal Warrior,Elvish Lady
[/hide_help]
#undef DEMON_NAMES
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#define V_CONTROL_SPIRE_BASEFRAME _VARIATION
"units/alien-verlissh/control-spire-{_VARIATION}.png" #enddef
[unit_type]
id=Verlissh Control Spire
name= _ "Control Spire"
race=verlissh
ignore_race_traits=yes
image="units/alien-verlissh/control-spire-high.png"
bar_offset_x,bar_offset_y=0,0
# the unit box in sidebar and help screen is really limited to 72x72...
image_icon="units/alien-verlissh/control-spire-high.png~SCALE(72,72)"
halo="halo/heart-aura.png"
hitpoints=500
movement_type=none
[defense]
deep_water=0
shallow_water=0
swamp_water=0
reef=0
flat=0
sand=0
forest=0
hills=0
mountains=0
village=0
castle=0
cave=0
frozen=0
unwalkable=0
impassable=0
fungus=0
[/defense]
[resistance]
blade=0
pierce=0
impact=0
fire=0
cold=0
arcane=100
[/resistance]
movement=1
{NO_EXPERIENCE_UNIT}
# This unit is only level zero so units don't gain any
# experience from surviving an attack.
level=0
zoc=yes
alignment=chaotic
cost=1000
usage=archer
undead_variation=null
[abilities]
{ABILITY_REGENERATES}
[/abilities]
hide_help=yes
description= _ "Nobody has ever seen anything like this before."
die_sound={SOUND_LIST:MATRIX_DIE}
[attack]
name=noctum
description= _ "noctum"
icon=attacks/noctum.png
type=arcane
range=melee
damage=64
number=1
[specials]
{WEAPON_SPECIAL_ALWAYS_HITS}
[/specials]
[/attack]
[attack]
name=noctum
description= _ "noctum"
icon=attacks/noctum.png
type=arcane
range=ranged
damage=64
number=1
[specials]
{WEAPON_SPECIAL_ALWAYS_HITS}
[/specials]
[/attack]
{VERLISSH_MACHINE_STANDING_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME high})}
[+standing_anim]
blend_color=255,0,0
[/standing_anim]
{VERLISSH_MACHINE_DEATH_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME high})}
{VERLISSH_MACHINE_DEFENSE_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME high})}
[attack_anim]
[filter_attack]
name=noctum
[/filter_attack]
{VERLISSH_MACHINE_ENERGY_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME high})}
[/attack_anim]
[extra_anim]
flag=portal beam
start_time=-800
missile_start_time=-400
missile_offset=0.5~2.0
offset=0.0
blend_ratio="0.0~0.9:400,0.9~0.0:200,0.0:200"
blend_color=255,0,0
auto_hflip=no
[missile_frame][/missile_frame]
[missile_frame]
duration=400
image="projectiles/chaosmissile-n.png"
image_diagonal="projectiles/chaosmissile-ne.png"
halo="halo/chaos-halo[1~9].png:[25*8,50]"
[/missile_frame]
[frame]
duration=800
image={V_CONTROL_SPIRE_BASEFRAME high}
[/frame]
[/extra_anim]
[variation]
variation_id=low
inherit=yes
# the unit box in sidebar and help screen is really limited to 72x72...
image="units/alien-verlissh/control-spire-low.png~SCALE(72,72)"
halo="misc/blank-hex.png"
{VERLISSH_MACHINE_STANDING_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME low})}
[+standing_anim]
blend_color=255,0,0
[/standing_anim]
{VERLISSH_MACHINE_DEATH_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME low})}
{VERLISSH_MACHINE_DEFENSE_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME low})}
[attack_anim]
[filter_attack]
name=noctum
[/filter_attack]
{VERLISSH_MACHINE_ENERGY_ANIMATION ({V_CONTROL_SPIRE_BASEFRAME low})}
[/attack_anim]
[extra_anim]
[frame]
image={V_CONTROL_SPIRE_BASEFRAME low}
[/frame]
[/extra_anim]
[/variation]
[/unit_type]
#undef V_CONTROL_SPIRE_BASEFRAME
# kate: indent-mode normal; encoding utf-8; space-indent on;
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#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
#ifndef __WMLUNITS__
{./angel-of-blood}
#endif
#endif
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Errant Executor
name= _ "Errant Executor"
race=demon
image="units/demons/errant-executor.png"
hitpoints=77
movement_type=demonfoot
movement=5
experience=200
level=4
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=110
usage=mixed fighter
{TRAIT_DEXTROUS}
[resistance]
blade=70
pierce=80
impact=70
cold=80
[/resistance]
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_STEADFAST}
[/abilities]
hide_help=true
description= _ "Only the mightiest demons are allowed to serve Uria as her greatest vassals and governors of the various peoples of Inferno. After the fall of the Chaos Emperor, rumors of the presence of these figures of legend on Irdya abound and instill great fear among the ill-equipped armies of the northern lands."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/demons/errant-executor.png" "units/demons/errant-executor.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=battle axe
description= _ "battle axe"
type=blade
range=melee
damage=11
number=4
icon=attacks/battleaxe-undead.png
[/attack]
[attack]
name=battle axe
description= _ "battle axe"
type=pierce
range=melee
damage=21
number=2
icon=attacks/battleaxe-undead.png
[/attack]
[attack]
name=infernal tempest
description= _ "infernal tempest"
type=cold
range=ranged
damage=11
number=5
icon=attacks/iceball.png
[/attack]
[attack_anim]
[filter_attack]
name=battle axe
type=blade
[/filter_attack]
start_time=-250
[frame]
duration=150
image="units/demons/errant-executor.png"
[/frame]
[if]
hits=yes
[frame]
duration=200
image="units/demons/errant-executor.png"
sound=axe.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=200
image="units/demons/errant-executor.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=75
image="units/demons/errant-executor.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=battle axe
type=pierce
[/filter_attack]
start_time=-250
[frame]
duration=150
image="units/demons/errant-executor.png"
[/frame]
[if]
hits=yes
[frame]
duration=200
image="units/demons/errant-executor.png"
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=200
image="units/demons/errant-executor.png"
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
duration=75
image="units/demons/errant-executor.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=infernal tempest
[/filter_attack]
{MISSILE_FRAME_INFERNAL_CHILL}
start_time=-300
[frame]
duration=50
image="units/demons/errant-executor.png"
halo=halo/saurian-magic-halo-1.png
[/frame]
[frame]
duration=60
image="units/demons/errant-executor.png"
halo=halo/saurian-magic-halo-2.png
sound=magicmissile.wav
[/frame]
[frame]
duration=70
image="units/demons/errant-executor.png"
halo=halo/saurian-magic-halo-3.png
[/frame]
[frame]
duration=80
image="units/demons/errant-executor.png"
halo=halo/saurian-magic-halo-4.png
[/frame]
[frame]
duration=90
image="units/demons/errant-executor.png"
halo=halo/saurian-magic-halo-5.png
[/frame]
[frame]
duration=100
image="units/demons/errant-executor.png"
halo=halo/saurian-magic-halo-6.png
[/frame]
[frame]
duration=100
image="units/demons/errant-executor.png"
halo=halo/saurian-magic-halo-7.png
[/frame]
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
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#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Demon Messenger
name= _ "female^Demoness Messenger"
race=demon
gender=female
image="units/demons/messenger.png"
#profile="portraits/demon-messenger.png"
hitpoints=28
movement_type=demonfoot
movement=6
experience=50
level=1
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=16
usage=fighter
{TRAIT_DEXTROUS}
hide_help=yes
description= _ "Demons without any remarkable fighting skills who survive to adulthood are often employed for more menial tasks. In spite of their condition as slaves of their lords, messengers who can endure all kinds of hazards and serve with unconditional devotion—even if that may require taking their own lives—are a valuable resource in times of war when communication by magic means may fail or be intercepted by the enemy."
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/demons/messenger.png" "units/demons/messenger.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack]
name=claws
description={TSTR_ATTACK_NAME_CLAWS}
icon=attacks/claws-flaming.png
type=blade
range=melee
damage=5
number=3
[/attack]
[attack]
name=fireball
description={TSTR_ATTACK_NAME_FIREBALL}
type=fire
range=ranged
damage=5
number=2
[/attack]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-200
[frame]
duration=100
image="units/demons/messenger.png"
[/frame]
[if]
hits=yes
[frame]
duration=200
image="units/demons/messenger.png"
sound=claws.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=200
image="units/demons/messenger.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=100
image="units/demons/messenger.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=fireball
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY 0 0}
start_time=-250
[frame]
duration=75
image="units/demons/messenger.png"
[/frame]
[frame]
duration=125
image="units/demons/messenger.png"
sound=fire.wav
[/frame]
[frame]
duration=100
image="units/demons/messenger.png"
[/frame]
[frame]
duration=150
image="units/demons/messenger.png"
[/frame]
[/attack_anim]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
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#textdomain wesnoth-After_the_Storm
#ifndef CAMPAIGN_AFTER_THE_STORM_EPISODE_I
[unit_type]
id=Demon Spelldancer
name= _ "female^Demoness Spelldancer"
race=demon
gender=female
image="units/demons/spelldancer.png"
hitpoints=53
movement_type=demonfly
movement=6
experience=150
level=3
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=48
usage=healer
{TRAIT_DEXTROUS}
[abilities]
{ABILITY_LEADERSHIP}
{ABILITY_HEALS}
{ABILITY_SKIRMISHER}
[/abilities]
description= _ "It is very rare for this demon species at large to dabble in the intricacies of the various types of magic, having adapted their body structure over time for feats of physical strength, much in the same vein as their distant cousins, the Valdemons. The endless wars waged in their homeworld during the Era of Strife have also contributed to a general scarcity of knowledge and those capable of spreading it.
In spite—or perhaps because—of this, the few individuals who attain control of those otherworldly powers not naturally available to them are respected by their people as the great spell-masters they strive to be."
{DEFENSE_ANIM "units/demons/spelldancer.png" "units/demons/spelldancer.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=blazing grasp
description= _ "blazing grasp"
icon=attacks/claws-flaming.png
type=fire
range=melee
damage=8
number=2
[/attack]
[attack]
name=shadow wave
description={TSTR_ATTACK_NAME_SHADOW_WAVE}
icon=attacks/dark-missile.png
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=10
number=3
[/attack]
[attack_anim]
[filter_attack]
name=blazing grasp
[/filter_attack]
start_time=-200
{MELEE_FRAME_FIRE_AURA "units/demons/spelldancer.png" "units/demons/spelldancer.png" melee-fire.ogg}
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
start_time=-300
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
duration=50
image="units/demons/spelldancer.png"
halo=halo/undead/dark-magic-1.png
halo_x,halo_y=10,15
[/frame]
[frame]
duration=50
image="units/demons/spelldancer.png"
halo=halo/undead/dark-magic-2.png
halo_x,halo_y=10,15
[/frame]
[frame]
duration=50
image="units/demons/spelldancer.png"
halo=halo/undead/dark-magic-3.png
halo_x,halo_y=10,15
[/frame]
[frame]
duration=50
image="units/demons/spelldancer.png"
halo=halo/undead/dark-magic-4.png
halo_x,halo_y=10,15
[/frame]
[frame]
duration=50
image="units/demons/spelldancer.png"
halo=halo/undead/dark-magic-5.png
halo_x,halo_y=10,15
[/frame]
[if]
hits=no
[frame]
duration=50
image="units/demons/spelldancer.png"
halo=halo/undead/dark-magic-6.png
halo_x,halo_y=10,15
sound=magic-dark-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
duration=50
image="units/demons/spelldancer.png"
halo=halo/undead/dark-magic-6.png
halo_x,halo_y=10,15
sound=magic-dark.ogg
[/frame]
[/else]
[frame]
duration=100
image="units/demons/spelldancer.png"
[/frame]
[/attack_anim]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
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#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Gatekeeper
name= _ "female^Gatekeeper"
race=demon
gender=female
ignore_race_traits=yes
image="units/demons/gatekeeper-ethea.png"
profile="units/demons/gatekeeper-ethea.png~CROP(0,43,142,146)"
bar_offset_x,bar_offset_y=-99999,-99999 # offscreen
hitpoints=990
movement_type=none
[defense]
deep_water=0
shallow_water=0
swamp_water=0
reef=0
flat=0
sand=0
forest=0
hills=0
mountains=0
village=0
castle=0
cave=0
frozen=0
unwalkable=0
impassable=0
fungus=0
[/defense]
[resistance]
blade=0
pierce=0
impact=0
fire=0
cold=0
arcane=100
[/resistance]
movement=1
{NO_EXPERIENCE_UNIT}
level=10
alignment=chaotic
cost=1000
usage=archer
undead_variation=null
[abilities]
{ABILITY_REGENERATES}
[/abilities]
hide_help=yes
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:MATRIX_DIE}
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Guardian of Life Uria
name= _ "female^Guardian of Life"
race=demon
gender=female
image="units/demons/guardian-of-life-uria.png"
bar_offset_x,bar_offset_y=0,0
# Fixes unit sprite alignment since we don't have a portrait yet.
profile="units/demons/guardian-of-life-uria.png~CROP(25,20,90,80)"
hitpoints=613
movement_type=smallfly
movement=6
experience=500
level=10
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=1180
usage=healer
hide_help=true
undead_variation=null
[resistance]
impact=100
[/resistance]
[abilities]
{ABILITY_ASPECT_OF_LIFE}
[/abilities]
# wmllint: notecheck off
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{GUARDIAN_DEFENSE_ANIM 255 255 -64 "units/demons/guardian-of-life-uria.png" "units/demons/guardian-of-life-uria.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack]
name=psychic blast
description= _ "psychic blast"
icon=attacks/flash-cannon.png
type=impact
damage=13
number=3
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=breath of thanatos
description= _ "breath of thanatos" # wmllint: no spellcheck
icon=attacks/breath-of-thanatos.png
type=arcane
damage=28
number=5
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[variation]
inherit=yes
variation_id=powered
[standing_anim]
start_time=0
[frame]
image="halo/uria-halo.png~BLIT(units/demons/guardian-of-life-uria.png,0,0)"
[/frame]
[/standing_anim]
[/variation]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Lumeril Glyph Mistress
name= _ "female^Lumeril Glyph Mistress"
race=demon
gender=female
image="units/demons/lumeril-glyph-mistress.png"
hitpoints=114
movement_type=demonfly
[resistances]
fire=100
arcane=120
[/resistances]
movement=6
experience=250
level=5
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=190
usage=archer
hide_help=true
# po: 'Awesome' is used here in the older classical sense of the quality of "inspiring awe".
description= _ "By combining a meticulous research of history and tradition with an arduous training in the arcane arts, this demon sorceress has attained an unrivaled mastery of the path of Light and the awesome powers it confers upon the the devout. Her ability to summon the records of the ancient to shield herself from the nefarious influence of the unenlightened makes her virtually invincible as a foe."
die_sound=lich-die.ogg
{DEFENSE_ANIM "units/demons/lumeril-glyph-mistress.png" "units/demons/lumeril-glyph-mistress.png" {SOUND_LIST:LICH_HIT} }
[attack]
name=hand of agathar
# wmllint: local spelling agathar
description= _ "hand of agathar"
type=arcane
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=10
number=2
icon=attacks/touch-faerie.png
[/attack]
[attack]
name=lumeril star
description= _ "lumeril star"
type=arcane
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=16
number=3
icon=attacks/lightbeam.png
[/attack]
[attack_anim]
[filter_attack]
name=hand of agathar
[/filter_attack]
start_time=-240
sound_start_time=-1
[sound_frame]
duration=1
[/sound_frame]
[if]
hits=yes
[sound_frame]
sound=fist.ogg
duration=100
[/sound_frame]
[/if]
[else]
hits=no
[sound_frame]
sound={SOUND_LIST:MISS}
duration=100
[/sound_frame]
[/else]
[frame]
duration=240
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[frame]
duration=340
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=lumeril star
[/filter_attack]
{MISSILE_FRAME_LIGHT_BEAM}
[frame]
begin=-300
end=-225
halo="halo/lumeril-halo.png~O(0.25)"
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[frame]
begin=-225
end=-150
halo="halo/lumeril-halo.png~O(0.70)"
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[frame]
begin=-150
end=-75
halo="halo/lumeril-halo.png"
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[if]
hits=yes
[frame]
begin=-75
end=0
halo="halo/lumeril-halo.png"
image="units/demons/lumeril-glyph-mistress.png"
sound={SOUND_LIST:HOLY}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-75
end=0
halo="halo/lumeril-halo.png"
image="units/demons/lumeril-glyph-mistress.png"
sound={SOUND_LIST:HOLY_MISS}
[/frame]
[/else]
[frame]
begin=0
end=75
halo="halo/lumeril-halo.png"
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[frame]
begin=75
end=150
halo="halo/lumeril-halo.png~O(0.8)"
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[frame]
begin=150
end=200
halo="halo/lumeril-halo.png~O(0.6)"
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[frame]
begin=200
end=250
halo="halo/lumeril-halo.png~O(0.4)"
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[frame]
begin=250
end=300
halo="halo/lumeril-halo.png~O(0.2)"
image="units/demons/lumeril-glyph-mistress.png"
[/frame]
[/attack_anim]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Lumeril Guard
name= _ "Lumeril Guard"
race=demon
image="units/demons/lumeril-guard.png"
hitpoints=58
movement_type=lumerilfoot
movement=5
experience=150
level=3
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=62
usage=fighter
description= _ "Members of an ancestral race of warriors of light, these demons now serve as Uria’s elite guards and executioners, imparting her justice with their sharp silver axes."
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM "units/demons/lumeril-guard.png" "units/demons/lumeril-guard.png" {SOUND_LIST:ORC_HIT} }
[attack]
name=axe
description={TSTR_ATTACK_NAME_AXE}
type=blade
range=melee
damage=16
number=3
icon=attacks/axe-undead.png
[/attack]
[attack]
name=lumeril star
description= _ "lumeril star"
type=arcane
range=ranged
damage=12
number=2
icon=attacks/lightbeam.png
[/attack]
[attack_anim]
[filter_attack]
name=axe
[/filter_attack]
[frame]
begin=-250
end=-100
image="units/demons/lumeril-guard.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/demons/lumeril-guard.png"
sound=axe.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/demons/lumeril-guard.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=200
image="units/demons/lumeril-guard.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=lumeril star
[/filter_attack]
{MISSILE_FRAME_LIGHT_BEAM}
[frame]
begin=-300
end=-225
image="units/demons/lumeril-guard.png"
[/frame]
[frame]
begin=-225
end=-150
image="units/demons/lumeril-guard.png"
[/frame]
[frame]
begin=-150
end=-75
image="units/demons/lumeril-guard.png"
[/frame]
[if]
hits=yes
[frame]
begin=-75
end=0
image="units/demons/lumeril-guard.png"
sound={SOUND_LIST:HOLY}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-75
end=0
image="units/demons/lumeril-guard.png"
sound={SOUND_LIST:HOLY_MISS}
[/frame]
[/else]
[frame]
begin=0
end=75
image="units/demons/lumeril-guard.png"
[/frame]
[frame]
begin=75
end=150
image="units/demons/lumeril-guard.png"
[/frame]
[frame]
begin=150
end=200
image="units/demons/lumeril-guard.png"
[/frame]
[frame]
begin=200
end=250
image="units/demons/lumeril-guard.png"
[/frame]
[frame]
begin=250
end=300
image="units/demons/lumeril-guard.png"
[/frame]
[/attack_anim]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Demon Shapeshifter
name= _ "Demon Shapeshifter"
race=demon
gender=male,female
image="units/demons/shapeshifter.png"
hitpoints=44
movement_type=demonfoot
movement=6
experience=100
level=2
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=58
usage=fighter
[abilities]
{ABILITY_PHYSICAL_ENDURANCE}
{ABILITY_SKIRMISHER}
[/abilities]
description= _ "The exceedingly rare Shapeshifters, as their name implies, have the ability to take on the shape of other creatures, and even mimic their powers to a limited extent. On their own, they are easily mistaken for elves or humans. Although they rarely use their powers when not called for, they have developed a peculiar custom of hiding behind personalized, often elaborate masks.
Once known for their remarkably peaceful nature, it was this trait that led to their near-extinction in Inferno following Uria’s rise to power. More powerful and bellicose demon lords have slaughtered or enslaved their kind over time, occasionally using them as specialized assassins. Their androgynous appearance, flexible attributes, and unusual resistance to physical damage have allowed them to survive by blending with other lifeforms—rumored to even include Irdyan creatures, civilized or otherwise—at the cost of bloodline purity and their continuance as a species.
Before their downfall, they had rarely been governed by any demon lords of their own, Zhangor being one of the last successful tyrants to take over. It is currently unclear whether the shapeshifters seen fighting in Irdya after the destruction of the Wesmere hive follow a specific demon lord."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/demons/shapeshifter.png" "units/demons/shapeshifter.png" {SOUND_LIST:HUMAN_HIT} }
[attack]
name=battle claws
description={TSTR_ATTACK_NAME_BATTLE_CLAWS}
icon="attacks/claws-drake.png"
type=blade
range=melee
damage=7
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
[/specials]
[/attack]
[attack]
name=curse
description= _ "curse"
icon="attacks/curse.png"
type=arcane
range=ranged
damage=7
number=2
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=battle claws
[/filter_attack]
offset=0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0
start_time=-300
[frame]
duration=300
image="units/demons/shapeshifter.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
image="units/demons/shapeshifter.png"
sound=claws.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
image="units/demons/shapeshifter.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=200
image="units/demons/shapeshifter.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=curse
[/filter_attack]
[missile_frame]
begin=-200
end=200
halo="halo/elven/druid-healing1.png:50,halo/elven/druid-healing2.png:50,halo/elven/druid-healing3.png:50,halo/elven/druid-healing4.png:50,halo/elven/druid-healing5.png:50,halo/elven/druid-healing6.png:50,halo/elven/druid-healing7.png:50,halo/elven/druid-healing8.png:50"
[/missile_frame]
[frame]
begin=-200
end=0
image="units/demons/shapeshifter.png"
[/frame]
[frame]
begin=0
end=200
image="units/demons/shapeshifter.png"
sound=magicmissile.wav
[/frame]
[/attack_anim]
#
# Used to define attributes to merge with the base, for the gendered
# variations.
#
#define SS_SHAPESHIFTER_GENDER_VARIATION _GENDER _HIT_SOUND
image="units/demons/shapeshifter+{_GENDER}.png"
{DEFENSE_ANIM "units/demons/shapeshifter+{_GENDER}.png" "units/demons/shapeshifter+{_GENDER}.png" ({_HIT_SOUND})}
[attack_anim]
[filter_attack]
name=battle claws
[/filter_attack]
[frame]
image="units/demons/shapeshifter+{_GENDER}.png"
[/frame]
[if]
[frame]
image="units/demons/shapeshifter+{_GENDER}.png"
[/frame]
[/if]
[else]
[frame]
image="units/demons/shapeshifter+{_GENDER}.png"
[/frame]
[/else]
[frame]
image="units/demons/shapeshifter+{_GENDER}.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=curse
[/filter_attack]
[frame]
image="units/demons/shapeshifter+{_GENDER}.png"
[/frame]
[frame]
image="units/demons/shapeshifter+{_GENDER}.png"
[/frame]
[/attack_anim]
#enddef
#
# No visual difference between male and female for the base variation,
# which acts as a whole as a third neutral gender, except for the names
# and sounds it uses.
#
[female]
name= _ "female^Demoness Shapeshifter"
gender=female
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
{DEFENSE_ANIM "units/demons/shapeshifter.png" "units/demons/shapeshifter.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[/female]
#
# [variation] gender variations work in a somewhat counter-intuitive way
# (in 1.11.x, at least):
#
# * [variation] [female] inherits images, animations, etc. from the
# base directly, not the base [female] definition.
# * However, it correctly inherits name= from the base [female].
#
# When instantiating units, the game checks for the unit type's gender
# variation and any variations applicable to it, in that order:
#
# const unit_type & new_type = u_type.get_gender_unit_type(gender_).get_variation(variation_);
#
# Therefore, we can trick the game into giving us a female variation's
# variation by defining the variation in the base [female], as well as
# directly in the base for the male (default) variation.
#
# This doesn't work with the help system (not even when the base
# variation has two genders), but this doesn't matter for our use case
# here since we don't want the 'gendered' Shapeshifter variation to be
# listed there anyway.
#
[variation]
variation_id=gendered
inherit=yes
gender=male
hide_help=yes
{SS_SHAPESHIFTER_GENDER_VARIATION male ({SOUND_LIST:HUMAN_HIT})}
[/variation]
[+female]
[variation]
variation_id=gendered
inherit=yes
gender=female
hide_help=yes
{SS_SHAPESHIFTER_GENDER_VARIATION female ({SOUND_LIST:HUMAN_FEMALE_HIT})}
[/variation]
[/female]
[/unit_type]
#undef SS_SHAPESHIFTER_GENDER_VARIATION
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Demon Hellbent Tide
name= _ "female^Demoness Hellbent Tide"
race=demon
gender=female
image="units/demons/hellbent-tide.png"
hitpoints=83
movement_type=demonfly
movement=6
experience=200
level=4
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=120
usage=mixed fighter
{TRAIT_DEXTROUS}
[resistance]
cold=80
impact=90
[/resistance]
[abilities]
{ABILITY_PROTECTION}
[/abilities]
description= _ "Formerly one of Uria’s closest vassals, the Demon Lord of the Storms is perhaps the youngest demoness besides the undisputed ruler of Inferno herself to rise to power. Descendant of the Great Followers of the Wind, her mastery of this element is unrivaled.
