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export modinfo = { type: "command" desc: "Teleport" alias: {"tp"} func: (Msg,Speaker) -> Split = Msg\find(ConfigSystem("Get", "Blet")) From = GetPlayers(Msg\sub(1,Split-1),Speaker) To = GetPlayers(Msg\sub(Split+1),Speaker)[1] Current = 0 for i=-(180),180,360/#From Current = Current + 1 pcall -> if From[Current] ~= To From[Current].Character.Torso.CFrame = To.Character.Torso.CFrame * CFrame.Angles(0,math.rad(i),0) * CFrame.new(0,0,5 + (#From*1.1)) }
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ATT_HOSTILE = 0 ATT_NEUTRAL = 1 delta_to_cmd = (dx, dy) -> d2v = { [-1]: { [-1]: "CMD_MOVE_UP_LEFT" [0]: "CMD_MOVE_LEFT" [1]: "CMD_MOVE_DOWN_LEFT" } [0]: { [-1]: "CMD_MOVE_UP" [0]: "CMD_WAIT" [1]: "CMD_MOVE_DOWN" } [1]: { [-1]: "CMD_MOVE_UP_RIGHT" [0]: "CMD_MOVE_RIGHT" [1]: "CMD_MOVE_DOWN_RIGHT" } } return d2v[dx][dy] sign = (a) -> return a > 0 and 1 or a < 0 and -1 or 0 abs = (a) -> return a * sign(a) choose_move_towards = (ax, ay, bx, by, square_func) -> los_radius = you.los() move = nil dx = bx - ax dy = by - ay try_move = (mx, my) -> if mx == 0 and my == 0 return nil elseif abs(ax+mx) > los_radius or abs(ay+my) > los_radius return nil elseif square_func(ax+mx, ay+my) return {mx,my} else return nil if abs(dx) > abs(dy) if abs(dy) == 1 move = try_move(sign(dx), 0) if move == nil then move = try_move(sign(dx), sign(dy)) if move == nil then move = try_move(sign(dx), 0) if move == nil and abs(dx) > abs(dy)+1 move = try_move(sign(dx), 1) if move == nil and abs(dx) > abs(dy)+1 move = try_move(sign(dx), -1) if move == nil then move = try_move(0, sign(dy)) elseif abs(dx) == abs(dy) move = try_move(sign(dx), sign(dy)) if move == nil then move = try_move(sign(dx), 0) if move == nil then move = try_move(0, sign(dy)) else if abs(dx) == 1 move = try_move(0, sign(dy)) if move == nil then move = try_move(sign(dx), sign(dy)) if move == nil then move = try_move(0, sign(dy)) if move == nil and abs(dy) > abs(dx)+1 move = try_move(1, sign(dy)) if move == nil and abs(dy) > abs(dx)+1 move = try_move(-1, sign(dy)) if move == nil then move = try_move(sign(dx), 0) return move can_move_maybe = (dx, dy) -> if view.feature_at(dx,dy) ~= "unseen" and view.is_safe_square(dx,dy) m = monster.get_monster_at(dx, dy) if not m or not m\is_firewood() return true return false have_reaching = () -> wp = items.equipped_at("weapon") return wp and wp.reach_range == 2 and not wp.is_melded will_tab = (ax, ay, bx, by) -> if abs(bx-ax) <= 1 and abs(by-ay) <= 1 or abs(bx-ax) <= 2 and abs(by-ay) <= 2 and have_reaching() return true move = choose_move_towards(ax, ay, bx, by, can_move_maybe) if move == nil return false return will_tab(ax+move[1], ay+move[2], bx, by) have_ranged = () -> wp = items.equipped_at("weapon") return wp and wp.is_ranged and not wp.is_melded have_throwing = (no_move) -> return (AUTOFIGHT_THROW or no_move and AUTOFIGHT_THROW_NOMOVE) and items.fired_item() ~= nil get_monster_info = (dx,dy,no_move) -> m = monster.get_monster_at(dx,dy) name = m\name() if not m return nil info = {} info.name = name info.distance = (if abs(dx) > abs(dy) then -abs(dx) else -abs(dy)) if have_ranged() info.attack_type = you.see_cell_no_trans(dx, dy) and 3 or 0 elseif not have_reaching() info.attack_type = (if -info.distance < 2 then 2 else 0) else if -info.distance > 2 info.attack_type = 0 elseif -info.distance < 2 info.attack_type = 2 else info.attack_type = (if view.can_reach(dx, dy) then 1 else 0) if info.attack_type == 0 and have_throwing(no_move) and you.see_cell_no_trans(dx, dy) info.attack_type = 3 if info.attack_type == 0 and not will_tab(0,0,dx,dy) info.attack_type = -1 info.can_attack = (if info.attack_type > 0 then 1 else info.attack_type) info.safe = m\is_safe() and -1 or 0 info.constricting_you = (if m\is_constricting_you() then 1 else 0) -- Only prioritize good stabs\ sleep and paralysis. info.very_stabbable = (if m\stabbability() >= 1 then 1 else 0) info.injury = m\damage_level() info.threat = m\threat() info.orc_priest_wizard = (if name == "orc priest" or name == "orc wizard" then 1 else 0) return info flag_order = {"threat", "can_attack", "safe", "distance", "constricting_you", "very_stabbable", "injury", "orc_priest_wizard"} compare_monster_info = (m1, m2) -> -- flag_order = autofight_flag_order -- if flag_order == nil -- flag_order = {"can_attack", "safe", "distance", "constricting_you", "very_stabbable", "injury", "threat", "orc_priest_wizard"} for i,flag in ipairs(flag_order) if m1[flag] > m2[flag] return true elseif m1[flag] < m2[flag] return false return false is_candidate_for_attack = (x,y) -> m = monster.get_monster_at(x, y) if not m or m\attitude() ~= ATT_HOSTILE return false if m\name() == "butterfly" or m\name() == "orb of destruction" return false if m\is_firewood() if string.find(m\name(), "ballistomycete") return true return false return true get_target = (no_move) -> local x, y, bestx, besty, best_info, new_info los_radius = you.los() bestx = 0 besty = 0 best_info = nil for x = -los_radius,los_radius for y = -los_radius,los_radius if is_candidate_for_attack(x, y) new_info = get_monster_info(x, y, no_move) if (not best_info) or compare_monster_info(new_info, best_info) bestx = x besty = y best_info = new_info return bestx, besty, best_info should_confirm_move = (cmd_name, dx, dy) -> bestx, besty, best_info = get_target(true) if not best_info -- Can move freely, no enemies return false if best_info.threat < 2 return false return true, "#{best_info.name} has