feat(improve model card): add pipeline tag, library name, quickstart, and expanded details (#1)
Browse files- Improve model card: Add pipeline tag, library name, quickstart, and expanded details (46016f8ae00b98f5ad2b637f77f0d1e4155cd206)
Co-authored-by: Niels Rogge <[email protected]>
README.md
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---
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license: apache-2.0
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base_model:
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- Qwen/Qwen3-4B-Base
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---
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# Spiral-Qwen3-4B
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This model is trained with self-play on multi-games (TicTacToe, Kuhn Poker, Simple Negotiation) using the SPIRAL framework.
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## Citation
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```latex
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@article{liu2025spiral,
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title={SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning},
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year={2025},
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url={https://arxiv.org/abs/2506.24119}
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}
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```
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---
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base_model:
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- Qwen/Qwen3-4B-Base
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license: apache-2.0
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pipeline_tag: text-generation
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library_name: transformers
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---
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# Spiral-Qwen3-4B
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This model is trained with self-play on multi-games (TicTacToe, Kuhn Poker, Simple Negotiation) using the SPIRAL framework.
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Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on expert-curated problem-answer pairs and domain-specific reward engineering.
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We introduce SPIRAL, a self-play framework where models learn by playing **multi-turn, zero-sum games against continuously improving versions of themselves**, eliminating the need for human supervision. Through zero-sum self-play, SPIRAL generates an **_infinite curriculum_** of progressively challenging problems as models must constantly adapt to stronger opponents.
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Applying SPIRAL to Qwen3 base models in two-player zero-sum text games, we observe the agents develop advanced reasoning strategies to win the competitive game. Furthermore, the trained models show substantial gains on a range of math and general reasoning benchmarks. These results suggest that self-play in zero-sum games can naturally induce transferable reasoning capabilities, highlighting a promising direction for autonomous reasoning development.
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<p align="center"><img src="https://raw.githubusercontent.com/spiral-rl/spiral/refs/heads/main/assets/teaser-1.png" width="100%" /></p>
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<p align="center"><img src="https://raw.githubusercontent.com/spiral-rl/spiral/refs/heads/main/assets/fig1-1.png" width="100%" /></p>
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## Architecture
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SPIRAL employs an actor-learner architecture for scalable self-play training. Parallel actors sample trajectories from a diverse set of games using vectorized environments. A single policy $\pi_t$ plays both roles, generating zero-sum, sparse reward game trajectories. The centralized learner processes these trajectories using Role-conditioned Advantage Estimation (RAE) to compute separate advantages, $A_0(s,a)$ and $A_1(s,a)$, for each role. These are then used for on-policy reinforcement learning updates.
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<p align="center"><img src="https://raw.githubusercontent.com/spiral-rl/spiral/refs/heads/main/assets/framework.png" width="90%" /></p>
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## Usage (Quickstart)
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You can easily load and use this model with the `transformers` library:
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```python
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from transformers import AutoModelForCausalLM, AutoTokenizer, GenerationConfig
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import torch
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model_id = "spiral-rl/Spiral-Qwen3-4B"
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model = AutoModelForCausalLM.from_pretrained(model_id, torch_dtype=torch.bfloat16, device_map="auto")
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tokenizer = AutoTokenizer.from_pretrained(model_id)
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# Example usage for text generation following Qwen chat template
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prompt = "What is the capital of France?"
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messages = [
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{"role": "user", "content": prompt}
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]
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text = tokenizer.apply_chat_template(
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messages,
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tokenize=False,
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add_generation_prompt=True
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)
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inputs = tokenizer(text, return_tensors="pt").to(model.device)
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# Using a simple generation config (adjust as needed)
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generation_config = GenerationConfig(
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max_new_tokens=50,
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temperature=0.7,
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do_sample=True,
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top_p=0.9
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)
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outputs = model.generate(**inputs, generation_config=generation_config)
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generated_text = tokenizer.decode(outputs[0], skip_special_tokens=True)
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print(generated_text)
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# Expected output: "What is the capital of France? Paris." (or similar)
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```
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For more advanced usage, including training and evaluation scripts, please refer to the [GitHub repository](https://github.com/spiral-rl/spiral).
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## Citation
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If you find our work useful for your research, please consider citing:
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```latex
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@article{liu2025spiral,
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title={SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning},
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year={2025},
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url={https://arxiv.org/abs/2506.24119}
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}
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```
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## Acknowledgements
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This work is supported by [PlasticLabs](https://plasticlabs.ai/) and [Sea AI Lab](https://sail.sea.com/) for computing resources.
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The language games are sampled from [TextArena](https://github.com/LeonGuertler/TextArena), a collection of competitive text-based games for language model evaluation and reinforcement learning.
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The multi-agent, multi-turn RL training is implemented with 🌾 [Oat](https://github.com/sail-sg/oat), a modular and research-friendly LLM RL framework.
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We did exploration on PEFT experiments using [UnstableBaselines](https://github.com/LeonGuertler/UnstableBaselines), a lightweight, LoRA-first library for fast prototyping of self-play algorithms on TextArena.
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The base models are from [Qwen3](https://huggingface.co/Qwen/Qwen3-4B).
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