Her rule over the stormkind people is unusual in that she cares for the well-being of their already sparse population. This often requires coping with Uria’s sadistic nature and complying with her commands in order to minimize casualties and secure her trust for less evident purposes."
{DEFENSE_ANIM_RANGE "units/demons/hellbent-tide.png" "units/demons/hellbent-tide.png" {SOUND_LIST:HUMAN_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/demons/hellbent-tide.png" "units/demons/hellbent-tide.png" {SOUND_LIST:HUMAN_FEMALE_HIT} ranged }
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=wind strike
description= _ "wind strike"
icon=attacks/fist-human.png
type=impact
range=melee
damage=10
number=2
[/attack]
[attack]
name=hellbent tide
description= _ "hellbent tide"
icon=attacks/hellbent-tide.png
type=impact
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=7
[/attack]
[attack_anim]
[filter_attack]
name=wind strike
[/filter_attack]
start_time=-400
offset="0.0~-0.1:100,-0.1~0.9:250,0.9~0.0"
halo="halo/elven/druid-healing[1~8].png:80,misc/blank-hex.png:160"
halo_mod="~CS(64,0,64)~O(0.5)"
[frame]
image="units/demons/hellbent-tide.png:800"
[/frame]
[if]
hits=yes
impact_start_time=-51
impact_offset=1.0
impact_layer=49 # in front of units, behind foreground terrain
impact_image_mod="~CS(0,-32,0)"
[impact_frame]
image="misc/blank-hex.png"
duration=1
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-[1~2].png:125"
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-2.png~BL(1):200"
alpha="1.0~0.0"
[/impact_frame]
[/if]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=hellbent tide
[/filter_attack]
start_time=-600
{STORMKIND_ATTACK_HALO}
halo1_halo_mod="~CS(-64,-128,0)"
halo2_halo_mod="~CS(0,-32,0)"
halo3_halo_mod="~CS(-64,-128,0)"
#halo3_halo_mod="~CS(0,-128,-128)"
missile_start_time=-400
missile_halo="halo/elven/druid-healing[1~5].png:70,halo/elven/druid-healing6.png~O(0.75):70,halo/elven/druid-healing7.png~O(0.5):70,halo/elven/druid-healing8.png~O(0.25):70"
missile_halo_mod="~CS(64,0,64)"
missile_halo_x=0
missile_halo_y=-10
missile_offset="0.0~1.25"
missile_alpha="1.0:480,1.0~0.0:16"
[missile_frame]
image="projectiles/icemissile-n-[1~7].png:80"
image_diagonal="projectiles/icemissile-ne-[1~7].png:80"
[/missile_frame]
[frame]
image="units/demons/hellbent-tide.png:600"
[/frame]
{SOUND:HIT_AND_MISS hellbent-1.ogg magic-faeriefire-miss.ogg -525}
[/attack_anim]
[recruit_anim]
start_time=0
alpha="0.0~1.0:1400,1.0"
y="-16~0:1200"
blend_ratio="0.8~0.0:800,0.0"
blend_color=255,192,255
[frame]
duration=2000
image="units/demons/hellbent-tide.png"
[/frame]
sound_start_time=0
[sound_frame]
sound=hellbent-1.ogg
[/sound_frame]
impact_start_time=300
impact_image_mod="~CS(0,-32,0)~SCALE(72,36)"
impact_y=24
impact_layer=39 # behind all other frames
[impact_frame]
image="projectiles/wind-strike-1.png"
duration=200
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-1.png~BL(1)"
duration=200
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-2.png"
duration=200
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-2.png~BL(1)"
duration=200
alpha="1.00~0.60"
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-2.png~BL(2)"
duration=200
alpha="0.60~0.30"
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-2.png~BL(3)"
duration=200
alpha="0.30~0.00"
[/impact_frame]
windy_thing_start_time=200
windy_thing_halo_mod="~CS(64,0,64)"
windy_thing_y="0~-4:600"
[windy_thing_frame]
halo="halo/elven/druid-healing[1~8].png:150"
halo_x,halo_y=0,6
[/windy_thing_frame]
[/recruit_anim]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Demon Slashing Gale
name= _ "female^Demoness Slashing Gale"
race=demon
gender=female
image="units/demons/slashing-gale+female.png"
hitpoints=85
movement_type=demonfly
movement=7
experience=200
level=4
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=110
usage=fighter
{TRAIT_DEXTROUS}
[abilities]
{ABILITY_TERROR}
{ABILITY_SKIRMISHER}
[/abilities]
[resistance]
cold=80
impact=90
[/resistance]
description= _ "Armed with deadly metal claws and the remarkable flight skills of their stormkind brethren, the Storm Sisters are hired assassins working for the ranks of the Fist of Uria, bearing the mask of his order. Their experience with glamour magic—though limited as it is—allows them to sport wings much like those often acquired by real faerie creatures. In spite of their vain nature, they are dangerously competent as a group — it would take a great degree of foolishness to underestimate their prowess in combat, and even more to expect them to play fair."
{DEFENSE_ANIM "units/demons/slashing-gale+female.png" "units/demons/slashing-gale+female.png" {SOUND_LIST:LICH_HIT} }
die_sound=lich-die.ogg
[attack]
name=claws
description={TSTR_ATTACK_NAME_CLAWS}
icon=attacks/claws-drake.png
type=blade
range=melee
damage=11
number=3
[specials]
{WEAPON_SPECIAL_BACKSTAB}
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/attack]
[attack]
name=wind crush
description= _ "wind crush"
icon=attacks/crush-wose.png
type=impact
range=melee
damage=11
number=2
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
[/attack]
[attack]
name=heart sight
description= _ "heart sight"
icon=attacks/heart-sight.png
type=arcane
range=ranged
damage=11
number=5
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-400
offset="0.0~-0.1:100,-0.1~0.9:250,0.9~0.0"
[frame]
duration=300
image="units/demons/slashing-gale+female.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
image="units/demons/slashing-gale+female.png"
sound=claws.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
image="units/demons/slashing-gale+female.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=200
image="units/demons/slashing-gale+female.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=wind crush
[/filter_attack]
start_time=-400
offset="0.0~-0.1:100,-0.1~0.9:250,0.9~0.0"
halo="halo/elven/druid-healing[1~8].png:80,misc/blank-hex.png:160"
halo_mod="~CS(64,0,64)~O(0.5)"
[frame]
image="units/demons/slashing-gale+female.png:800"
[/frame]
[if]
hits=yes
impact_start_time=-51
impact_offset=1.0
impact_layer=49 # in front of units, behind foreground terrain
impact_image_mod="~CS(0,-32,0)"
[impact_frame]
image="misc/blank-hex.png"
duration=1
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-[1~2].png:125"
[/impact_frame]
[impact_frame]
image="projectiles/wind-strike-2.png~BL(1):200"
alpha="1.0~0.0"
[/impact_frame]
[/if]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=heart sight
[/filter_attack]
start_time=-300
missile_start_time=0
[missile_frame]
halo="halo/elven/ice-halo[1~6].png:50"
offset=1.0~0.0
[/missile_frame]
[frame]
duration=100
image="units/demons/slashing-gale+female.png"
[/frame]
[if]
hits=no
[frame]
sound=magic-dark-miss.ogg
duration=250
image="units/demons/slashing-gale+female.png"
[/frame]
[/if]
[else]
hits=yes
[frame]
sound=magic-dark.ogg
duration=250
image="units/demons/slashing-gale+female.png"
[/frame]
[/else]
[/attack_anim]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Demon Stormtide
name= _ "Demon Stormtide"
race=demon
gender=male,female
image="units/demons/storm.png"
hitpoints=46
movement_type=demonfly
movement=7
experience=150
level=3
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=59
usage=scout
{TRAIT_DEXTROUS}
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[resistance]
cold=80
arcane=120
[/resistance]
description= _ "On occasion, these aerial demons have been mistaken for faeries and undead spirits of demonkind because of their unusual wings and apparent lack of legs. Formerly unheard of, they can summon strong winds and create great storms for laying waste to forests and villages. When combined with their race’s inherent affinity with fire, the effects can be particularly disastrous."
{DEFENSE_ANIM "units/demons/storm.png" "units/demons/storm.png" {SOUND_LIST:LICH_HIT} }
die_sound=lich-die.ogg
[attack]
name=claws
description={TSTR_ATTACK_NAME_CLAWS}
icon=attacks/claws-flaming.png
type=blade
range=melee
damage=7
number=2
[/attack]
[attack]
name=stormtide
description= _ "stormtide"
type=cold
range=ranged
damage=7
number=5
[/attack]
[attack]
name=fire storm
description= _ "fire storm"
icon=attacks/fire-storm.png
type=fire
range=ranged
damage=7
number=5
[/attack]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
[if]
hits=yes
[frame]
begin=-100
end=200
image="units/demons/storm.png"
sound=claws.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=200
image="units/demons/storm.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[/attack_anim]
[attack_anim]
[filter_attack]
name=stormtide
[/filter_attack]
start_time=-450
{STORMKIND_ATTACK_HALO}
{MISSILE_FRAME_FAERIE_FIRE}
[if]
hits=yes
[frame]
duration=75
image="units/demons/storm.png"
sound=magic-faeriefire.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=75
image="units/demons/storm.png"
sound=magic-faeriefire-miss.ogg
[/frame]
[/else]
[frame]
duration=450
image="units/demons/storm.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=fire storm
[/filter_attack]
start_time=-400
{FLAME_BLAST_ANIMATION}
[frame]
duration=600
image="units/demons/storm.png"
[/frame]
[/attack_anim]
[female]
name= _ "female^Demoness Stormtide"
gender=female
image="units/demons/storm+female.png"
{DEFENSE_ANIM "units/demons/storm+female.png" "units/demons/storm+female.png" {SOUND_LIST:LICH_HIT} }
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
[if]
[frame]
image="units/demons/storm+female.png"
[/frame]
[/if]
[else]
[frame]
image="units/demons/storm+female.png"
[/frame]
[/else]
[/attack_anim]
[attack_anim]
[filter_attack]
name=stormtide
[/filter_attack]
[if]
[frame]
image="units/demons/storm+female.png"
[/frame]
[/if]
[else]
[frame]
image="units/demons/storm+female.png"
[/frame]
[/else]
[frame]
image="units/demons/storm+female.png"
[/frame]
[frame]
image="units/demons/storm+female.png"
[/frame]
[frame]
image="units/demons/storm+female.png"
[/frame]
[frame]
image="units/demons/storm+female.png"
[/frame]
[frame]
image="units/demons/storm+female.png"
[/frame]
[frame]
image="units/demons/storm+female.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=fire storm
[/filter_attack]
[frame]
image="units/demons/storm+female.png"
[/frame]
[/attack_anim]
[/female]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#
# Spritesheet image path builder macros
#
#define _SPRITESHEET_FRAME_SINGLE _SPRITESHEET_FILENAME _NAMESTEM _SPRITE_NUM _FRAME_NUM
{_SPRITESHEET_FILENAME}+"~CROP("+{_{_NAMESTEM}_SPRITE_{_SPRITE_NUM}_FRAME_{_FRAME_NUM}:SRC}+")"#enddef
#define _SPRITESHEET_COMPOSITE_INTERNAL _SPRITESHEET_FILENAME _NAMESTEM _SPRITE_NUM _FRAME_NUM _COMPOSITE_NUM
{_SPRITESHEET_FILENAME}+"~CROP("+{_{_NAMESTEM}_SPRITE_{_SPRITE_NUM}_FRAME_{_FRAME_NUM}_O{_COMPOSITE_NUM}:SRC}+")"#enddef
#define _SPRITESHEET_FRAME_COMPOSITE _SPRITESHEET_FILENAME _NAMESTEM _SPRITE_NUM _FRAME_NUM _COMPOSITE_NUM
{_SPRITESHEET_FRAME_SINGLE {_SPRITESHEET_FILENAME} {_NAMESTEM} {_SPRITE_NUM} {_FRAME_NUM}}+"~BLIT("+{_SPRITESHEET_COMPOSITE_INTERNAL ({_SPRITESHEET_FILENAME}) ({_NAMESTEM}) ({_SPRITE_NUM}) ({_FRAME_NUM}) ({_COMPOSITE_NUM})}+","+{_{_NAMESTEM}_SPRITE_{_SPRITE_NUM}_FRAME_{_FRAME_NUM}_O{_COMPOSITE_NUM}:DST}+")"#enddef
#
# Spritesheet macros proper
#
# Blood Core satellites
#define SPRITE:BLOOD_CORE _SPRITE_NUM _FRAME_NUM
{_SPRITESHEET_FRAME_SINGLE "units/demons/gatekeeper-blood.png" BLOOD_CORE {_SPRITE_NUM} {_FRAME_NUM}}#enddef
#define _BLOOD_CORE_SPRITE_1_FRAME_1:SRC
24,96,72,72#enddef
#define _BLOOD_CORE_SPRITE_2_FRAME_1:SRC
96,96,72,72#enddef
#define _BLOOD_CORE_SPRITE_3_FRAME_1:SRC
168,96,72,72#enddef
# Phases 1 through 3 (Angel of Blood/Gatekeeper of Blood A/Gatekeeper of Blood B)
#define SPRITE:BLOOD_GATEKEEPER_SINGLE _SPRITE_NUM _FRAME_NUM
{_SPRITESHEET_FRAME_SINGLE "units/demons/gatekeeper-blood.png" BLOOD_GATEKEEPER {_SPRITE_NUM} {_FRAME_NUM}}#enddef
#define _BLOOD_GATEKEEPER_SPRITE_1_FRAME_1:SRC
24,24,72,72#enddef
#define _BLOOD_GATEKEEPER_SPRITE_2_FRAME_1:SRC
240,24,144,144#enddef
#define _BLOOD_GATEKEEPER_SPRITE_3_FRAME_1:SRC
384,24,144,144#enddef
# Phases 4 through 5 (Crimson Tide A/Crimson Tide B)
#define SPRITE:BLOOD_GATEKEEPER_COMPOSITE _SPRITE_NUM _FRAME_NUM _COMPOSITE_NUM
{_SPRITESHEET_FRAME_COMPOSITE "units/demons/gatekeeper-blood.png" BLOOD_GATEKEEPER {_SPRITE_NUM} {_FRAME_NUM} {_COMPOSITE_NUM}}#enddef
#define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1:SRC
24,168,144,144#enddef
#define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1_O1:SRC
168,168,19,48#enddef
#define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1_O1:DST
84,29#enddef
#define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1_O2:SRC
195,168,19,48#enddef
#define _BLOOD_GATEKEEPER_SPRITE_4_FRAME_1_O2:DST
84,29#enddef
#define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1:SRC
240,168,144,172#enddef
#define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O1:SRC
384,168,25,32#enddef
#define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O1:DST
78,40#enddef
#define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O2:SRC
417,168,27,36#enddef
#define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O2:DST
77,38#enddef
#define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O3:SRC
384,212,24,36#enddef
#define _BLOOD_GATEKEEPER_SPRITE_5_FRAME_1_O3:DST
78,40#enddef
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Blood Core
name= _ "Angel of Blood"
race=demon
image={SPRITE:BLOOD_CORE 1 1}
hitpoints=99
movement_type=bloodgatekeeperfoot
movement=6
{NO_EXPERIENCE_UNIT}
level=6
alignment=neutral
cost=20
usage=mixed fighter
hide_help=true
{TRAIT_UNDEAD}
# Blood Core arcane resistance fixed at -20% regardless of the main body's
# resistance.
[resistance]
arcane=120
fire=100
[/resistance]
# wmllint: notecheck off
description={_BLOOD_GATEKEEPER_DESCRIPTION}
die_sound=hiss-big.wav
{DEFENSE_ANIM {SPRITE:BLOOD_CORE 1 1} {SPRITE:BLOOD_CORE 1 1} squishy-hit.wav }
[abilities]
{ABILITY_ASPECT_DESTROYER}
{ABILITY_LEADERSHIP}
[/abilities]
[attack]
name=eye of delethia
description= _ "eye of delethia"
type=arcane
range=melee
damage=14
number=2
icon=attacks/nightmare-eye.png
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
attack_weight=0.0
[/attack]
[attack]
name=eye of delethia
description= _ "eye of delethia"
type=arcane
range=ranged
damage=14
number=2
icon=attacks/nightmare-eye.png
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
range=ranged
[/filter_attack]
missile_start_time=-100
start_time=-200
[missile_frame]
duration=100
image="projectiles/lightning-n.png"
image_diagonal="projectiles/lightning-ne.png"
[/missile_frame]
[if]
hits=yes
[frame]
image={SPRITE:BLOOD_CORE 1 1}+":150" # -200..-50
sound=magic-dark.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
image={SPRITE:BLOOD_CORE 1 1}+":150" # -200..-50
sound=magic-dark-miss.ogg
[/frame]
[/else]
[frame]
image={SPRITE:BLOOD_CORE 1 1}+":150" # -50..100
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
range=melee
[/filter_attack]
start_time=-300
[frame]
image={SPRITE:BLOOD_CORE 1 1}+":100" # -300..-200
[/frame]
[frame]
image={SPRITE:BLOOD_CORE 1 1}+":150" # -200..-50
sound=squishy-miss.wav
[/frame]
[if]
hits=yes
[frame]
image={SPRITE:BLOOD_CORE 1 1}+":250" # -50..200
sound=magic-dark.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
image={SPRITE:BLOOD_CORE 1 1}+":250" # -50..200
sound=magic-dark-miss.ogg
[/frame]
[/else]
[/attack_anim]
#
# Mobile variations
#
[variation]
variation_id=alpha
inherit=yes
movement_type=bloodnightmarefoot
[/variation]
[variation]
variation_id=beta
inherit=yes
movement_type=bloodnightmarefoot
image={SPRITE:BLOOD_CORE 2 1}
{DEFENSE_ANIM {SPRITE:BLOOD_CORE 2 1} {SPRITE:BLOOD_CORE 2 1} squishy-hit.wav }
[attack_anim]
[filter_attack]
range=ranged
[/filter_attack]
[if]
[frame]
image={SPRITE:BLOOD_CORE 2 1}+":150"
[/frame]
[/if]
[else]
[frame]
image={SPRITE:BLOOD_CORE 2 1}+":150"
[/frame]
[/else]
[frame]
image={SPRITE:BLOOD_CORE 2 1}+":150"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
range=melee
[/filter_attack]
[frame]
image={SPRITE:BLOOD_CORE 2 1}+":100"
[/frame]
[frame]
image={SPRITE:BLOOD_CORE 2 1}+":150"
[/frame]
[if]
[frame]
image={SPRITE:BLOOD_CORE 2 1}+":250"
[/frame]
[/if]
[else]
[frame]
image={SPRITE:BLOOD_CORE 2 1}+":250"
[/frame]
[/else]
[/attack_anim]
[/variation]
[variation]
variation_id=gamma
inherit=yes
movement_type=bloodnightmarefoot
image={SPRITE:BLOOD_CORE 3 1}
{DEFENSE_ANIM {SPRITE:BLOOD_CORE 3 1} {SPRITE:BLOOD_CORE 3 1} squishy-hit.wav }
[attack_anim]
[filter_attack]
range=ranged
[/filter_attack]
[if]
[frame]
image={SPRITE:BLOOD_CORE 3 1}+":150"
[/frame]
[/if]
[else]
[frame]
image={SPRITE:BLOOD_CORE 3 1}+":150"
[/frame]
[/else]
[frame]
image={SPRITE:BLOOD_CORE 3 1}+":150"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
range=melee
[/filter_attack]
[frame]
image={SPRITE:BLOOD_CORE 3 1}+":100"
[/frame]
[frame]
image={SPRITE:BLOOD_CORE 3 1}+":150"
[/frame]
[if]
[frame]
image={SPRITE:BLOOD_CORE 3 1}+":250"
[/frame]
[/if]
[else]
[frame]
image={SPRITE:BLOOD_CORE 3 1}+":250"
[/frame]
[/else]
[/attack_anim]
[/variation]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
#
# Phase 1 (Angel of Blood)
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_SINGLE 1 {_FRAME_NUM}}#enddef
[unit_type]
id=Angel of Blood
name= _ "Angel of Blood"
race=shaxthal
image={_GATEKEEPER_FRAME 1}
#profile="portraits/zhangor.png"
hitpoints=181
movement_type=biomechanical_elusivefoot
movement=5
{NO_EXPERIENCE_UNIT}
level=6
alignment=neutral
cost=703
usage=mixed fighter
hide_help=true
undead_variation=null
{BLOOD_ANGEL_RESISTANCES}
[abilities]
{ABILITY_ASPECT_DESTROYER}
{ABILITY_TERROR}
[/abilities]
# wmllint: notecheck off
description={_BLOOD_GATEKEEPER_DESCRIPTION}
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:ORC_HIT} }
[attack]
name=soul spear
description= _ "soul spear"
type=arcane
range=melee
damage=22
number=2
icon=attacks/soul-spear.png
[specials]
{WEAPON_SPECIAL_MARKSMAN}
{WEAPON_SPECIAL_STUN}
[/specials]
[/attack]
[attack]
name=blood storm
description= _ "blood storm"
icon=attacks/blood-storm-1.png
type=arcane
range=ranged
damage=11
number=6
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
# Single animation for soul spear
{SOUL_SPEAR_ANIMATION}
# Multiple random variations for the blood storm attack animation
{BLOOD_STORM_ANIMATION 1 2}
{BLOOD_STORM_ANIMATION 2 1}
{BLOOD_STORM_ANIMATION 2 3}
{BLOOD_STORM_ANIMATION 3 2}
{BLOOD_STORM_ANIMATION 1 3}
{BLOOD_STORM_ANIMATION 3 1}
[/unit_type]
{_CONTINUE_UNIT_TYPE}
|
#textdomain wesnoth-After_the_Storm
#
# Phases 2 and 3 (Gatekeeper of Blood A/Gatekeeper of Blood B)
#
#define _BLOOD_GATEKEEPER_BASE_STATS
name= _ "Gatekeeper of Blood"
race=shaxthal
#bar_offset_x,bar_offset_y=-8,-24
profile="misc/blank-hex.png" # The baseframe isn't very adequate for [message]
{NO_EXPERIENCE_UNIT}
alignment=neutral
usage=mixed fighter
cost=730
hide_help=true
undead_variation=null
[abilities]
{ABILITY_ASPECT_DESTROYER}
{ABILITY_TERROR}
[/abilities]
# wmllint: notecheck off
description={_BLOOD_GATEKEEPER_DESCRIPTION}
die_sound=drake-die.ogg
#enddef
#define _BLOOD_GATEKEEPER_ATTACK:CLAWS _DAMAGE _COUNT _SPECIALS
[attack]
name=claws
description={I18N:ATTACK_CLAWS}
type=blade
range=melee
damage={_DAMAGE}
number={_COUNT}
icon=attacks/blood-claws.png
[specials]
{_SPECIALS}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-250
offset="0.0~0.15:250,0.15~0.0:250"
[frame]
duration=500
[/frame]
{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
#enddef
#define _BLOOD_GATEKEEPER_ATTACK:BLOOD_STORM _DAMAGE _COUNT
[attack]
name=blood storm
description= _ "blood storm"
icon=attacks/blood-storm-1.png
type=arcane
range=ranged
damage={_DAMAGE}
number={_COUNT}
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
# Multiple random variations for the blood storm attack animation
{BLOOD_STORM_ANIMATION 1 2}
{BLOOD_STORM_ANIMATION 2 1}
{BLOOD_STORM_ANIMATION 2 3}
{BLOOD_STORM_ANIMATION 3 2}
{BLOOD_STORM_ANIMATION 1 3}
{BLOOD_STORM_ANIMATION 3 1}
#enddef
#
# Phase 2 (Gatekeepr of Blood A)
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_SINGLE 2 {_FRAME_NUM}}#enddef
[variation]
variation_id=gatekeeper_phase2
inherit=no
{_BLOOD_GATEKEEPER_BASE_STATS}
level=6
hitpoints=442
movement_type=bloodgatekeeperfoot
movement=1
image={SPRITE:BLOOD_GATEKEEPER_SINGLE 2 1}
{DEFENSE_ANIM {SPRITE:BLOOD_GATEKEEPER_SINGLE 2 1} {SPRITE:BLOOD_GATEKEEPER_SINGLE 2 1} {SOUND_LIST:DRAKE_HIT} }
{_BLOOD_GATEKEEPER_ATTACK:CLAWS 26 2 ({WEAPON_SPECIAL_POISON})}
{_BLOOD_GATEKEEPER_ATTACK:BLOOD_STORM 18 6}
[/variation]
#
# Phase 3 (Gatekeepr of Blood b)
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_SINGLE 3 {_FRAME_NUM}}#enddef
[variation]
variation_id=gatekeeper_phase3
inherit=no
{_BLOOD_GATEKEEPER_BASE_STATS}
level=6
hitpoints=460
movement_type=bloodgatekeeperfoot
movement=1
image={SPRITE:BLOOD_GATEKEEPER_SINGLE 3 1}
{DEFENSE_ANIM {SPRITE:BLOOD_GATEKEEPER_SINGLE 3 1} {SPRITE:BLOOD_GATEKEEPER_SINGLE 3 1} {SOUND_LIST:DRAKE_HIT} }
{_BLOOD_GATEKEEPER_ATTACK:CLAWS 32 2 ({WEAPON_SPECIAL_STUN})}
{_BLOOD_GATEKEEPER_ATTACK:BLOOD_STORM 22 6}
[/variation]