threat #{best_info.threat}. Do you do the move #{cmd_name}? [y/n]" is_safe_or_confirmed_move = (cmd_name, dx, dy) -> should_confirm, msg = should_confirm_move(cmd_name, dx, dy) if should_confirm return crawl.yesno(msg) return true for {func_name, cmd_name, dx, dy} in *{ {"safe_up", "up", 0, -1} {"safe_down", "down", 0, 1} {"safe_left", "left", -1, 0} {"safe_right", "right", 1, 0} {"safe_wait", "to the same square", 0, 0} {"safe_up_left", "up-left", -1, -1} {"safe_up_right", "up-right", 1, -1} {"safe_down_left", "down-left", -1, 1} {"safe_down_right", "down-right", 1, 1} } _G[func_name] = () -> -- We want to detect these cases... -- 1) Confirm running from a fast monster -- 2) Confirm moving towards a strong monster -- 3) Confirm moving towards enough damage to deal 50% of my health -- 4) Confirm moving in range of throwing enemies -- 5) Doing ANYTHING while slow if not is_safe_or_confirmed_move(cmd_name, dx, dy) crawl.mpr("Not moving #{cmd_name}! Think a bit!") else crawl.do_commands({delta_to_cmd(dx, dy)}) prev_hit_closest = hit_closest _G.hit_closest = () -> bestx, besty, best_info = get_target(true) if best_info and best_info.threat >= 2 and not crawl.yesno("Attack monster #{best_info.name} with threat #{best_info.threat}? [y/n]") crawl.mpr("Not autoattacking, think!") return prev_hit_closest() _G.show_safety = () -> bestx, besty, best_info = get_target(true) crawl.mpr("Target: ".. tostring(best_info.threat))
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utility = require('shared.utility') -- A process measure regularly sends update events. -- If a specific process is being monitored, then that process' state is updated. -- Else the statuses of the various supported platforms' client processes are updated. class Process new: () => @monitoring = false @commandMeasure = SKIN\GetMeasure('Command') @currentGame = nil @startingTime = nil @duration = 0 getGame: () => @currentGame registerPlatforms: (platforms) => log('Registering platform processes') @platformProcesses = {} @platformStatuses = {} for platform in *platforms if platform\isEnabled() id = platform\getPlatformID() process = platform\getPlatformProcess() if process ~= nil @platformProcesses[id] = process @platformStatuses[id] = false log(('- %d = %s')\format(id, tostring(process))) update: (running) => if @monitoring log('Updating game process status') if running and not @gameStatus @gameStatus = true @duration = 0 @startingTime = os.time() GameProcessStarted(@currentGame) return true elseif not running and @gameStatus @stopMonitoring() else log('Game is still running') return false utility.runCommand('tasklist /fo csv /nh', '', 'UpdatePlatformProcesses', {}, 'Hide', 'UTF8') return true updatePlatforms: () => return {} if @platformProcesses == nil log('Updating platform client process statuses') output = @commandMeasure\GetStringValue() for id, process in pairs(@platformProcesses) @platformStatuses[id] = if output\match(process) ~= nil then true else false log(('- %d = %s')\format(id, tostring(@platformStatuses[id]))) return @platformStatuses monitor: (game) => assert(type(game) == 'table', 'main.process.Process.monitor') @currentGame = game process = game\getProcess() log('Monitoring process', process) @duration = 0 @startingTime = os.time() return if process == nil @gameStatus = false @monitoring = true assert(type(process) == 'string', 'main.process.Process.monitor') SKIN\Bang(('[!SetOption "Process" "ProcessName" "%s"]')\format(process)) SKIN\Bang('[!SetOption "Process" "UpdateDivider" "63"]') stopMonitoring: () => return if @currentGame == nil @gameStatus = false @monitoring = false @duration = os.time() - @startingTime @startingTime = nil GameProcessTerminated(@currentGame) @currentGame = nil SKIN\Bang('[!SetOption "Process" "UpdateDivider" "630"]') getDuration: () => return @duration isRunning: () => return @gameStatus isPlatformRunning: (platformID) => return false if @platformProcesses == nil return @platformStatuses[platformID] == true return Process
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{:cimport, :internalize, :eq, :neq, :ffi, :lib, :cstr, :to_cstr} = require 'test.unit.helpers' path = lib ffi.cdef [[ typedef enum file_comparison { kEqualFiles = 1, kDifferentFiles = 2, kBothFilesMissing = 4, kOneFileMissing = 6, kEqualFileNames = 7 } FileComparison; FileComparison path_full_compare(char_u *s1, char_u *s2, int checkname); char_u *path_tail(char_u *fname); char_u *path_tail_with_sep(char_u *fname); char_u *path_next_component(char_u *fname); ]] -- import constants parsed by ffi {:kEqualFiles, :kDifferentFiles, :kBothFilesMissing, :kOneFileMissing, :kEqualFileNames} = path NULL = ffi.cast 'void*', 0 describe 'path function', -> describe 'path_full_compare', -> path_full_compare = (s1, s2, cn) -> s1 = to_cstr s1 s2 = to_cstr s2 path.path_full_compare s1, s2, cn or 0 f1 = 'f1.o' f2 = 'f2.o' before_each -> -- create the three files that will be used in this spec (io.open f1, 'w').close! (io.open f2, 'w').close! after_each -> os.remove f1 os.remove f2 it 'returns kEqualFiles when passed the same file', -> eq kEqualFiles, (path_full_compare f1, f1) it 'returns kEqualFileNames when files that dont exist and have same name', -> eq kEqualFileNames, (path_full_compare 'null.txt', 'null.txt', true) it 'returns kBothFilesMissing when files that dont exist', -> eq kBothFilesMissing, (path_full_compare 'null.txt', 'null.txt') it 'returns kDifferentFiles when passed different files', -> eq