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"effect", "vec4", "pixel", "geometry" ], [ "model", "3d", "blender", "space", "vertices", "mesh", "cube", "terrain", "models", "engine" ], [ "wrong", "right", "so", "much", "no", "scale", "see", "however", "working", "project" ], [ "code", "which", "for", "other", "does", "some", "need", "what", "only", "are" ], [ "mouseposition", "input", "keyboard", "controller", "horizontal", "keycode", "mouse", "button", "else", "getkeydown" ], [ "gl_float", "vertices", "vertex", "gl_triangles", "data", "matrix", "gl_texture_2d", "opengl", "glbindtexture", "gl_array_buffer" ], [ "position", "it", "something", "that", "does", "player", "sprite", "then", "vector2", "when" ], [ "instead", "error", "because", "result", "happening", "why", "wrong", "try", "happens", "debug" ], [ "off", "working", "button", "click", "screen", "on", "change", "start", "when", "my" ], [ "client", "data", "players", "multiplayer", "server", "clients", "networking", "network", "sending", "send" ], [ "objects", "scene", "gameobjects", "classes", "creating", "array", "moving", "multiple", "two", "items" ], [ "position", "class", "object", "reference", "gameobject", "instantiate", "script", "parent", "transform", "collider" ], [ "background", "images", "sprite", "image", "pixels", "size", "pixel", "sprites", "png", "color" ], [ "sprites", "animator", "animations", "animate", "character", "animated", "animation", "frames", "blender", "sprite" ], [ "entity", "system", "component", "components", "entities", "systems", "class", "implement", "implementation", "implementing" ], [ "tried", "not", "however", "because", "no", "only", "trying", "false", "other", "without" ], [ "of", "what", "can", "the", "is", "it", "do", "does", "have", "are" ], [ "physics", "gravity", "rigidbody", "velocity", "engine", "simulation", "ball", "acceleration", "bullet", "speed" ], [ "scene", "matrix", "view", "projection", "position", "screen", "viewport", "mouse", "camera", "coordinates" ], [ "development", "games", "programming", "learning", "graphics", "learn", "engine", "develop", "some", "developers" ], [ "error", "try", "android", "app", "file", "mobile", "ios", "libgdx", "application", "device" ], [ "make", "other", "with", "add", "have", "without", "possible", "do", "create", "help" ] ]
237.364821
intfloat/e5-large-v2
0.642
0.06584
0.204634
0.311164
StackExchange
42
10
[ [ "unity_initialize_output", "unityscript", "unity_objecttoworld", "d3d11_input_per_vertex_data", "vertex_shader", "unity3d", "unityeditor", "unity_matrix_mvp", "vertexshaderoutput", "unityeditorinternal" ], [ "environments", "fragmentation", "collisioncategories", "obstacles", "modularity", "scenemanagement", "collisions", "complicates", "scalability", "complicating" ], [ "incorrect", "faulty", "inconsistencies", "misunderstand", "clarifications", "pitfalls", "discrepancies", "inaccuracy", "inaccuracies", "fails" ], [ "unityengine", "gameobjects", "unityplayer", "unityplayeractivity", "unity3d", "unityobjecttoclippos", "unity2d", "unity_android", "xna", "unity_objecttoworld" ], [ "setfullscreen", "settimeout", "setframeratelimit", "flickering", "setplaymode", "setdisplaymode", "setbackgroundcolor", "flashing", "slowed", "changecolor" ], [ "queryperformancecounter", "estimates", "runspeed", "totalgametime", "elapsedgametime", "ticks_per_second", "bitrate", "gamespeed", "scrollspeed", "estimated" ], [ "unavailable", "unrecognized", "excluded", "disappeared", "removed", "undeclared", "inaccessible", "unrecognizable", "trademarked", "nonexistent" ], [ "moverotation", "camerarotation", "rotation_speed", "fixedrotation", "gyroscope", "startrotation", "motorspeed", "cameraspeed", "rotationspeed", "rotatespeed" ], [ "cpuaccessflags", "getsystemservice", "bufferedreader", "inputstreamreader", "contentprocessorcontext", "sharedpreferences", "registerupdatehandler", "enableclientstate", "readallbytes", "readmessage" ], [ "enemyposition", "collisioncategories", "gettickcount", "collisioncheck", "waitforsecondsrealtime", "getmotionstate", "detectcollision", "checkcollision", "collisioncomponent", "waitforseconds" ] ]
40.790644
intfloat/e5-large-v2
0.97
-0.229357
0.232886
0.363717
StackExchange
42
20
[ [ "removeallactions", "assortment", "shapes", "illustrator", "style", "artistic", "labelstyle", "styles", "buttonstyle", "drawindexedprimitives" ], [ "copyrighted", "legitimate", "disclaimer", "trademarks", "copyright", "trademark", "copyrights", "trademarked", "controversy", "legality" ], [ "dxgi_format_r32g32b32a32_float", "dxgi_format_r32g32b32_float", "dxgi_format_r32_float", "dxgi_format_r32_uint", "gltexparameterf", "convert_alpha", "dxgi_format_d24_unorm_s8_uint", "dxgi_format_r24g8_typeless", "gltexparameter", "dxgi_swap_chain_desc" ], [ "morrowind", "videogame", "skyrim", "vsp", "wolfenstein", "metroidvania", "starfield", "subroutines", "syntax", "d3d11_cpu_access_write" ], [ "dynamicbody", "animatorcontroller", "animations", "animates", "rigidbody2d", "animationplayer", "staticbody2d", "rigidbody2ds", "animating", "animate" ], [ "mesh", "spheres", "sphere", "polyhedra", "multitude", "nets", "polyhedron", "triangles", "polygons", "meteors" ], [ "gl_vertex", "gl_points", "gl_vertexid", "gl_vertex_shader", "gl_vertex_array", "gl_linear", "guru", "gl_in", "gl_line", "gl_one" ], [ "panspeed", "rotationspeed", "smoothspeed", "scrollspeed", "slowing", "horizontalspeed", "ticks_per_second", "rotatespeed", "movementspeed", "turnspeed" ], [ "explained", "explanation", "explanations", "significance", "explains", "fluctuation", "importance", "difference", "fluctuates", "clarifications" ], [ "win32", "win64", "sdl_geterror", "vulkan", "exit_failure", "opencl", "denied", "win8", "failed", "fails" ], [ "missingreferenceexception", "setdepthstencilstate", "setcounttext", "transmitted", "setlocationrelativeto", "imagenamed", "removecomponent", "indexoutofrangeexception", "gettexturedata", "sharedtexturecache" ], [ "weight", "scored", "coordinates", "score", "quantity", "maths", "phrase", "quantities", "numerator", "numer" ], [ "shadertexture", "darkening", "diffuselight", "diffusecolor", "luminance", "tinted", "shades", "createpixelshader", "opacity", "fogcolor" ], [ "lasts", "stutters", "ticking", "stringbuilder", "addtexture", "stuttering", "sluggish", "durability", "ticks_per_second", "skipping" ], [ "firerate", "spinning", "continuously", "bearing", "targetelapsedtime", "applyimpulse", "bulletphysics", "rotating", "metalness", "refreshrate" ], [ "categories", "classification", "modifiers", "weapontype", "subclasses", "charactercomponent", "ideas", "concepts", "attributes", "categorized" ], [ "collisionrect", "collisiondetector", "collision2d", "collisiondetection", "collisioncheck", "collisioncategories", "collision", "collisionbox", "collisioncomponent", "collisions" ], [ "nearby", "depicted", "surroundings", "directions", "diagrams", "modelled", "surrounded", "pictured", "templates", "instructions" ], [ "screen_height", "screenheight", "screen_size", "sizeinbytes", "sized", "tile_size", "sizing", "filesize", "pixelheight", "size" ], [ "createwithspriteframename", "m_spriterenderer", "animatedsprite", "drawablegamecomponent", "draw_rectangle", "spriteframebyname", "spritecomponent", "spriterenderer", "paintcomponent", "spritefont" ] ]
43.95513
intfloat/e5-large-v2
0.995
-0.229632
0.288573
0.33037
StackExchange
42
30
[ [ "scenemanager", "cinemachine", "scenemanagement", "timertask", "createcircle", "cinemachinefreelook", "worldtoscreenpoint", "compareto", "worldtoscreen", "farplane" ], [ "destroyobject", "ball2", "spheres", "spherecast", "myobject", "spherical", "sphere", "createboxbody", "spawnobject", "spherecollider" ], [ "despawn", "updatemovement", "spawnobject", "propagation", "ispointerovergameobject", "_object2world", "spriterenderers", "distance_to_object", "playerspawn", "spriteheight" ], [ "weapontype", "charactercomponent", "componenttype", "entities", "subclasses", "entityid", "attributes", "classification", "nomenclature", "entitymanager" ], [ "simultaneous", "multiples", "splitscreen", "combining", "interleaving", "multi_compile", "simultaneously", "combinations", "multiplies", "concurrently" ], [ "androidsdktools", "unity_iphone", "androidplayer", "androidmanifest", "googlemobileads", "unity_android", "androidlauncher", "androidapplicationconfiguration", "androidruntime", "androidjavaobject" ], [ "opengl3", "opengl2", "java3d", "webgl", "actionscript", "actionscript3", "roguelikes", "spritefonts", "opengl", "platformers" ], [ "instructions", "learn", "beginners", "beginning", "explaining", "prepare", "tutorial", "beginner", "begining", "study" ], [ "should", "prefers", "prefer", "preferable", "either", "preferably", "preferperpixellighting", "advisable", "preferrably", "shouldn" ], [ "networkserver", "server", "multiplayer", "networking", "serverside", "servers", "multicast", "websocket", "websockets", "serverchangescene" ], [ "stringbuilder", "italics", "period", "fontcolor", "drawtexture", "textbuttonstyle", "draw_text", "phrase", "drawcolor", "drawtext" ], [ "restrict", "restricts", "avoids", "refuse", "barriers", "masked", "disallow", "prevents", "barrier", "obstructed" ], [ "screen_size", "screen_height", "windowheight", "viewportheight", "screenheight", "pixels_to_meters", "screen_width", "game_height", "pixelheight", "fontsize" ], [ "texturepacker", "animators", "skinnedmodelprocessor", "animationplayer", "animationframe", "animationclips", "animations", "transform_tex", "getbonetransform", "_animator" ], [ "replacescene", "sharedspriteframecache", "unity_proj_coord", "opengameart", "unity2d", "serverchangescene", "unity_editor", "sdl_gl_swapwindow", "unityobjecttoclippos", "drawablegamecomponent" ], [ "stats", "knights", "65k", "weights", "four", "comparetag", "m13", "265", "254", "78" ], [ "settranslation", "roam", "customize", "grow", "setinterval", "createtranslation", "animate", "menustate", "customizing", "transformnormal" ], [ "typescript", "godot", "gdscript", "javascript", "getelementbyid", "nodejs", "scriptable", "mongodb", "newbehaviourscript", "phonegap" ], [ "texturecolor", "specularcolor", "shadertexture", "setambientlight", "fogcolor", "ambientcolor", "diffusecolor", "frag_color", "lightcolor", "colortexture" ], [ "createcirclebody", "createrotationx", "createcircle", "rotatetowards", "createrotationz", "createboxbody", "circle2", "createbox", "circlecollider2d", "boxcollider2d" ], [ "movespeed", "playermove", "movementspeed", "playerspeed", "playermovement", "fallspeed", "jumpspeed", "walkspeed", "acceleration", "walkingspeed" ], [ "nsdictionary", "starfield", "nsobject", "unity_iphone", "nsstring", "unityscript", "nsmutablearray", "sp3", "xbox360", "scnvector3" ], [ "confused", "confusion", "confusing", "cluttered", "strangely", "baffled", "misplaced", "nowhere", "confuses", "unorganized" ], [ "_tilemap", "tile", "tilemaps", "tiledmap", "tiledmaps", "tilemap", "tiledmaptilelayer", "tilemanager", "tilebase", "tiled" ], [ "sdl_createwindow", "sdl_enablekeyrepeat", "sdl_windowpos_undefined", "sdl_geterror", "set_mode", "sdl_window", "__cdecl", "sdl_destroywindow", "sdl_loadbmp", "sdlk_down" ], [ "sendmessageoptions", "sdl_geterror", "try", "adopt", "reinstall", "compilefromfile", "isnetworkerror", "unfortunatly", "programmatically", "ignoreprojector" ], [ "reverting", "deactivate", "preserving", "preservation", "repeatedly", "discarding", "deactivating", "malfunctioning", "repetitive", "simultaneously" ], [ "animatedsprite", "spritebatches", "nsdictionary", "uiimageview", "spritewithfile", "_sprite", "sprites", "spritekit", "spritefonts", "spritefont" ], [ "renderbuffer", "gameplayscreen", "gamepanel", "buildplayerwindow", "sdl_renderer_accelerated", "scenemanager", "scenemanagement", "gamedevelopment", "appgamecontainer", "gamecontainer" ], [ "legality", "copyright", "trademark", "copyrights", "copyrighted", "legitimate", "trademarked", "trademarks", "infringement", "piracy" ] ]
42.335465
intfloat/e5-large-v2
0.963333
-0.201814
0.280173
0.363506
StackExchange
42
40
[ [ "terrains", "terraforming", "mountains", "terrain", "terraindata", "terraintype", "landscape", "generatemap", "landmass", "steepness" ], [ "randomnumber", "ienumerable", "primitivecount", "gethealth", "agnostic", "minmax", "simplemath", "maxhealth", "logarithmic", "insecure" ], [ "inconsistencies", "inconsistency", "inconsistent", "unreliable", "setinputprocessor", "cameraupdate", "enablerandomwrite", "unchanged", "setfillcolor", "predetermined" ], [ "customize", "customized", "specifications", "specification", "generatefont", "bodytype", "specify", "parameters", "characteristics", "tiletype" ], [ "rotate_y", "rotated", "rotateright", "rotatey", "rotates", "rotate", "rotationangle", "rotations", "rotationmatrix", "rotatedy" ], [ "gl_lighting", "diffuselight", "setambientlight", "max_lights", "lighting", "luminance", "brighter", "lightmode", "illumination", "light_position" ], [ "loadingscreen", "doorway", "initialized", "entry", "entrance", "hallway", "index", "initialize", "intro", "kitchen" ], [ "draw_text", "drawtext", "bordercolor", "scriptreference", "boundary", "color2", "createtexture2d", "linestyle", "textcolor", "drawtexture" ], [ "avoiding", "glfw_key_escape", "tradeoff", "avoids", "tradeoffs", "avoided", "preventdefault", "fadespeed", "xmmatrixtranslation", "sdl_flip_none" ], [ "iphone", "smartphone", "android", "unity_iphone", "unity_android", "androidmanifest", "googlemobileads", "androidapplicationconfiguration", "smartphones", "appstore" ], [ "illustrator", "image_index", "artistic", "animationclip", "animationclips", "editorguilayout", "graphicsadapter", "_indices", "_graphics", "indices" ], [ "displacement", "moved", "shrinking", "relocate", "subtracted", "decrement", "subtract", "subtraction", "subtracting", "moving" ], [ "shrinking", "calculateboundingbox", "removed", "estimated", "shrunk", "shrinks", "inaccessible", "hidden", "hiding", "peeking" ], [ "learnopengl", "gamedev", "aigamedev", "gamedevelopment", "pygame", "refactoring", "gameprogrammingpatterns", "_game", "programing", "gameengine" ], [ "circled", "overlapcircle", "circling", "circle1", "drawcircle", "circle2", "circles", "createcircle", "circle", "overlapcircleall" ], [ "jdk", "java2d", "java3d", "javadoc", "libgdx", "javafx", "javax", "gdx", "java", "gdxruntimeexception" ], [ "getindexcount", "gettickcount", "get_ticks", "calculates", "getvertexcount", "getvariablebyname", "getscenebyname", "getpreferences", "getworldheight", "getapplicationcontext" ], [ "restricts", "disallow", "disabling", "prohibitive", "prevents", "refuses", "refuse", "avoids", "restrict", "unmovable" ], [ "spritebatches", "spritecomponent", "sprite2", "spritecollide", "_sprite", "spritekit", "spriteposition", "spriter", "nsdictionary", "spritebatch" ], [ "calculate", "prepare", "explaining", "analyze", "apply_impulse", "integrate", "instructions", "interpret", "calculation", "calculating" ], [ "csv", "packing", "storage", "folders", "stored", "storing", "bullets", "ammo", "database", "_data" ], [ "sdl_destroywindow", "sdl_windowpos_centered", "pixelshaderfunction", "randomposition", "sdl_createwindow", "groundradius", "constant", "flags", "sv_dispatchthreadid", "randomly" ], [ "screenheight", "game_height", "sizes", "viewportheight", "scaleheight", "sized", "scalewidth", "screen_height", "screen_size", "screen_width" ], [ "billiard", "sealed", "box2", "createbox", "createboxbody", "inflated", "framelayout", "frameheight", "inflate", "createbytebuffer" ], [ "componentmanager", "componenttype", "entities", "entity", "entityid", "entitymanager", "objectfactory", "transformcomponent", "component", "enterprise" ], [ "replaying", "replicating", "renderable", "replays", "recreating", "gameplay", "perceived", "photorealistic", "replay", "interactable" ], [ "vertex_shader", "vertex_position", "gl_vertexid", "gl_vertex_shader", "gl_vertex_array", "gl_vertex", "vertexbuffers", "gl_triangles", "gl_triangle_strip", "vertexbuffer" ], [ "html5", "javascript", "webgl", "webglrenderer", "createjs", "innerhtml", "impactjs", "nodejs", "canvas", "jquery" ], [ "cgpoint", "preferably", "createpixelshader", "createwictexturefromfile", "createwithspriteframename", "done", "set_colorkey", "setpixelshader", "compilefromfile", "reinstall" ], [ "vertexposition_modelspace", "calculateboundingbox", "layout_height", "placements", "setlinearvelocity", "setpositions", "pointlights", "vertexposition", "modelposition", "pointx" ], [ "cameradistance", "camera", "m_camera", "camera_height", "_camera", "cameras", "camera3d", "cameracontroller", "cameraz", "cameraoffset" ], [ "rendertargetusage", "animation", "rendering", "animationframe", "renderinghints", "renderings", "spriteheight", "animatedsprite", "animationplayer", "spriterenderers" ], [ "set_timer", "set_mode", "enablecap", "calculateboundingbox", "setframeratelimit", "setblendfunction", "setvertexshader", "setgravityscale", "setpreferredsize", "createrendertargetview" ], [ "archives", "policies", "settings", "textbuttonstyle", "settextureoffset", "gettextureid", "gettexturedata", "themes", "criteria", "recommendations" ], [ "sdl_destroywindow", "sdl_window", "mingw", "win32", "imac", "sdl_window_fullscreen", "sdl_createwindow", "sdl_window_opengl", "sdl_window_shown", "win64" ], [ "reproduced", "_gamemanager", "sampled", "gameevent", "u_mvpmatrix", "findgameobjectwithtag", "gamestatemanager", "findgameobjectswithtag", "indexoutofrangeexception", "mvpmatrix" ], [ "gl_src_alpha", "lut", "ubuntu", "script", "hermite", "godot", "gnu", "gluint", "gl_ambient", "gl_repeat" ], [ "projectile", "projectiles", "bulletspeed", "bulletphysics", "bullet", "firebullet", "bullets", "ballistic", "missiles", "missile" ], [ "java2d", "sdl_window_resizable", "d3d11_input_per_vertex_data", "type_int_rgb", "d3dbackbuffer_type_mono", "serverchangescene", "sdl_renderer_accelerated", "unityscript", "depthbuffer", "sdl_gl_doublebuffer" ], [ "collision", "collisions", "collisiondetector", "collisiondetection", "collisioncheck", "collisioncategories", "collisionbox", "collision2d", "collisionbitmask", "collisionshape2d" ] ]
42.867464
intfloat/e5-large-v2
0.98
-0.209162
0.321545
0.322555
StackExchange
42
50
[ [ "getcontentpane", "gettexturedata", "getcomponentinchildren", "getcomponentinparent", "settextureoffset", "gettextureid", "gettexturemanager", "screenrectangle", "predetermined", "predefined" ], [ "proportional", "amounts", "float4", "modifiers", "precision", "weights", "quantities", "float4x4", "compliant", "measurements" ], [ "lmb", "fbm", "fbos", "tempobject", "rt1", "realtime", "remapping", "filetree", "networktransform", "rtt" ], [ "godot", "pos2", "image_alpha", "ubuntu", "deltay", "gy", "py", "gnu", "pyopengl", "gamma" ], [ "slow", "faster", "efficiently", "fastest", "slowest", "exhausting", "rapidly", "inefficient", "slowly", "quicker" ], [ "spriteframebyname", "initializecomponent", "sprite_width", "mouse_x", "vertexposition_modelspace", "picturebox", "tex2", "_tex", "srcy", "m_spriterenderer" ], [ "servers", "server", "serverchangescene", "networked", "networking", "multicast", "networkserver", "serverside", "tcp", "network" ], [ "soundmanager", "audio", "soundeffect", "soundeffectinstance", "noise", "soundeffects", "soundpool", "sounds", "sound", "audiolistener" ], [ "gl_triangles", "gl_vertex", "gl_vertex_array", "gl_vertex_shader", "gl_position", "gl_vertexid", "gl_array_buffer", "vertexbuffers", "gl_texture_coord_array", "gl_element_array_buffer" ], [ "unity2d", "depthbuffer", "java2d", "type_int_rgb", "d3d11_input_per_vertex_data", "d3dbackbuffer_type_mono", "serverchangescene", "gl_depth_component32", "gl_depth_buffer_bit", "sdl_window_resizable" ], [ "tried", "sampleposition", "updateposition", "update", "bulletposition", "discrepancies", "stumbled", "comparisons", "setups", "varies" ], [ "projectile", "bullets", "projectiles", "bullet", "bulletphysics", "artillery", "attackrange", "ammo", "missiles", "shoot" ], [ "libgdx", "java2d", "java3d", "javadoc", "javafx", "gdx", "gdxruntimeexception", "javax", "jdk", "java" ], [ "sport", "mesh", "racer", "gamer", "tennis", "ball", "screen", "gun", "class", "videogame" ], [ "explaining", "explain", "apply_impulse", "prepare", "interpret", "instructions", "imply", "involves", "how", "bypassing" ], [ "groundbody", "falling", "staticbody", "bounced", "jumpheight", "platforming", "grounded", "staticbody2d", "stumbling", "bounce" ], [ "choose", "either", "prefers", "preferable", "prefered", "preferrably", "preferably", "prefer", "whichever", "prefermultisampling" ], [ "vertexcolorenabled", "unusable", "unavailable", "unplayable", "antialiasedlineenable", "invalidcastexception", "animationplayer", "networkplayer", "renderscene", "flag_fullscreen" ], [ "maxvertexcount", "setupattachment", "createchildscenenode", "createbytebuffer", "setcounttext", "calculateboundingbox", "setfullscreen", "createrendertargetview", "enablecap", "actionwithtarget" ], [ "nametext", "gettext", "_text", "displaytext", "draw_text", "drawtext", "fontname", "font", "m_text", "ttf_font" ], [ "gameplay", "explained", "explains", "rpgs", "explanation", "explanations", "looping", "videogames", "teleports", "gamedata" ], [ "ballx", "gamerenderer", "vbo", "wvga", "ubo", "unityobjecttoclippos", "nextgametick", "unity_matrix_mvp", "fbo", "clipmaps" ], [ "inspect", "peeking", "guess", "hiding", "hidden", "estimated", "guessed", "fake", "peek", "unsure" ], [ "renderscene", "tiledmaprenderer", "generate", "rendertargetview", "rendermanager", "invoked", "redesign", "rendering", "renderinghints", "rendertarget" ], [ "setrendertargets", "stbi_set_flip_vertically_on_load", "setrendertarget", "sdl_setrendertarget", "setdisplaymode", "rotationmodifier", "changeevent", "collisionconfiguration", "setselectedgameobject", "transformationmatrix" ], [ "projection_matrix", "d3dxmatrixtranslation", "getworldmatrix", "projectionmatrix", "xmmatrixtranslation", "gl_projection_matrix", "translationmatrix", "gl_projectionmatrix", "transformmatrix", "transformationmatrix" ], [ "animator", "animation", "_animator", "animationframe", "animationclips", "animatorcontroller", "animates", "animating", "skeletal", "animators" ], [ "alliance", "empty", "enterprise", "addexplosionforce", "nothing", "alliances", "tensor", "bread", "addforce", "economics" ], [ "html5", "javascript", "innerhtml", "jquery", "webglrenderer", "impactjs", "createjs", "webgl", "easeljs", "nodejs" ], [ "_timer", "nstimeinterval", "timer", "timing", "waitforsecondsrealtime", "setinterval", "settimeout", "delay", "updatetime", "timeleft" ], [ "tilemaps", "tiledmap", "tiledmaps", "tilemap", "_tilemap", "tiledmaptilelayer", "tilemaprenderer", "tilebase", "tileposition", "tilemanager" ], [ "entity", "componenttype", "entities", "componentmanager", "enterprise", "entitymanager", "entityid", "component", "components", "aicomponent" ], [ "gamespeed", "turnspeed", "playerspeed", "scoretext", "loadtextures", "frame_rate", "motorspeed", "image_speed", "addplayerforconnection", "max_speed" ], [ "traced", "drawmodel", "replicating", "drawtexture", "replays", "generates", "replaying", "drawgame", "drawing", "predictably" ], [ "loadmatrix", "javafx", "vertexbufferbinding", "vertexbuffers", "d3dxmatrixtranslation", "glutswapbuffers", "vertexformat", "vertexbuffer", "glgenrenderbuffers", "gridsizex" ], [ "inversion", "trianglestrip", "forgetting", "buried", "reverses", "pour", "dead", "d3d11_map_write_discard", "point3d", "addshadow" ], [ "rgba64", "color_buffer_bit", "rgb", "matrixbuffer", "multiplymatrix", "setmatrix", "type_int_rgb", "rgb24", "qbox", "chessboard" ], [ "desktops", "directx", "direct3d", "sdl_image", "desktop", "sdl_window_fullscreen", "3dsmax", "d3dx", "d3d", "d3dimage" ], [ "drawmodel", "generatelevel", "propagated", "setinputprocessor", "createpoints", "propagate", "grow", "propagates", "delegate", "produces" ], [ "sparse", "gaps", "pooling", "stride", "jumpspeed", "vertexbuffer", "lossyscale", "threshold", "delegate", "jumpvelocity" ], [ "texturecolor", "texturebuffer", "texture", "texture2dcontent", "textures", "texture2ddescription", "textureimage", "_texture", "texture2", "texture1" ], [ "updatescore", "camera_height", "layout_height", "stack", "stacking", "screen_height", "inflated", "game_height", "rendersettings", "double" ], [ "nail", "entities", "label", "basis", "textbuttonstyle", "orbital", "calculations", "labels", "draw_text", "textbuttons" ], [ "createdefaultsubobject", "createcircle", "spawnpoints", "spawnprefab", "spawnobject", "gl_depth_attachment", "fixturea", "createpoints", "createrendertargetview", "spawnposition" ], [ "terminates", "socketexception", "invalidcastexception", "exit_failure", "terminate", "runtimeexception", "invalidoperationexception", "breakable", "malfunctioning", "sharpdxexception" ], [ "light_position", "lighting", "gl_lighting", "setambientlight", "max_lights", "lights", "light", "ambientlight", "illumination", "luminance" ], [ "getregionheight", "gettickcount", "get_height", "getvertexcount", "getcomponentinchildren", "getdevicecontext", "getdifficultypercent", "getindexcount", "calculates", "getapplicationcontext" ], [ "createtransformationmatrix", "renderings", "renderingsystem", "rendering", "rendertextures", "rendertexture", "rendertargetwritemask", "rigidbodies", "renderinghints", "rendertargetusage" ], [ "scrollspeed", "scrollrect", "spherecollider", "beginner", "textbook", "beginners", "normalsampler", "getbody", "onpause", "localstorage" ], [ "playerhealth", "tougher", "enemyhealth", "toughness", "playerscore", "severity", "ratings", "warrior", "defeats", "addscore" ] ]
44.321702
intfloat/e5-large-v2
0.96
-0.199518
0.275091
0.321232
StackExchange
S³_angular
42
10
[ [ "d3dbackbuffer_type_mono", "unity_objecttoworld", "unity_initialize_output", "d3d11_input_per_vertex_data", "unity_matrix_mvp", "vertexshaderinput", "vertexshaderoutput", "unityscript", "d3d11_blend_op_add", "d3d11_blend_desc" ], [ "overcomplicating", "scenemanagement", "collisions", "tradeoffs", "scalability", "realism", "particlesystem", "environments", "realistic", "modularity" ], [ "whoops", "nope", "weirdly", "inaccuracy", "surprisingly", "inaccuracies", "wrong", "unsurprisingly", "wtf", "bad" ], [ "unity_android", "gameobjects", "unityplayer", "unityobjecttoclippos", "spritecomponent", "gameframework", "unity2d", "unityplayeractivity", "spriteposition", "gameobject" ], [ "addanimation", "setanimation", "setfullscreen", "requestanimationframe", "flickering", "setframeratelimit", "setbackgroundcolor", "rendermode", "setplaymode", "actionwithanimation" ], [ "elapsedgametime", "scrollspeed", "createscale", "slowest", "runspeed", "optimizing", "smoothspeed", "optimising", "totalgametime", "smoothdeltatime" ], [ "customizing", "createcirclebody", "recreate", "customize", "suggestion", "walkway", "customizable", "propose", "moddable", "decoration" ], [ "rotationspeed", "rotation_speed", "rotatespeed", "moverotation", "gyroscope", "startrotation", "deltarotation", "accelerate", "spinning", "updaterotation" ], [ "loadsceneasync", "loadassetasync", "sharedpreferences", "indexbuffer", "sharedspriteframecache", "resourceloader", "gamestatemanager", "contentprocessorcontext", "onadfailedtoload", "memorystream" ], [ "movementcomponent", "waitforsecondsrealtime", "hittestobject", "enemyposition", "getmotionstate", "deterministically", "velocitycomponent", "collisioncomponent", "moveposition", "collisionmanager" ] ]
41.153458
intfloat/e5-large-v2
1
-0.236014
0.165456
0.334923
StackExchange
S³_angular
42
20
[ [ "illustrator", "assortment", "redesign", "drawindexedprimitives", "custompropertydrawer", "artistic", "extensible", "redesigning", "drawuserindexedprimitives", "editorguilayout" ], [ "no", "yet", "legitimate", "unlikely", "otherwise", "possible", "nevertheless", "potentially", "sure", "nonetheless" ], [ "dxgi_format_r32g32b32_float", "dxgi_format_r32g32b32a32_float", "dxgi_format_r32_float", "dxgi_format_r32_uint", "dxgi_format_r24g8_typeless", "dxgi_format_d24_unorm_s8_uint", "convert_alpha", "gltexparameterf", "vertexformat", "gltexparameter" ], [ "skyrim", "metroidvania", "wolfenstein", "morrowind", "vsp", "visualstudio", "starfield", "0f3", "videogame", "nullptr" ], [ "animationplayer", "animatorcontroller", "kinematicbody2d", "rigidbody2d", "dynamicbody", "rigidbody2ds", "staticbody2d", "velocitychange", "animations", "b2_dynamicbody" ], [ "meshes", "sphere", "spheres", "spherical", "polyhedra", "polyhedron", "mesh", "meshing", "polygons", "object3d" ], [ "gl_float", "gl_vertex", "gl_linear", "gl_normal", "pyopengl", "gl_points", "gl_vertexid", "gl_modulate", "gl_position", "gl_quads" ], [ "overshoots", "horizontalspeed", "smoothspeed", "slopescaleddepthbias", "movementspeed", "turnspeed", "approximating", "scrollspeed", "walkingspeed", "panspeed" ], [ "particleeffect", "explanations", "relevance", "farseerphysics", "aspects", "perceived", "aspect", "realisation", "perception", "underlying" ], [ "badly", "sdl_geterror", "win64", "vulkan", "doomed", "win32", "scared", "fails", "c64", "oops" ], [ "setdepthstencilstate", "setlocationrelativeto", "updatesubresource", "removecomponent", "setworldtransform", "setvertexcount", "createrasterizerstate", "sharedtexturecache", "setvertexshader", "onsurfacechanged" ], [ "0f", "score", "roger", "wwwform", "verts", "scored", "fr", "paragraph", "parameterize", "00" ], [ "shadertexture", "diffusecolor", "fogcolor", "tinted", "translucent", "createpixelshader", "diffuselight", "pixelshader", "specularlight", "darkening" ], [ "stringbuilder", "sdl_destroytexture", "durability", "stuttering", "textureenabled", "sluggish", "skipping", "brittle", "stutters", "skips" ], [ "targetrotation", "applyimpulse", "muzzleflash", "treating", "targetelapsedtime", "optical", "bulletphysics", "mechanic", "bearing", "firing" ], [ "subclasses", "subclassing", "categorized", "charactercomponent", "classification", "suggestions", "weapontype", "concepts", "attributes", "enemytype" ], [ "collisionshape2d", "collision2d", "collisionbitmask", "collisionbox", "collisioncheck", "collision", "collisioncomponent", "collisiondetection", "collisiondetector", "collisionrect" ], [ "installing", "nearby", "reconstructed", "carefully", "reconstructing", "createwictexturefromfile", "directions", "modelled", "modelmeshpart", "installation" ], [ "screenheight", "pixelheight", "screen_size", "screen_height", "sizeof", "viewportheight", "filesize", "sizeinbytes", "sized", "gl_max_texture_size" ], [ "graphics2d", "spriteframebyname", "animatedsprite", "spritecomponent", "drawablegamecomponent", "m_spriterenderer", "createwithspriteframename", "draw_rectangle", "createfloatbuffer", "spriterenderer" ] ]