|
#textdomain wesnoth-After_the_Storm
#
# Phases 4 and 5 (Crimson Tide A/Crimson Tide B)
#
# Subvariations in both phases MUST have the exact same health pool in order to
# avoid issues with variation cycling in v1.14!
#
# His level goes down to 6 during phase 5 in order to allow Elynia and Elyssa
# to deal the normal amount of damage again.
#
#define _BLOOD_NIGHTMARE_BASE_STATS
name= _ "Crimson Nightmare"
race=demon
#bar_offset_x,bar_offset_y=-8,-24
profile="misc/blank-hex.png" # The baseframe isn't very adequate for [message]
{NO_EXPERIENCE_UNIT}
alignment=neutral
usage=mixed fighter
cost=802
hide_help=true
undead_variation=null
{TRAIT_UNDEAD}
# wmllint: notecheck off
description="sectionEi.cold._ZN4help17generate_sectionsEPK6configRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEERNS_7sectionEi.cold._GLOBAL__sub_I__ZN4help8game_cfgE.help_menu.cpp._ZN4help9help_menu11indent_listERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEj.cold._ZN4help9help_menu18get_string_to_showB5cxx11ERKNS_5topicEj.cold._ZN4help9help_menu18get_string_to_showB5cxx11ERKNS_7sectionEj.cold._ZN4help9help_menu20update_visible_itemsERKNS_7sectionEj.cold._ZN4help9help_menu21display_visible_itemsEv.cold._ZN4help9help_menuC2ER6CVideoRKNS_7sectionEi.cold._ZN4help9help_menu7processEv.cold._GLOBAL__sub_I__ZN4help9help_menuC2ER6CVideoRKNS_7sectionEi.help_text_area.cpp._ZN4help14help_text_area13draw_contentsEv.cold._ZN4help14help_text_area4itemC2E7surfaceiiRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bbNS0_9ALIGNMENTE.cold._ZN4help14help_text_area8add_itemERKNS0_4itemE.cold._ZN4help14help_text_area15handle_jump_cfgERK6config.cold._ZN4help14help_text_area13add_text_itemERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEES8_bibb7color_t.cold._ZN4help14help_text_area15handle_bold_cfgERK6config.cold." # wmllint: ignore
[abilities]
[dummy]
id=aspect_of_existence
name= _ "aspect of existence"
# po: This description is intentionally corrupted.
# po: It ought to follow a similar template as the ones used for
# po: the Aspect of Earth and Aspect of Darkness abilities, but
# po: with glitched or missing characters and sequences. It is also
# po: intentionally misleading.
description= _ "This →nit is a Guardian of the Aspect of Exist nce.
As s↑ch it h
s acces s t‘ g ¢ G& following ¢® ~Objective©>span color='
Vanquish Demon Lord Zhangor
¥Ŋ
Ë Ł
ª
• Regeneration (+999 HP per turn)␊
• Immortality (can only be kill±ªific units)°™¡End
Scenario␀"
[/dummy]
[regenerate]
value=32
id=aspect_zhangor_regenerates
affect_self=yes
poison=cured
[/regenerate]
# [heals]
# value=16
# id=aspect_of_existence_healing_curing
# affect_allies=yes
# affect_self=no
# poison=cured
# [affect_adjacent]
# adjacent=n,ne,se,s,sw,nw
# [/affect_adjacent]
# [/heals]
{ABILITY_ASPECT_DESTROYER}
{ABILITY_TERROR}
[/abilities]
#enddef
#define _BLOOD_NIGHTMARE_ATTACK:GRASP
[attack]
name=nightmare grasp
description= _ "nightmare grasp"
type=impact
range=melee
damage=8
number=15
icon=attacks/blood-grasp.png
[specials]
{WEAPON_SPECIAL_SWARM}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=nightmare grasp
[/filter_attack]
start_time=-400
offset="0.0~-0.2:100,-0.2~0.2:300,0.2~0.0:400"
[frame]
duration=800
[/frame]
{SOUND:HIT_AND_MISS mud-fist.ogg mud-fist-miss.ogg -250}
[/attack_anim]
#enddef
#define _BLOOD_NIGHTMARE_ATTACK:CLAWS
[attack]
name=claws
description={I18N:ATTACK_CLAWS}
# This is intentionally impact instead of blade. His attacks are
# supposed to be becoming increasingly powerful but also erratic, so
# he can't aim precisely at the heroines.
type=impact
range=melee
damage=42
number=4
icon=attacks/blood-claws.png
[specials]
{WEAPON_SPECIAL_SWARM}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-350
offset="0.0~0.2:250,0.2~0.0:350"
[frame]
duration=600
[/frame]
{SOUND:HIT_AND_MISS claws.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]
#enddef
#define _BLOOD_NIGHTMARE_ATTACK:GAZE_ABYSS
# Big Beam of Instant Death for anything that isn't Elynia or Elyssa
[attack]
name=gaze of the abyss
description= _ "gaze of the abyss"
type=arcane
range=ranged
damage=255 # YES
number=1
icon=attacks/blood-beam.png
attack_weight=3.0
[specials]
{WEAPON_SPECIAL_ALWAYS_HITS} # YES
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=gaze of the abyss
[/filter_attack]
{BLOOD_LASER_BEAM}
prelude_sound_start_time=-750
[prelude_sound_frame]
sound=gun-energy-huge-fire-prelude.ogg
[/prelude_sound_frame]
fire_sound_start_time=-100
[fire_sound_frame]
sound=gun-energy-huge-fire.ogg
[/fire_sound_frame]
[/attack_anim]
#enddef
#define _BLOOD_NIGHTMARE_ATTACK:BLOOD_RAIN
[attack]
name=blood rain
description= _ "blood rain"
type=arcane
range=ranged
damage=32
number=4
icon=attacks/blood-rain.png
attack_weight=3.0
[specials]
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_POISON}
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=blood rain
[/filter_attack]
missile_start_time=-300
[missile_frame]
duration=600
image="projectiles/blood-rain-n.png"
image_diagonal="projectiles/blood-rain-ne.png"
halo=halo/elven/nature-halo[1~8].png:75
halo_x,halo_y=5,-10
halo_mod="~BLEND(255,48,48,0.5)~CS(50,-50,-50)"
[/missile_frame]
{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -300}
[/attack_anim]
#enddef
#define _BLOOD_NIGHTMARE_ATTACK:BLOAT_METEOR
[attack]
name=bloat meteor
description= _ "bloat meteor"
type=impact
range=ranged
damage=24
number=3
icon=attacks/blood-bloat.png
attack_weight=3.0
[specials]
{WEAPON_SPECIAL_STUN}
{WEAPON_SPECIAL_ALWAYS_HITS}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=bloat meteor
[/filter_attack]
missile_start_time=-500
[missile_frame]
duration=500
image="projectiles/bloat-meteor-n.png"
image_diagonal="projectiles/bloat-meteor-ne.png"
sound=magic-dark-miss.ogg
[/missile_frame]
sound_start_time=-350
[sound_frame]
sound=melee-fire.ogg
[/sound_frame]
[/attack_anim]
#enddef
#define _BLOOD_NIGHTMARE_ATTACK:CORE_BURST
[attack]
name=core burst
description= _ "core burst"
type=arcane
range=ranged
damage=4
number=16
icon=attacks/blood-burst.png
attack_weight=3.0
[specials]
{WEAPON_SPECIAL_SWARM}
{WEAPON_SPECIAL_ALWAYS_HITS}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=core burst
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
missile_blend_color=255,48,48
missile_blend_ratio=0.5
missile_halo_mod="~BLEND(255,48,48,0.5)"
sound1_start_time=-300
[sound1_frame]
sound=magic-dark.ogg,magic-dark-big.ogg
[/sound1_frame]
sound2_start_time=-300
[sound2_frame]
sound=magic-missile-[1~3].ogg
[/sound2_frame]
[/attack_anim]
#enddef
#
# Phase 4A
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_SINGLE 4 {_FRAME_NUM}}#enddef
[variation]
variation_id=nightmare_phase4a
inherit=no
{_BLOOD_NIGHTMARE_BASE_STATS}
level=7
hitpoints=513
movement_type=bloodnightmarefoot
movement=4
image={_GATEKEEPER_FRAME 1}
{DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} }
{_BLOOD_NIGHTMARE_ATTACK:GRASP}
{_BLOOD_NIGHTMARE_ATTACK:BLOOD_RAIN}
[/variation]
#
# Phase 4B
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_COMPOSITE 4 {_FRAME_NUM} 1}#enddef
[variation]
variation_id=nightmare_phase4b
inherit=no
{_BLOOD_NIGHTMARE_BASE_STATS}
level=7
hitpoints=513
movement_type=bloodnightmarefoot
movement=4
image={_GATEKEEPER_FRAME 1}
{DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} }
{_BLOOD_NIGHTMARE_ATTACK:GRASP}
{_BLOOD_NIGHTMARE_ATTACK:BLOAT_METEOR}
[/variation]
#
# Phase 4C
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_COMPOSITE 4 {_FRAME_NUM} 2}#enddef
[variation]
variation_id=nightmare_phase4c
inherit=no
{_BLOOD_NIGHTMARE_BASE_STATS}
level=7
hitpoints=513
movement_type=bloodnightmarefoot
movement=4
image={_GATEKEEPER_FRAME 1}
{DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} }
{_BLOOD_NIGHTMARE_ATTACK:GRASP}
{_BLOOD_NIGHTMARE_ATTACK:GAZE_ABYSS}
[/variation]
#
# Phase 5A
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_COMPOSITE 5 {_FRAME_NUM} 1}#enddef
[variation]
variation_id=nightmare_phase5a
inherit=no
{_BLOOD_NIGHTMARE_BASE_STATS}
name= _ "Hellbound Scourge"
level=6
hitpoints=550
movement_type=bloodnightmarefoot
movement=4
image={_GATEKEEPER_FRAME 1}
{DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} }
{_BLOOD_NIGHTMARE_ATTACK:CLAWS}
{_BLOOD_NIGHTMARE_ATTACK:BLOOD_RAIN}
[/variation]
#
# Phase 5B
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_COMPOSITE 5 {_FRAME_NUM} 2}#enddef
[variation]
variation_id=nightmare_phase5b
inherit=no
{_BLOOD_NIGHTMARE_BASE_STATS}
name= _ "Elvish Prophet"
level=6
hitpoints=550
movement_type=bloodnightmarefoot
movement=4
image={_GATEKEEPER_FRAME 1}
{DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} }
{_BLOOD_NIGHTMARE_ATTACK:GRASP}
{_BLOOD_NIGHTMARE_ATTACK:CORE_BURST}
[/variation]
#
# Phase 5C
#
#undef _GATEKEEPER_FRAME
#define _GATEKEEPER_FRAME _FRAME_NUM
{SPRITE:BLOOD_GATEKEEPER_COMPOSITE 5 {_FRAME_NUM} 3}#enddef
[variation]
variation_id=nightmare_phase5c
inherit=no
{_BLOOD_NIGHTMARE_BASE_STATS}
name= _ "Crimson Tide"
level=6
hitpoints=550
movement_type=bloodnightmarefoot
movement=4
image={_GATEKEEPER_FRAME 1}
{DEFENSE_ANIM {_GATEKEEPER_FRAME 1} {_GATEKEEPER_FRAME 1} {SOUND_LIST:LICH_HIT} }
{_BLOOD_NIGHTMARE_ATTACK:CLAWS}
{_BLOOD_NIGHTMARE_ATTACK:GAZE_ABYSS}
[/variation]
|
{_END_UNIT_TYPE}
|
#textdomain wesnoth-After_the_Storm
#ifndef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
#error Unit loaded in the wrong episode? What are you doing love?
#endif
#define _BLOOD_GATEKEEPER_DESCRIPTION
_ "While the history of how the War of Wesmere came to happen is only known to a few elves in the present day, there are even fewer people who know about Zhangor’s true origins. The few records left of his rule in Urvatha speak of his achievements as an implacable warlord who led his people into a slaughter of unprecedented proportions, sealing the fate of shapeshifters for the rest of eternity. Some sources claim that it was this — his most shameful defeat — that led him to take the power of the mythical sentinel between worlds and seek to amplify it using the souls of Irdya’s people as sacrifice."
#enddef
#
# General utility
#
# Avoid WML tools freaking out due to unbalanced tags
#define _CONTINUE_UNIT_TYPE
[+unit_type]
#enddef
#define _END_UNIT_TYPE
[/unit_type]
#enddef
#
# Zhangor's aspect is Existence by virtue of him having assimilated a
# Gatekeeper's core into his body. Elynia's and Elyssa's base arcane
# resistance is fixed at 0%. As a (rather poor) user of one of the bielemental
# aspects, Zhangor's arcane resistance is meant to be abnormally high. This
# requires combat to involve more than just throwing numbers at him and hoping
# for the best.
#
#
# Phase 1 movetype
#
# biomechanical_elusivefoot is used for every aspect other than damage
# resistances. He's only slightly larger than Elynia and very mobile.
#
#define BLOOD_ANGEL_RESISTANCES
[resistance]
blade=80
impact=70
arcane=80
fire=80
cold=80
[/resistance]
#enddef
#
# Phase 2 and 3 movetype (also used for Blood Core Alpha)
#
# In Gatekeeper form, Zhangor is unable to move as his lower body is affixed
# to the ground and attempting to fuse with the seed's hyphae. He's HUGE so he
# doesn't get any terrain defense bonuses from now on, compensating for this
# disadvantage by acting like a massive damage sponge.
#
[movetype]
name=bloodgatekeeperfoot
flies=no
[movement_costs][/movement_costs]
[defense]
{FLY_DEFENSE 50}
cave=50
fungus=50
[/defense]
[resistance]
blade=70
pierce=70
impact=60
arcane=90
fire=70
cold=70
[/resistance]
[/movetype]
#
# Phases 4 and 5 (also used for Blood Cores Beta and Gamma)
#
# In Nightmare form, Zhangor is able to move again. Defense remains unchanged
# (he's still huge). His arcane resistance is its lowest at this point.
#
[movetype]
name=bloodnightmarefoot
flies=yes
[movement_costs]
{FLY_MOVE}
cave=1
fungus=1
[/movement_costs]
[defense]
{FLY_DEFENSE 50}
cave=50
fungus=50
[/defense]
[resistance]
blade=50
pierce=50
impact=40
arcane=100
fire=60
cold=60
[/resistance]
[/movetype]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Archer
name= _ "Quenoth Archer"
image=units/elves-quenoth/archer.png
profile="portraits/quenoth/archer.png"
race=elf
hitpoints=40
movement_type=quenoth_horse
[resistance]
pierce=120
[/resistance]
movement=8
experience=90
level=2
alignment=lawful
advances_to=Quenoth Marksman
cost=18
usage=scout
description= _ "With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat."
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
type=blade
range=melee
damage=7
number=3
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=bow
description= _"bow"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=7
number=4
icon=attacks/bow-elven.png
movement_used=0
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/archer-defend2.png" "units/elves-quenoth/archer-defend1.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/archer.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-100
[missile_frame]
duration=100
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
start_time=-380
[frame]
image=units/elves-quenoth/archer.png:470
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[+unit_type]
gender=male,female
[female]
profile=unit_image
gender=female
name= _ "female^Quenoth Archer"
[/female]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Champion
name= _ "Quenoth Champion"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/elves-quenoth/champion.png
profile="portraits/quenoth/champion.png"
hitpoints=64
movement_type=quenoth_foot
movement=5
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=15
usage=fighter
description= _ "Standing at the forefront of most Quenoth spear lines, Champions are those who have mastered the use of the glaive to near perfection. Perhaps only slightly lacking in finesse in strategy, these elves more than compensate with raw power and can force their way through all but the most secure of defenses."
die_sound={SOUND_LIST:ELF_HIT}
[abilities]
{ABILITY_FORMATION}
[/abilities]
[attack]
name=glaive
description= _"glaive"
type=pierce
range=melee
damage=16
number=3
icon=attacks/glaive.png
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/attack]
[attack]
name=glaive
description= _"glaive"
type=blade
range=melee
damage=11
number=4
icon=attacks/glaive.png
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/champion-defend2.png" "units/elves-quenoth/champion-defend1.png" {SOUND_LIST:ELF_HIT}}
[attack_anim]
[filter_attack]
name=glaive
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/champion.png"
[/frame]
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Druid
name= _ "female^Quenoth Druid"
race=elf
gender=female
image=units/elves-quenoth/druid.png
profile="portraits/quenoth/druid.png"
hitpoints=50
movement_type=quenoth_foot
movement=5
experience=110
level=3
alignment=neutral
advances_to=Quenoth Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
description= _ "Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=staff
#textdomain wesnoth-units
description= _"staff"
#textdomain wesnoth-utbs
type=impact
range=melee
damage=8
number=2
range=melee
icon=attacks/druidstaff.png
[/attack]
[attack]
name=sand
description= _"sand"
type=impact
range=ranged
damage=6
number=3
icon=attacks/sand-storm.png
[specials]
{WEAPON_SPECIAL_DAZE}
[/specials]
[/attack]
[attack]
name=thorns
#textdomain wesnoth-units
description= _"thorns"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=7
number=4
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/druid-defend2.png" "units/elves-quenoth/druid-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[healing_anim]
start_time=-250
[frame]
image="units/elves-quenoth/druid.png:50"
[/frame]
[frame]
image="units/elves-quenoth/druid.png:350"
halo=halo/elven/shaman-heal-halo-[1~7].png
[/frame]
[frame]
image="units/elves-quenoth/druid.png:50"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-250
[frame]
image="units/elves-quenoth/druid.png:400"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[/attack_anim]
[attack_anim]
[filter_attack]
name=sand
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=320
offset=0.75~1.1,1.1~1.25
halo="projectiles/sand-storm-[1~8].png:40"
auto_vflip=no
[/missile_frame]
start_time=-320
[frame]
image="units/elves-quenoth/druid.png:450"
sound=petrified.ogg
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=thorns
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/druid.png:500"
halo="halo/elven/nature-halo[1~8].png"
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Dustbok
#po: Made-up animal name derived from 'dust' (sand) and 'bok' as in real-world steenbok or springbok antelope
name= _ "Dustbok"
image=units/elves-quenoth/dustbok.png
race=monster
hitpoints=22
movement_type=quenoth_horse
movement=8
experience=100
level=0
alignment=lawful
advances_to=null
cost=12
usage=scout
description= ""
die_sound=horse-die.ogg
[attack]
name=ram
#textdomain wesnoth-units
description= _"ram"
#textdomain wesnoth-utbs
type=impact
range=melee
damage=4
number=3
icon=attacks/blank-attack.png
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/dustbok.png" "units/elves-quenoth/dustbok.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=ram
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/dustbok.png"
[/frame]
{SOUND:HIT_AND_MISS club.ogg club-miss.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Fighter
name= _ "Quenoth Fighter"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/elves-quenoth/fighter.png
profile="portraits/quenoth/fighter.png"
hitpoints=34
movement_type=quenoth_foot
movement=5
experience=40
level=1
alignment=lawful
advances_to=Quenoth Warrior,Quenoth Flanker
cost=15
usage=fighter
description= _ "Long ago, during more prosperous times, Elven warriors favored the use of swords as more elegant, versatile weapons compared to other melee armaments. However, in recent times, the dearth of supplies for smithing has reduced the availability of blade-crafting, necessitating the fashioning of cheaper, more easily repaired weaponry. Quenoth Fighters are remarkably skilled in coordinated groups, where they can counteract the lack of more sophisticated weaponry by forming robust spear ranks capable of repelling nearly any frontal assault."
die_sound={SOUND_LIST:ELF_HIT}
[abilities]
{ABILITY_FORMATION}
[/abilities]
[attack]
name=spear
#textdomain wesnoth-units
description= _"spear"
#textdomain wesnoth-utbs
type=pierce
range=melee
damage=10
number=2
icon=attacks/spear.png
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/fighter-defend-2.png" "units/elves-quenoth/fighter-defend-1.png" {SOUND_LIST:ELF_HIT}}
[attack_anim]
[filter_attack]
name=spear
[/filter_attack]
offset=0.0:130,0.0~0.6:170,0.6~0.0:230
start_time=-300
[frame]
image="units/elves-quenoth/fighter-attack[1,2,3,4,5].png:[80,70,100,50,230]"
[/frame]
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Tauroch Flagbearer
name= _ "Tauroch Flagbearer"
image=units/elves-quenoth/flagbearer.png
image_icon="units/elves-quenoth/flagbearer.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_flagbearer.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=62
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
[/defense]
movement=5
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=18
usage=mixed fighter
description= _ "The prestigious Flagbearers spend years out in the open deserts leading their brethren on patrols and hunts, where they forage for supplies while defending their villages from brigands. They are invariably masters of skirmishes and tactics, highly proficient at roaming through the inhospitable sands. Rarely the leaders of large villages or armies, Flagbearers nonetheless have the skill and charisma to act as generals in times of need, when the elves are threatened by something more than mere scavengers or wild beasts."
die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
[attack]
name=ram
#textdomain wesnoth-units
description= _"ram"
type=impact
range=melee
damage=11
number=3
icon=attacks/ram.png
[specials]
{WEAPON_SPECIAL_SHOCK}
[/specials]
[/attack]
[attack]
name=javelin
description= _"javelin"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=9
number=3
icon=attacks/javelin-human.png
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/flagbearer.png" "units/elves-quenoth/flagbearer.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
[attack_anim]
[filter_attack]
name=ram
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=50
image="units/elves-quenoth/flagbearer.png"
[/frame]
[frame]
duration=400
image="units/elves-quenoth/flagbearer.png"
sound=tail.ogg
[/frame]
{SOUND:HIT mace.ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=javelin
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/flagbearer.png:450"
sound={SOUND_LIST:THROW}
[/frame]
{SOUND:HIT spear.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Flanker
name= _ "Quenoth Flanker"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/elves-quenoth/flanker.png
profile="portraits/quenoth/flanker.png"
hitpoints=44
movement_type=quenoth_foot
movement=5
experience=90
level=2
alignment=lawful
advances_to=Quenoth Ranger
cost=15
usage=fighter
description= _ "Some fighters find that their true talents lie not within rigid spear ranks, but out in the sands, striking at the flanks and rear of enemy forces. Fast and nimble, these elves make use of the weaknesses in enemy formations to disrupt their lines and sow chaos on the battlefield. In more cutthroat conflicts, Flankers even rely on the use of poison — a tool whose use was frowned on by their ancestors — to cripple their foes before charging in for the finish."
die_sound={SOUND_LIST:ELF_HIT}
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
#textdomain wesnoth-utbs
type=blade
range=melee
damage=7
number=4
icon=attacks/sword-elven.png
[/attack]
[attack]
name=blowgun
description= _"blowgun"
type=pierce
range=ranged
damage=3
number=3
icon=attacks/blowgun.png
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/flanker-defend2.png" "units/elves-quenoth/flanker-defend1.png" {SOUND_LIST:ELF_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/flanker.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=blowgun
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png~SCALE_SHARP(36,36)"
image_diagonal="projectiles/missile-ne.png~SCALE_SHARP(36,36)"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/flanker.png:450"
[/frame]
{SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -300}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Marksman
name= _ "Quenoth Marksman"
image=units/elves-quenoth/marksman.png
profile="portraits/quenoth/marksman.png"
race=elf
hitpoints=52
movement_type=quenoth_horse
[resistance]
pierce=120
[/resistance]
movement=8
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=18
usage=scout
description= _ "In times past, the elves’ supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle.