kDifferentFiles, (path_full_compare f1, f2) eq kDifferentFiles, (path_full_compare f2, f1) it 'returns kOneFileMissing if only one does not exist', -> eq kOneFileMissing, (path_full_compare f1, 'null.txt') eq kOneFileMissing, (path_full_compare 'null.txt', f1) describe 'path_tail', -> path_tail = (file) -> res = path.path_tail (to_cstr file) neq NULL, res ffi.string res it 'returns the tail of a given file path', -> eq 'file.txt', path_tail 'directory/file.txt' it 'returns an empty string if file ends in a slash', -> eq '', path_tail 'directory/' describe 'path_tail_with_sep', -> path_tail_with_sep = (file) -> res = path.path_tail_with_sep (to_cstr file) neq NULL, res ffi.string res it 'returns the tail of a file together with its seperator', -> eq '///file.txt', path_tail_with_sep 'directory///file.txt' it 'returns an empty string when given an empty file name', -> eq '', path_tail_with_sep '' it 'returns only the seperator if there is a traling seperator', -> eq '/', path_tail_with_sep 'some/directory/' it 'cuts a leading seperator', -> eq 'file.txt', path_tail_with_sep '/file.txt' eq '', path_tail_with_sep '/' it 'returns the whole file name if there is no seperator', -> eq 'file.txt', path_tail_with_sep 'file.txt' describe 'path_next_component', -> path_next_component = (file) -> res = path.path_next_component (to_cstr file) neq NULL, res ffi.string res it 'returns', -> eq 'directory/file.txt', path_next_component 'some/directory/file.txt' it 'returns empty string if given file contains no seperator', -> eq '', path_next_component 'file.txt'
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class List new: => @__list = {} -- Add an item to the end of the list push: (value) => @__list[@len! + 1] = value -- Remove an item from the end of the list pop: => table.remove @__list, @len! -- Look at the item at the end of the list peek: => @__list[@len!] -- The last item in the list last: => @peek! -- Add an item to the begining of the list unshift: (value) => table.insert @__list, 1, value -- Remove an item from the begining of the list shift: => table.remove @__list, 1 -- Remove an item at any point remove: (i) => table.remove @__list, i -- Look at the item at the begining of the list first: => @__list[1] len: => #@__list __len: => @len! __tostring: => string.format "{ %s }", table.concat @__list, ", " index: (i) => @__list[i] -- Iterate over the list -- Removing items during iteration may cause unexpected results pairs: => n, len = 0, @len! -> n += 1 return nil if n > len @__list[n] -- Reverse iterate over the list -- Removing items during iteration may cause unexpected results rpairs: => n = @len! + 1 -> n -= 1 return nil if n < 1 @__list[n] -- Iterate over the list returning the index as well -- Removing items during iteration may cause unexpected results ipairs: => n, len = 0, @len! -> n += 1 return nil if n > len n, @__list[n] -- Reverse iterate over the list returning the index as well -- Removing items during iteration may cause unexpected results ripairs: => n = @len! + 1 -> n -= 1 return nil if n < 1 n, @__list[n] { :List }
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import Point from require "LunoPunk.geometry.Point" -- TODO class atlasdata new: => create: (source) -> atlasdata! -- Creates a new AtlasRegion -- @param rect Defines the rectangle of the tile on the tilesheet -- @param center Positions the local center point to pivot on -- -- @return The new AtlasRegion object. createRegion: (rect, center) => r = rect\clone! p = Point center.x, center.y unless center != nil -- tileIndex = @__tilesheet\addTileRect r, p AtlasRegion @, tileIndex, rect width: => @__width height: => @__height AtlasData = atlasdata! { :AtlasData }
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export modinfo = { type: "function" id: "getDoMultiPlayersFunction" func: (Number, SubFunction) -> (Msg, Speaker) -> currentTable = {} for i = 1, Number do currentTable[i] = GetPlayers(Split(Msg)[i], Speaker)[1] if currentTable[i] == nil then error string.format("%s gave no results", tostring(Split(Msg)[i])) SubFunction currentTable, Msg, Speaker }
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require "lapis.flow"
20
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-- -- Provide req.session and user capabilities (req.context) -- import sub, match, format from require 'string' import date, time from require 'os' import encrypt, uncrypt, sign from require 'crypto' JSON = require 'json' expires_in = (ttl) -> date '%c', time() + ttl serialize = (secret, obj) -> str = JSON.stringify obj str_enc = encrypt secret, str timestamp = time() hmac_sig = sign secret, timestamp .. str_enc result = hmac_sig .. timestamp .. str_enc result deserialize = (secret, ttl, str) -> hmac_signature = sub str, 1, 40 timestamp = tonumber sub(str, 41, 50), 10 data = sub str, 51 hmac_sig = sign secret, timestamp .. data return nil if hmac_signature != hmac_sig or timestamp + ttl <= time() data = uncrypt secret, data data = JSON.parse data data = nil if data == JSON.null data read_session = (key, secret, ttl, req) -> cookie = type(req) == 'string' and req or req.headers.cookie if cookie cookie = match cookie, '%s*;*%s*' .. key .. '=(%w*)' if cookie and cookie != '' return deserialize secret, ttl, cookie nil -- -- we keep sessions safely in encrypted and signed cookies. -- inspired by caolan/cookie-sessions -- return (options = {}) -> -- defaults key = options.key or 'sid' ttl = options.ttl or 15 * 24 * 60 * 60 * 1000 secret = options.secret context = options.context or {} -- handler return (req, res, continue) -> -- read session data from request and store it in req.session req.session = read_session key, secret, ttl, req -- patch response to support writing cookies -- TODO: is there a lighter method? _write_head = res.write_head res.write_head = (self, code, headers, callback) -> cookie = nil if not req.session if req.headers.cookie cookie = format '%s=;expires=%s;httponly;path=/', key, expires_in(0) else cookie = format '%s=%s;expires=%s;httponly;path=/', key, serialize(secret, req.session), expires_in(ttl) -- Set-Cookie if cookie self\add_header 'Set-Cookie', cookie _write_head self, code, headers, callback -- always create a session if options.default_session specified if options.default_session and not req.session req.session = options.default_session -- use authorization callback if specified if options.authorize -- given current session, setup request context options.authorize req.session, (context) -> req.context = context or {} continue() -- assign static request context else -- default is guest request context req.context = context.guest or {} -- user authenticated? if req.session and req.session.uid and context.user -- provide user request context req.context = context.user continue()
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export modinfo = { type: "command" desc: "Rirakkusu" alias: {"rirak"} func: getDoPlayersFunction (v) -> t=v.Character.Torso ls=t['Left Shoulder'] rs=t['Right Shoulder'] lh=t['Left Hip'] rh=t['Right Hip'] n=t.Neck v.Character.Animate.Disabled=true for i=1,180 ls.C0 = ls.C0 *CFrame.Angles(0,0,math.rad(-(1))) rs.C0 = rs.C0 *CFrame.Angles(0,0,math.rad(1)) for i=1,35 lh.C0 = lh.C0 *CFrame.new(0,0.01,0) *CFrame.Angles(math.rad(-(1.2)),0,0) rh.C0 = rh.C0 *CFrame.new(0,0.01,0) *CFrame.Angles(math.rad(-(1.2)),0,0) t.Parent\MoveTo(t.Position+Vector3.new(0,5,0)) t.Anchored=true v.Character.Head.Anchored=true s = CreateInstance"Smoke"{ Parent: t Opacity: 0.5 RiseVelocity: -(25) Size: 0.1 } }
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lapisconfig=require "lapis.config" import config from lapisconfig config "development", -> set "envmode","development" config {"test","production"}, -> set "envmode","production" config {"development","test","production"},-> set "appname", "please set the appname in config.moon" session_name "please set the session name in config.moon" secret "please set the secret in config.moon" set "env_lua_path", (os.getenv "LUA_PATH")\gsub "%;", "\\;" set "env_lua_cpath", (os.getenv "LUA_CPATH")\gsub "%;", "\\;" set "env_moon_path", (os.getenv "MOON_PATH")\gsub "%;", "\\;" modules {} postgres -> database "please set the database in config.moon" password "please set the password in config.moon" host "127.0.0.1" port "5432" user "postgres" backend "pgmoon" config {"development","test"}, -> port 8080 enable_console true enable_web_migration true page_cache_size "1m" num_workers 1 code_cache "off" run_daemon "off" measure_performance true config "production", -> port 8081 enable_console false enable_web_migration false page_cache_size "30m" num_workers 4 code_cache "on" run_daemon "on" measure_performance false return lapisconfig
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--------------------------------------------------------------------------- -- Environment ------------------------------------------------------------ --------------------------------------------------------------------------- hs = require 'hs' import tostring from _G import find from string colors = require 'colors' { :rect } = require 'hs.geometry' log = require('log').get 'console' import leftClick from require 'hs.eventtap' import focusedWindow from require 'hs.window' { new:Toolbar } = require 'hs.webview.toolbar' import partial, partialr, once from require 'fn' import styledtext, console, settings, hotkey, application from hs { :istable, :ishex, :isfunction, sigcheck:T } = require 'typecheck' import copy, sort, join, merge, reduce, eachk from require 'fn.table' import getAbsolutePosition, setAbsolutePosition from require 'hs.mouse' --------------------------------------------------------------------------- -- Implementation --------------------------------------------------------- --------------------------------------------------------------------------- self = merge { theme: nil completions: nil }, console printc = (color, v) -> color = if istable color then color elseif ishex color then colors.hex color else colors.name color console.print styledtext.new(tostring v, { :color, font: console.consoleFont() }) buildcompletions = (modpairs) -> result = {} for n, m in pairs modpairs for k, v in pairs m comp = result[k] newcomp = n .. '.' .. (isfunction(v) and k .. '()' or k) if comp comp[#comp + 1] = newcomp result[k] = comp else result[k] = { newcomp } return result autocomplete = (kw, completions, handler) -> result = {} for k, t in pairs completions join result, t if k\find kw, nil, true default = handler kw switch #result when 1 then default when 1 if #default == 0 result[#result + 1] = 'dummy' result else default[#default + 1] = result[1] default else sort(result) join default, result init = (options) -> with options -- Window behavior if .behavior @.behavior .behavior -- Toggle hot key if .toggleHotKey @_hotkey = hotkey.bind .toggleHotKey[1], .toggleHotKey[2], @toggle if not .titleVisible @.titleVisibility 'hidden' -- initialize