Model Overview
Description:
Audio2Face-3D-v3.0 generates 3D facial animations from audio inputs, for use in applications such as video conferencing, virtual reality, and digital content creation.
This model is ready for commercial/non-commercial use.
License/Terms of Use
Use of this model is governed by the NVIDIA Open Model License
Deployment Geography: Global
Use Case:
Audio2Face-3D-v3.0 is designed for developers and researchers working on audio-driven animation and emotion detection applications, such as virtual assistants, chatbots, and affective computing systems.
Release Date:
Hugging Face: 09/24/2025 via https://huggingface.co/nvidia/Audio2Face-3D-v3.0
References(s):
NVIDIA, Audio2Face-3D: Audio-driven Realistic Facial Animation For Digital Avatars, 2025.
https://arxiv.org/abs/2508.16401
Model Architecture:
Architecture Type: Transformer, Diffusion
Network Architecture: Hubert
Number of model parameters: 1.80x10^8
Input:
Input Type(s): Audio
Input Format: Array of float
Input Parameters: One-Dimensional (1D)
Other Properties Related to Input: All audio is resampled to 16KHz
Output:
Output Type(s): Facial motion
Output Format: Array of float
Output Parameters: Two-Dimensional (2D)
Other Properties Related to Output: Facial motion on skin, tongue, jaw, and eyeballs
Our AI models are designed and/or optimized to run on NVIDIA GPU-accelerated systems. By leveraging NVIDIA’s hardware (e.g. GPU cores) and software frameworks (e.g., CUDA libraries), the model achieves faster training and inference times compared to CPU-only solutions.
Software Integration:
Runtime Engine(s):
- Audio2Face-SDK
Supported Hardware Microarchitecture Compatibility:
- NVIDIA Ampere
- NVIDIA Blackwell
- NVIDIA Hopper
- NVIDIA Lovelace
- NVIDIA Pascal
- NVIDIA Turing
Preferred/Supported Operating System(s):
- Linux
- Windows
The integration of foundation and fine-tuned models into AI systems requires additional testing using use-case-specific data to ensure safe and effective deployment. Following the V-model methodology, iterative testing and validation at both unit and system levels are essential to mitigate risks, meet technical and functional requirements, and ensure compliance with safety and ethical standards before deployment.
This AI model can be embedded as an Application Programming Interface (API) call into the software environment described above.
Model Version(s):
Audio2Face-3D-v3.0
Training, Testing, and Evaluation Datasets:
Training Dataset:
Data Modality
- Audio
- 3D facial motion
Audio Training Data Size
- Less than 10,000 Hours
Data Collection Method by dataset
- Human - 3D facial motion data and audio
Labeling Method by dataset
- Human - Commercial capture solution and internal labeling
Properties (Quantity, Dataset Descriptions, Sensor(s)): Audio and 3D facial motion from multiple speech sequences
Testing Dataset:
Data Collection Method by dataset:
- Human - 3D facial motion data and audio
Labeling Method by dataset:
- Human - Commercial capture solution and internal labeling
Properties (Quantity, Dataset Descriptions, Sensor(s)): Audio and 3D facial motion from multiple speech sequences
Evaluation Dataset:
Data Collection Method by dataset:
- Human - 3D facial motion data and audio
Labeling Method by dataset:
- Human - Commercial capture solution and internal labeling
Properties (Quantity, Dataset Descriptions, Sensor(s)): Audio and 3D facial motion from multiple speech sequences
Inference:
Acceleration Engine: TensorRT
Test Hardware:
- T4, T10, A10, A40, L4, L40S, A100
- RTX 6000ADA, A6000, Pro 6000 Blackwell
- RTX 3080, 3090, 4080, 4090, 5090
Ethical Considerations:
NVIDIA believes Trustworthy AI is a shared responsibility and we have established policies and practices to enable development for a wide array of AI applications. When downloaded or used in accordance with our terms of service, developers should work with their internal model team to ensure this model meets requirements for the relevant industry and use case and addresses unforeseen product misuse.
For more detailed information on ethical considerations for this model, please see the Model Card++ Bias, Explainability, Safety & Security, and Privacy Subcards. Please report model quality, risk, security vulnerabilities or NVIDIA AI Concerns here
Bias
Field | Response |
---|---|
Participation considerations from adversely impacted groups protected classes in model design and testing: | None |
Measures taken to mitigate against unwanted bias: | None |
Explainability
Field | Response |
---|---|
Intended Task/Domain: | Customer Service, Media & Entertainment |
Model Type: | Transformer, Diffusion |
Intended Users: | Interactive avatar developers, Digital content creators |
Output: | Facial pose |
Describe how the model works: | Audio input is encoded and concatenated with emotion label, then passed into diffusion-mechanism to output facial motion sequence. |
Name the adversely impacted groups this has been tested to deliver comparable outcomes regardless of: | Not Applicable |
Technical Limitations & Mitigation: | This model may not work well with poor audio input. |
Verified to have met prescribed NVIDIA quality standards: | Yes |
Performance Metrics: | Lipsync accuracy, Latency, Throughput |
Potential Known Risks: | This model may generate inaccurate lip poses given low-quality audio input. |
Licensing: | Use of this model is governed by the NVIDIA Open Model License |
Privacy
Field | Response |
---|---|
Generatable or reverse engineerable personal data? | No |
Personal data used to create this model? | Yes |
Was consent obtained for any personal data used? | Yes |
How often is dataset reviewed? | Before Release |
Is a mechanism in place to honor data subject right of access or deletion of personal data? | Yes |
If personal data was collected for the development of the model, was it collected directly by NVIDIA? | Yes |
If personal data was collected for the development of the model by NVIDIA, do you maintain or have access to disclosures made to data subjects? | Yes |
If personal data was collected for the development of this AI model, was it minimized to only what was required? | Yes |
Is there provenance for all datasets used in training? | Yes |
Does data labeling (annotation, metadata) comply with privacy laws? | Yes |
Is data compliant with data subject requests for data correction or removal, if such a request was made? | Yes |
Applicable Privacy Policy | https://www.nvidia.com/en-us/about-nvidia/privacy-policy/ |
Safety & Security
Field | Response |
---|---|
Model Application Field(s): | Customer Service, Media & Entertainment |
Describe the life critical impact (if present). | Not Applicable |
Use Case Restrictions: | Abide by NVIDIA Open Model License |
Model and dataset restrictions: | The Principle of least privilege (PoLP) is applied limiting access for dataset generation and model development. Restrictions enforce dataset access during training, and dataset license constraints adhered to. |
Citation
@misc{nvidia2025audio2face3d,
title={Audio2Face-3D: Audio-driven Realistic Facial Animation For Digital Avatars},
author={Chaeyeon Chung and Ilya Fedorov and Michael Huang and Aleksey Karmanov and Dmitry Korobchenko and Roger Ribera and Yeongho Seol},
year={2025},
eprint={2508.16401},
archivePrefix={arXiv},
primaryClass={cs.GR},
url={https://arxiv.org/abs/2508.16401},
note={Authors listed in alphabetical order}
}
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