A simple glance at a Quenoth Marksman in action would be enough to dispel this foolish train of thought. Capable of the same legendary feats as their ancestors, these master archers can achieve the same speed and precision as the Sharpshooters of old, all while in full gallop on horseback."
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
type=blade
range=melee
damage=8
number=3
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=bow
description= _"bow"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=9
number=5
icon=attacks/bow-elven.png
movement_used=0
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/marksman.png" "units/elves-quenoth/marksman.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/marksman.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-100
[missile_frame]
duration=100
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
start_time=-380
[frame]
image=units/elves-quenoth/marksman.png:470
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[+unit_type]
gender=male,female
[female]
profile=unit_image
gender=female
name= _ "female^Quenoth Marskman"
[/female]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Mystic
name= _ "female^Quenoth Mystic"
race=elf
gender=female
image=units/elves-quenoth/mystic/mystic.png
profile="portraits/quenoth/mystic.png"
hitpoints=26
movement_type=quenoth_foot
movement=5
experience=28
level=1
alignment=neutral
advances_to=Quenoth Shaman,Quenoth Sun Singer
cost=18
usage=healer
[abilities]
{ABILITY_HEALS}
[/abilities]
description= _ "Like their ancestors, Quenoth Mystics are those who devote themselves to the natural energies that flow through body of Irdya. In the harsh, barren wastelands, however, these elves can no longer rely on the once vast forests from which their forebears drew much of their strength. Instead, sand and sun are the source of the elves’ new powers, which they employ to great effect in their homes in the deserts."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=staff
#textdomain wesnoth-units
description= _"staff"
#textdomain wesnoth-utbs
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[/attack]
[attack]
name=sand
description= _"sand"
type=impact
range=ranged
damage=3
number=2
icon=attacks/sand-storm.png
[specials]
{WEAPON_SPECIAL_DAZE}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/mystic/mystic-defend-2.png" "units/elves-quenoth/mystic/mystic-defend-1.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[healing_anim]
start_time=-450
[frame]
image="units/elves-quenoth/mystic/mystic.png:50"
[/frame]
[frame]
image="units/elves-quenoth/mystic/mystic-heal-[1~8].png:70"
halo=halo/elven/shaman-heal-halo-[1~7].png
[/frame]
[frame]
image="units/elves-quenoth/mystic/mystic.png:50"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-250
[frame]
image="units/elves-quenoth/mystic/mystic.png:400"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[/attack_anim]
[attack_anim]
[filter_attack]
name=sand
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=320
offset=0.75~1.1,1.1~1.25
halo="projectiles/sand-storm-[1~8].png:40"
auto_vflip=no
[/missile_frame]
start_time=-320
[frame]
image="units/elves-quenoth/mystic/mystic.png:450"
sound=petrified.ogg
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Outrider
name= _ "Quenoth Outrider"
image=units/elves-quenoth/outrider.png
profile="portraits/quenoth/outrider.png"
race=elf
hitpoints=55
movement_type=quenoth_horse
[resistance]
pierce=120
[/resistance]
movement=8
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=18
usage=scout
description= _ "Described as riders who ‘rush like the wind’, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert."
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
#textdomain wesnoth-utbs
type=blade
range=melee
damage=8
number=4
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=bolas
description= _"bolas"
type=impact
range=ranged
damage=11
number=3
icon=attacks/bolas.png
movement_used=0
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/outrider-defend2.png" "units/elves-quenoth/outrider-defend1.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/outrider.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bolas
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image=projectiles/bolas-n.png
image_diagonal=projectiles/bolas-ne.png
[/missile_frame]
start_time=-300
[frame]
image=units/elves-quenoth/outrider.png:400
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Pathfinder
name= _ "Quenoth Pathfinder"
image=units/elves-quenoth/pathfinder.png
profile="portraits/quenoth/pathfinder.png"
race=elf
hitpoints=42
movement_type=quenoth_horse
[resistance]
pierce=120
[/resistance]
movement=8
experience=80
level=2
alignment=lawful
advances_to=Quenoth Outrider
cost=18
usage=scout
description= _ "In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap."
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
#textdomain wesnoth-utbs
type=blade
range=melee
damage=7
number=4
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=bolas
#textdomain wesnoth-units
description= _"bolas"
#textdomain wesnoth-utbs
type=impact
range=ranged
damage=9
number=2
icon=attacks/bolas.png
movement_used=0
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/pathfinder-defend2.png" "units/elves-quenoth/pathfinder-defend1.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/pathfinder.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=bolas
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image=projectiles/bolas-n.png
image_diagonal=projectiles/bolas-ne.png
[/missile_frame]
start_time=-300
[frame]
image=units/elves-quenoth/pathfinder.png:400
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
[/attack_anim]
[/unit_type]
# temporary, to avoid breaking saves from 1.13.x
[unit_type]
id=Quenoth Horseman
[base_unit]
id=Quenoth Pathfinder
[/base_unit]
hide_help=yes
do_not_list=yes
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Tauroch Protector
name= _ "Tauroch Protector"
image=units/elves-quenoth/protector.png
image_icon="units/elves-quenoth/protector.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_protector.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=68
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
[/defense]
[resistance]
blade=70
pierce=80
impact=70
[/resistance]
movement=5
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=18
usage=mixed fighter
description= _ "From the journal of Syniel, the Sand Skipper:
The orcs ambushed me near the oasis at twilight. I had to flee into the desert, but even there, the wolves were nearly fast enough to keep up with me. I ran and ran for hours until I could barely feel my legs and still, they hounded me under the bright moonlight. I thought that I was dead for sure, but as Eloh would have it, I came across a young Tauroch that had wandered away from her pack. She must have sensed my trouble, for she came to me swiftly and fought beside me all through the long night; beyond exhaustion, we somehow managed to drive off dozens of orcs and wolves by ourselves. By dawn, we were alone, but wounded and weary to our bones with nothing but sand in sight. I used what little remained of my supplies to tend to the Tauroch’s wounds, then I succumbed to fatigue and I remember little after that.
-----------------------
I woke up today in the village, tired, but alive. My friends told me that the Tauroch had carried me through the desert for many hours at no little cost to herself, for she was in worse condition than I by the time we had arrived. I can only be grateful that I managed to survive that dreadful night, for it is only by Eloh’s grace that I happened upon such a loyal companion. She is my savior, my watchful guardian, a blessing from the Goddess herself. I think I will call her Nala, meaning ‘Protector’ in our tongue. I am sure we will have many more adventures together."
die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[attack]
name=trample
description= _"trample"
type=impact
range=melee
damage=15
number=2
icon=attacks/slam-drake.png
[/attack]
[attack]
name=javelin
#textdomain wesnoth-units
description= _"javelin"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=13
number=3
icon=attacks/javelin-human.png
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/protector.png" "units/elves-quenoth/protector.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
[attack_anim]
[filter_attack]
name=trample
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=100
image="units/elves-quenoth/protector.png"
[/frame]
[frame]
duration=350
image="units/elves-quenoth/protector.png"
sound=club.ogg
[/frame]
{SOUND:HIT squishy-hit.wav -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=javelin
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/protector.png:450"
sound={SOUND_LIST:THROW}
[/frame]
{SOUND:HIT spear.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Ranger
name= _ "Quenoth Ranger"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/elves-quenoth/ranger.png
profile="portraits/quenoth/ranger.png"
hitpoints=57
movement_type=quenoth_foot
movement=6
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=50
usage=fighter
description= _ "The title ‘Ranger’ is a little misleading, for these agile elves have little in common with the more pacifistic explorers of nature that once bore the same title. They, instead, are expert fighters who specifically seek combat in order to better hone their skirmishing skills. While they do not possess the brute force of their warrior counterparts, Quenoth Rangers are more proficient at navigating through chaotic fights and are capable of darting in and out of enemy lines to assassinate injured targets. Their masterful use of poison and formidable swordsmanship make these elves especially deadly in the harsh desert terrain, where fewer options to retreat are available."
die_sound={SOUND_LIST:ELF_HIT}
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
#textdomain wesnoth-utbs
type=blade
range=melee
damage=10
number=4
icon=attacks/sword-elven.png
[/attack]
[attack]
name=blowgun
description= _"blowgun"
type=pierce
range=ranged
damage=6
number=3
icon=attacks/blowgun.png
[specials]
{WEAPON_SPECIAL_POISON}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/ranger-defend2.png" "units/elves-quenoth/ranger-defend1.png" {SOUND_LIST:ELF_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/ranger.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=blowgun
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png~SCALE_SHARP(36,36)"
image_diagonal="projectiles/missile-ne.png~SCALE_SHARP(36,36)"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/ranger.png:450"
[/frame]
{SOUND:HIT_AND_MISS crossbow.ogg crossbow-miss.ogg -300}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Tauroch Rider
name= _ "Tauroch Rider"
image=units/elves-quenoth/rider.png
image_icon="units/elves-quenoth/rider.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_rider.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=42
movement_type=quenoth_beast
movement=5
experience=37
level=1
alignment=lawful
advances_to=Tauroch Vanguard,Tauroch Stalwart
cost=20
usage=mixed fighter
description= _ "Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves' affinity with nature has allowed them to form an unlikely bond with them. While taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A tauroch guided by a skilled rider can hold off multiple enemies long enough for assistance to arrive."
die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
[attack]
name=trample
description= _"trample"
type=impact
range=melee
damage=7
number=2
icon=attacks/slam-drake.png
[/attack]
[attack]
name=javelin
#textdomain wesnoth-units
description= _"javelin"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=7
number=3
icon=attacks/javelin-human.png
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/rider.png" "units/elves-quenoth/rider.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
[attack_anim]
[filter_attack]
name=trample
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=100
image="units/elves-quenoth/rider.png"
[/frame]
[frame]
duration=350
image="units/elves-quenoth/rider.png"
sound=club.ogg
[/frame]
{SOUND:HIT squishy-hit.wav -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=javelin
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/rider.png:450"
sound={SOUND_LIST:THROW}
[/frame]
{SOUND:HIT spear.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Scout
name= _ "Quenoth Scout"
image=units/elves-quenoth/scout.png
profile="portraits/quenoth/scout.png"
race=elf
hitpoints=29
movement_type=quenoth_horse
movement=8
experience=37
level=1
alignment=lawful
advances_to=Quenoth Pathfinder,Quenoth Archer
cost=17
usage=scout
description= _ "Riding the graceful, agile dustboks, Quenoth Scouts move with unmatched speed across the sands. Their practiced skill with sword and sling are useful abilities to harry enemies and allows them to act as effective hunters and patrolmen."
die_sound=horse-die.ogg
[abilities]
{ABILITY_DISENGAGE}
[/abilities]
[attack]
name=sword
#textdomain wesnoth-units
description= _"sword"
#textdomain wesnoth-utbs
type=blade
range=melee
damage=6
number=3
icon=attacks/sword-elven.png
movement_used=0
[/attack]
[attack]
name=sling
#textdomain wesnoth-units
description= _"sling"
#textdomain wesnoth-utbs
type=impact
range=ranged
damage=8
number=2
icon=attacks/sling.png
movement_used=0
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/scout-defend-2.png" "units/elves-quenoth/scout-defend-1.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/scout.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=sling
[/filter_attack]
offset=0.0
start_time=-400
[if]
hits=yes
{MISSILE_FRAME_STONE_HIT 5 -6}
[frame]
image="units/elves-quenoth/scout.png:450"
sound=sling.ogg
[/frame]
[/if]
[else]
hits=no
{MISSILE_FRAME_STONE_MISS 5 -6}
[frame]
image="units/elves-quenoth/scout.png:450"
sound=sling-miss.ogg
[/frame]
[/else]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Shaman
name= _ "female^Quenoth Shaman"
race=elf
gender=female
image=units/elves-quenoth/shaman.png
profile="portraits/quenoth/shaman.png"
hitpoints=36
movement_type=quenoth_foot
movement=5
experience=70
level=2
alignment=neutral
advances_to=Quenoth Druid
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
description= _ "Like the elves of old, many Quenoth elves seek to study the art of medicine and healing rather than hone their abilities in direct battle. Shamans are highly knowledgeable about the sparse plant-life scattered across the deserts and even possess some ability to bolster crop growth, an invaluable skill in a land with few resources. The capacity to foster flora in such an inhospitable environment is a sign of hope as well, a chance that nature might one day rise from its sandy grave and bloom again."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=staff
#textdomain wesnoth-units
description= _"staff"
#textdomain wesnoth-utbs
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[/attack]
[attack]
name=sand
description= _"sand"
type=impact
range=ranged
damage=6
number=2
icon=attacks/sand-storm.png
[specials]
{WEAPON_SPECIAL_DAZE}
[/specials]
[/attack]
[attack]
name=thorns
#textdomain wesnoth-units
description= _"thorns"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=6
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/shaman-defend2.png" "units/elves-quenoth/shaman-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[healing_anim]
start_time=-250
[frame]
image="units/elves-quenoth/shaman.png:50"
[/frame]
[frame]
image="units/elves-quenoth/shaman.png:350"
halo=halo/elven/shaman-heal-halo-[1~7].png
[/frame]
[frame]
image="units/elves-quenoth/shaman.png:50"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-250
[frame]
image="units/elves-quenoth/shaman.png:400"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[/attack_anim]
[attack_anim]
[filter_attack]
name=sand
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=320
offset=0.75~1.1,1.1~1.25
halo="projectiles/sand-storm-[1~8].png:40"
auto_vflip=no
[/missile_frame]
start_time=-320
[frame]
image="units/elves-quenoth/shaman.png:450"
sound=petrified.ogg
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=thorns
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/shaman.png:500"
halo="halo/elven/nature-halo[1~8].png"
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Shyde
name= _ "female^Quenoth Shyde"
race=elf
gender=female
image=units/elves-quenoth/shyde.png
profile="portraits/quenoth/shyde.png"
hitpoints=57
movement_type=quenoth_float
movement=6
experience=150
level=4
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
description= _ "From the teachings of Analia, the healer of the Emerald Blossom:
“... by embracing the path to the faerie, we must step past the boundary of flesh and magic to become a being of them both. As surely as the physical form binds the blood that gives us life, it must bind the energy that governs our world, that which is the flowing wind, the cycle of day and night, the endless march of time... We are the physical form, but we are timeless spirits as well, beings touched by that which is faerie. That realm is one that endures through the aeons, whether it takes on the form of nature, of fire, or of sand, it is always there. As it is mutable, so must we be, for the power of faerie is that to transmute the flesh of our world, from sand to earth, from scorched wasteland to life.”"
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=staff
#textdomain wesnoth-units
description= _"staff"
#textdomain wesnoth-utbs
type=impact
range=melee
damage=9
number=2
range=melee
icon=attacks/druidstaff.png
[/attack]
[attack]
name=sand
description= _"sand"
type=impact
range=ranged
damage=7
number=4
icon=attacks/sand-storm.png
[specials]
{WEAPON_SPECIAL_DAZE}
[/specials]
[/attack]
[attack]
name=thorns
#textdomain wesnoth-units
description= _"thorns"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=8
number=4
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/shyde.png" "units/elves-quenoth/shyde.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[healing_anim]
start_time=-250
[frame]
image="units/elves-quenoth/shyde.png:50"
[/frame]
[frame]
image="units/elves-quenoth/shyde.png:350"
halo=halo/elven/shaman-heal-halo-[1~7].png
[/frame]
[frame]
image="units/elves-quenoth/shyde.png:50"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-250
[frame]
image="units/elves-quenoth/shyde.png:400"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[/attack_anim]
[attack_anim]
[filter_attack]
name=sand
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=320
offset=0.75~1.1,1.1~1.25
halo="projectiles/sand-storm-[1~8].png:40"
auto_vflip=no
[/missile_frame]
start_time=-320
[frame]
image="units/elves-quenoth/shyde.png:450"
sound=petrified.ogg
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=thorns
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/shyde.png:500"
halo="halo/elven/nature-halo[1~8].png"
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Tauroch Stalwart
name= _ "Tauroch Stalwart"
image=units/elves-quenoth/stalwart.png
image_icon="units/elves-quenoth/stalwart.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_stalwart.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=54
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
[/defense]
[resistance]
blade=70
pierce=80
impact=70
[/resistance]
movement=5
experience=75
level=2
alignment=lawful
advances_to=Tauroch Protector
cost=18
usage=mixed fighter
description= _ "When encountering wild Taurochs, Quenoth hunters often observe the curious behavior of particularly stubborn beasts, who will brace their rugged bodies and absolutely refuse to budge when provoked. Though difficult to placate, these Taurochs are sometimes selected by skilled riders for their exceptional resilience. Any warrior who finds their advance blocked by a Stalwart would undoubtedly be wise to seek another path, for trying to displace the beast would be akin to trying to fight a stone wall."
die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[attack]
name=trample
description= _"trample"
type=impact
range=melee
damage=12
number=2
icon=attacks/slam-drake.png
[/attack]
[attack]
name=javelin
#textdomain wesnoth-units
description= _"javelin"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=10
number=3
icon=attacks/javelin-human.png
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/stalwart.png" "units/elves-quenoth/stalwart.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
[attack_anim]
[filter_attack]
name=trample
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=100
image="units/elves-quenoth/stalwart.png"
[/frame]
[frame]
duration=350
image="units/elves-quenoth/stalwart.png"
sound=club.ogg
[/frame]
{SOUND:HIT squishy-hit.wav -150}
[/attack_anim]
[attack_anim]
[filter_attack]
name=javelin
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/stalwart.png:450"
sound={SOUND_LIST:THROW}
[/frame]
{SOUND:HIT spear.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Sun Singer
name= _ "female^Quenoth Sun Singer"
race=elf
gender=female
image=units/elves-quenoth/sun_singer/sun-singer.png
profile="portraits/quenoth/sun_singer.png"
hitpoints=50
movement_type=quenoth_foot
movement=5
experience=90
level=2
alignment=lawful
advances_to=Quenoth Sun Sylph
cost=34
usage=healer
[abilities]
{ABILITY_HEALS}
[/abilities]
description= _ "Faerie and elven magic have oft been aptly associated with life, from which they draw the majority of their power. However, with the death of much of Irdya’s wildlife, the Quenoth Elves were forced to seek another source for their sorcery. In time, they learned how to harness the power of the twin suns, Sela and Naia, which razed the once sprawling forests of Irdya to ashes, but still spring the energy that sparks all life. Those who master this new form of magic sing of the dual nature of these embodiments of fire: flames that are both life and life’s demise."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=touch
#textdomain wesnoth-units
description= _"touch"
type=fire
range=melee
damage=7
number=2
icon=attacks/touch-faerie.png
[/attack]
[attack]
name=faerie fire
description= _"faerie fire"
#textdomain wesnoth-utbs
type=arcane
range=ranged
damage=10
number=3
icon=attacks/faerie-fire-sun.png
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/sun_singer/sun-singer-defend2.png" "units/elves-quenoth/sun_singer/sun-singer-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[standing_anim]
start_time=0
flame_start_time=0
backglow_start_time=0
[frame]
image="units/elves-quenoth/sun_singer/sun-singer-stand.png"
[/frame]
[flame_frame]
image="{QUENOTH_FLAME_POS 38 0}"
layer=42
auto_vflip=no
auto_hflip=yes
[/flame_frame]
[backglow_frame]
image="units/elves-quenoth/sun_singer/sun-singer-backglow.png"
layer=41
auto_vflip=no
auto_hflip=yes
[/backglow_frame]
[/standing_anim]
[healing_anim]
start_time=-270
[frame]
image="units/elves-quenoth/sun_singer/sun-singer-heal-[1,2].png:70"
[/frame]
[frame]
image="units/elves-quenoth/sun_singer/sun-singer-heal-[3~8].png:90"
halo=halo/elven/shaman-heal-halo-[1~7].png~O(0.8)~CS(30,-15,-35)~SCALE(108,108)
[/frame]
[frame]
image="units/elves-quenoth/sun_singer/sun-singer.png:50"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
start_time=-250
[frame]
image="units/elves-quenoth/sun_singer/sun-singer.png:400"
[/frame]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -250}
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
start_time=-350
{MISSILE_FRAME_FAERIE_FIRE}
missile_blend_color=255,180,0
missile_blend_ratio=0.5
missile_halo_mod=~CS(255,-40,-155)
[frame]
image="units/elves-quenoth/sun_singer/sun-singer.png"
duration=500
halo=halo/elven/faerie-fire-halo[1~7].png
halo_x,halo_y=14,0
halo_mod=~CS(255,-40,-155)
[/frame]
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -350}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Sun Sylph
name= _ "female^Quenoth Sun Sylph"
race=elf
gender=female
image=units/elves-quenoth/sun_sylph/sun-sylph.png
profile="portraits/quenoth/sun_sylph.png"
halo=halo/illuminates-aura.png~CS(50,20,-70)
hitpoints=59
movement_type=quenoth_float
movement=6
experience=150
level=3
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=34
usage=healer
[abilities]
{ABILITY_HEALS}
{ABILITY_ILLUMINATES}
[/abilities]
description= _ "In times past, those who stepped beyond the boundary of the worlds of elf and faerie were called Sylphs, mystics with unparalleled knowledge of the secrets of the natural sphere. However, in the harsh new world, the path into the realm of the faerie became no longer a journey into the heart of nature, but a diverging path between light and darkness. Those elves who embrace the burning suns as the fulcrum of life and death learn also to harness their power, transforming into beings imbued with radiant fire. These Sun Sylphs very much embody the power that they wield: light that heals and protects, and flames that smolder with destruction."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=touch
#textdomain wesnoth-units
description= _"touch"
type=fire
range=melee
damage=10
number=2
icon=attacks/touch-faerie.png
[/attack]
[attack]
name=faerie fire
description= _"faerie fire"
#textdomain wesnoth-utbs
type=arcane
range=ranged
damage=11
number=4
icon=attacks/faerie-fire-sun.png
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
# filtering whether she is floating or standing
{DEFENSE_ANIM_FILTERED "units/elves-quenoth/sun_sylph/sun-sylph-fly-defend2.png" "units/elves-quenoth/sun_sylph/sun-sylph-fly-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} (
terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
)}
{DEFENSE_ANIM_FILTERED "units/elves-quenoth/sun_sylph/sun-sylph-defend2.png" "units/elves-quenoth/sun_sylph/sun-sylph-defend1.png" {SOUND_LIST:ELF_FEMALE_HIT} (
terrain_type=!,{QUENOTH_UNWALKABLE_TERRAINS}
)}
[movement_anim]
# flame frames are absent because they do some weird lagging thing
start_time=0
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:150"
[/frame]
[/movement_anim]
[standing_anim]
start_time=0
flame_start_time=0
backglow_start_time=0
[if]
terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-fly[1~6].png:150"
[/frame]
[/if]
[else]
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-stand.png"
[/frame]
[/else]
[flame_frame]
image="{QUENOTH_FLAME_POS 44 0}"
halo="{QUENOTH_FLAME_POS 4 4}"
layer=42
auto_vflip=no
auto_hflip=yes
[/flame_frame]
[backglow_frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-backglow.png"
layer=41
auto_vflip=no
auto_hflip=yes
[/backglow_frame]
[/standing_anim]
[healing_anim]
start_time=-250
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:50"
[/frame]
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-fly[2~5].png:[80*4]"
halo=halo/elven/shaman-heal-halo-[1~7].png
[/frame]
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-fly6.png:50"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=touch
[/filter_attack]
start_time=-250
offset="0~0.6:200,0.6~0:200"
[if]
terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png:400"
[/frame]
[/if]
[else]
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph.png:400"
[/frame]
[/else]
missile_start_time=0
[if]
hits=yes
{FIRE_BURST_SMALL}
[/if]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -250}
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
start_time=-350
elfhalo_start_time=-350
{MISSILE_FRAME_FAERIE_FIRE}
missile_blend_color=255,180,0
missile_blend_ratio=0.5
missile_halo_mod=~CS(255,-40,-155)
[if]
terrain_type={QUENOTH_UNWALKABLE_TERRAINS}
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph-fly1.png"
[/frame]
[/if]
[else]
[frame]
image="units/elves-quenoth/sun_sylph/sun-sylph.png"
[/frame]
[/else]
[elfhalo_frame]
duration=500
halo=halo/elven/faerie-fire-halo[1~7].png
halo_x,halo_y=14,0
halo_mod=~CS(255,-40,-155)
[/elfhalo_frame]
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -350}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Tauroch Vanguard
name= _ "Tauroch Vanguard"
image=units/elves-quenoth/vanguard.png
image_icon="units/elves-quenoth/vanguard.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_vanguard.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
{TRAIT_DEXTROUS}
{TRAIT_HEALTHY}
hitpoints=50
movement_type=quenoth_beast
#mostly like a foot Elf, but they are bad at defending in villages
[defense]
village=60
[/defense]
movement=5
experience=80
level=2
alignment=lawful
advances_to=Tauroch Flagbearer
cost=18
usage=mixed fighter
description= _ "The massive and fearless Taurochs are often employed not only to charge and break through enemy formations, but to rally and inspire infantry to hold their ground. Vanguards are hardy riders, adept at surviving in the thick of battle and leading their brethren from the front lines. Towering above the rolling dunes, the Vanguards bear great flags that fly brightly in the desert skies, a distinctive sight even from far away across the sands. The presence of these riders is a heartening one for most elves and a deterrent for the many pillagers that rove the deserts."