44.064588
intfloat/e5-large-v2
1
-0.226711
0.213708
0.330338
StackExchange
S³_angular
42
30
[ [ "nearplane", "nearclipplane", "worldtoscreenpoint", "farclipplane", "farplane", "cinemachine", "worldtoscreen", "scenemanager", "createfromaxisangle", "scenemanagement" ], [ "spawnobject", "sphere", "ball1", "mymaterial", "spheres", "physicsobject", "spherical", "newobject", "writeobject", "ball2" ], [ "gameconstants", "ispointerovergameobject", "updatemovement", "propagation", "reconstructing", "formation", "rebuilding", "spriterenderers", "playerspawn", "_object2world" ], [ "componenttype", "subclasses", "entities", "weapontype", "charactercomponent", "entityid", "entitymanager", "exampleclass", "classification", "attributes" ], [ "combinations", "combining", "interleaving", "parallelize", "simultaneous", "concurrently", "simultaneously", "integrators", "splitscreen", "multi_compile" ], [ "androidmanifest", "androidlauncher", "androidapplicationconfiguration", "unity_iphone", "androidsdktools", "unity_android", "googlemobileads", "unitystandardassets", "androidplayer", "androidruntime" ], [ "opengl3", "roguelikes", "opengl2", "d3ddev", "monodevelop", "platformers", "gamedev", "actionscript", "gameengine", "java3d" ], [ "explaining", "tutorial", "prepare", "beginner", "beginning", "learnopengl", "learn", "tutorials", "beginners", "instructions" ], [ "should", "preferable", "shouldn", "advisable", "d3d11_usage_default", "either", "preferrably", "prefer", "preferably", "prefers" ], [ "server", "serverside", "networking", "servers", "multiplayer", "player2", "networkserver", "networkplayer", "networkconnection", "addplayerforconnection" ], [ "stringbuilder", "intervals", "draw_text", "formatting", "refactor", "period", "refactoring", "drawtexture", "rewriting", "generatefont" ], [ "barriers", "barrier", "prevents", "masked", "setselectedgameobject", "goblin", "obstructed", "depthwritemask", "refuse", "layermask" ], [ "screenheight", "viewportheight", "pixels_to_meters", "scalewidth", "screen_height", "pixel_to_meter_ratio_default", "screen_size", "windowheight", "frameheight", "pixelheight" ], [ "skinnedmodelprocessor", "getbonetransform", "transform_tex", "transformsaver", "skeletalmesh", "copyabsolutebonetransformsto", "texturepacker", "animatorstateinfo", "d3dxmatrixtranslation", "bonetransforms" ], [ "opengameart", "sharedspriteframecache", "replacescene", "unity_editor", "sdl_rendercopy", "unityeditorinternal", "unity2d", "unityobjecttoclippos", "unity_proj_coord", "sdl_gl_swapwindow" ], [ "345", "65535", "325", "2560", "265", "254", "99999", "2600", "65k", "657" ], [ "producing", "borrow", "outputting", "adapting", "adaptation", "transformnormal", "unity_initialize_output", "grow", "createtranslation", "productions" ], [ "gldouble", "godot", "gdscript", "javascript", "scriptable", "phonegap", "pyopengl", "newbehaviourscript", "lua_state", "fig" ], [ "fragcolor", "ambientcolor", "translucency", "diffusecolor", "frag_color", "shadertexture", "shaderresource", "fogcolor", "specularcolor", "setambientlight" ], [ "circlecollider2d", "createcirclebody", "createboxbody", "rotatetowards", "reinventing", "createrotationx", "boxcollider2d", "createcircle", "createrotationz", "createrotationy" ], [ "playermovement", "movespeed", "fallspeed", "jumpspeed", "acceleration", "playermove", "jumpforce", "movementspeed", "locomotion", "walkspeed" ], [ "nsobject", "nsdictionary", "starfield", "vs2017", "scnvector3", "unity_iphone", "unityobjecttoclippos", "0f3", "xbox360", "uint32" ], [ "unfamiliar", "strangely", "awkward", "problems", "confusing", "baffled", "mistakes", "puzzled", "unorganized", "problem" ], [ "tiledmaps", "tiledmaptilelayer", "tilemaps", "tilemap", "tilemanager", "tilebase", "_tilemap", "tilesheet", "tiled", "tiledmap" ], [ "useprogram", "sdl_init_everything", "sdl_hwsurface", "sdl_loadbmp", "sdl_geterror", "sdl_windowpos_undefined", "sdl_init", "loadprogram", "d3d11_create_device_debug", "addprocessor" ], [ "createpixelshader", "adopt", "sdl_geterror", "sendmessageoptions", "compilefromfile", "reinstall", "isnetworkerror", "unfortunatly", "ignoreprojector", "createwithspriteframename" ], [ "reverting", "autorelease", "preserving", "repeatedly", "preservation", "deactivating", "downgrading", "malfunctioning", "intermittently", "deactivate" ], [ "createwithspriteframename", "uiimageview", "spritewithfile", "sprites", "spritekit", "splashscreen", "sprite1", "m_sprite", "spritebatches", "_sprite" ], [ "sdl_renderer_accelerated", "gamedevelopment", "gameplayscreen", "renderbuffer", "playtesters", "playtesting", "buildplayerwindow", "openscenegraph", "gameengine", "sdl_renderer" ], [ "copyright", "technically", "playtesting", "legality", "potentially", "legitimate", "infringement", "ofcourse", "supposedly", "sure" ] ]
42.503352
intfloat/e5-large-v2
0.98
-0.200831
0.240422
0.366485
StackExchange
S³_angular
42
40
[ [ "terrain", "landscape", "terraintype", "surfacecreated", "surfaceoutput", "terrains", "terraindata", "terraforming", "steepness", "generatemap" ], [ "bruteforce", "1000000000", "simplemath", "gethealth", "getinteger", "logarithmic", "primitivecount", "humble", "fail", "agnostic" ], [ "inconsistencies", "inconsistency", "inconsistent", "reproducible", "enablerandomwrite", "reinstalled", "setinputprocessor", "unreliable", "deterministically", "reliability" ], [ "specifications", "implement", "specification", "implementations", "specify", "parameters", "customized", "customize", "characteristics", "generatefont" ], [ "rotationmatrix", "rotate", "rotate_y", "rotatearound", "rotated", "rotations", "rotationvector", "rotatedy", "rotatepointaroundpivot", "rotateright" ], [ "setambientlight", "diffuselight", "luminance", "lighting", "lightmode", "illumination", "gl_lighting", "gl_light_model_ambient", "frag_color", "specularlight" ], [ "initializing", "introductory", "initialization", "initialize", "intro", "entrance", "application", "loadingscreen", "initialized", "initialise" ], [ "teximage2d", "graphics2d", "depthwritemask", "createtexture2d", "color2", "bordercolor", "ontriggerenter2d", "scriptreference", "rwtexture2d", "angle2" ], [ "tradeoff", "avoiding", "gl_perspective_correction_hint", "preventdefault", "sdl_keydown", "avoided", "glfw_key_escape", "avoids", "sdl_flip_none", "tradeoffs" ], [ "unity_iphone", "unity_android", "androidmanifest", "androidplayer", "googlemobileads", "android", "appstore", "androidsdktools", "smartphone", "androidapplicationconfiguration" ], [ "_indices", "artistic", "illustrator", "editorguilayout", "_graphics", "graphicsadapter", "getdrawable", "indices", "aesthetics", "getdrawgraphics" ], [ "subtract", "subtraction", "subtracting", "subtracted", "decrement", "subtracts", "decrementing", "fraction", "decremented", "farther" ], [ "calculateboundingbox", "negligible", "removed", "estimated", "invested", "peeking", "uncover", "unaware", "pit", "didnt" ], [ "aigamedev", "learnopengl", "gamedevelopment", "gameprogrammingpatterns", "refactoring", "gamedev", "gameengine", "programing", "pygame", "_game" ], [ "circleshape", "overlapcircle", "circle1", "drawsphere", "drawcircle", "createorthographicoffcenter", "circled", "circleofradius", "createcircle", "circles" ], [ "javafx", "gdx", "java2d", "mygdxgame", "javax", "libgdx", "javadoc", "gdxruntimeexception", "java3d", "mygdx" ], [ "getindexcount", "getvariablebyname", "getvertexcount", "getscenebyname", "getpreferences", "gettickcount", "findgameobjectwithtag", "get_ticks", "evaluates", "profiling" ], [ "uncheck", "prohibitive", "refuses", "disabling", "refuse", "controllable", "prevents", "preventing", "unchecked", "deliberately" ], [ "spriter", "sprite2", "sprite1", "skspritenode", "spritecollide", "_sprite", "spritekit", "spriteposition", "m_sprite", "spritecomponent" ], [ "apply_impulse", "instructions", "prepare", "preparation", "proceed", "calculate", "integrate", "instructed", "interpret", "explaining" ], [ "storing", "database", "serializefield", "packing", "databases", "storage", "stored", "sqlite", "ammo", "_data" ], [ "gamethread", "constant", "randomposition", "flags", "pixelshaderfunction", "groundradius", "sv_dispatchthreadid", "sdl_windowpos_centered", "constants", "createpixelshader" ], [ "sized", "pixelheight", "screen_size", "gameheight", "gamewidth", "screen_width", "scalewidth", "wm_size", "screenheight", "sizing" ], [ "createboxbody", "inflated", "createfloatbuffer", "billiard", "box2ddebugrenderer", "serializefield", "createbox", "inflate", "sealed", "billiards" ], [ "entityid", "component", "entitymanager", "objectfactory", "componenttype", "entity", "entities", "componentmanager", "transformcomponent", "enterprise" ], [ "replay", "replays", "gameplay", "replaying", "renderable", "recreating", "perceived", "replicating", "simulated", "interactable" ], [ "gl_vertexid", "gl_vertex_array", "vertex_shader", "gl_vertex_shader", "gl_vertex", "gl_triangles", "_vertexbuffer", "gl_triangle_strip", "vertex_position", "vertexbuffers" ], [ "webgl", "jquery", "impactjs", "html5", "nodejs", "javascript", "webglrenderer", "innerhtml", "jsfiddle", "canvasrenderer" ], [ "compilefromfile", "createwictexturefromfile", "setpixelshader", "createwithspriteframename", "unity_iphone", "set_colorkey", "preferably", "sdl_createwindow", "setbackgroundcolor", "createpixelshader" ], [ "setprojectionmatrix", "gl_modelviewprojectionmatrix", "setlinearvelocity", "vertexposition_modelspace", "pointx", "modelposition", "platforms", "addvertex", "buildplayerwindow", "modelviewmatrix" ], [ "cameracontroller", "camera3d", "cameraoffset", "cameradirection", "_camera", "cameradistance", "camera", "m_camera", "camera1", "cameraz" ], [ "createwithspriteframename", "rendering", "compilefromfile", "animatedsprite", "rendertarget2d", "rendertargetusage", "formations", "animationplayer", "rendersprite", "createtransformationmatrix" ], [ "setblendfunction", "set_mode", "setvertexshader", "enablecap", "setupattachment", "set_timer", "setdefaultcloseoperation", "setvertexcount", "setrendertarget", "applyforcetocenter" ], [ "prev", "finaly", "guidelines", "criteria", "maintextureoffset", "reviews", "registration", "registertoucharea", "recommendations", "preface" ], [ "sdl_hwsurface", "sdl_window_fullscreen", "sdl_window_opengl", "sdl_createwindow", "win32", "win64", "sdl_loadbmp", "mingw", "vulkan", "sdl_window" ], [ "findgameobjectwithtag", "gamestatemanager", "u_mvpmatrix", "gamemanager", "gameevent", "_gamemanager", "reproduced", "findgameobjectswithtag", "game1", "sampled" ], [ "gluunproject", "pyopengl", "godot", "gl_src_alpha", "ubuntu", "gl_replace", "lut", "gl_ambient", "gl_fragdepth", "gl_fill" ], [ "bulletspeed", "projectiles", "bullet", "bulletphysics", "projectile", "obj_bullet", "ballistic", "shootdirection", "firebullet", "missiles" ], [ "d3d11_srv_dimension_texture2d", "sdl_renderer_accelerated", "gl_depth_component32", "sdl_gl_doublebuffer", "depthbuffer", "d3dbackbuffer_type_mono", "d3d11_input_per_vertex_data", "d3d11_shader_resource_view_desc", "unity2d", "sdl_window_resizable" ], [ "collisiondetection", "collisioncheck", "collisiondetector", "collision2d", "collisionbitmask", "collision", "collisions", "collisionrect", "collisioncategories", "collisionbox" ] ]
42.970168
intfloat/e5-large-v2
0.9825
-0.21251
0.293587
0.330071
StackExchange
S³_angular
42
50
[ [ "predefined", "getcomponentinparent", "predetermined", "gettextureid", "prev", "getcomponentinchildren", "specific", "releases", "gettexturedata", "settextureoffset" ], [ "precision", "modifiers", "float4x4", "quantities", "dxgi_format_r32_float", "specifications", "compliant", "weights", "contributions", "proportional" ], [ "lmb", "realtime", "tempobject", "realtimesincestartup", "rt1", "mastering", "fbos", "automation", "t1", "automated" ], [ "gamma", "godot", "gnu", "py", "gl_src_alpha", "pyopengl", "gy", "y_pos", "ubuntu", "ur" ], [ "fastest", "rapidly", "slowest", "efficiently", "exhausting", "inefficient", "tedious", "efficient", "slow", "slowly" ], [ "initializecomponent", "spriteframebyname", "_tex", "v_texcoordinate", "fx_5_0", "m_spriterenderer", "fudge", "startx", "v_texcoord0", "tex2" ], [ "server", "servers", "networking", "serverside", "networkserver", "multicast", "localhost", "networked", "protocols", "networkconnection" ], [ "sound", "sounds", "soundmanager", "soundeffectinstance", "soundpool", "soundeffect", "audio", "audiolistener", "soundeffects", "audiosource" ], [ "gl_array_buffer", "gl_vertex_shader", "gl_vertex_array", "gl_normal_array", "gl_vertexid", "glfw_opengl_profile", "gl_vertex", "glfw_opengl_core_profile", "gl_draw_framebuffer", "gl_element_array_buffer" ], [ "gl_depth_component32", "d3dbackbuffer_type_mono", "sdl_gl_doublebuffer", "depthbuffer", "d3d11_input_per_vertex_data", "unity2d", "java2d", "sdl_renderer_accelerated", "gl_depth_buffer_bit", "gl_depth_component" ], [ "tried", "comparisons", "update", "sourced", "sampleposition", "developed", "setups", "discrepancies", "try", "setup" ], [ "projectile", "artillery", "shooting", "projectiles", "bullets", "firing", "bullet", "bulletphysics", "firerate", "missiles" ], [ "java2d", "gdx", "mygdx", "javadoc", "javafx", "javax", "libgdx", "jdk", "gx", "java3d" ], [ "sport", "please", "initialize", "initialise", "sim", "guitar", "tennis", "ball", "board", "__init__" ], [ "interpret", "explain", "explaining", "prepare", "instructions", "preparation", "how", "preparing", "apply_impulse", "instructed" ], [ "platformer", "physicsbody", "platforming", "groundbody", "staticbody", "staticbody2d", "falling", "grounded", "statically", "landing" ], [ "choose", "preferable", "preferably", "either", "preferrably", "prefers", "prefer", "prefered", "whichever", "preferperpixellighting" ], [ "2048x2048", "unavailable", "unplayable", "unusable", "800x480", "480x320", "320x480", "000001f", "antialiasedlineenable", "00001f" ], [ "achievable", "createbytebuffer", "enablecap", "createchildscenenode", "calculateboundingbox", "setvertexcount", "setupattachment", "createrendertargetview", "setblendfunction", "actionwithtarget" ], [ "nametext", "ttf_openfont", "_text", "draw_text", "displaytext", "guitext", "m_text", "filltext", "ttf_font", "mytext" ], [ "explanation", "gameplay", "roguelikes", "explains", "explain", "rpgs", "emulators", "explained", "explanations", "arg0" ], [ "wvga", "nextgametick", "gluunproject", "gltexsubimage3d", "ubo", "unityobjecttoclippos", "unity_matrix_mvp", "quadro", "unityplayer", "ibegindraghandler" ], [ "peeking", "fake", "guess", "inspect", "guessed", "unsure", "idk", "seems", "looked", "estimated" ], [ "applyquaternion", "invoked", "getactivescene", "integrator", "pscenetouchevent", "rendermanager", "actionperformed", "rendertargetusage", "apply_surface", "generate" ], [ "setrendertargets", "sdl_setrendertarget", "setdisplaymode", "setrendertarget", "rotationmodifier", "stbi_set_flip_vertically_on_load", "sdl_setvideomode", "changeevent", "setrenderstate", "collisionconfiguration" ], [ "d3dxmatrixtranslation", "getworldmatrix", "u_mvpmatrix", "gl_projectionmatrix", "projectionmatrix", "projection_matrix", "gl_projection_matrix", "converttogl", "xmvector3normalize", "xmmatrixtranslation" ], [ "animating", "animators", "animatorstateinfo", "animationclips", "_animator", "animator", "animatorcontroller", "animationframe", "animation", "skeletal" ], [ "economics", "tensor", "alliance", "nothing", "enterprise", "economy", "unityevent", "existence", "empty", "bread" ], [ "webglrenderer", "impactjs", "jsfiddle", "javascript", "nodejs", "jquery", "innerhtml", "html5", "webgl", "easeljs" ], [ "_timer", "timing", "waitforsecondsrealtime", "settimeout", "isfixedtimestep", "timesteps", "timer", "waitforseconds", "delay", "nstimeinterval" ], [ "tileset", "tilebase", "tilesheet", "tilemanager", "_tilemap", "tilemap", "tiledmap", "tilemaps", "tiledmaptilelayer", "tiledmaps" ], [ "componenttype", "entitymanager", "aicomponent", "entityid", "component", "componentmanager", "components", "entity", "entities", "enterprise" ], [ "turnspeed", "gamespeed", "playerspeed", "motorspeed", "scoretext", "loadtextures", "accelerations", "frame_rate", "addplayerforconnection", "slick2d" ], [ "replaying", "drawmodel", "replays", "drawgame", "calculated", "predictably", "traced", "generating", "prototyping", "generates" ], [ "loadmatrix", "glgenrenderbuffers", "gridsizex", "d3dxmatrixtranslation", "javafx", "vertexbufferbinding", "glutswapbuffers", "vertexbuffers", "vertexformat", "vertexbuffer" ], [ "trianglestrip", "d3d11_map_write_discard", "pour", "inversion", "paying", "previous", "g3dj", "rails", "backtrack", "streaks" ], [ "qbox", "0xff", "0x000000ff", "type_int_rgb", "sdl_scancode_left", "rgb24", "color_buffer_bit", "rgba64", "0xff0000", "rgba16f" ], [ "sdl_window_fullscreen", "sdl_renderclear", "desktops", "sdl_image", "sdl_hwsurface", "d3d11_filter_anisotropic", "directx", "d3dx", "direct3d", "sdl_mixer" ], [ "outputting", "setinputprocessor", "produced", "produces", "producing", "assign", "incrementally", "programmed", "propagated", "outputted" ], [ "modelbuilder", "sparse", "threshold", "gaps", "shaderbytecode", "lossyscale", "pooling", "gap", "slim", "pixelshaderoutput" ], [ "texture2ddescription", "texture1", "textureimage", "texture2", "texture2dcontent", "texturebuffer", "texture0", "texture2darray", "texturecolor", "texture" ], [ "pour", "updatescore", "rendersettings", "forms", "usd", "update2", "inflated", "double", "dollar", "amountofticks" ], [ "calculations", "nail", "label", "_n", "labels", "bases", "basis", "ingredients", "orbital", "ghz" ], [ "spawnobject", "gl_depth_attachment", "spawnprefab", "createdefaultsubobject", "fixturea", "createpoints", "createcircle", "spawnenemies", "fixtureb", "spawnpoints" ], [ "socketexception", "terminate", "breakable", "malfunctioning", "runtimeexception", "terminates", "exit_failure", "invalidcastexception", "abandon", "sharpdxexception" ], [ "lighting", "setambientlight", "ambientlight", "gl_lighting", "max_lights", "illumination", "luminance", "diffuselight", "lightmode", "gl_light_model_ambient" ], [ "getvertexcount", "getindexcount", "getdifficultypercent", "getdevicecontext", "getapplicationcontext", "checking", "getintersectiondepth", "getpreferences", "get_parent", "gettickcount" ], [ "formation", "createtransformationmatrix", "renderings", "rendering", "rigidbodies", "formations", "renderingsystem", "rendertargetusage", "rendertargetwritemask", "architect" ], [ "normalsampler", "beginners", "oncollisionstay", "someclass", "initialvelocity", "oncollisionenter", "author", "beginwithclear", "onpause", "ontriggerstay" ], [ "defeats", "combat", "ratings", "bonuses", "severity", "severe", "playerhealth", "enemyhealth", "defeat", "bosshealth" ] ]