theme. if .themes theme = require 'console.theme' current = .themes.current if current then .themes.current = nil elseif saved = settings.get 'console.theme' current = saved if .themes[saved] theme.init(.themes, current) @theme = theme -- initialize toolbar. if .toolbar toolbar = Toolbar .toolbar.name, .toolbar.items if globalCallback = .toolbar.callback toolbar\setCallback globalCallback if setup = .toolbar.setup eachk setup, (k, v) -> toolbar[k] toolbar, v @.toolbar toolbar -- build auto-completion handler. if .autocompletion completions = buildcompletions .autocompletion _completion = hs.completionsForInputString hs.completionsForInputString = partialr autocomplete, completions, _completion @_completions = completions log.debugf 'Auto-completion table built with %d entries.', reduce(completions, 0, (r, t) -> r + #t) if log.debug -- apply saved settings. alpha = settings.get 'console.alpha' @.alpha alpha if alpha != nil frame = settings.get 'console.frame' if frame and settings.get 'hs.reloaded' @.open! if window = @.hswindow! log.debug 'Restoring to previous window frame : ' .. tostring(frame) if log.debug window\setFrame rect frame._x, frame._y, frame._w, frame._h stop = () -> settings.set 'console.alpha', @.alpha! settings.set 'console.theme', @.theme.get! if @.theme if window = @.hswindow! then settings.set 'console.frame', window\frame! toggle = (focusTextField) -> win = @.window! if win win\close! else @.open! if focusTextField win = @.window! mousePosition = getAbsolutePosition! frame = win\frame! leftClick { x: frame._x + frame._w - 30, y: frame._y + frame._h - 30 } setAbsolutePosition mousePosition return window = () -> application.get('org.hammerspoon.Hammerspoon')\findWindow('Hammerspoon Console') --------------------------------------------------------------------------- -- Interface -------------------------------------------------------------- --------------------------------------------------------------------------- merge self, { printc: T 'color, any', printc init: T 'table', once(init) toggle: T '?boolean', toggle :stop, :window -- rename open: hs.openConsole hswindow: window alwaysOnTop: hs.consoleOnTop setContent: console.setConsole, getContent: console.getConsole }
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class MP4 extends Format new: => @displayName = "MP4 (h264/AAC)" @supportsTwopass = true @videoCodec = "libx264" @audioCodec = "aac" @outputExtension = "mp4" @acceptsBitrate = true formats["mp4"] = MP4! class MP4NVENC extends Format new: => @displayName = "MP4 (h264-NVENC/AAC)" @supportsTwopass = true @videoCodec = "h264_nvenc" @audioCodec = "aac" @outputExtension = "mp4" @acceptsBitrate = true formats["mp4-nvenc"] = MP4NVENC!
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ffi = require "ffi" ffi_istype = ffi.istype ffi_metatype = ffi.metatype bit = require "bit" bit_xor = bit.bxor bit_lshift = bit.lshift bit_rshift = bit.rshift math = require "math" sqrt = math.sqrt atan2 = math.atan2 local * is_number = (n) -> type(n) == "number" is_vector2 = (n) -> ffi_istype vector2, n hashxy = (x, y) -> -- the easier the better x * 1e7 + y index_mt = { clone: (v) -> vector2 v.x, v.y euclidean: (v) -> vector2 v\len!, atan2(v.x, v.y) ieuclidean: (v) -> v.x = v\len! v.y = atan2(v.x, v.y) polar: (v) -> vector2 v.x * cos(v.y), v.x * sin(v.y) ipolar: (v) -> v.x = v.x * cos(v.y) v.y = v.x * sin(v.y) set: (a, b) -> a.x = b.x a.y = b.y setxy: (v, x, y) -> v.x = x v.y = y unpack: (v) -> v.x, v.y hash: (v) -> hashxy v.x, v.y length: (v) -> sqrt v.x^2 + v.y^2 length2: (v) -> v.x^2 + v.y^2 dot: (a, b) -> a.x*b.x + a.y*b.y cross: (a, b) -> a.x*b.y - a.y*b.x distance: (a, b) -> sqrt (a.x-b.x)^2 + (a.y-b.y)^2 distance2: (a, b) -> (a.x-b.x)^2 + (a.y-b.y)^2 normalize: (v) -> l = v\length! assert l>0, "Vec2: trying to normalize (0,0)." vector2 v.x/l, v.y/l inormalize: (v) -> l = v\length! assert l>0, "Vec2: trying to normalize (0,0)." v.x /= l v.y /= l add: (a, b) -> vector2 a.x+b.x, a.y+b.y sub: (a, b) -> vector2 a.x-b.x, a.y-b.y mul: (a, b) -> if is_number a vector2 a * b.x, a * b.y elseif is_number b vector2 a.x * b, a.y * b else error "Vec2: please use 'dot(a,b)'." div: (a, b) -> assert is_number(b), "Vec2: can only divide by number." vector2 a.x/b, a.y/b unm: (v) -> vector2 -v.x, -v.y eq: (a, b) -> is_vector2(a) and is_vector2(b) and a.x == b.x and a.y == b.y tostring: (v) -> "(#{v.x},#{v.y})" iadd: (a, b) -> a.x += b.x a.y += b.y isub: (a, b) -> a.x -= b.x a.y -= b.y imul: (a, b) -> a.x *= b a.y *= b idiv: (a, b) -> a.x /= b a.y /= b iunm: (v) -> v.x = -v.x v.y = -v.y } mt = { __add: index_mt.add __sub: index_mt.sub __mul: index_mt.mul __div: index_mt.div __unm: index_mt.unm __eq: index_mt.eq __tostring: index_mt.tostring __index: index_mt } vector2 = ffi_metatype "struct { double x, y; }", mt setmetatable { ctype: vector2 zero: -> vector2 0, 0 identity: (n=1) -> vector2 n, n from_polar: (d, angle) -> vector2 d * cos(angle), d * sin(angle) is_a: is_vector2 hashxy: hashxy }, { __call: (_, ...) -> vector2 ... __index: index_mt }