die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
[attack]
name=ram
#textdomain wesnoth-units
description= _"ram"
type=impact
range=melee
damage=9
number=3
icon=attacks/ram.png
[specials]
{WEAPON_SPECIAL_SHOCK}
[/specials]
[/attack]
[attack]
name=javelin
description= _"javelin"
#textdomain wesnoth-utbs
type=pierce
range=ranged
damage=8
number=3
icon=attacks/javelin-human.png
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/vanguard.png" "units/elves-quenoth/vanguard.png" "tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"}
[attack_anim]
[filter_attack]
name=ram
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=50
image="units/elves-quenoth/vanguard.png"
[/frame]
[frame]
duration=400
image="units/elves-quenoth/vanguard.png"
sound=tail.ogg
[/frame]
{SOUND:HIT mace.ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=javelin
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
start_time=-300
[frame]
image="units/elves-quenoth/vanguard.png:450"
sound={SOUND_LIST:THROW}
[/frame]
{SOUND:HIT spear.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-utbs
[unit_type]
id=Quenoth Warrior
name= _ "Quenoth Warrior"
race=elf
ignore_race_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/elves-quenoth/warrior.png
profile="portraits/quenoth/warrior.png"
hitpoints=48
movement_type=quenoth_foot
movement=5
experience=80
level=2
alignment=lawful
advances_to=Quenoth Champion
cost=15
usage=fighter
description= _ "When compared to a spear, a glaive is often a shorter weapon with less reach, but more versatile in use. An experienced fighter can use the head to hook or pin enemy weapons and strike from unusual angles, allowing them to catch an unwary opponent by surprise. In formation, Quenoth Warriors bear these somewhat unorthodox weapons to both strike with great power and to support their nearby brethren."
die_sound={SOUND_LIST:ELF_HIT}
[abilities]
{ABILITY_FORMATION}
[/abilities]
[attack]
name=glaive
description= _"glaive"
type=pierce
range=melee
damage=16
number=2
icon=attacks/glaive.png
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
[/attack]
[attack]
name=glaive
description= _"glaive"
type=blade
range=melee
damage=10
number=3
icon=attacks/glaive.png
[/attack]
{DEFENSE_ANIM "units/elves-quenoth/warrior-defend-2.png" "units/elves-quenoth/warrior-defend-1.png" {SOUND_LIST:ELF_HIT}}
[attack_anim]
[filter_attack]
name=glaive
[/filter_attack]
offset=0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0
start_time=-300
[frame]
duration=450
image="units/elves-quenoth/warrior.png"
[/frame]
{SOUND:HIT_AND_MISS spear.ogg spear-miss.ogg -100}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Elvish Acolyte
name= _ "female^Elvish Acolyte"
race=elf
gender=female
image="units/elves-wood/acolyte.png"
hitpoints=32
movement_type=woodland
movement=5
experience=44
level=1
alignment=neutral
advances_to=Elvish Ascetic
cost=20
usage=mixed fighter
[abilities]
{ABILITY_UNPOISON}
[/abilities]
description= _ "A trio of elves originally working as helpers for the mysterious order of the Sylphs discovered by chance new applications for elemental powers. Although they documented their findings for their peers, their powers and skill remained unmatched for their lifetime.
The legend lived on throughout eons, and the reflourishing elves of the Valley of Elynia have found a new need for offensive magic to assert their control over their lands. The ultimate goal of the so-called “acolytes” is to master the fierce power of the elements and resurrect the legend of the Elemental Three."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[resistance]
arcane=100
[/resistance]
[attack]
name=staff
description={TSTR_ATTACK_NAME_STAFF}
icon="attacks/druidstaff.png"
type=impact
range=melee
damage=3
number=2
range=melee
[/attack]
[attack]
name=faerie fire
description={TSTR_ATTACK_NAME_FAERIE_FIRE}
icon=attacks/faerie-fire.png
type=arcane
damage=5
number=3
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
{DEFENSE_ANIM_RANGE "units/elves-wood/acolyte.png" "units/elves-wood/acolyte.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/acolyte.png" "units/elves-wood/acolyte.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
start_time=-450
{MISSILE_FRAME_FAERIE_FIRE}
[if]
hits=yes
[frame]
duration=75
image="units/elves-wood/acolyte.png"
sound=magic-faeriefire.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/if]
[else]
hits=no
[frame]
duration=75
image="units/elves-wood/acolyte.png"
sound=magic-faeriefire-miss.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/else]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo=halo/elven/faerie-fire-halo6.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-200
[frame]
image="units/elves-wood/acolyte.png:400"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[/attack_anim]
[healing_anim]
start_time=-300
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo="halo/elven/druid-healing1.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo="halo/elven/druid-healing2.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo="halo/elven/druid-healing3.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo="halo/elven/druid-healing4.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo="halo/elven/druid-healing5.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo="halo/elven/druid-healing6.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo="halo/elven/druid-healing7.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/acolyte.png"
halo="halo/elven/druid-healing8.png"
[/frame]
[/healing_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Anlinde Elvish Avatar
name= _ "female^Elvish Avatar"
race=elf
gender=female
image="units/elves-wood/anlinde-avatar.png"
hitpoints=66
movement_type=woodlandfloat
movement=6
experience=200
level=4
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=110
usage=mixed fighter
[abilities]
{ABILITY_CURES}
[/abilities]
hide_help=true
# wmllint: notecheck off
description="" # wmllint: ignore
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[resistance]
arcane=80
fire=90
[/resistance]
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=7
number=3
range=melee
[/attack]
[attack]
name=gossamer
description={TSTR_ATTACK_NAME_GOSSAMER}
icon="attacks/web.png"
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=8
number=3
range=ranged
[/attack]
[attack]
name=ethereal storm
description=_"ethereal storm"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=10
number=5
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{DEFENSE_ANIM_RANGE "units/elves-wood/anlinde-avatar.png" "units/elves-wood/anlinde-avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/anlinde-avatar.png" "units/elves-wood/anlinde-avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack_anim]
[filter_attack]
name=ethereal storm
[/filter_attack]
start_time=-450
{MISSILE_FRAME_FAERIE_FIRE}
[if]
hits=yes
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
sound=magic-faeriefire.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/if]
[else]
hits=no
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
sound=magic-faeriefire-miss.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/else]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo6.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=gossamer
[/filter_attack]
missile_start_time=-200
start_time=-450
[missile_frame]
duration=250
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo6.png
sound=entangle.wav
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
[frame]
begin=-200
end=-100
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
[/frame]
[frame]
begin=-100
end=100
#image="units/elves-wood/anlinde-avatar-melee.png"
image="units/elves-wood/anlinde-avatar.png"
[/frame]
[frame]
begin=100
end=200
#image="units/elves-wood/anlinde-avatar-magic.png"
image="units/elves-wood/anlinde-avatar.png"
[/frame]
[/attack_anim]
[healing_anim]
start_time=-300
[frame]
duration=75
image="units/elves-wood/anlinde-avatar.png"
halo="halo/elven/druid-healing1.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/anlinde-avatar.png"
halo="halo/elven/druid-healing2.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/anlinde-avatar.png"
halo="halo/elven/druid-healing3.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/anlinde-avatar.png"
halo="halo/elven/druid-healing4.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/anlinde-avatar.png"
halo="halo/elven/druid-healing5.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/anlinde-avatar.png"
halo="halo/elven/druid-healing6.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/anlinde-avatar.png"
halo="halo/elven/druid-healing7.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/anlinde-avatar.png"
halo="halo/elven/druid-healing8.png"
[/frame]
[/healing_anim]
[/unit_type]
#endif
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Elvish Ascetic
name= _ "female^Elvish Ascetic"
race=elf
gender=female
image="units/elves-wood/ascetic.png"
hitpoints=43
movement_type=woodland
movement=5
experience=100
level=2
alignment=neutral
advances_to=Elvish Mystic
cost=35
usage=mixed fighter
[abilities]
{ABILITY_UNPOISON}
[/abilities]
description= _ "Some elves have studied varieties of magic better suited for offensive purposes. Whence their knowledge and mastery of such arts came is not known, and they do not reveal their secrets. All that is known of their training is that they may spend a long time alone in the wilderness, not to appear for years, or in extreme cases, centuries.
For these ascetics, knowledge may be a curse at times, as their people tend to expect from them more that what they can offer without violating their own principles. Nonetheless, they may use their mastery of magic to lend a hand to fate--or to twist it. They possess good knowledge of both offensive and defensive spells. They often also have basic notions of medicine and can cure other creatures from the effects of poison."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[resistance]
arcane=100
[/resistance]
[attack]
name=staff
description={TSTR_ATTACK_NAME_STAFF}
icon="attacks/druidstaff.png"
type=impact
range=melee
damage=4
number=2
range=melee
[/attack]
[attack]
name=gossamer
description={TSTR_ATTACK_NAME_GOSSAMER}
icon="attacks/web.png"
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=5
number=2
range=ranged
[/attack]
[attack]
name=ethereal zephyr
description=_"ethereal zephyr"
icon="attacks/dark-missile.png"
type=arcane
damage=8
number=3
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
{DEFENSE_ANIM_RANGE "units/elves-wood/ascetic.png" "units/elves-wood/ascetic.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/ascetic.png" "units/elves-wood/ascetic.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack_anim]
[filter_attack]
name=ethereal zephyr
[/filter_attack]
start_time=-450
{MISSILE_FRAME_FAERIE_FIRE}
[if]
hits=yes
[frame]
duration=75
image="units/elves-wood/ascetic.png"
sound=magic-faeriefire.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/if]
[else]
hits=no
[frame]
duration=75
image="units/elves-wood/ascetic.png"
sound=magic-faeriefire-miss.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/else]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo6.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=gossamer
[/filter_attack]
missile_start_time=-200
start_time=-450
[missile_frame]
duration=250
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo6.png
sound=entangle.wav
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-200
[frame]
image="units/elves-wood/ascetic.png:400"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[/attack_anim]
[healing_anim]
start_time=-300
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo="halo/elven/druid-healing1.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo="halo/elven/druid-healing2.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo="halo/elven/druid-healing3.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo="halo/elven/druid-healing4.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo="halo/elven/druid-healing5.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo="halo/elven/druid-healing6.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo="halo/elven/druid-healing7.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/ascetic.png"
halo="halo/elven/druid-healing8.png"
[/frame]
[/healing_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Elvish Avatar
name= _ "female^Elvish Avatar"
race=elf
gender=female
image="units/elves-wood/avatar.png"
halo="halo/elven/shyde-stationary-halo1.png:150,halo/elven/shyde-stationary-halo2.png:150,halo/elven/shyde-stationary-halo3.png:150,halo/elven/shyde-stationary-halo4.png:150,halo/elven/shyde-stationary-halo5.png:150,halo/elven/shyde-stationary-halo6.png:150"
hitpoints=66
movement_type=woodlandfloat
movement=6
experience=200
level=4
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=110
usage=mixed fighter
[abilities]
{ABILITY_CURES}
[/abilities]
description= _ "The great power attained by some mystics is often dreaded by the enemies of elvenkind. After a long path of learning — often lasting their entire lifetime — these avatars of wind and storm master the natural elements, and are capable of commanding them at their will.
Needless to say, these skills could be used to destroy the elvish civilization. Avatars are thus highly respected, often feared sages of their people. Power is both a gift and a curse — understanding and bearing this great responsibility is perhaps one of the last challenges that must be mastered by these mystics."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[resistance]
arcane=80
fire=90
[/resistance]
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=7
number=3
range=melee
[/attack]
[attack]
name=gossamer
description={TSTR_ATTACK_NAME_GOSSAMER}
icon="attacks/web.png"
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=8
number=3
range=ranged
[/attack]
[attack]
name=ethereal storm
description=_"ethereal storm"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=10
number=5
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{DEFENSE_ANIM_RANGE "units/elves-wood/avatar.png" "units/elves-wood/avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/avatar.png" "units/elves-wood/avatar.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack_anim]
[filter_attack]
name=ethereal storm
[/filter_attack]
start_time=-450
{MISSILE_FRAME_FAERIE_FIRE}
[if]
hits=yes
[frame]
duration=75
image="units/elves-wood/avatar.png"
sound=magic-faeriefire.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/if]
[else]
hits=no
[frame]
duration=75
image="units/elves-wood/avatar.png"
sound=magic-faeriefire-miss.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/else]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo6.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=gossamer
[/filter_attack]
missile_start_time=-200
start_time=-450
[missile_frame]
duration=250
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo6.png
sound=entangle.wav
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
[frame]
begin=-200
end=-100
image="units/elves-wood/avatar.png"
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/avatar.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/avatar.png"
[/frame]
[/attack_anim]
[healing_anim]
start_time=-300
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo="halo/elven/druid-healing1.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo="halo/elven/druid-healing2.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo="halo/elven/druid-healing3.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo="halo/elven/druid-healing4.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo="halo/elven/druid-healing5.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo="halo/elven/druid-healing6.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo="halo/elven/druid-healing7.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/avatar.png"
halo="halo/elven/druid-healing8.png"
[/frame]
[/healing_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Elvish Mystic
name= _ "female^Elvish Mystic"
race=elf
gender=female
image="units/elves-wood/mystic.png"
hitpoints=52
movement_type=woodland
movement=5
experience=230
level=3
alignment=neutral
advances_to=Elvish Avatar
cost=70
usage=mixed fighter
[abilities]
{ABILITY_HEALS}
{ABILITY_UNPOISON}
[/abilities]
description= _ "Experienced mystics are of great value in the new Elvish society. Their great knowledge of history and magic, tolerance, and fair judgement is what is sought for in a leader or advisor. In times of need, they are in charge of assisting their lords with worthy advice or even support on the battlefield. But they have not finished learning yet, and still wander about the world, seeking new questions to answer."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[resistance]
arcane=90
fire=90
[/resistance]
[attack]
name=staff
description={TSTR_ATTACK_NAME_STAFF}
icon="attacks/druidstaff.png"
type=impact
range=melee
damage=6
number=3
range=melee
[/attack]
[attack]
name=gossamer
description={TSTR_ATTACK_NAME_GOSSAMER}
icon="attacks/web.png"
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=6
number=3
range=ranged
[/attack]
[attack]
name=ethereal zephyr
description=_"ethereal zephyr"
icon="attacks/dark-missile.png"
type=arcane
damage=9
number=4
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
{DEFENSE_ANIM_RANGE "units/elves-wood/mystic.png" "units/elves-wood/mystic.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/mystic.png" "units/elves-wood/mystic.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack_anim]
[filter_attack]
name=ethereal zephyr
[/filter_attack]
start_time=-450
{MISSILE_FRAME_FAERIE_FIRE}
[if]
hits=yes
[frame]
duration=75
image="units/elves-wood/mystic.png"
sound=magic-faeriefire.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/if]
[else]
hits=no
[frame]
duration=75
image="units/elves-wood/mystic.png"
sound=magic-faeriefire-miss.ogg
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[/else]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo6.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=gossamer
[/filter_attack]
missile_start_time=-200
start_time=-450
[missile_frame]
duration=250
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo1.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo2.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo3.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo4.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo5.png
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo6.png
sound=entangle.wav
halo_x,halo_y=0,-28
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo=halo/elven/faerie-fire-halo7.png
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-200
[frame]
image="units/elves-wood/mystic.png:400"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[/attack_anim]
[healing_anim]
start_time=-300
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo="halo/elven/druid-healing1.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo="halo/elven/druid-healing2.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo="halo/elven/druid-healing3.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo="halo/elven/druid-healing4.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo="halo/elven/druid-healing5.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo="halo/elven/druid-healing6.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo="halo/elven/druid-healing7.png"
[/frame]
[frame]
duration=75
image="units/elves-wood/mystic.png"
halo="halo/elven/druid-healing8.png"
[/frame]
[/healing_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Elvish Spellbinder
name= _ "female^Elvish Spellbinder"
race=elf
gender=female
image="units/elves-wood/spellbinder.png"
hitpoints=61
movement_type=woodland
movement=6
experience=150
level=3
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=110
usage=healer
hide_help=true
# wmllint: notecheck off
description="" # wmllint: ignore
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[attack]
name=staff
description={I18N:ATTACK_STAFF}
icon=attacks/staff-niryone.png
type=impact
damage=6
number=3
range=melee
[/attack]
[attack]
name=ensnare
description={I18N:ATTACK_ENSNARE}
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=6
number=3
range=ranged
icon=attacks/entangle.png
[/attack]
[attack]
name=faerie fire
description={I18N:ATTACK_FAERIE_FIRE}
icon=attacks/faerie-fire.png
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=10
number=4
range=ranged
[/attack]
{DEFENSE_ANIM_RANGE "units/elves-wood/spellbinder.png" "units/elves-wood/spellbinder.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/elves-wood/spellbinder.png" "units/elves-wood/spellbinder.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[healing_anim]
start_time=-300
[frame]
duration=15
image="units/elves-wood/spellbinder.png"
halo="halo/elven/druid-healing[1~8].png"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-260
offset=0.0~0.1:10,0.1~0.5:250,0.5~0.6:100,0.6~0.6:150,0.6~0.15:200,0.15~0.0:150
[frame]
duration=80
image="units/elves-wood/spellbinder.png"
[/frame]
[frame]
duration=80
image="units/elves-wood/spellbinder.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
image="units/elves-wood/spellbinder.png"
sound=staff.wav
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
image="units/elves-wood/spellbinder.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=100 # end at zero
image="units/elves-wood/spellbinder.png"
[/frame]
[frame]
duration=80
image="units/elves-wood/spellbinder.png"
[/frame]
[frame]
duration=320 # 8 x 4
image="units/elves-wood/spellbinder.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
start_time=-450
[missile_frame]
duration=250
offset=1.0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
duration=75
image="units/elves-wood/spellbinder.png"
halo=halo/elven/nature-halo[1~8].png
halo_x,halo_y=0,-12
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[frame]
image="units/elves-wood/spellbinder.png"
halo=halo/elven/faerie-fire-halo[1~7].png:75
halo_x,halo_y=0,-28
[/frame]
[/attack_anim]
[/unit_type]
#endif
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Elvish Wayfarer
name= _ "Elvish Wayfarer"
race=elf
image="units/elves-wood/wayfarer.png"
hitpoints=61
movement_type=woodland
movement=5
experience=80
level=3
alignment=neutral
advances_to=null
{AMLA_TREE:GALAS_EPISODE_1}
{AMLA_VITALITY}
cost=70
usage=mixed fighter
[movement_costs]
cave=2
[/movement_costs]
# These guys have a better defense in swamp water and sands
[defense]
swamp_water=60
cave=50
mountains=30
hills=40
sand=60
[/defense]
description= _ "The elvish race is a mostly sedentary one, and individual members very rarely wander away from their homes for long. Those who do, however, may learn new useful skills during their travels. Wayfarers as such are often the protagonists of the most memorable legends of elvish lore."
die_sound={SOUND_LIST:ELF_HIT}
{DEFENSE_ANIM "units/elves-wood/wayfarer.png" "units/elves-wood/wayfarer.png" {SOUND_LIST:ELF_HIT} }
[attack]
name=sword
description={TSTR_ATTACK_NAME_SWORD}
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[/attack]
[attack]
name=bow
description=_"bow"
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=9
number=3
[/attack]
[attack_anim]
[filter_attack]
name=bow
[/filter_attack]
missile_start_time=-150
[missile_frame]
duration=150
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-445
[frame]
image="units/elves-wood/wayfarer.png:510"
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-200
[frame]
image="units/elves-wood/wayfarer.png:300"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
#
# The following animation is required by the bolas AMLA.
#
[attack_anim]
[filter_attack]
name=bolas
[/filter_attack]
{MISSILE_FRAME_BOLAS}
start_time=-300
[frame]
image="units/elves-wood/wayfarer.png:300"
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Dusk Faerie
name= _ "female^Dusk Faerie"
race=faerie
gender=female
image="units/faeries/dusk.png"
#profile="portraits/anya.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
hitpoints=30
movement_type=woodlandfloat
[movement_costs]
cave=1
[/movement_costs]
[defense]
cave=50
forest=40
[/defense]
[resistance]
fire=110
cold=90
[/resistance]
movement=6
level=1
alignment=chaotic
experience=62
advances_to=Night Nymph
cost=23
usage=archer
description= _ "In the largest and densest forests of Irdya it is possible to find some of the most elusive and fascinating surface creatures, such as woses and forest faeries. However, a particular kind of faerie beings has always remained relatively unknown by outsiders and denizens of the forests alike.
The mysterious faeries of the darkness hide away from any form of civilization, dwelling in some of the most dangerous locations. Their rumored natural mastery of the shadows often leads the uneducated to liken them to necromancers, even though there is no recorded evidence of any involvement of their kind with such magic."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_REGENERATES}
[/abilities]
{DEFENSE_ANIM_RANGE "units/faeries/dusk.png" "units/faeries/dusk.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/dusk.png" "units/faeries/dusk.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=4
number=2
[/attack]
[attack]
name=shadow wave
description={TSTR_ATTACK_NAME_SHADOW_WAVE}
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=6
number=3
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/dusk.png:220"
[/frame]
[frame]
image="units/faeries/dusk.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
start_time=-300
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
image="units/faeries/dusk.png"
halo="halo/undead/dark-magic-[1~6].png:50"
halo_x,halo_y=10,15
[/frame]
[frame]
image="units/faeries/dusk.png:100"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Nightshade Fire
name= _ "female^Nightshade Fire"
race=faerie
gender=female
image="units/faeries/nightshade-fire.png"
#profile="portraits/anya.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
hitpoints=62
movement_type=woodlandfloat
[movement_costs]
cave=1
[/movement_costs]
[defense]
cave=50
forest=40
[/defense]
[resistance]
fire=110
cold=70
[/resistance]
movement=6
level=3
alignment=chaotic
experience=73
advances_to=null
{AMLA_TREE:ANYA_EPISODE_2}
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
{AMLA_TREE:ANYA_EPISODE_3}
#endif
{AMLA_VITALITY}
cost=80
usage=archer
description= _ "Many stories tell of unfortunate young men who wandered into the deep forest at night, and by chance laid their eyes upon a beautiful night nymph. Although a few were sufficiently prudent to immediately flee back to their brightly-lit homes instead of approaching the otherworldly maiden, they were often confronted and abducted in their way out.