44.328782
intfloat/e5-large-v2
0.986
-0.200837
0.2384
0.321664
StackExchange
S³_combined
42
10
[ [ "vertex_shader", "unity_objecttoworld", "unityscript", "unity3d", "d3d11_input_per_vertex_data", "unityeditorinternal", "d3dbackbuffer_type_mono", "vertexshaderoutput", "unity_initialize_output", "unity_matrix_mvp" ], [ "scalability", "environments", "scenemanagement", "collisions", "modularity", "complicates", "tradeoffs", "realism", "fragmentation", "ignorecollision" ], [ "inaccuracies", "inaccuracy", "fails", "inconsistencies", "discrepancies", "misunderstand", "inconsistency", "faulty", "unsurprisingly", "wrong" ], [ "unity2d", "unity_android", "unityengine", "unityobjecttoclippos", "unityplayer", "unityplayeractivity", "gameobjects", "unity3d", "gameframework", "xna4" ], [ "flickering", "setframeratelimit", "setbackgroundcolor", "setfullscreen", "setplaymode", "setdisplaymode", "slowed", "settimeout", "flashing", "changecolor" ], [ "totalgametime", "runspeed", "elapsedgametime", "queryperformancecounter", "estimates", "scrollspeed", "smoothspeed", "ticks_per_second", "bitrate", "gamespeed" ], [ "removed", "abandoned", "excluded", "unrecognized", "unrecognizable", "disappeared", "inaccessible", "unavailable", "nonexistent", "eliminated" ], [ "rotationspeed", "moverotation", "camerarotation", "rotatespeed", "rotation_speed", "startrotation", "fixedrotation", "gyroscope", "cameraspeed", "motorspeed" ], [ "sv_dispatchthreadid", "memorystream", "contentprocessorcontext", "cpuaccessflags", "inputstreamreader", "registerupdatehandler", "getsystemservice", "loadassetasync", "bufferedreader", "sharedpreferences" ], [ "collisioncomponent", "movementcomponent", "detectcollision", "getmotionstate", "collisioncategories", "waitforsecondsrealtime", "enemyposition", "checkcollision", "hittestobject", "gettickcount" ] ]
41.579263
intfloat/e5-large-v2
0.99
-0.227571
0.216977
0.374927
StackExchange
S³_combined
42
20
[ [ "illustrator", "assortment", "artistic", "redesign", "freetypefontgenerator", "shapes", "drawindexedprimitives", "buttonstyle", "removeallactions", "labelstyle" ], [ "trademarked", "copyrighted", "trademark", "copyrights", "disclaimer", "legitimate", "trademarks", "copyright", "nevertheless", "no" ], [ "dxgi_format_r32_uint", "dxgi_format_r32g32b32_float", "dxgi_format_d24_unorm_s8_uint", "dxgi_format_r32g32b32a32_float", "dxgi_format_r24g8_typeless", "convert_alpha", "dxgi_format_r32_float", "gltexparameterf", "gltexparameter", "dxgi_swap_chain_desc" ], [ "morrowind", "visualstudio", "videogame", "vsp", "d3d11_cpu_access_write", "wolfenstein", "starfield", "metroidvania", "skyrim", "subroutines" ], [ "dynamicbody", "velocitychange", "kinematicbody2d", "rigidbody2d", "staticbody2d", "animates", "animationplayer", "animations", "rigidbody2ds", "animatorcontroller" ], [ "meshing", "spheres", "mesh", "spherical", "polyhedra", "polyhedron", "sphere", "polygons", "triangles", "meshes" ], [ "gl_in", "gl_vertex_shader", "gl_vertexid", "gl_vertex_array", "gl_vertex", "gl_s", "gl_points", "gl_one", "gl_linear", "gl_line" ], [ "overshoots", "rotationspeed", "scrollspeed", "smoothspeed", "turnspeed", "panspeed", "horizontalspeed", "slopescaleddepthbias", "ticks_per_second", "movementspeed" ], [ "explained", "explains", "occurrence", "explanation", "importance", "aspect", "explanations", "significance", "difference", "perceived" ], [ "vulkan", "exit_failure", "win64", "denied", "win32", "sdl_geterror", "opencl", "fails", "c64", "failed" ], [ "setlocationrelativeto", "setcounttext", "removecomponent", "setdepthstencilstate", "transmitted", "imagenamed", "missingreferenceexception", "sharedtexturecache", "setvertexcount", "replicated" ], [ "score", "coordinates", "scored", "phrase", "projectile", "weight", "weigh", "tune", "maths", "stat" ], [ "fogcolor", "diffusecolor", "shadertexture", "tinted", "createpixelshader", "darkening", "luminance", "diffuselight", "shades", "specularcolor" ], [ "stutters", "ticking", "stringbuilder", "stuttering", "sluggish", "sdl_destroytexture", "skipping", "addtexture", "brittle", "durability" ], [ "bulletphysics", "applyimpulse", "targetelapsedtime", "firerate", "bearing", "optical", "targetrotation", "mechanic", "metalness", "muzzleflash" ], [ "modifiers", "subclasses", "concepts", "categories", "categorized", "classification", "weapontype", "attributes", "charactercomponent", "ideas" ], [ "collisiondetector", "collision2d", "collisiondetection", "collisioncheck", "collisionbox", "collisioncategories", "collision", "collisionrect", "collisioncomponent", "collisionshape2d" ], [ "diagrams", "nearby", "surroundings", "directions", "reconstructed", "modelled", "templates", "surrounded", "carefully", "reconstructing" ], [ "pixelheight", "filesize", "screenheight", "screen_size", "screen_height", "sizeinbytes", "sized", "size", "_size", "sizeof" ], [ "createwithspriteframename", "animatedsprite", "draw_rectangle", "drawablegamecomponent", "m_spriterenderer", "spritecomponent", "spriteframebyname", "spriterenderer", "paintcomponent", "gl_draw_framebuffer" ] ]
44.199876
intfloat/e5-large-v2
1
-0.220918
0.242186
0.343224
StackExchange
S³_combined
42
30
[ [ "cinemachine", "scenemanager", "cinemachinefreelook", "worldtoscreen", "worldtoscreenpoint", "scenemanagement", "timertask", "farclipplane", "farplane", "compareto" ], [ "destroyobject", "physicsobject", "ball2", "spherical", "spheres", "spawnobject", "createboxbody", "sphere", "newobject", "spherecast" ], [ "_object2world", "ispointerovergameobject", "spriterenderers", "spriteheight", "updatemovement", "propagation", "spawnobject", "gameconstants", "playerspawn", "object3d" ], [ "entities", "charactercomponent", "weapontype", "componenttype", "subclasses", "attributes", "entityid", "classification", "entitymanager", "nomenclature" ], [ "combinations", "simultaneously", "multiples", "interleaving", "multi_compile", "simultaneous", "combining", "concurrently", "splitscreen", "integrators" ], [ "googlemobileads", "androidlauncher", "unity_iphone", "androidsdktools", "androidmanifest", "unity_android", "androidapplicationconfiguration", "androidplayer", "androidruntime", "androidjavaobject" ], [ "opengl2", "java3d", "roguelikes", "opengl3", "actionscript", "webgl", "actionscript3", "platformers", "opengl", "spritefonts" ], [ "tutorial", "beginner", "explaining", "learn", "instructions", "prepare", "beginners", "tutorials", "beginning", "begining" ], [ "prefer", "preferrably", "shouldn", "either", "prefers", "advisable", "preferably", "should", "preferable", "preferperpixellighting" ], [ "multiplayer", "servers", "networking", "server", "serverside", "networkserver", "multicast", "player2", "addplayerforconnection", "websockets" ], [ "italics", "intervals", "drawtexture", "period", "periods", "draw_text", "fontcolor", "stringbuilder", "phrase", "drawtext" ], [ "restricts", "disallow", "barriers", "refuse", "masked", "prevents", "obstructed", "barrier", "avoids", "restrict" ], [ "screen_size", "screen_height", "windowheight", "pixelheight", "viewportheight", "screen_width", "pixels_to_meters", "screenheight", "game_height", "scalewidth" ], [ "skinnedmodelprocessor", "getbonetransform", "transform_tex", "texturepacker", "animationplayer", "animationclips", "_animator", "animatorstateinfo", "animations", "transformsaver" ], [ "unity_proj_coord", "replacescene", "unityobjecttoclippos", "unityeditorinternal", "sharedspriteframecache", "sdl_gl_swapwindow", "drawablegamecomponent", "unity2d", "unity_editor", "opengameart" ], [ "stats", "78", "265", "238", "2600", "knights", "254", "m13", "65k", "245" ], [ "roam", "customize", "settranslation", "grow", "outputting", "transformnormal", "createtranslation", "setinterval", "customizing", "menustate" ], [ "getelementbyid", "gdscript", "godot", "newbehaviourscript", "javascript", "typescript", "nodejs", "scriptable", "phonegap", "unityscript" ], [ "frag_color", "diffusecolor", "fogcolor", "shadertexture", "ambientcolor", "setambientlight", "specularcolor", "fragcolor", "lightcolor", "texturecolor" ], [ "createcircle", "createcirclebody", "createrotationz", "createrotationx", "createboxbody", "circle2", "rotatetowards", "circlecollider2d", "createbox", "boxcollider2d" ], [ "playermovement", "movementspeed", "jumpspeed", "playermove", "movespeed", "fallspeed", "playerspeed", "walkspeed", "acceleration", "walkingspeed" ], [ "nsobject", "unity_iphone", "nsstring", "starfield", "nsdictionary", "scnvector3", "xbox360", "unityscript", "nsmutablearray", "uint32" ], [ "strangely", "confuses", "misplaced", "confusion", "confusing", "puzzled", "confused", "unorganized", "baffled", "problems" ], [ "tiledmaps", "tilemap", "_tilemap", "tilemaps", "tiledmap", "tiled", "tilemanager", "tilebase", "tiledmaptilelayer", "tile" ], [ "sdl_createwindow", "sdl_loadbmp", "sdl_destroywindow", "sdl_geterror", "sdl_windowpos_undefined", "__cdecl", "sdl_enablekeyrepeat", "sdl_init_everything", "sdlk_down", "sdl_window" ], [ "createwithspriteframename", "sendmessageoptions", "compilefromfile", "adopt", "ignoreprojector", "createpixelshader", "unfortunatly", "isnetworkerror", "sdl_geterror", "reinstall" ], [ "deactivating", "preservation", "reverting", "deactivate", "repeatedly", "discarding", "preserving", "malfunctioning", "downgrading", "tedious" ], [ "spritewithfile", "uiimageview", "spritekit", "sprites", "spritebatches", "spritefont", "_sprite", "animatedsprite", "ccanimation", "spritefonts" ], [ "sdl_renderer_accelerated", "gamedevelopment", "gamecontainer", "gameplayscreen", "scenemanager", "renderbuffer", "appgamecontainer", "buildplayerwindow", "openscenegraph", "gamepanel" ], [ "legality", "copyrights", "copyright", "copyrighted", "legitimate", "technically", "infringement", "trademark", "supposedly", "legally" ] ]
43.035667
intfloat/e5-large-v2
0.976667
-0.197218
0.26817
0.371006
StackExchange
S³_combined
42
40