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export class Keyboard extends Input new: => super @@keys key_down: (key) => @keys[key] = axel.now key_up: (key) => @keys[key] = -axel.now @keys: { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", " ", "!", "\"", "#", "$", "&", "'", "(", ")", "*", ",", ".", "/", ":", ";", "<", "=", ">", "?", "@", "[", "\\", "]", "^", "_", "`", "kp0", "kp1", "kp2", "kp3", "kp4", "kp5", "kp6", "kp7", "kp8", "kp9", "kp.", "kp,", "kp/", "kp*", "kp-", "kp+", "kpenter", "kp=", "up", "down", "right", "left", "home", "end", "pageup", "pagedown", "insert", "backspace", "tab", "clear", "return", "delete", "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12", "f13", "f14", "f15", "f16", "f17", "f18", "numlock", "capslock", "scrolllock", "rshift", "lshift", "rctrl", "lctrl", "ralt", "lalt", "rgui", "lgui", "mode", "pause", "escape", "help", "printscreen", "sysreq", "menu", "application", "power", "currencyunit", "undo" }
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-- Rainbow Arena, a game by Mirrexagon. -- -- The code is under the MIT license (see `LICENSE-MIT`). -- -- Sounds, music, and graphics are under the Creative Commons CC-BY 4.0 license (see `LICENSE-CC-BY-4.0`). -- - Sound effects made with Bfxr (http://www.bfxr.net) and Audacity (http://www.audacityteam.org). -- - Music made by me; see https://lmirx.net -- -- Note that parts NOT made by me remain the property of their respective authors; these parts include: -- - lib/hump is HUMP by vrld (https://github.com/vrld/hump) -- - lib/tiny.lua is tiny-ecs by bakpakin (https://github.com/bakpakin/tiny-ecs) love.load = -> love.update = (dt) -> print dt love.draw = -> love.graphics.setColor 1, 1, 1 love.graphics.circle "line", 300, 300, 30 love.graphics.print "Potato", 100, 100
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M = {} __ = ... TK = require "PackageToolkit" case1 = TK.module.initimport __, "_case1" case2 = TK.module.initimport __, "_case2" case3 = TK.module.initimport __, "_case3" M.main = () -> case2.run "case 2" case1.run "case 1" -- test module.ipath if (TK.module.ipath __, "m1") == __ .. ".m1" print (TK.module.ipath __, "m1") print "module.ipath verified!" else print "module.ipath not working!" case3.run "test module.path" return M
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-- 0-based 2D array Array = require (PILE_OF_CODE_BASE or '') .. "ds.Array" class Array2D -- not auto init new: (@width, @height) => @size = width * height @data = Array @size index: (x, y) => x + @width * y get: (x, y) => @data[@index(x, y)] set: (x, y, value) => @data[@index(x, y)] = value __tostring: => tostring @data
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describe "user bugs", -> parse = require('lush').parse -- https://github.com/rktjmp/lush.nvim/commit/7103ea77d738ef48c983491b22ae2ca4f797dbbc#r47924319 -- https://github.com/kunzaatko/nord.nvim/issues/2 it "gives better warning if inherit isn't a table", -> spec = -> { A { fg: "a_fg", bg: "a_bg", "inverse"} } e = assert.error(-> parse(spec)) assert.matches("target_not_lush_type", e.code) assert.not.matches("No message avaliable", e.msg)
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export class Stairs extends Entity new: (x, y) => sprite = sprites.stairs x = x - sprite.width / 2 y = y - sprite.height / 2 super x, y, sprite
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--- Copyright 2012-2018 The Howl Developers --- License: MIT (see LICENSE.md at the top-level directory of the distribution) {:app, :dispatch, :interact, :sys} = howl {:StyledText} = howl.ui {:File} = howl.io {:file_list, :get_dir_and_leftover} = howl.util.paths available_commands = -> commands = {} -- load commands in a separate coroutine using async becuase this can take a while sometimes dispatch.launch -> for path in sys.env.PATH\gmatch '[^:]+' dir = File path if dir.exists for child in *dir.children_async -- show command name in the first column and parent_dir in the second table.insert commands, {child.basename, child.parent.short_path} return commands looks_like_path = (text) -> return unless text for p in *{ '^%s*%./', '^%s*%.%./', '^%s*/', '^%s*~/', } if text\umatch p return true files_under = (path) -> return {} unless path file_list path.children, path directories_under = (path) -> dirs = [child for child in *path.children when child.is_directory] rows = file_list dirs, path if path.parent table.insert rows, 1, {StyledText('../', 'directory'), file: path.parent} table.insert rows, 1, {StyledText('./', 'directory'), file: path} return rows normalized_relative_path = (from_path, to_path) -> relative = '' parent = from_path while parent if to_path\is_below parent return relative .. to_path\relative_to_parent parent else parent = parent.parent relative ..= '../' class ExternalCommandConsole new: (@dir) => error 'no dir specified for external command' unless @dir @dir = File(@dir) if type(@dir) == 'string' @available_commands = available_commands! display_prompt: => "[#{@dir.short_path}] $ " display_title: => "Command" complete: (text) => -- parse into an array of {word:, trailing_spaces:} objects words = @_parse text if #words == 0 or (#words == 1 and words[1].word != 'cd' and not looks_like_path words[1].word) -- trying to auto complete a command match_text = if words[1] then words[1].word else '' return { name: 'command' completions: @available_commands :match_text columns: {{style: 'string'}, {style: 'comment'}} } elseif words[1].word == 'cd' and not words[1].trailing_spaces.is_empty path = if words[2] then words[2].word else '' matched_dir, match_text = @_parse_path path return name: 'cd', completions: directories_under(matched_dir), :match_text, auto_show: true elseif looks_like_path words[#words].word -- try to complete the last word path = words[#words].word matched_dir, match_text = @_parse_path path words[#words] = nil prefix = table.concat ["#{w.word}#{w.trailing_spaces}" for w in *words] return name: 'filepath', :prefix, completions: files_under(matched_dir), :match_text back: => if @dir.parent @dir = @dir.parent _parse: (text) => [:word, :trailing_spaces for word, trailing_spaces in text\gmatch '([^%s]+)([%s]*)'] _parse_path: (path) => if path\starts_with '~' .. File.separator path = tostring(File.home_dir) .. path\sub 2 local matched_dir, match_text if path.is_blank or path == '.' or path == '..' matched_dir = @dir match_text = path elseif path\ends_with File.separator matched_dir = @dir / path return unless matched_dir.exists and matched_dir.is_directory match_text = '' else matched_dir, match_text = get_dir_and_leftover tostring(@dir / path) return matched_dir, match_text _join: (words) => parts = {} for w in *words table.insert parts, w.word table.insert parts, w.trailing_spaces return table.join parts select: (text, item, completion_opts) => unless item return @run text if completion_opts.name == 'cd' if tostring(item[1]) == './' @dir = item.file return text: '' else relpath = normalized_relative_path @dir, item.file return text: "cd #{relpath}/" if completion_opts.name == 'command' -- commands are {commmand, parent_dir} tables return text: item[1] .. ' ' if completion_opts.name == 'filepath' relpath = normalized_relative_path @dir, item.file return text: completion_opts.prefix .. relpath run: (text) => words = @_parse text if words[1].word == 'cd' and words[2] new_dir = @dir / words[2].word if new_dir.is_directory @dir = new_dir return text: '' else error 'No directory ' .. new_dir return result: {working_directory: @dir, cmd: text} interact.register name: 'get_external_command' description: '' handler: (opts={}) -> console_view = howl.ui.ConsoleView ExternalCommandConsole opts.path or howl.io.File.home_dir app.window.command_panel\run console_view, text: opts.text
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export modinfo = { type: "command" desc: "Nyan" alias: {"nyan"} func: -> SetSky 55987937 }
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-- Copyright 2012-2014-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) import Settings from howl append = table.insert local scopes layer_defs = {'default': {}} defs = {} watchers = {} saved_scopes = {''} predefined_types = boolean: { options: { true, false } convert: (value) -> return value if type(value) == 'boolean' return true if value == 'true' return false if value == 'false' value }, number: { convert: (value) -> tonumber(value) or tonumber(tostring(value)) or value validate: (value) -> type(value) == 'number' }, positive_number: { convert: (value) -> tonumber(value) or tonumber(tostring(value)) or value validate: (value) -> type(value) == 'number' and value >= 0 }, string: { convert: (value) -> tostring value } string_list: { convert: (value) -> what = type(value) if what == 'table' [tostring(v) for v in *value] elseif what == 'string' and value\contains ',' [v.stripped for v in value\gmatch '[^,]+'] elseif what == 'string' and value.is_blank {} else { tostring value } validate: (value) -> type(value) == 'table' tostring: (value) -> type(value) == 'table' and table.concat(value, ', ') or tostring value } broadcast = (name, value, is_local) -> callbacks = watchers[name] if callbacks for callback in *callbacks status, ret = pcall callback, name, value, is_local if not status log.error 'Error invoking config watcher: ' .. ret get_def = (name) -> def = defs[name] error 'Undefined variable "' .. name .. '"', 2 if not def def validate = (def, value) -> return if value == nil def_valid = def.validate and def.validate(value) if def_valid != nil if not def_valid error "Illegal option '#{value}' for '#{def.name}'" else return true if def.options options = type(def.options) == 'table' and def.options or def.options! for option in *options option = option[1] if type(option) == 'table' return if option == value error "Illegal option '#{value}' for '#{def.name}'" convert = (def, value) -> if def.convert new_value = def.convert(value) return new_value if new_value != nil value definitions = setmetatable {}, __index: (_, k) -> defs[k] __newindex: -> error 'Attempt to write to read-only table `.definitions`' __pairs: -> pairs defs define = (var = {}) -> for field in *{'name', 'description'} error '`' .. field .. '` missing', 2 if not var[field] if var.scope and var.scope != 'local' and var.scope != 'global' error 'Unknown scope "' .. var.scope .. '"', 2 if var.type_of var = moon.copy var predef = predefined_types[var.type_of] error('Unknown type"' .. var.type_of .. '"', 2) if not predef for k,v in pairs predef var[k] = v unless var[k] != nil defs[var.name] = var broadcast var.name, var.default, false define_layer = (name, def={}) -> error 'defaults not allowed' if def.defaults layer_defs[name] = moon.copy(def) layer_defs[name].defaults = {} define name: 'persist_config' description: 'Whether to save the configuration values' type: 'boolean' default: true define name: 'save_config_on_exit' description: 'Whether to automatically save the current configuration on exit' type: 'boolean' default: false scope: 'global' load_config = (force=false, dir=nil) -> return if scopes and not force settings = Settings dir scopes = settings\load_system('config') or {} local get save_config = (dir=nil) -> return unless scopes settings = Settings dir scopes_copy = {} for scope, values in *saved_scopes values = scopes[scope] continue unless values persisted_values = nil if get 