Combined with their remarkable mastery of the arcane flame of darkness, the rumored ability of these faeries to teleport between distant places at will would turn them into fearsome enemies — that is, if they were ever to abandon their natural environment."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_REGENERATES}
{ABILITY_TELEPORT}
[/abilities]
{DEFENSE_ANIM_RANGE "units/faeries/nightshade-fire.png" "units/faeries/nightshade-fire.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/nightshade-fire.png" "units/faeries/nightshade-fire.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=7
number=2
[/attack]
[attack]
name=forest chill
description=_"forest chill"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=11
number=2
icon=attacks/forest-chill.png
[/attack]
[attack]
name=noctum
description=_"noctum"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=10
number=3
icon=attacks/noctum.png
[/attack]
{ANYA_TELEPORT_ANIMATIONS units/faeries/nightshade-fire.png}
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/nightshade-fire.png:220"
[/frame]
[frame]
image="units/faeries/nightshade-fire.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=forest chill
[/filter_attack]
{MISSILE_FRAME_ICE}
missile_blend_ratio="0.8"
missile_blend_color="140,60,255"
missile_halo_mod="~CS(-32,-128,9)"
missile_image_mod="~CS(-32,-128,9)"
halo1_start_time=-400
halo1_auto_vflip=false
[halo1_frame]
halo="halo/saurian-magic-halo-[1~7].png:100"
halo_mod="~CS(-32,-128,0)"
halo_y=-20
[/halo1_frame]
halo2_start_time=-450
halo2_auto_vflip=false
[halo2_frame]
halo="halo/saurian-magic-halo-[7~1].png:100"
halo_mod="~CS(-32,-128,0)"
halo_y=0
[/halo2_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=noctum
[/filter_attack]
start_time=-300
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
image="units/faeries/nightshade-fire.png"
halo=halo/undead/dark-magic-[1~6].png:50
halo_x,halo_y=10,15
[/frame]
[frame]
image="units/faeries/nightshade-fire.png:100"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
[/attack_anim]
[variation]
variation_id=injured
inherit=yes
hide_help=yes
image="units/faeries/nightshade-fire-injured.png"
halo="misc/blank-hex.png" # hide shimmering halo
# hide ellipse
ellipse=none # wmllint: no ellipsecheck
[/variation]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Guardian of Darkness Anya
name= _ "female^Guardian of Darkness"
race=faerie
gender=female
image="units/faeries/nightshade-fire-f.png"
#profile="portraits/anya.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
hitpoints=136
movement_type=woodlandfloat
[movement_costs]
cave=1
[/movement_costs]
[defense]
cave=50
forest=40
[/defense]
[resistance]
fire=90
cold=60
arcane=100
[/resistance]
movement=6
level=6
alignment=chaotic
experience=190
advances_to=null
{AMLA_TREE:ANYA_GUARDIAN}
{AMLA_VITALITY}
cost=901
usage=archer
hide_help=true
# wmllint: notecheck off
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_ASPECT_OF_DARKNESS}
{ABILITY_ABSCOND}
{ABILITY_TELEPORT}
[/abilities]
{GUARDIAN_DEFENSE_ANIM 0 -128 0 "units/faeries/nightshade-fire-f.png" "units/faeries/nightshade-fire-f.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_DRAIN}
[/specials]
range=melee
damage=9
number=3
[/attack]
[attack]
name=forest chill
description=_"forest chill"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_DAZE}
[/specials]
range=ranged
damage=12
number=3
icon=attacks/forest-chill.png
[/attack]
[attack]
name=noctum
description=_"noctum"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=14
number=4
icon=attacks/noctum.png
[/attack]
{ANYA_TELEPORT_ANIMATIONS units/faeries/nightshade-fire-f.png}
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/nightshade-fire-f.png:220"
[/frame]
[frame]
image="units/faeries/nightshade-fire-f.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=forest chill
[/filter_attack]
{MISSILE_FRAME_ICE}
missile_blend_ratio="0.8"
missile_blend_color="140,60,255"
missile_halo_mod="~CS(-32,-128,9)"
missile_image_mod="~CS(-32,-128,9)"
halo1_start_time=-400
halo1_auto_vflip=false
[halo1_frame]
halo="halo/saurian-magic-halo-[1~7].png:100"
halo_mod="~CS(-32,-128,0)"
halo_y=-20
[/halo1_frame]
halo2_start_time=-450
halo2_auto_vflip=false
[halo2_frame]
halo="halo/saurian-magic-halo-[7~1].png:100"
halo_mod="~CS(-32,-128,0)"
halo_y=0
[/halo2_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=noctum
[/filter_attack]
start_time=-300
[frame]
image="units/faeries/nightshade-fire-f.png"
halo="halo/undead/dark-magic-[1~6].png:50"
halo_x,halo_y=10,15
[/frame]
[frame]
image="units/faeries/nightshade-fire-f.png:100"
[/frame]
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
halo1_start_time=-400
halo1_auto_vflip=no
[halo1_frame]
halo="halo/elven/nature-halo[1~5].png:80,halo/elven/nature-halo6.png~O(0.75):80,halo/elven/nature-halo7.png~O(0.5):80,halo/elven/nature-halo8.png~O(0.25):80"
halo_mod="~CS(128,-128,128)~O(0.2)"
[/halo1_frame]
halo2_start_time=-400
halo2_auto_vflip=no
[halo2_frame]
halo="halo/elven/druid-healing[1~5].png:80,halo/elven/druid-healing6.png~O(0.75):80,halo/elven/druid-healing7.png~O(0.5):80,halo/elven/druid-healing8.png~O(0.25):80"
halo_mod="~CS(-255,-255,-255)~O(0.4)"
halo_y="0~16"
[/halo2_frame]
{SOUND:HIT_AND_MISS magic-dark-big.ogg magic-dark-big-miss.ogg -50}
[/attack_anim]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Night Nymph
name= _ "female^Night Nymph"
race=faerie
gender=female
image="units/faeries/night-nymph.png"
#profile="portraits/anya.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
hitpoints=49
movement_type=woodlandfloat
[movement_costs]
cave=1
[/movement_costs]
[defense]
cave=50
forest=40
[/defense]
[resistance]
fire=110
cold=80
[/resistance]
movement=6
level=2
alignment=chaotic
experience=96
advances_to=Nightshade Fire
cost=46
usage=archer
description= _ "It is said that the dark faeries’ secluded lives in hazardous environments has led them to lose any kind of empathy towards those who are not of their kind. Many fables revolve around men who were lured into following these beautiful temptresses to their homes, never to be seen ever again."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_REGENERATES}
[/abilities]
{DEFENSE_ANIM_RANGE "units/faeries/night-nymph.png" "units/faeries/night-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/night-nymph.png" "units/faeries/night-nymph.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=melee
damage=6
number=2
[/attack]
[attack]
name=forest chill
description=_"forest chill"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=10
number=2
icon=attacks/forest-chill.png
[/attack]
[attack]
name=shadow wave
description={TSTR_ATTACK_NAME_SHADOW_WAVE}
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=8
number=3
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/night-nymph.png:220"
[/frame]
[frame]
image="units/faeries/night-nymph.png"
halo="halo/elven/shaman-heal-halo-[4~7].png~G(-50):75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=forest chill
[/filter_attack]
{MISSILE_FRAME_ICE}
missile_blend_ratio="0.8"
missile_blend_color="140,60,255"
missile_halo_mod="~CS(-32,-128,9)"
missile_image_mod="~CS(-32,-128,9)"
{HALO_FRAME_SAURIAN}
halo_halo_mod="~CS(-32,-128,0)"
[/attack_anim]
[attack_anim]
[filter_attack]
name=shadow wave
[/filter_attack]
start_time=-300
missile_start_time=-50
[missile_frame]
duration=200
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
image="units/faeries/night-nymph.png"
halo="halo/undead/dark-magic-[1~6].png:50"
halo_x,halo_y=10,15
[/frame]
[frame]
image="units/faeries/night-nymph.png:100"
[/frame]
{SOUND:HIT_AND_MISS magic-dark.ogg magic-dark-miss.ogg -50}
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Guardian of Earth Aradellys
name= _ "female^Guardian of Earth"
race=faerie
gender=female
image="units/faeries/guardian-of-earth-aradellys.png"
#profile="portraits/aradellys.png"
# TODO: animations
halo="halo/elynia-stationary-[1~6].png:150"
hitpoints=442
movement_type=elynia_lowfloat
movement=6
experience=400
level=8
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=820
usage=healer
hide_help=true
undead_variation=null
# wmllint: notecheck off
description= _ "There is no information available about this class of beings at this time."
# We need a default silent death animation on E3S13.
#die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_ASPECT_OF_EARTH}
[/abilities]
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
damage=12
number=2
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description={TSTR_ATTACK_NAME_ENSNARE}
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=11
number=4
range=ranged
icon=attacks/entangle.png
[/attack]
[attack]
name=faerieborn blaze
description= _ "faerieborn blaze" # wmllint: no spellcheck
icon=attacks/arcane-rage.png
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=18
number=5
range=ranged
[/attack]
{GUARDIAN_DEFENSE_ANIM 0 255 0 "units/faeries/guardian-of-earth-aradellys.png" "units/faeries/guardian-of-earth-aradellys.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[variation]
inherit=yes
variation_id=dying_1
image="units/faeries/guardian-of-earth-aradellys-dying-1.png"
zoc=no
hitpoints=342
[/variation]
[variation]
inherit=yes
variation_id=dying_2
image="units/faeries/guardian-of-earth-aradellys-dying-2.png"
halo="misc/blank-hex.png"
zoc=no
hitpoints=42
[/variation]
[variation]
inherit=yes
variation_id=dying_3
image="units/faeries/guardian-of-earth-aradellys-dying-3.png"
halo="misc/blank-hex.png"
ellipse=none # wmllint: no ellipsecheck
hitpoints=12
[/variation]
[variation]
inherit=yes
variation_id=dying_4
image="units/faeries/guardian-of-earth-aradellys-dying-4.png"
halo="misc/blank-hex.png"
ellipse=none # wmllint: no ellipsecheck
hitpoints=1
[/variation]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Naiad
name= _ "female^Naiad"
race=faerie
gender=female
image="units/faeries/naiad.png"
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
hitpoints=66
{TRAIT_FEARLESS_MUSTHAVE}
movement_type=woodlandfloat
movement=6
experience=200
level=4
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=120
usage=archer
[abilities]
{ABILITY_AQUEOUS}
{ABILITY_SUBMERGE}
[/abilities]
description= _ "While faeries of the deep forest, hamadryads and oreads are best known for how little anyone knows about them, the elusive nature of the water faeries known as “naiads” manages to surpass them all by a large margin.
Even though they are known to share their natural habitat with other sapient river and sea creatures such as merfolk and naga, those have very little additional information to offer. It is thought that naiads possess some form of shapeshifting that enables them to blend into the water and remain undetected by all except those well versed in faerie magic.
The exceedingly few recorded instances of certain naiad encounters suggest that they are solitary nymphs that never make contact with anyone — even faeries — except as messengers of nature in times when the very existence of Irdya is at stake, and even then they leave as suddenly as they appear without ever taking sides in armed conflicts. With that said, some have suggested that they may occasionally take matters into their own hands by causing otherwise unexplained weather occurrences near bodies of water, especially in the open ocean."
[movement_costs]
deep_water=1
cave=1
[/movement_costs]
[defense]
deep_water=40 # higher than merfolk
shallow_water=40
swamp_water=40
reef=30
forest=50
[/defense]
[resistance]
cold=80
[/resistance]
{DEFENSE_ANIM_RANGE units/faeries/naiad.png units/faeries/naiad.png {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE units/faeries/naiad.png units/faeries/naiad.png {SOUND_LIST:ELF_FEMALE_HIT} ranged }
die_sound=water-blast.wav
[attack]
name=naia touch
description=_"naia touch"
icon=attacks/touch-faerie.png
type=impact
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SHOCK}
[/specials]
damage=16
number=1
[/attack]
[attack]
name=tidal wave
description=_"tidal wave"
icon=attacks/waterspray.png
type=impact
range=ranged
[specials]
{WEAPON_SPECIAL_MAGICAL}
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=16
number=3
[/attack]
[attack_anim]
[filter_attack]
name=naia touch
[/filter_attack]
start_time=-250
[frame]
image="units/faeries/naiad.png:280"
[/frame]
[frame]
image="units/faeries/naiad.png"
halo="halo/elven/druid-healing[1~8].png:75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=tidal wave
[/filter_attack]
start_time=-420
missile_start_time=-165
[missile_frame]
duration=165
image="projectiles/water-spray.png"
image_diagonal="projectiles/water-spray.png"
[/missile_frame]
{MERMAID_WATER_BLAST_HALO}
{MERMAID_STAFF_FLARE 0 0}
[frame]
image="units/faeries/naiad.png:200"
[/frame]
[frame]
image="units/faeries/naiad.png:200"
sound=water-blast.wav
[/frame]
[frame]
image="units/faeries/naiad.png:120"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Faerie Avatar
name= _ "female^Faerie Avatar"
race=faerie
gender=female
image="units/faeries/ivyel.png"
#profile="portraits/ivyel.png"
halo="halo/elynia-stationary-[1~6].png:150"
hitpoints=93
movement_type=elynia_lowfloat
movement=6
experience=200
level=4
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=190
usage=healer
hide_help=true
description= _ "This faerie woman of unknown origins is bent on manipulating elvenkind to do Uria’s bidding by impersonating the true Lady of Light and instilling strife among her kind. Not much else is known about her at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_REGENERATES}
{ABILITY_LEADERSHIP}
[/abilities]
[attack]
name=arcane touch
description= _ "arcane touch"
icon=attacks/touch-faerie.png
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=6
number=2
range=melee
[/attack]
[attack]
name=gossamer
description={TSTR_ATTACK_NAME_GOSSAMER}
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=9
number=3
range=ranged
icon="attacks/web.png"
[/attack]
[attack]
name=ethereal storm
description=_"ethereal storm"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=11
number=4
range=ranged
icon=attacks/faerie-fire.png
[/attack]
{DEFENSE_ANIM_RANGE "units/faeries/ivyel.png" "units/faeries/ivyel.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/ivyel.png" "units/faeries/ivyel.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack_anim]
[filter_attack]
name=arcane touch
[/filter_attack]
start_time=-260
offset=0.0~0.1:10,0.1~0.5:250,0.5~0.6:100,0.6~0.6:150,0.6~0.15:200,0.15~0.0:150
[frame]
duration=280
image="units/faeries/ivyel.png"
[/frame]
[frame]
image="units/faeries/ivyel.png"
halo="halo/elven/druid-healing[1~8].png:75"
halo_mod="~R(-50)~G(25)"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=gossamer
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=250
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries/ivyel.png"
halo="halo/elven/faerie-fire-halo[1~7].png:75"
halo_x,halo_y=-8,6
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=ethereal storm
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
[frame]
image="units/faeries/ivyel.png"
halo="halo/elven/faerie-fire-halo[1~7].png:75"
halo_x,halo_y=-8,6
[/frame]
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[/attack_anim]
[extra_anim]
flag=cutscene_burning
start_time=-400
{FLAME_BLAST_ANIMATION}
# Override stock animation offsets
{FLAME_BLAST_AFFECTS_SELF}
[frame]
#sound=fire.wav
image="units/faeries/ivyel.png"
duration=100
[/frame]
[frame]
sound={SOUND_LIST:ELF_FEMALE_HIT}
image="units/faeries/ivyel.png"
duration=100
[/frame]
[frame]
duration=200
image="units/faeries/ivyel.png"
[/frame]
[frame]
sound={SOUND_LIST:ELF_FEMALE_HIT}
image="units/faeries/ivyel-damaged.png"
duration=100
[/frame]
[frame]
sound=fire.wav
image="units/faeries/ivyel-damaged.png"
duration=100
[/frame]
[/extra_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifndef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Sylvan Warden
name= _ "female^Sylvan Warden"
race=faerie
gender=female
image="units/faeries/elynia.png"
profile="portraits/elynia.png"
halo="halo/elynia-stationary-[1~6].png:150"
hitpoints=61
movement_type=elynia_lowfloat
movement=6
experience=64
level=3
alignment=neutral
advances_to=null
{AMLA_TREE:ELYNIA_EPISODE_1}
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_II
{AMLA_TREE:ELYNIA_EPISODE_2}
#endif
{AMLA_VITALITY}
cost=110
usage=healer
description= _ "Elynia’s mastery of faerie magic remains unrivaled on Irdya, even without the legendary power of the Union of Light and Darkness. Always dutiful as the sworn protector of elvenkind and the forests of Irdya, she will do anything to stop those who may threaten her people or upset the delicate balance of nature."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_SYLVAN_ESSENCE}
[/abilities]
[attack]
name=staff
description={TSTR_ATTACK_NAME_STAFF}
icon=attacks/staff-niryone.png
type=impact
damage=6
number=3
range=melee
[/attack]
[attack]
name=ensnare
description={TSTR_ATTACK_NAME_ENSNARE}
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=6
number=2
range=ranged
icon=attacks/entangle.png
[/attack]
[attack]
name=thorns
description={TSTR_ATTACK_NAME_THORNS}
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=3
range=ranged
icon=attacks/thorns.png
[/attack]
[attack]
name=mystic fire
description= _ "mystic fire"
icon=attacks/fireball.png
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=5
number=5
range=ranged
[/attack]
{DEFENSE_ANIM_RANGE "units/faeries/elynia-defense.png" "units/faeries/elynia-attack-melee-1.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-defense.png" "units/faeries/elynia-attack-melee-1.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[healing_anim]
start_time=-300
[frame]
image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1,2,1].png:[75,300,75],units/faeries/elynia.png:75"
halo="halo/elven/druid-healing[1,2~7,8].png:[65,75*6,65]"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-450
offset=0.0~-0.2:150,-0.2~0.9:350,0.9~0.0
[frame]
image="units/faeries/elynia-attack-melee-[1~3,4~5,6,7,1].png:[75*2,100,125*2,100,75*2]"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=250
offset=1.0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1,2,1].png:[75,300,75],units/faeries/elynia.png:75"
halo="halo/elven/nature-halo[1~8].png:75"
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mystic fire
[/filter_attack]
start_time=-400
{MISSILE_FRAME_FAERIE_MYSTIC_FIRE}
[frame]
image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1,2,1].png:[75,250,75],units/faeries/elynia.png:75"
[/frame]
{SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg -200}
[if]
hits=yes
{BURST_FRAME_FAERIE_MYSTIC_FIRE}
[/if]
[/attack_anim]
[attack_anim]
[filter_attack]
name=thorns
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image,image_diagonal="projectiles/thorns.png","projectiles/thorns-ne.png"
[/missile_frame]
start_time=-250
[frame]
image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1,2,1].png:[75,300,75],units/faeries/elynia.png:75"
halo="halo/elven/nature-halo[1~8].png:75"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg 125}
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-450
[frame]
image="units/faeries/elynia.png:75,units/faeries/elynia-attack-ranged-[1~2,2,2~1].png:75,units/faeries/elynia.png:75"
halo="halo/elven/faerie-fire-halo[1~7].png:75"
halo_x,halo_y=19,-28
[/frame]
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[/attack_anim]
#
# Extra animations
#
[extra_anim]
flag=shine_golden
start_time=0
[frame]
duration=3200
image="units/faeries/elynia.png"
blend_ratio=0~0.75:1600,0.75~0:1600
blend_color=255,255,127
[/frame]
[/extra_anim]
[variation]
variation_id=faerie_fire_cutscene
inherit=yes
hide_help=yes
# Do not merge with any existing animations
[extra_anim]
__remove=yes
[/extra_anim]
[standing_anim]
__remove=yes
[/standing_anim]
[standing_anim]
start_time=0
halo_x,halo_y=10,0
[frame]
image="units/faeries/elynia-attack-ranged-2.png"
halo="halo/elven/ice-halo[1~9].png:100"
[/frame]
[/standing_anim]
[extra_anim]
flag=cutscene_begin
start_time=0
[frame]
sound=magic-faeriefire.ogg
image="units/faeries/elynia-attack-ranged-[1~2].png:100"
[/frame]
[/extra_anim]
[extra_anim]
flag=cutscene_end
start_time=-900
halo_x,halo_y=10,0
[frame]
image="units/faeries/elynia-attack-ranged-2.png"
halo="halo/elven/ice-halo[1~9].png~O(0.[9,9,8,8,7,7,6,6,5]):100"
[/frame]
[frame]
image="units/faeries/elynia-attack-ranged-1.png"
halo="halo/elven/ice-halo[1~9].png~O(0.[5,4,4,3,3,2,2,1,1]):100"
[/frame]
[/extra_anim]
[/variation]
[variation]
variation_id=chained
inherit=yes
hide_help=yes
image="units/faeries/elynia-chained.png"
[/variation]
[variation]
variation_id=injured
inherit=yes
hide_help=yes
image="units/faeries/elynia-injured.png"
image_icon="units/faeries/elynia.png" # sidebar icon
halo="misc/blank-hex.png" # hide shimmering halo
# hide ellipse
ellipse=none # wmllint: no ellipsecheck
# The defense animations are used in E2S11.
{DEFENSE_ANIM_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[/variation]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
#ifndef __WMLUNITS__
[unit_type]
id=Sylvan Warden
name= _ "female^Sylvan Warden"
race=faerie
gender=female
image="units/faeries/elynia-e3.png"
profile="portraits/elynia.png"
halo="halo/elynia-stationary-[1~6].png:150"
hitpoints=61
movement_type=elynia_lowfloat
movement=6
experience=64
level=3
alignment=neutral
advances_to=null
{AMLA_TREE:ELYNIA_EPISODE_1}
{AMLA_TREE:ELYNIA_EPISODE_2}
{AMLA_TREE:ELYNIA_EPISODE_3}
{AMLA_VITALITY}
cost=110
usage=healer
description= _ "Elynia’s mastery of faerie magic remains unrivaled on Irdya, even without the legendary power of the Union of Light and Darkness. Always dutiful as the sworn protector of elvenkind and the forests of Irdya, she will do anything to stop those who may threaten her people or upset the delicate balance of nature."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_SYLVAN_ESSENCE}
[/abilities]
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
damage=6
number=2
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description={TSTR_ATTACK_NAME_ENSNARE}
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
damage=6
number=2
range=ranged
icon=attacks/entangle.png
[/attack]
[attack]
name=thorns
description={TSTR_ATTACK_NAME_THORNS}
type=pierce
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=3
range=ranged
icon=attacks/thorns.png
[/attack]
[attack]
name=mystic fire
description= _ "mystic fire"
icon=attacks/fireball.png
type=fire
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=5
number=5
range=ranged
[/attack]
{DEFENSE_ANIM_RANGE "units/faeries/elynia-e3-defense-2.png" "units/faeries/elynia-e3-defense-1.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-e3-defense-2.png" "units/faeries/elynia-e3-defense-1.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[healing_anim]
start_time=-300
[frame]
image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[75*2,300,75*2]"
halo="halo/elven/druid-healing1.png:65,halo/elven/druid-healing[2~7].png:75,halo/elven/druid-healing8.png:65"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-240
[frame]
image="units/faeries/elynia-e3-attack-melee.png:280"
[/frame]
[frame]
image="units/faeries/elynia-e3-attack-melee.png"
halo="halo/elven/druid-healing[1~8].png:75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=250
offset=1.0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[75*2,300,75*2]"
halo="halo/elven/nature-halo[1~8].png:75"
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=mystic fire
[/filter_attack]
start_time=-400
{MISSILE_FRAME_FAERIE_MYSTIC_FIRE}
[frame]
image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[75*2,250,75*2]"
[/frame]
{SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg -200}
[if]
hits=yes
{BURST_FRAME_FAERIE_MYSTIC_FIRE}
[/if]
[/attack_anim]
[attack_anim]
[filter_attack]
name=thorns
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=200
image,image_diagonal="projectiles/thorns.png","projectiles/thorns-ne.png"
[/missile_frame]
start_time=-250
[frame]
image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[75*2,300,75*2]"
halo="halo/elven/nature-halo[1~8].png:75"
halo_x,halo_y=0,-12
[/frame]
{SOUND:HIT_AND_MISS magic-thorns-[1,2].ogg magic-thorns-miss-[1,2].ogg 125}
[/attack_anim]
[attack_anim]
[filter_attack]
name=faerie fire
[/filter_attack]
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-500
halo_x,halo_y=-12,-2
[frame]
image="units/faeries/elynia-e3-attack-ranged-1.png:50"
[/frame]
[frame]
image="units/faeries/elynia-e3-attack-ranged-[1~3,2~1].png:[25,75,300,72*2]"
halo="halo/elven/faerie-fire-halo[1~7].png:75"
[/frame]
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[/attack_anim]
#
# Extra animations
#
[variation]
variation_id=injured
inherit=yes
hide_help=yes
image="units/faeries/elynia-injured.png"
halo="misc/blank-hex.png" # hide shimmering halo
# hide ellipse
ellipse=none # wmllint: no ellipsecheck
[/variation]
[/unit_type]
#endif
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Guardian of Earth Elynia
name= _ "female^Guardian of Earth"
race=faerie
gender=female
image="units/faeries/elynia-f.png"
profile="portraits/elynia.png"
halo="halo/elynia-stationary-[1~6].png:150"
hitpoints=127
movement_type=elynia_lowfloat
[resistance]
arcane=100
impact=90
fire=80
cold=90
[/resistance]
movement=6
experience=172
level=6
alignment=neutral
advances_to=null
{AMLA_TREE:ELYNIA_GUARDIAN}
{AMLA_VITALITY}
cost=820
usage=healer
hide_help=true
undead_variation=null
# wmllint: notecheck off
description= _ "There is no information available about this class of beings at this time."