[ [ "landscape", "terrains", "terraforming", "terraintype", "terraindata", "mountains", "terrain", "generatemap", "landmass", "steepness" ], [ "logarithmic", "ienumerable", "simplemath", "primitivecount", "gethealth", "minmax", "humble", "getinteger", "agnostic", "randomnumber" ], [ "inconsistencies", "inconsistency", "inconsistent", "setinputprocessor", "unreliable", "enablerandomwrite", "unchanged", "reliability", "reproducible", "predetermined" ], [ "specifications", "customized", "generatefont", "characteristics", "specification", "bodytype", "proportional", "parameters", "specify", "customize" ], [ "rotationmatrix", "rotatey", "rotatedy", "rotationangle", "rotations", "rotate", "rotated", "rotateright", "rotate_y", "rotates" ], [ "luminance", "setambientlight", "max_lights", "diffuselight", "lighting", "gl_lighting", "brighter", "lightmode", "illumination", "frag_color" ], [ "entrance", "initialize", "doorway", "entry", "initialized", "loadingscreen", "intro", "hallway", "introductory", "index" ], [ "depthwritemask", "color2", "createtexture2d", "drawtext", "bordercolor", "linestyle", "scriptreference", "draw_text", "boundary", "drawtexture" ], [ "avoiding", "tradeoffs", "preventdefault", "glfw_key_escape", "fadespeed", "xmmatrixtranslation", "avoids", "tradeoff", "avoided", "sdl_flip_none" ], [ "googlemobileads", "unity_android", "unity_iphone", "androidapplicationconfiguration", "androidmanifest", "android", "smartphone", "appstore", "smartphones", "iphone" ], [ "_indices", "editorguilayout", "illustrator", "artistic", "image_index", "graphicsadapter", "animationclips", "animationclip", "_graphics", "indices" ], [ "subtracted", "decrement", "subtracting", "subtract", "subtraction", "relocate", "displacement", "farther", "moved", "fraction" ], [ "inaccessible", "calculateboundingbox", "peeking", "shrunk", "shrinks", "estimated", "shrinking", "removed", "hidden", "getboundingbox" ], [ "learnopengl", "gameprogrammingpatterns", "gamedev", "gamedevelopment", "aigamedev", "refactoring", "pygame", "programing", "gameengine", "_game" ], [ "circles", "circled", "circle2", "drawcircle", "circle1", "circling", "overlapcircle", "circleshape", "createcircle", "overlapcircleall" ], [ "libgdx", "javadoc", "gdx", "java2d", "javax", "javafx", "java3d", "jdk", "java", "gdxruntimeexception" ], [ "getvertexcount", "gettickcount", "calculates", "getvariablebyname", "getscenebyname", "getindexcount", "getpreferences", "findgameobjectwithtag", "get_ticks", "profiling" ], [ "refuses", "restrict", "refuse", "disallow", "prevents", "restricts", "prohibitive", "avoids", "disabling", "uncheck" ], [ "spritebatches", "spriter", "spriteposition", "spritekit", "_sprite", "spritecomponent", "sprite2", "spritecollide", "spritebatch", "nsdictionary" ], [ "instructions", "prepare", "explaining", "integrate", "apply_impulse", "calculate", "interpret", "calculating", "instructed", "preparation" ], [ "storing", "stored", "storage", "packing", "bullets", "ammo", "database", "folders", "csv", "serializefield" ], [ "pixelshaderfunction", "randomposition", "sdl_windowpos_centered", "constant", "groundradius", "sdl_createwindow", "flags", "sv_dispatchthreadid", "sdl_destroywindow", "constants" ], [ "scaleheight", "sized", "screen_size", "screenheight", "screen_width", "gameheight", "game_height", "screen_height", "scalewidth", "wm_size" ], [ "framelayout", "inflated", "billiard", "createbox", "createboxbody", "sealed", "createfloatbuffer", "inflate", "billiards", "box2" ], [ "entityid", "entities", "entitymanager", "componenttype", "objectfactory", "entity", "componentmanager", "transformcomponent", "component", "enterprise" ], [ "replaying", "perceived", "replicating", "replays", "recreating", "replay", "renderable", "gameplay", "photorealistic", "interactable" ], [ "vertex_shader", "_vertexbuffer", "vertex_position", "gl_vertexid", "gl_vertex_shader", "gl_vertex_array", "gl_vertex", "vertexbuffers", "gl_triangles", "gl_triangle_strip" ], [ "html5", "javascript", "jquery", "webgl", "createjs", "webglrenderer", "impactjs", "innerhtml", "nodejs", "canvas" ], [ "unity_iphone", "preferably", "setpixelshader", "compilefromfile", "reinstall", "createwictexturefromfile", "createwithspriteframename", "createpixelshader", "set_colorkey", "done" ], [ "vertexposition", "setlinearvelocity", "pointlights", "pointx", "setpositions", "modelposition", "vertexposition_modelspace", "calculateboundingbox", "point3d", "placements" ], [ "cameraz", "cameraoffset", "cameradistance", "cameradirection", "camera", "_camera", "cameracontroller", "camera3d", "m_camera", "camera_height" ], [ "animationplayer", "animatedsprite", "rendering", "rendertargetusage", "renderinghints", "renderings", "animationframe", "createwithspriteframename", "animation", "compilefromfile" ], [ "setframeratelimit", "enablecap", "calculateboundingbox", "set_mode", "setgravityscale", "set_timer", "setvertexshader", "setblendfunction", "setupattachment", "createrendertargetview" ], [ "recommendations", "gettexturedata", "archives", "gettextureid", "policies", "criteria", "themes", "targettexture", "settings", "settextureoffset" ], [ "sdl_window_opengl", "mingw", "sdl_createwindow", "win32", "imac", "sdl_destroywindow", "sdl_window_shown", "sdl_window", "sdl_window_fullscreen", "win64" ], [ "reproduced", "sampled", "mvpmatrix", "indexoutofrangeexception", "u_mvpmatrix", "gamestatemanager", "gameevent", "findgameobjectswithtag", "findgameobjectwithtag", "_gamemanager" ], [ "ubuntu", "pyopengl", "lut", "gluint", "godot", "gnu", "gl_repeat", "gl_src_alpha", "gl_ambient", "gl_replace" ], [ "bulletspeed", "bulletphysics", "projectile", "projectiles", "bullet", "ballistic", "missiles", "bullets", "firebullet", "missile" ], [ "serverchangescene", "d3d11_input_per_vertex_data", "sdl_renderer_accelerated", "d3dbackbuffer_type_mono", "depthbuffer", "type_int_rgb", "sdl_window_resizable", "java2d", "gl_depth_component32", "unityscript" ], [ "collisioncheck", "collisiondetection", "collisiondetector", "collision", "collisioncategories", "collision2d", "collisions", "collisionbox", "collisionbitmask", "collisionshape2d" ] ]
43.25066
intfloat/e5-large-v2
0.9725
-0.208699
0.295289
0.326871
StackExchange
S³_combined
42
50
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intfloat/e5-large-v2
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intfloat/e5-large-v2
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[ [ "point", "points", "line", "calculate", "angle", "vector", "radius", "given", "curve", "vectors" ], [ "you", "they", "game", "or", "games", "can", "be", "players", "make", "more" ], [ "depth", "pass", "buffer", "texture", "effect", "geometry", "textures", "color", "float4", "output" ], [ "print", "renderwindow", "break", "func", "exit", "listener", "stack", "sfml", "quit", "dialog" ], [ "amp", "int", "return", "lt", "gt", "std", "const", "if", "cout", "unsigned" ], [ "shader", "vec3", "vec4", "uniform", "vec2", "light", "fragment", "glsl", "layout", "normal" ], [ "mleft", "pseudo", "cr", "dr", "specified", "mouseover", "updateposition", "und", "accumulate", "initializes" ], [ "draw", "gdx", "libgdx", "new", "graphics", "override", "stage", "batch", "height", "width" ], [ "reaches", "tank", "follow", "pop", "dont", "accomplish", "smoothly", "circular", "stay", "forth" ], [ "maya", "export", "models", "asset", "fbx", "imported", "blender", "exported", "importing", "3ds" ], [ "is", "screen", "on", "my", "in", "the", "that", "to", "of", "as" ], [ "vector3", "position", "rigidbody2d", "deltatime", "transform", "rb", "input", "speed", "start", "fixedupdate" ], [ "public", "quot", "void", "system", "string", "start", "using", "text", "gameobject", "name" ], [ "build", "project", "error", "no", "com", "run", "file", "android", "application", "windows" ], [ "of", "the", "are", "is", "on", "by", "collision", "that", "in", "path" ], [ "phone", "facebook", "mobile", "ios", "publish", "xbox", "iphone", "google", "free", "steam" ], [ "commented", "op", "roomwidth", "dr", "_target", "getview", "corrected", "accordingly", "furthermore", "moveforward" ], [ "matrix", "camera", "rotation", "view", "rotate", "axis", "world", "around", "projection", "up" ], [ "if", "key", "self", "player", "left", "pygame", "function", "right", "else", "var" ], [ "vs", "advantages", "difference", "purpose", "differences", "mean", "documentation", "does", "operations", "vulkan" ], [ "to", "and", "as", "in", "with", "but", "it", "that", "for", "be" ], [ "button", "when", "trigger", "animations", "click", "scene", "animation", "buttons", "animator", "menu" ], [ "and", "it", "to", "the", "is", "in", "this", "that", "on", "as" ], [ "monster", "levels", "rpg", "ai", "defense", "unit", "damage", "units", "hp", "tower" ], [ "good", "learn", "programming", "know", "engine", "development", "engines", "3d", "language", "learning" ], [ "send", "loop", "multiplayer", "second", "server", "clients", "client", "packet", "fps", "frame" ], [ "map", "tiles", "terrain", "tile", "grid", "generate", "array", "tilemap", "noise", "2d" ], [ "resolution", "particle", "achieve", "images", "background", "particles", "resolutions", "night", "sheet", "scaling" ], [ "entity", "component", "an", "class", "objects", "components", "entities", "classes", "way", "type" ], [ "body", "bodies", "physics", "box2d", "contact", "collisions", "detection", "friction", "force", "mass" ] ]
6,287.266002
intfloat/e5-large-v2
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0.346611
StackExchange
CombinedTM
42