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[abilities]
{ABILITY_ASPECT_OF_EARTH}
{ABILITY_PROTECTION}
[/abilities]
[attack]
name=faerie touch
description={TSTR_ATTACK_NAME_FAERIE_TOUCH}
icon=attacks/touch-faerie.png
type=impact
damage=10
number=2
range=melee
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack]
name=ensnare
description={TSTR_ATTACK_NAME_ENSNARE}
type=impact
[specials]
{WEAPON_SPECIAL_SLOW}
{WEAPON_SPECIAL_STUN}
[/specials]
damage=9
number=4
range=ranged
icon=attacks/entangle.png
[/attack]
[attack]
name=arcane rage
description= _ "arcane rage"
icon=attacks/arcane-rage.png
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=18
number=3
range=ranged
[/attack]
{GUARDIAN_DEFENSE_ANIM 0 255 196 "units/faeries/elynia-f-attack-melee-1.png" "units/faeries/elynia-f-attack-ranged-1.png" {SOUND_LIST:ELF_FEMALE_HIT} }
[healing_anim]
start_time=-300
[frame]
image="units/faeries/elynia-f-attack-ranged-[1~3,2~1].png:[75*2,300,75*2]"
halo="halo/elven/druid-healing1.png:65,halo/elven/druid-healing[2~7].png:75,halo/elven/druid-healing8.png:65"
[/frame]
[/healing_anim]
[attack_anim]
[filter_attack]
name=faerie touch
[/filter_attack]
start_time=-300
[frame]
image="units/faeries/elynia-f-attack-ranged-1.png:150"
[/frame]
[frame]
image="units/faeries/elynia-f-attack-melee-1.png:75"
[/frame]
[frame]
image="units/faeries/elynia-f-attack-melee-[2~1].png:[150,200],units/faeries/elynia-f-attack-ranged-1.png:250"
halo="halo/elven/druid-healing[1~8].png:75"
halo_x,halo_y=10,14
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -50}
[/attack_anim]
[attack_anim]
[filter_attack]
name=ensnare
[/filter_attack]
missile_start_time=-200
[missile_frame]
duration=250
offset=1.0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
start_time=-450
[frame]
image="units/faeries/elynia-f-attack-ranged-[1~3,2~1].png:[75*2,300,72*2]"
halo="halo/elven/nature-halo[1~8].png:75"
halo_x,halo_y=0,-12
[/frame]
attack_sound_start_time=-75
[attack_sound_frame]
sound=entangle.wav
[/attack_sound_frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=arcane rage
[/filter_attack]
aura_start_time=-450
aura_auto_vflip=false
aura_halo_mod="~CS(0,255,196)~O(0.5)"
aura_halo_x,aura_halo_y=0,10
aura_offset=0.0~0.1
[aura_frame]
halo="halo/elven/druid-healing[1~8].png:75"
[/aura_frame]
beam_start_time=-500
beam_auto_vflip=no
beam_offset=0.0
beam_halo_mod="~CS(0,255,255)~O(0.3)"
[beam_frame]
halo="halo/holy/light-beam-[1~7,6~1].png:[30*6,130,70*6]"
[/beam_frame]
missile_image_mod="~CS(0,255,128)"
missile_halo_mod="~CS(0,255,128)"
{MISSILE_FRAME_FAERIE_FIRE}
start_time=-500
halo_mod="~CS(-128,-16,-38)~O(0.4)"
halo_x,halo_y=-16,-4
[frame]
image="units/faeries/elynia-f-attack-ranged-1.png:50"
[/frame]
[frame]
image="units/faeries/elynia-f-attack-ranged-[1~3,2~1].png:[25,75,300,72*2]"
halo="halo/elven/faerie-fire-halo[1~7].png:75"
[/frame]
{SOUND:HIT_AND_MISS magic-faeriefire.ogg magic-faeriefire-miss.ogg -450}
[/attack_anim]
#
# Extra animations
#
[variation]
variation_id=injured
inherit=yes
image="units/faeries/elynia-injured.png"
image_icon="units/faeries/elynia-f.png" # sidebar icon
halo="misc/blank-hex.png" # hide shimmering halo
# hide ellipse
ellipse=none # wmllint: no ellipsecheck
# The defense animations are used in E3S9.
{DEFENSE_ANIM_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[/variation]
[variation]
variation_id=unknown_unit_type_label
inherit=yes
name=" " # wmllint: ignore
[/variation]
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Anya Cutscene Controller
name=" " # wmllint: ignore
race=invisible_dummy_race
image_icon="misc/blank-hex.png"
ellipse=none # wmllint: no ellipsecheck
gender=female
hitpoints=1
movement_type=none
movement=0
level=0
alignment=chaotic
advances_to=null
cost=1
usage=null
undead_variation=null
hide_help=true
description="" # wmllint: ignore
#
# TODO: coalesce single-use macros after testing
#
#define ANYA_CC_FRAME_IMAGE_PATH _FRAME_SUFFIX
image="units/faeries/nightshade-fire-awakening-"+{_FRAME_SUFFIX}+".png"
#enddef
#define ANYA_CC_ANIM_INIT
start_time=0
alpha=0.0
a_start_time=0
b_start_time=0
a_offset=0.0
b_offset=0.0
a_auto_hflip=no
b_auto_hflip=no
a_auto_vflip=no
b_auto_vflip=no
[a_frame]
alpha="1.0"
duration=1
[/a_frame]
[b_frame]
alpha="0.0"
duration=1
[/b_frame]
#enddef
#define ANYA_CC_ANIM_INTERPOLATE _FRAME_A_SUFFIX _FRAME_B_SUFFIX
[a_frame]
alpha="1.0~0.0:1000,0.0:1000"
{ANYA_CC_FRAME_IMAGE_PATH ({_FRAME_A_SUFFIX})}
duration=2000
[/a_frame]
[b_frame]
alpha="0.0~1.0:1000,1.0:1000"
{ANYA_CC_FRAME_IMAGE_PATH ({_FRAME_B_SUFFIX})}
duration=2000
[/b_frame]
#enddef
#define ANYA_ANIMATION_STEP_VARIATION _FRAME_A_SUFFIX _FRAME_B_SUFFIX
[variation]
inherit=yes
variation_id="animation_step_"+{_FRAME_B_SUFFIX} # wmllint: ignore
{ANYA_CC_FRAME_IMAGE_PATH ({_FRAME_B_SUFFIX})}
[recruit_anim]
{ANYA_CC_ANIM_INIT}
{ANYA_CC_ANIM_INTERPOLATE ({_FRAME_A_SUFFIX}) ({_FRAME_B_SUFFIX})}
[/recruit_anim]
[/variation]
#enddef
{ANYA_CC_FRAME_IMAGE_PATH 1}
#
# If we don't override the recruited anim in the base variation, things
# break horribly when doing so in variations using inherit=yes.
#
[recruit_anim]
{ANYA_CC_ANIM_INIT}
{ANYA_CC_ANIM_INTERPOLATE 1 1}
[/recruit_anim]
#
# Define the marshmallow steps through variations with custom 'recruited' animations.
# The rest is handled by WML events in the scenario.
#
{ANYA_ANIMATION_STEP_VARIATION 1 2} # animation_step_2
{ANYA_ANIMATION_STEP_VARIATION 2 3} # animation_step_3
{ANYA_ANIMATION_STEP_VARIATION 3 4} # animation_step_4
{ANYA_ANIMATION_STEP_VARIATION 4 5} # animation_step_5
{ANYA_ANIMATION_STEP_VARIATION 5 6} # animation_step_6 (animation unused)
[+variation]
halo="halo/anya-attack-halo.png"
[/variation]
{ANYA_ANIMATION_STEP_VARIATION 6 7} # animation_step_7 (animation unused)
[+variation]
halo="halo/anya-attack-halo.png"
[/variation]
#undef ANYA_CC_FRAME_IMAGE_PATH
#undef ANYA_CC_ANIM_INIT
#undef ANYA_CC_ANIM_INTERPOLATE
#undef ANYA_ANIMATION_STEP_VARIATION
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Communicator Controller
name=" " # wmllint: ignore
race=invisible_dummy_race
image="misc/blank-hex.png"
ellipse=none # wmllint: no ellipsecheck
hitpoints=1
movement_type=none
movement=0
level=0
alignment=neutral
advances_to=null
cost=1
usage=null
undead_variation=null
hide_help=true
description=" " # wmllint: ignore
#define CC_VARIATION _VARIATION_ID _LEVEL _BASEFRAME _PROFILE
[variation]
variation_id={_VARIATION_ID}
inherit=yes
# Used when standing anims are disabled -- image mods are important!
image={_BASEFRAME}+"~GS()~O(0.8)"
profile={_PROFILE}
level={_LEVEL}
[standing_anim]
opacity="0.8:500,0.2:100,0.8:400"
[frame]
begin=0
end=500
image={_BASEFRAME}
image_mod="~GS()"
[/frame]
[frame]
begin=500
end=600
image={_BASEFRAME}
[/frame]
[frame]
begin=600
end=650
image={_BASEFRAME}
image_mod="~BL(2)"
[/frame]
[frame]
begin=650
end=1000
image={_BASEFRAME}
image_mod="~GS()"
[/frame]
[/standing_anim]
[standing_anim]
opacity="0.8:1000,0.2:100,0.8:3200,0.4:200,0.8:500"
[frame]
begin=0
end=950
image={_BASEFRAME}
image_mod="~GS()"
[/frame]
[frame]
begin=950
end=1050
image={_BASEFRAME}
[/frame]
[frame]
begin=1050
end=1150
image={_BASEFRAME}
image_mod="~GS()~BL(1)"
[/frame]
[frame]
begin=1150
end=1200
image={_BASEFRAME}
[/frame]
[frame]
begin=1200
end=2100
image={_BASEFRAME}
image_mod="~GS()"
[/frame]
[frame]
begin=2100
end=2150
image={_BASEFRAME}
image_mod="~GS()~BL(1)"
[/frame]
[frame]
begin=2150
end=3800
image={_BASEFRAME}
image_mod="~GS()"
[/frame]
[frame]
begin=3800
end=3850
image={_BASEFRAME}
image_mod="~GS()~BL(2)"
[/frame]
[frame]
begin=3850
end=5000
image={_BASEFRAME}
image_mod="~GS()"
[/frame]
[/standing_anim]
[death]
opacity="0.8:100,0.1:100,0.8:100,0.1:100,0.4:100,0.0:500"
image_mod="~GS()"
[frame]
duration=1000
image={_BASEFRAME}
[/frame]
[/death]
[death]
opacity="0.8:100,0.1:100,0.8:100,0.0:700"
image_mod="~GS()"
[frame]
duration=1000
image={_BASEFRAME}
[/frame]
[/death]
[death]
opacity="0.8:400,0.1:100,0.8:100,0.0:400"
image_mod="~GS()"
[frame]
duration=1000
image={_BASEFRAME}
[/frame]
[/death]
[/variation]
#enddef
{CC_VARIATION uria 6
("units/demons/guardian-of-life-uria-silhouette.png")
()} # ("images/portraits/uria.png")
#undef CC_VARIATION
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Dream Controller
name=" " # wmllint: ignore
race=invisible_dummy_race
image="misc/blank-hex.png"
hitpoints=1
movement_type=none
movement=0
level=0
alignment=neutral
advances_to=null
cost=1
usage=null
undead_variation=null
hide_help=true
# wmllint: notecheck off
description=" " # wmllint: ignore
#define DC_VARIATION _VARIATION_ID _NAME _BASEFRAME _PROFILE _EXTRA_WML
[variation]
variation_id={_VARIATION_ID}
name={_NAME}
inherit=yes
image={_BASEFRAME}
profile={_PROFILE}
{_EXTRA_WML}
[death]
alpha=0.0
[frame]
duration=1
image={_BASEFRAME}
[/frame]
[/death]
[/variation]
#enddef
{DC_VARIATION niryone _"Elvish Spellbinder" "units/elves-wood/spellbinder.png" () (
race=elf
gender=female
hitpoints=61
movement_type=woodland
movement=6
experience=150
level=3
[attack]
name=staff
description={TSTR_ATTACK_NAME_STAFF}
icon=attacks/staff-niryone.png
type=impact
damage=6
number=3
range=melee
[/attack]
)}
# See Elyssa's Guardian unit WML.
#define DC_ELYSSA_ANIMATIONS
[attack_anim]
[filter_attack]
name=claw of urvatha
[/filter_attack]
[frame]
begin=-250
end=-125
[/frame]
[if]
hits=yes
[frame]
begin=-125
end=-100
sound=magic-dark.ogg
[/frame]
[frame]
begin=-100
end=100
sound=spear.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-125
end=-100
[/frame]
[frame]
begin=-100
end=100
sound=spear-miss.ogg
[/frame]
[/else]
[frame]
begin=100
end=175
[/frame]
[/attack_anim]
#enddef
{DC_VARIATION elyssa1 _"Human" "units/shaxthal/warlord-elyssa-f-illusion-1.png" (portraits/elyssa-unscarred.png) (
race=human
level=5
hitpoints=145
)}
{DC_VARIATION elyssa2 _"Demoness" "units/shaxthal/warlord-elyssa-f.png" (portraits/elyssa.png) (
race=demon
level=6
hitpoints=145
[attack]
name=claw of urvatha # needed by events
description= _ "niryone’s staff"
type=arcane
range=melee
damage=18
number=2
icon=attacks/staff-elven-star.png # FIXME: placeholder
[specials]
{WEAPON_SPECIAL_MAGICAL}
[+chance_to_hit]
name= _ "rightfully yours"
[/chance_to_hit]
[/specials]
[/attack]
{DC_ELYSSA_ANIMATIONS}
)}
#{DC_VARIATION elyssa3 _"Abomination" "units/shaxthal/deathbringer-3.png" ("misc/blank-hex.png~SCALE(390,390)") (
{DC_VARIATION elyssa3 _"Abomination" "units/shaxthal/warlord-elyssa-f.png" (portraits/elyssa.png) (
race=demon
level=6
hitpoints=145
[attack]
name=claw of urvatha # needed by events
description= _ "kill her"
type=arcane
range=melee
damage=18
number=2
icon=attacks/staff-elven-star.png # FIXME: placeholder
[specials]
{WEAPON_SPECIAL_MAGICAL}
[+chance_to_hit]
name= _ "kill her"
[/chance_to_hit]
[/specials]
[/attack]
{DC_ELYSSA_ANIMATIONS}
)}
{DC_VARIATION galas _"Helpless" "units/elves-wood/wayfarer.png" (portraits/galas.png) (
race=elf
level=3
hitpoints=61
[attack]
name=1
description= _ "you did"
type=blade
range=melee
damage=9
number=4
icon=attacks/sword-elven.png
[/attack]
[attack]
name=2
description= _ "nothing to"
icon=attacks/bow-elven.png
type=pierce
range=ranged
damage=9
number=3
[/attack]
[attack]
name=3
description= _"save him"
type=impact
range=ranged
damage=9
number=2
[/attack]
)}
{DC_VARIATION argan1 _"Argan" "units/shaxthal/master-of-darkness+unmasked.png" ("portraits/argan+unmasked.png") (
race=human
level=6
hitpoints=217
[attack]
name=1
description= _ "argan"
icon=attacks/touch-undead.png
type=arcane
range=melee
damage=6
number=4
[/attack]
[attack]
name=2
description= _ "argan"
type=cold
range=ranged
damage=11
number=3
icon=attacks/iceball.png
[/attack]
[attack]
name=3
description= _ "argan"
type=arcane
range=ranged
damage=12
number=5
[/attack]
)}
{DC_VARIATION argan2 _"Argan" "units/human-norsulans/master-of-darkness.png" () (
race=human
level=4
hitpoints=217
[attack]
name=1
name=1
description= _ "dead"
type=blade
range=melee
damage=10
number=4
icon=attacks/scimitar.png
[/attack]
[attack]
name=2
description= _ "dead"
type=cold
range=ranged
damage=11
number=3
icon=attacks/iceball.png
[/attack]
[attack]
name=3
description= _ "dead"
type=arcane
range=ranged
damage=12
number=5
[/attack]
)}
{DC_VARIATION anya _"Foolish Girl" "units/faeries/nightshade-fire.png" () (
race=faerie
level=3
hitpoints=62
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
[attack]
name=1
description= _ "naïve"
icon=attacks/touch-faerie.png
type=impact
range=melee
damage=7
number=2
[/attack]
[attack]
name=2
description= _ "lovestruck"
type=cold
range=ranged
damage=11
number=2
icon=attacks/forest-chill.png
[/attack]
[attack]
name=3
description= _ "cannot admit it"
type=arcane
range=ranged
damage=10
number=3
icon=attacks/noctum.png
[/attack]
)}
{DC_VARIATION elynia1 _"Elvish Child" "units/faeries/elynia-zzz-1.png" (portraits/elynia-zzz-1.png) (
race=elf
gender=female
hitpoints=58
movement_type=woodland
movement=6
experience=150
level=3
[attack]
name=staff
description={TSTR_ATTACK_NAME_STAFF}
icon=attacks/druidstaff.png
type=impact
damage=6
number=3
range=melee
[/attack]
)}
{DC_VARIATION elynia2 _"Faerie Harlot" "units/faeries/elynia-zzz-2.png" (portraits/elynia.png) (
race=faerie
gender=female
hitpoints=61
movement_type=elynia_lowfloat
movement=6
experience=100
level=2
halo="halo/elynia-stationary-[1~6].png:150"
[attack]
name=1
description= _ "selfish"
icon=attacks/staff-niryone.png
type=impact
damage=8
number=3
range=melee
[/attack]
[attack]
name=2
description= _ "arrogant"
icon=attacks/lightbeam.png
type=arcane
damage=17
number=4
range=ranged
[specials]
[dummy]
name= _ "traitor"
[/dummy]
[/specials]
[/attack]
)}
{DC_VARIATION elynia3 _"Murderer" "units/faeries/elynia.png" (portraits/elynia.png) (
race=monster
gender=female
hitpoints=61
movement_type=elynia_lowfloat
movement=6
experience=50
level=1
halo="halo/elynia-stationary-[1~6].png:150"
{DEFENSE_ANIM_RANGE "units/faeries/elynia-defense.png" "units/faeries/elynia-attack-melee-1.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-defense.png" "units/faeries/elynia-attack-melee-1.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=1
description= _ "argan’s blood"
icon=attacks/staff-niryone.png
type=impact
damage=512
number=32
range=melee
[specials]
[dummy]
name= _ "everywhere"
[/dummy]
[/specials]
[/attack]
[attack]
name=2
description= _ "argan’s flesh"
icon=attacks/lightbeam.png
type=arcane
damage=256
number=16
range=ranged
[specials]
[dummy]
name= _ "rotting"
[/dummy]
[/specials]
[/attack]
[attack]
name=3
description= _ "argan’s bones"
icon=attacks/fangs.png
type=arcane
damage=128
number=8
range=ranged
[specials]
[dummy]
name= _ "charred"
[/dummy]
[/specials]
[/attack]
)}
{DC_VARIATION elynia4 _"Abomination" "units/faeries/elynia-injured.png" (misc/blank-hex.png) (
race=demon
gender=female
level=0
image_icon="units/faeries/elynia-f.png" # sidebar icon
ellipse=none
halo="halo/elynia-stationary-[1~6].png:150"
{DEFENSE_ANIM_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=1
description= _ "does not"
icon=attacks/fist.png
type=impact
damage=1024
number=1024
range=melee
[specials]
[dummy]
name= _ "belong"
[/dummy]
[/specials]
[/attack]
)}
{DC_VARIATION elynia5 _"Abomination" "units/faeries/elynia-injured.png" (misc/blank-hex.png) (
race=demon
gender=female
level=0
image_icon="units/faeries/elynia-f.png" # sidebar icon
ellipse=none
halo="halo/elynia-stationary-[1~6].png:150"
{DEFENSE_ANIM_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE "units/faeries/elynia-injured.png" "units/faeries/elynia-injured.png" {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[attack]
name=1
description= _ "kill me"
icon=attacks/fist.png
type=impact
damage=1024
number=1024
range=melee
[specials]
[dummy]
name= _ "kill me"
[/dummy]
[/specials]
[/attack]
)}
#undef DC_VARIATION
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Dwarvish Engineer
name=" " # wmllint: ignore
race=dwarf
image="units/unknown-unit.png"
ellipse=none # wmllint: no ellipsecheck
hitpoints=54
movement_type=dwarvishfoot
[resistance]
blade=50
pierce=50
impact=50
[/resistance]
movement=4
level=4
alignment=neutral
cost=80
usage=fighter
advances_to=null
experience=200
{AMLA_DEFAULT}
hide_help=true
description=" " # wmllint: ignore
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Epilogue Cutscene Controller
name=" " # wmllint: ignore
race=invisible_dummy_race
image_icon="misc/blank-hex.png"
hitpoints=1
movement_type=woodlandfloat
movement=0
level=0
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=1
usage=null
undead_variation=null
hide_help=true
description="" # wmllint: ignore
#define ECC_VARIATION _VARIATION_ID _UNIT_TYPE_LABEL _BASEFRAME _WML
[variation]
variation_id={_VARIATION_ID}
inherit=yes
name={_UNIT_TYPE_LABEL}
race=faerie
image={_BASEFRAME}
halo="halo/elven/shyde-stationary-halo[1~6].png:150"
{_WML}
[/variation]
#enddef
#
# Does not exist on Irdya.
#
{ECC_VARIATION domain_guard (_"Domain Guard") "units/faeries/domain-guard.png" (
hitpoints=56
level=2
experience=100
movement=5
cost=37
# No die_sound!
{DEFENSE_ANIM_RANGE units/faeries/domain-guard.png units/faeries/domain-guard.png {SOUND_LIST:ELF_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE units/faeries/domain-guard.png units/faeries/domain-guard.png {SOUND_LIST:ELF_HIT} ranged }
[resistance]
blade=90
impact=90
[/resistance]
)}
#
# Part of a generic Dark Faerie unit line.
#
{ECC_VARIATION eventide_dancer (_"female^Eventide Dancer") "units/faeries/eventide-dancer.png" (
gender=female
hitpoints=60
level=3
experience=150
movement=6
cost=78
# No die_sound!
{DEFENSE_ANIM_RANGE units/faeries/eventide-dancer.png units/faeries/eventide-dancer.png {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE units/faeries/eventide-dancer.png units/faeries/eventide-dancer.png {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[movement_costs]
cave=1
[/movement_costs]
[defense]
cave=50
forest=40
[/defense]
[resistance]
fire=110
cold=80
[/resistance]
)}
#
# Part of a generic Water Faerie unit line.
#
{ECC_VARIATION naiad (_"female^Naiad") "units/faeries/naiad.png" (
gender=female
hitpoints=54
level=3
experience=150
movement=6
cost=68
# No die_sound!
{DEFENSE_ANIM_RANGE units/faeries/naiad.png units/faeries/naiad.png {SOUND_LIST:ELF_FEMALE_HIT} melee }
{DEFENSE_ANIM_ELVEN_RANGE units/faeries/naiad.png units/faeries/naiad.png {SOUND_LIST:ELF_FEMALE_HIT} ranged }
[movement_costs]
deep_water=1
[/movement_costs]
[defense]
deep_water=50
shallow_water=40
reef=30
swamp_water=40
[/defense]
[resistance]
cold=80
[/resistance]
)}
[/unit_type]
#undef ECC_VARIATION
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Fake Explosion
name=" " # wmllint: ignore
race=invisible_dummy_race
image="misc/blank-hex.png"
ellipse=none # wmllint: no ellipsecheck
hitpoints=0
movement_type=fly
movement=0
experience=0
level=1
alignment=neutral
advances_to=null
cost=1
usage=scout
description=""
hide_help=true
die_sound=explosion-big.ogg,explosion.ogg
[death]
start_time=0
layer=99
[frame]
duration=75
image="projectiles/fireball-impact-4.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-5.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-6.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-7.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-8.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-9.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-10.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-11.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-12.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-13.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-14.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-15.png"
[/frame]
[frame]
duration=75
image="projectiles/fireball-impact-16.png"
[/frame]
[frame]
duration=1
image="misc/blank-hex.png"
[/frame]
[/death]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
#ifdef CAMPAIGN_AFTER_THE_STORM_EPISODE_III
[unit_type]
id=Memory Controller
name=" " # wmllint: ignore
race=invisible_dummy_race
image="misc/blank-hex.png"
ellipse=none # wmllint: no ellipsecheck
hitpoints=1
movement_type=none
movement=0
level=0
alignment=neutral
advances_to=null
cost=1
usage=null
undead_variation=null
hide_help=true
description=" " # wmllint: ignore
#define MC_VARIATION _VARIATION_ID _LEVEL _BASEFRAME _PROFILE
[variation]
variation_id={_VARIATION_ID}
inherit=yes
image={_BASEFRAME}+"~GS()~O(0.6)"
profile={_PROFILE}+"~GS()"
level={_LEVEL}
[death]
[frame]
duration=120
opacity="1.0~0.0"
image={_BASEFRAME}+"~GS()~O(0.6)"
[/frame]
[/death]
[/variation]
#enddef
{MC_VARIATION argan 5
("units/shaxthal/master-of-darkness.png")
("portraits/argan.png")}
{MC_VARIATION argan_unmasked 5
("units/shaxthal/master-of-darkness+unmasked.png")
("portraits/argan+unmasked.png")}
{MC_VARIATION elyssa 3
("units/shaxthal/warlord-elyssa.png")
("portraits/elyssa-unscarred.png")}
#undef MC_VARIATION
[/unit_type]
#endif
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Aragwaith Seer
name= _ "female^Seer"
race=aragwaith
gender=female
image="units/human-aragwaithi/seer.png"
hitpoints=44
movement_type=aragwaithfoot
movement=5
experience=150
level=3
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
cost=70
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
description= _ "Very few humans are born with a gift that allows them to see the world beyond time and space. These rare individuals are usually not skilled in combat, but their special ability makes them highly respected amongst other ranks of magi in civilized countries."
{DEFENSE_ANIM "units/human-aragwaithi/seer.png" "units/human-aragwaithi/seer.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=staff
description={TSTR_ATTACK_NAME_STAFF}
icon=attacks/staff-ruby.png
type=impact
range=melee
damage=8
number=2
[/attack]
[attack]
name=fireball
description={TSTR_ATTACK_NAME_FIREBALL}
icon=attacks/fireball.png
type=fire
range=ranged
damage=10
number=3
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
start_time=-250
[frame]
image="units/human-aragwaithi/seer.png:50"
[/frame]
[frame]
image="units/human-aragwaithi/seer-attack-[1~2].png:100"
[/frame]
[frame]
image="units/human-aragwaithi/seer-ranged.png:75"
[/frame]
[frame]
image="units/human-aragwaithi/seer.png:75"
[/frame]
{SOUND:HIT_AND_MISS staff.ogg staff-miss.ogg -125}
[/attack_anim]
[attack_anim]
[filter_attack]
name=fireball
[/filter_attack]
{MISSILE_FRAME_FIREBALL_XY 0 0}
start_time=-575
[frame]
duration=50
image="units/human-aragwaithi/seer.png"
[/frame]
[frame]
duration=100
image="units/human-aragwaithi/seer-ranged.png"
sound=fire.wav
[/frame]
[frame]
duration=150
image="units/human-aragwaithi/seer-ranged.png"
[/frame]
[frame]
duration=75
image="units/human-aragwaithi/seer-ranged.png"
[/frame]
[frame]
duration=75
image="units/human-aragwaithi/seer.png"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Chaos Gunner
name= _ "Chaos Gunner"
race=human
image="units/human-chaos/gunner.png"
hitpoints=35
movement_type=smallfoot
movement=5
experience=42
level=1
alignment=chaotic
advances_to=Chaos Marksman
cost=20
usage=mixed fighter
[defense]
sand=60
[/defense]
description="" # FIXME
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=short sword
description={TSTR_ATTACK_NAME_SHORT_SWORD}
icon=attacks/sword-human-short.png
type=blade
range=melee
damage=4
number=3
[/attack]
[attack]
name=gun
description= _ "gun"
icon=attacks/thunderstick.png
type=pierce
range=ranged
damage=10
number=2
[/attack]
{DEFENSE_ANIM_RANGE "units/human-chaos/gunner.png" "units/human-chaos/gunner.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-chaos/gunner.png" "units/human-chaos/gunner.png" {SOUND_LIST:HUMAN_HIT} ranged}
[attack_anim]
[filter_attack]
name=gun
[/filter_attack]
[if]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_SOUTH 0 0}
direction=se,sw
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/gunner.png"
sound=thunderstick.ogg
[/frame]
[/if]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=se,sw
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/gunner.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH 0 20}
direction=ne,nw
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/gunner.png"
sound=thunderstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=ne,nw
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/gunner.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH 0 20}
direction=n
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/gunner.png"
sound=thunderstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=n
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/gunner.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH 0 0}
direction=s
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/gunner.png"
sound=thunderstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=s
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/gunner.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[frame]
begin=0
end=1
image="units/human-chaos/gunner.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=short sword
[/filter_attack]
start_time=-275
[frame]
duration=50
#image="units/human-chaos/gunner-melee-defend-1.png"
image="units/human-chaos/gunner.png"
[/frame]
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-1.png"
image="units/human-chaos/gunner.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-2.png"
image="units/human-chaos/gunner.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-2.png"
image="units/human-chaos/gunner.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-3.png"
image="units/human-chaos/gunner.png"
[/frame]
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-4.png"
image="units/human-chaos/gunner.png"
[/frame]
[frame]
duration=50
#image="units/human-chaos/gunner-melee-defend-1.png"
image="units/human-chaos/gunner.png"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Chaos Marksman
name= _ "Chaos Marksman"
race=human
image="units/human-chaos/marksman.png"
hitpoints=53
movement_type=smallfoot
movement=5
experience=73
level=2
alignment=chaotic
advances_to=Chaos Sharpshooter
cost=30
usage=mixed fighter
[defense]
sand=60
[/defense]
description="" # FIXME
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
description={TSTR_ATTACK_NAME_SWORD}
icon=attacks/sword-human.png
type=blade
range=melee
damage=7
number=3
[/attack]
[attack]
name=gun
description= _ "gun"
icon=attacks/thunderstick.png
type=pierce
range=ranged
damage=15
number=2
[/attack]
{DEFENSE_ANIM_RANGE "units/human-chaos/marksman.png" "units/human-chaos/marksman.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-chaos/marksman.png" "units/human-chaos/marksman.png" {SOUND_LIST:HUMAN_HIT} ranged}
[attack_anim]
[filter_attack]
name=gun
[/filter_attack]
[if]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_SOUTH 0 0}
direction=se,sw
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/marksman.png"
sound=thunderstick.ogg
[/frame]
[/if]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=se,sw
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/marksman.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH 0 20}
direction=ne,nw
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/marksman.png"
sound=thunderstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=ne,nw
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/marksman.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH 0 20}
direction=n
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/marksman.png"
sound=thunderstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=n
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/marksman.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH 0 0}
direction=s
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/marksman.png"
sound=thunderstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=s
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/marksman.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[frame]
begin=0
end=1
image="units/human-chaos/marksman.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-275
[frame]
duration=50
#image="units/human-chaos/gunner-melee-defend-1.png"
image="units/human-chaos/marksman.png"
[/frame]
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-1.png"
image="units/human-chaos/marksman.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-2.png"
image="units/human-chaos/marksman.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-2.png"
image="units/human-chaos/marksman.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-3.png"
image="units/human-chaos/marksman.png"
[/frame]
[frame]
duration=100
#image="units/human-chaos/gunner-melee-attack-4.png"
image="units/human-chaos/marksman.png"
[/frame]
[frame]
duration=50
#image="units/human-chaos/gunner-melee-defend-1.png"
image="units/human-chaos/marksman.png"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Chaos Sharpshooter
name= _ "Chaos Sharpshooter"
race=human
image="units/human-chaos/sharpshooter.png"
hitpoints=69
movement_type=smallfoot
movement=5
experience=150
level=3
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=43
usage=mixed fighter
[defense]
sand=60
[/defense]
description="" # wmllint: ignore
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
description={TSTR_ATTACK_NAME_SWORD}
icon=attacks/sword-human.png
type=blade
range=melee
damage=10
number=3
[/attack]
[attack]
name=gun
description= _ "gun"
icon=attacks/thunderstick.png
type=pierce
range=ranged
damage=25
number=2
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]
{DEFENSE_ANIM_RANGE "units/human-chaos/sharpshooter.png" "units/human-chaos/sharpshooter.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-chaos/sharpshooter.png" "units/human-chaos/sharpshooter.png" {SOUND_LIST:HUMAN_HIT} ranged}
[attack_anim]
[filter_attack]
name=gun
[/filter_attack]
[if]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_SOUTH 0 0}
direction=se,sw
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/sharpshooter.png"
sound=dragonstick.ogg
[/frame]
[/if]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=se,sw
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/sharpshooter.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_DIAG_NORTH 0 20}
direction=ne,nw
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/sharpshooter.png"
sound=dragonstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=ne,nw
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/sharpshooter.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_NORTH 0 20}
direction=n
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/sharpshooter.png"
sound=dragonstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=n
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/sharpshooter.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_HIT_SOUTH 0 0}
direction=s
hits=yes
[frame]
begin=-400
end=0
image="units/human-chaos/sharpshooter.png"
sound=dragonstick.ogg
[/frame]
[/else]
[else]
{MISSILE_FRAME_MUZZLE_FLARE_MISS 0 0}
direction=s
hits=no
[frame]
begin=-400
end=0
image="units/human-chaos/sharpshooter.png"
sound=thunderstick-miss.ogg
[/frame]
[/else]
[frame]
begin=0
end=1
image="units/human-chaos/sharpshooter.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
start_time=-275
[frame]
duration=50
#image="units/human-chaos/marksman-melee-defend-1.png"
image="units/human-chaos/sharpshooter.png"
[/frame]
[frame]
duration=100
#image="units/human-chaos/marksman-melee-attack-1.png"
image="units/human-chaos/sharpshooter.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
#image="units/human-chaos/marksman-melee-attack-2.png"
image="units/human-chaos/sharpshooter.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
#image="units/human-chaos/marksman-melee-attack-2.png"
image="units/human-chaos/sharpshooter.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=100
#image="units/human-chaos/marksman-melee-attack-3.png"
image="units/human-chaos/sharpshooter.png"
[/frame]
[frame]
duration=100
#image="units/human-chaos/marksman-melee-attack-4.png"
image="units/human-chaos/sharpshooter.png"
[/frame]
[frame]
duration=50
#image="units/human-chaos/marksman-melee-defend-1.png"
image="units/human-chaos/sharpshooter.png"
[/frame]
[/attack_anim]
[/unit_type]
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Chaos Dreadcrafter
name= _ "Chaos Dreadcrafter"
race=human
image="units/human-chaos/dreadcrafter.png"
hitpoints=56
movement_type=smallfoot
[resistance]
fire=80
cold=80
arcane=120
[/resistance]
movement=4
experience=200
level=4
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=130
[abilities]
{ABILITY_CURES}
[/abilities]
usage=healer
hide_help=yes
description= _ "The processes involved in the creation of new biomechanical weaponry, and similar hybrid lifeforms—now at the helm of the very Empire—remain a mystery for outsiders. It is said that a barely known order of Lorekeepers was formed under Mal Zagarn’s supervision to gather the resources and knowledge required to perform this duty."
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
{DEFENSE_ANIM "units/human-chaos/dreadcrafter.png" "units/human-chaos/dreadcrafter.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Civilian
name= _ "female^Civilian"
race=human
gender=female
image="units/human-peasants/civilian+female.png"
hitpoints=25
movement_type=smallfoot
movement=5
experience=24
level=0
alignment=chaotic
advances_to=Messenger
cost=8
usage=fighter
description= _ "Commoners without any kind of combat training, magic abilities or medical expertise are strikingly useless on the battlefield. It would take a great deal of incompetence to send one such person across the marchlands and wild forests of the Far North without an adequately armed escort."
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=club
description={TSTR_ATTACK_NAME_CLUB}
icon=attacks/club-small.png
type=impact
range=melee
damage=3
number=2
[/attack]
{DEFENSE_ANIM "units/human-peasants/civilian+female.png" "units/human-peasants/civilian+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=club
[/filter_attack]
[if]
hits=yes
[frame]
begin=-100
end=0
image="units/human-peasants/civilian+female.png"
sound=club.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=0
image="units/human-peasants/civilian+female.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=0
end=200
image="units/human-peasants/civilian+female.png"
[/frame]
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Master of Darkness
name= _ "Master of Darkness"
race=human
image="units/human-norsulans/master-of-darkness.png"
# FIXME: no halo for now, makes Elynia look weird during
# a cutscene.
#halo="halo/darkens-aura.png"
#profile="portraits/argan-human.png" FIXME
hitpoints=91
movement_type=elusivefoot
movement=6
experience=200
level=4
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
cost=310
usage=mixed fighter
hide_help=yes
# wmllint: notecheck off
description="" # wmllint: ignore
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-norsulans/master-of-darkness.png" "units/human-norsulans/master-of-darkness.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[abilities]
{ABILITY_OBSCURE}
{ABILITY_SKIRMISHER}
[/abilities]
[attack]
name=sword
description={TSTR_ATTACK_NAME_SWORD}
type=blade
range=melee
damage=11
number=4
icon=attacks/scimitar.png
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/attack]
[attack]
name=infernal chill
description= _ "infernal chill"
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=13
number=3
icon=attacks/iceball.png
[/attack]
[attack]
name=noctum
description= _ "noctum"
type=arcane
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=13
number=5
[/attack]
[attack_anim]
[filter_attack]
name=sword
[/filter_attack]
[frame]
begin=-225
end=-175
image="units/human-norsulans/master-of-darkness.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/human-norsulans/master-of-darkness.png"
[/frame]
[if]
hits=yes
[frame]
begin=-100
end=100
image="units/human-norsulans/master-of-darkness.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=100
image="units/human-norsulans/master-of-darkness.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=175
image="units/human-norsulans/master-of-darkness.png"
[/frame]
[frame]
begin=175
end=200
image="units/human-norsulans/master-of-darkness.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=noctum
[/filter_attack]
start_time=-400
{NOCTUM_BEAM_ANIMATION}
[frame]
duration=180
image="units/human-norsulans/master-of-darkness.png"
[/frame]
[if]
hits=yes
[frame]
duration=180
image="units/human-norsulans/master-of-darkness.png"
sound=magic-dark-big.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=180
image="units/human-norsulans/master-of-darkness.png"
sound=magic-dark-big-miss.ogg
[/frame]
[/else]
[frame]
duration=140
image="units/human-norsulans/master-of-darkness.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=infernal chill
[/filter_attack]
start_time=-300
{MISSILE_FRAME_INFERNAL_CHILL}
[frame]
duration=50
image="units/human-norsulans/master-of-darkness.png"
halo=halo/saurian-magic-halo-1.png
[/frame]
[frame]
duration=60
image="units/human-norsulans/master-of-darkness.png"
halo=halo/saurian-magic-halo-2.png
sound=magicmissile.wav
[/frame]
[frame]
duration=70
image="units/human-norsulans/master-of-darkness.png"
halo=halo/saurian-magic-halo-3.png
[/frame]
[frame]
duration=80
image="units/human-norsulans/master-of-darkness.png"
halo=halo/saurian-magic-halo-4.png
[/frame]
[frame]
duration=90
image="units/human-norsulans/master-of-darkness.png"
halo=halo/saurian-magic-halo-5.png
[/frame]
[frame]
duration=100
image="units/human-norsulans/master-of-darkness.png"
halo=halo/saurian-magic-halo-6.png
[/frame]
[frame]
duration=100
image="units/human-norsulans/master-of-darkness.png"
halo=halo/saurian-magic-halo-7.png
[/frame]
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Messenger
name= _ "female^Messenger"
race=human
gender=female
image="units/human-peasants/civilian+female.png"
hitpoints=30
movement_type=smallfoot
movement=5
experience=50
{AMLA_DEFAULT}
level=1
alignment=chaotic
advances_to=null
cost=14
usage=fighter
description= _ "Commoners without any kind of combat training, magic abilities or medical expertise are strikingly useless on the battlefield. It would take a great deal of incompetence to send one such person across the marchlands and wild forests of the Far North without an adequately armed escort."
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=club
description={TSTR_ATTACK_NAME_CLUB}
icon=attacks/club-small.png
type=impact
range=melee
damage=4
number=2
[/attack]
{DEFENSE_ANIM "units/human-peasants/civilian+female.png" "units/human-peasants/civilian+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
[attack_anim]
[filter_attack]
name=club
[/filter_attack]
[if]
hits=yes
[frame]
begin=-100
end=0
image="units/human-peasants/civilian+female.png"
sound=club.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-100
end=0
image="units/human-peasants/civilian+female.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=0
end=200
image="units/human-peasants/civilian+female.png"
[/frame]
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Ixthala Fire Dancer
name= _ "Ixthala Fire Dancer"
race=imps
image="units/imps/ixthala-fire-dancer.png"
hitpoints=60
movement_type=lizard
[resistance]
fire=70
[/resistance]
movement=6
experience=150
{AMLA_DEFAULT}
level=3
alignment=chaotic
advances_to=null
cost=50
usage=fighter
description= _ "Coming from the blazing lands of fire and brimstone in Inferno to aid in the invasion of Irdya, these dangerous fire demons are now said to serve one of Uria’s most ruthless commanders. With their flaming swords they are intent on spreading death and destruction throughout the land."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/imps/ixthala-fire-dancer-defend2.png" "units/imps/ixthala-fire-dancer-defend.png" {SOUND_LIST:DRAKE_HIT} }
[attack]
name=flaming sword
description= _"flaming sword"
icon=attacks/sword-flaming.png
type=fire
range=melee
damage=12
number=4
[/attack]
[attack_anim]
[filter_attack]
name=flaming sword
[/filter_attack]
start_time=-250
offset=0:100,0~0.5:100,0.5~0.7:100,0.7~0:100,0.
[frame]
image="units/imps/ixthala-fire-dancer-attack-[1~3,1].png:[100,100,100,100]"
[/frame]
flame_start_time=0
[if]
hits=yes
[frame]
image="units/imps/ixthala-fire-dancer.png:350"
[/frame]
[flame_frame]
image="projectiles/fire-burst-small-[1~8].png~SCALE(80,80):[50*8]"
offset=1.0
auto_vflip=no
layer=10
[/flame_frame]
[/if]
{SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg 75}
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Serpent Messenger
name= _ "Serpent Messenger"
race=imps
image="units/imps/serpent-messenger.png"
image_icon="units/imps/serpent-messenger.png~SCALE(72,72)"
hitpoints=66
movement_type=demonfly
movement=6
experience=150
{AMLA_DEFAULT}
level=3
alignment=chaotic
advances_to=null
cost=56
usage=scout
[abilities]
{ABILITY_TERROR}
[/abilities]
description= _ "Legend tells of the mighty serpent god who defied Uria and was shortly defeated by her. In order to set an example for other demon lords who could consider defying or betraying her, his soul was sealed into stone. His followers—once worshipers of the power of light—were turned to the darkness and changed into wretched creatures charged with the mission of spreading fear and panic to dishearten her victims.
Regardless of the veracity of their origins, they can be quite effective against lesser creatures and the weak-willed, whereas brave and experienced warriors find them to be little more than a nuisance on the battlefield."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/imps/serpent-messenger.png" "units/imps/serpent-messenger.png" {SOUND_LIST:DRAKE_HIT} }
[attack]
name=fangs
description={TSTR_ATTACK_NAME_FANGS}
icon=attacks/fangs-animal.png
type=blade
range=melee
damage=10
number=3
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=fangs
[/filter_attack]
[frame]
begin=-350
end=-250
image="units/imps/serpent-messenger.png"
[/frame]
[frame]
begin=-250
end=-100
image="units/imps/serpent-messenger.png"
[/frame]
[if]
hits=no
[frame]
begin=-100
end=-50
image="units/imps/serpent-messenger.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-100
end=-50
image="units/imps/serpent-messenger.png"
sound=bite.ogg
[/frame]
[/else]
[frame]
begin=-50
end=200
image="units/imps/serpent-messenger.png"
[/frame]
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Valdemon Basher
name= _ "Valdemon Basher"
race=imps
image="units/imps/valdemon-basher.png"
hitpoints=57
movement_type=valdemonfoot
movement=5
experience=100
{AMLA_DEFAULT}
level=2
alignment=chaotic
advances_to=null
cost=34
usage=fighter
[abilities]
{ABILITY_STEADFAST}
[/abilities]
description= _ "While these behemoths—native to the shores of Inferno—are remarkably dumb, they are quite skilled at using their heads—literally—to knock their opponents out of the way, allowing their smarter allies to trespass their defenses."
die_sound=yeti-die.ogg
{DEFENSE_ANIM "units/imps/valdemon-basher.png" "units/imps/valdemon-basher.png" yeti-hit.ogg }
[attack]
name=ram
description={TSTR_ATTACK_NAME_RAM}
icon=attacks/ram.png
type=impact
range=melee
damage=11
number=2
[specials]
{WEAPON_SPECIAL_STUN}
[/specials]
[/attack]
[attack]
name=claws
description={TSTR_ATTACK_NAME_CLAWS}
icon=attacks/claws-animal.png
type=blade
range=melee
damage=8
number=3
[/attack]
[attack_anim]
[filter_attack]
name=ram
[/filter_attack]
start_time=-300
[frame]
duration=225
image="units/imps/valdemon-basher.png"
[/frame]
[if]
hits=yes
[frame]
duration=100
image="units/imps/valdemon-basher.png"
sound=mace.wav
[/frame]
[/if]
[else]
hits=no
[frame]
duration=100
image="units/imps/valdemon-basher.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=300
image="units/imps/valdemon-basher.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=claws
[/filter_attack]
start_time=-250
[frame]
duration=125
image="units/imps/valdemon-basher.png"
[/frame]
[if]
hits=yes
[frame]
duration=75
image="units/imps/valdemon-basher.png"
sound=claws.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=75
image="units/imps/valdemon-basher.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
duration=250
image="units/imps/valdemon-basher.png"
[/frame]
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|
#textdomain wesnoth-After_the_Storm
[unit_type]
id=Magnum Suit
name= _ "Magnum Suit"
race=mechanical
image="units/mechanical/magnum-suit.png"
halo="halo/heart-aura.png~O(0.94):150,halo/heart-aura.png~O(0.92):150,halo/heart-aura.png~O(0.90):150,halo/heart-aura.png~O(0.88):150,halo/heart-aura.png~O(0.90):150,halo/heart-aura.png~O(0.92):150"
hitpoints=190
# armoredfoot resistances...
movement_type=armoredfoot
movement=8
{NO_EXPERIENCE_UNIT}
level=5
alignment=neutral
cost=67
usage=fighter
[resistance]
arcane=50
cold=60
fire=60
[/resistance]
# fly+mountainfoot movement costs and defense.
[movement_costs]
{FLY_MOVE}
cave=1
fungus=1
[/movement_costs]
[defense]
{FLY_DEFENSE 50}
cave=50
fungus=50
[/defense]
hide_help=true
description= _ "The many parallels existing between dwarvish and Chaos technology have remained a troubling mystery for centuries. Although claims of lost prototypes and espionage have served well enough to satisfy the most inquisitive minds so far, many still suspected that some other force had to exist behind all that technological advancement."
die_sound=bot-huge-explosion.ogg
{DEFENSE_ANIM "units/mechanical/magnum-suit.png" "units/mechanical/magnum-suit.png" {SOUND_LIST:DWARF_HIT} }
[abilities]
{ABILITY_SKIRMISHER}
{ABILITY_ABSORB_DAMAGE}
{ABILITY_ASPECT_DESTROYER}
{ABILITY_LEADERSHIP}
[/abilities]
[attack]
name=soul hammer
description= _ "soul hammer"
icon=attacks/hammer-troll.png
type=impact
range=melee
damage=20
number=2
attack_weight=3.0
[specials]
{WEAPON_SPECIAL_SEISMIC}
[/specials]
[/attack]
[attack]
name=flamethrower
description= _ "flamethrower"
type=fire
range=ranged
damage=10
number=10
icon=attacks/fire-blast.png
[specials]
{WEAPON_SPECIAL_SWARM}
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]
[attack_anim]
[filter_attack]
name=soul hammer
[/filter_attack]
start_time=-400
offset="0.0~-0.25:200,-0.25~1.0:200,1.0~0.0"
[frame]
duration=300
image="units/mechanical/magnum-suit.png"
[/frame]
[if]
hits=yes
[frame]
duration=250
image="units/mechanical/magnum-suit.png"
sound=hammer-heavy.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
duration=250
image="units/mechanical/magnum-suit.png"
sound=hammer-heavy-miss.ogg
[/frame]
[/else]
[frame]
duration=100
image="units/mechanical/magnum-suit.png"
[/frame]
[/attack_anim]
[attack_anim]
[filter_attack]
name=flamethrower
[/filter_attack]
{MISSILE_FRAME_FIRE_BREATH 9,-34 9,15 22,-22 24,10}
[if]
hits=no
[frame]
begin=-400
end=-350
image="units/mechanical/magnum-suit.png"
sound=flame-big-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
begin=-400
end=-350
image="units/mechanical/magnum-suit.png"
sound=flame-big.ogg
[/frame]
[/else]
[frame]
begin=-350
end=-150
image="units/mechanical/magnum-suit.png"
[/frame]
[frame]
begin=-150
end=0
image="units/mechanical/magnum-suit.png"
[/frame]
[/attack_anim]
[/unit_type]
# kate: indent-mode normal; encoding utf-8; space-indent on;
|