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[ [ "log", "script", "gameobject", "quot", "start", "using", "unityengine", "debug", "text", "scenemanager" ], [ "opengl", "gl", "gltexparameteri", "gldrawarrays", "glenable", "gl11", "gl_texture_2d", "glbindtexture", "window", "gl_float" ], [ "background", "resolution", "sprites", "resolutions", "scaling", "sheet", "ratio", "sprite", "scrolling", "scale" ], [ "need", "loading", "from", "file", "files", "create", "into", "data", "all", "load" ], [ "be", "like", "tiles", "map", "2d", "of", "tile", "would", "can", "but" ], [ "through", "detection", "detect", "collide", "box", "collider", "other", "objects", "collision", "collisions" ], [ "is", "will", "the", "player", "that", "in", "____", "of", "and", "be" ], [ "animation", "blender", "settings", "animations", "export", "unity", "fbx", "imported", "skeleton", "scene" ], [ "phone", "windows", "ios", "support", "mac", "linux", "api", "iphone", "xbox", "pc" ], [ "our", "games", "development", "used", "music", "we", "programming", "job", "sounds", "most" ], [ "amp", "lt", "int", "return", "gt", "std", "if", "cout", "list", "const" ], [ "var", "pygame", "rect", "function", "player", "self", "width", "def", "canvas", "height" ], [ "wheel", "gun", "bullet", "car", "bullets", "shoot", "child", "shot", "destroy", "tank" ], [ "input", "character", "jump", "down", "movement", "key", "case", "press", "keyboard", "controller" ], [ "view", "0f", "model", "matrix", "glm", "projection", "vec3", "camera", "mat4", "world" ], [ "3d", "know", "tutorials", "how", "learn", "tutorial", "don", "youtube", "do", "watch" ], [ "curious", "specifically", "pros", "cons", "duplicate", "ever", "suggest", "written", "patterns", "recommended" ], [ "gui", "label", "actor", "skin", "dialog", "inputevent", "phaser", "clicked", "table", "align" ], [ "meshes", "vertices", "voxel", "mesh", "triangles", "performance", "single", "large", "cubes", "chunk" ], [ "for", "float", "is", "from", "of", "the", "in", "point", "to", "points" ], [ "fragment", "normal", "rgb", "uv", "light", "shader", "float4", "shadow", "lighting", "diffuse" ], [ "position", "update", "transform", "vector2", "start", "vector3", "mathf", "deltatime", "mouseposition", "startpos" ], [ "corrected", "camy", "dr", "camx", "edit2", "archer", "commented", "tl", "gameplayscreen", "utility" ], [ "stats", "items", "level", "number", "gold", "levels", "damage", "chance", "you", "item" ], [ "the", "it", "when", "is", "on", "my", "and", "that", "in", "with" ], [ "rotation", "camera", "rotate", "axis", "around", "the", "object", "up", "mouse", "want" ], [ "rooms", "algorithm", "path", "grid", "pathfinding", "cells", "hex", "randomly", "generation", "finding" ], [ "file", "project", "error", "android", "build", "files", "com", "jar", "errors", "try" ], [ "game", "just", "be", "some", "or", "you", "about", "but", "for", "with" ], [ "differences", "differ", "purpose", "pros", "tl", "essentially", "cons", "difference", "dr", "ii" ], [ "component", "entity", "components", "entities", "classes", "an", "should", "class", "pattern", "interface" ], [ "coordinate", "plane", "coordinates", "points", "vectors", "triangle", "intersection", "space", "given", "convert" ], [ "for", "and", "to", "in", "that", "of", "be", "is", "with", "the" ], [ "graphicsdevice", "color", "effect", "spritebatch", "draw", "rendertarget", "xna", "white", "alpha", "render" ], [ "physics", "angle", "acceleration", "force", "ball", "mass", "velocity", "body", "friction", "gravity" ], [ "it", "this", "to", "if", "is", "the", "and", "player", "in", "that" ], [ "accomplish", "comments", "mod", "multiplier", "moveforward", "iy", "archer", "camy", "approached", "float32" ], [ "network", "loop", "server", "multiplayer", "clients", "client", "thread", "send", "packet", "packets" ], [ "tl", "288", "archer", "multiplier", "commented", "camy", "camx", "dr", "und", "gameplayscreen" ], [ "graphics", "new", "public", "private", "override", "gdx", "int", "libgdx", "static", "void" ] ]
6,374.244994
intfloat/e5-large-v2
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StackExchange
CombinedTM
42
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[ [ "speed", "getaxis", "deltatime", "position", "transform", "vector3", "input", "movement", "move", "mathf" ], [ "screen", "the", "camera", "of", "is", "on", "to", "coordinates", "top", "in" ], [ "0f", "vec3", "opengl", "gl", "vec2", "vec4", "uniform", "mat4", "gl_texture_2d", "gl_float" ], [ "sprites", "scale", "ratio", "resolution", "sprite", "images", "sizes", "resolutions", "scaling", "devices" ], [ "scene", "see", "tried", "unity", "settings", "issue", "when", "was", "doesn", "it" ], [ "recursive", "tl", "dr", "overflow", "bubble", "neighbors", "modified", "alter", "removes", "traverses" ], [ "class", "components", "entity", "component", "classes", "an", "type", "entities", "item", "interface" ], [ "available", "xbox", "books", "advantages", "book", "duplicate", "cons", "useful", "alternatives", "pros" ], [ "canvas", "image", "self", "rect", "pygame", "height", "png", "var", "function", "width" ], [ "of", "to", "would", "way", "have", "can", "like", "or", "be", "create" ], [ "multiple", "vertices", "buffers", "geometry", "vbos", "vbo", "buffer", "vertex", "mesh", "performance" ], [ "objects", "moving", "collisions", "collision", "check", "detection", "other", "they", "path", "obstacles" ], [ "project", "dll", "run", "windows", "desktop", "error", "linux", "lib", "library", "android" ], [ "axis", "matrix", "translation", "world", "rotation", "camera", "view", "space", "rotate", "projection" ], [ "engines", "good", "tools", "programming", "software", "engine", "development", "games", "language", "used" ], [ "to", "it", "is", "the", "at", "and", "target", "____", "position", "so" ], [ "names", "google", "apple", "steam", "legal", "free", "copyright", "scores", "facebook", "music" ], [ "client", "players", "network", "server", "side", "multiplayer", "clients", "host", "send", "connection" ], [ "colliders", "child", "behind", "another", "through", "capsule", "layers", "layer", "parent", "children" ], [ "do", "know", "just", "me", "want", "how", "don", "make", "really", "something" ], [ "is", "be", "and", "in", "to", "of", "that", "the", "from", "by" ], [ "uv", "light", "shader", "normal", "color", "float4", "struct", "float2", "rgb", "float3" ], [ "tile", "grid", "tilemap", "terrain", "generate", "tiles", "map", "maps", "isometric", "generation" ], [ "to", "as", "for", "and", "is", "in", "the", "vertices", "mesh", "here" ], [ "playstate", "corrected", "traverses", "gameplayscreen", "remaining", "suspicion", "currentnode", "stems", "clampangle", "lowered" ], [ "angle", "double", "pi", "math", "cos", "sin", "vector", "theta", "dot", "pow" ], [ "suspicion", "x_offset", "317", "validity", "preventdefault", "traverses", "y_offset", "stems", "summarize", "00f" ], [ "in", "public", "it", "the", "is", "to", "void", "and", "if", "that" ], [ "mean", "bits", "vs", "confused", "does", "operations", "difference", "differences", "exactly", "4x4" ], [ "blender", "fbx", "animations", "animation", "export", "models", "bone", "maya", "bones", "model" ], [ "using", "public", "new", "list", "add", "color", "collections", "start", "system", "linerenderer" ], [ "my", "not", "is", "it", "but", "so", "code", "and", "was", "that" ], [ "button", "buttons", "ui", "clicked", "menu", "cursor", "gui", "click", "clicks", "onclick" ], [ "points", "plane", "line", "point", "polygon", "intersection", "lines", "triangle", "given", "bounding" ], [ "be", "game", "that", "or", "you", "games", "they", "of", "are", "for" ], [ "fps", "time", "loop", "frame", "timer", "60", "second", "framerate", "rate", "thread" ], [ "tank", "towards", "car", "rotating", "ship", "rotates", "degrees", "accelerometer", "360", "toward" ], [ "particle", "youtube", "http", "water", "particles", "watch", "achieve", "https", "video", "effects" ], [ "gdx", "libgdx", "graphics", "override", "new", "public", "batch", "private", "stage", "dispose" ], [ "down", "right", "self", "character", "left", "key", "keys", "if", "jump", "move" ], [ "quot", "load", "file", "string", "error", "save", "data", "at", "android", "assets" ], [ "if", "rectangle", "player", "tile_size", "this", "collision", "width", "tile", "position", "height" ], [ "gameobject", "log", "hit", "instantiate", "debug", "destroy", "tag", "script", "getcomponent", "collider2d" ], [ "of", "entity", "an", "which", "and", "would", "system", "for", "be", "in" ], [ "gt", "amp", "lt", "std", "return", "cout", "const", "endl", "int", "if" ], [ "built", "webgl", "package", "visual", "studio", "installed", "open", "install", "oculus", "unity3d" ], [ "accomplish", "mods", "night", "how", "convert", "mod", "smoke", "dont", "colored", "inputmanager" ], [ "stencil", "blendstate", "desc", "alpha", "graphicsdevice", "spritebatch", "depth", "bindflags", "rendertarget", "texture" ], [ "unit", "units", "damage", "level", "enemy", "enemies", "levels", "ai", "attack", "number" ], [ "body", "ball", "physics", "box2d", "gravity", "force", "bodies", "friction", "paddle", "mass" ] ]
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ZeroShotTM
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62.927667
intfloat/e5-large-v2
0.827778
0.021672
0.471443
0.461836
Wiki Medical
GMM
42
10
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22.227553
intfloat/e5-large-v2
0.98
0.066199
0.272742
0.434141
Wiki Medical
GMM
42
20
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32.561898
intfloat/e5-large-v2
0.99
0.061884
0.299059
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Wiki Medical
GMM
42
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43.093934
intfloat/e5-large-v2
0.946667
0.081331
0.318932
0.482113
Wiki Medical
GMM
42
40
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52.57395
intfloat/e5-large-v2
0.9275
0.076352
0.310932
0.465154
Wiki Medical
GMM
42
50
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63.920844
intfloat/e5-large-v2
0.956
0.068923
0.318455
0.495048
Wiki Medical
KeyNMF
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intfloat/e5-large-v2
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28.714408
intfloat/e5-large-v2
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