'persist_config', scope persisted_values = values else persisted_values = {'persist_config': values['persist_config']} empty = not next persisted_values if persisted_values and not empty scopes_copy[scope] = persisted_values settings\save_system('config', scopes_copy) set = (name, value, scope='', layer='default') -> load_config! unless scopes def = get_def name error "Unknown layer '#{layer}'" if not layer_defs[layer] if def.scope if def.scope == 'local' and scope == '' error 'Attempt to set a global value for local variable "' .. name .. '"', 2 if def.scope == 'global' and scope != '' error 'Attempt to set a local value for global variable "' .. name .. '"', 2 value = convert def, value validate def, value unless scopes[scope] scopes[scope] = {} unless scopes[scope][name] scopes[scope][name] = {} scopes[scope][name][layer] = value broadcast name, value, (scope != '' or layer != 'default') set_default = (name, value, layer='default') -> def = get_def name error "Unknown layer '#{layer}'" if not layer_defs[layer] value = convert def, value validate def, value layer_defs[layer].defaults[name] = value broadcast name, value, true get_default = (name, layer='default') -> if layer_defs[layer].defaults return layer_defs[layer].defaults[name] parent = (scope) -> pos = scope\rfind('/') return '' unless pos return scope\sub(1, pos - 1) local _get _get = (name, scope, layers) -> values = scopes[scope] and scopes[scope][name] values = {} if values == nil if scope == '' for _layer in *layers value = values[_layer] return value if value != nil value = get_default name, _layer return value if value != nil else for _layer in *layers value = values[_layer] return value if value != nil if scope != '' return _get(name, parent(scope), layers) def = defs[name] return def.default if def get = (name, scope='', layer='default') -> load_config! unless scopes current_layer = layer layers = {layer} while current_layer current_layer = layer_defs[current_layer].parent append layers, current_layer if layers[#layers] != 'default' append layers, 'default' _get name, scope, layers reset = -> scopes = {} for _, layer_def in pairs layer_defs layer_def.defaults = {} watch = (name, callback) -> list = watchers[name] if not list list = {} watchers[name] = list append list, callback proxy_mt = { __index: (proxy, key) -> get(key, proxy._scope, proxy._read_layer) __newindex: (proxy, key, value) -> set(key, value, proxy._scope, proxy._write_layer) } local proxy proxy = (scope, write_layer='default', read_layer=write_layer) -> _proxy = { clear: => scopes[@_scope] = {} for_layer: (layer) -> proxy scope, layer _scope: scope _write_layer: write_layer _read_layer: read_layer } setmetatable _proxy, proxy_mt scope_for_file = (file) -> 'file'..file for_file = (file) -> proxy scope_for_file file for_layer = (layer) -> proxy '', layer merge = (scope, target_scope) -> if scopes[scope] scopes[target_scope] or= {} target = scopes[target_scope] source = scopes[scope] for layer, layer_config in pairs source if target[layer] for name, value in pairs layer_config target[layer][name] = value else target[layer] = moon.copy layer_config replace = (scope, target_scope) -> scopes[target_scope] = {} merge scope, target_scope delete = (scope) -> error 'Cannot delete global scope' if scope == '' scopes[scope] = nil config = { :definitions :load_config :save_config :define :define_layer :set :set_default :get :watch :reset :proxy :scope_for_file :for_file :for_layer :replace :merge :delete } return setmetatable config, { __index: (t, k) -> rawget(config, k) or get k __newindex: (t, k, v) -> if rawget config, k config[k] = v else set k, v }
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class new: (@x, @y, @w, @h) => @acc = 14 @dx = 0 @dy = 0 @frc_x = 0.35 @frc_y = 2 @gravity = 30 @grounded = false @jump_force = 8 @keys = { "right": "right" "left": "left" "jump": "space" } @wall = 0 @wall_jump = { x: 8 y: 7 } update: (dt) => with love.keyboard if .isDown @keys["right"] @dx += @acc * dt if .isDown @keys["left"] @dx -= @acc * dt @dx -= (@dx / @frc_x) * dt @dy -= (@dy / @frc_y) * dt @x, @y, @cols = world\move @, @x + @dx, @y + @dy @grounded = false @wall = 0 for c in *@cols with c.normal unless .y == 0 if .y == -1 @grounded = true @dy = 0 unless .x == 0 @dx = 0 @wall = .x unless @grounded dx, dy = c.other.apply! if c.other.apply @dx = dx or @dx @dy = dy or @dy ---------------------------------- -- noob ---------------------------------- if game.noob @dx -= @wall * dt * 0.5 @dy += @gravity * 0.75 * dt else @dy += @gravity * dt @dx -= @wall * dt * 0.05 with game ww, wy, ww, wh = .camera\getWorld! .camera.x = math.lerp .camera.x, @x + @dx, dt * 2 .camera.y = math.lerp .camera.y, @y + @dy, dt * 2 .camera.angle = math.lerp .camera.angle, -@dx * 0.015, dt * 5 press: (key) => if key == @keys["jump"] if @grounded @dy = -@jump_force else @dx = @wall_jump.x * @wall unless @wall == 0 @dy = -@wall_jump.y unless @wall == 0 draw: => with lg .setColor 255, 255, 255 .draw game.sprites.player[0], @x, @y
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Dorothy! EditorView = require "View.Control.Trigger.Editor" ExprEditor = require "Control.Trigger.ExprEditor" SelectionItem = require "Control.Basic.SelectionItem" ExprChooser = require "Control.Trigger.ExprChooser" SelectionPanel = require "Control.Basic.SelectionPanel" InputBox = require "Control.Basic.InputBox" MessageBox = require "Control.Basic.MessageBox" TriggerDef = require "Data.TriggerDef" import Expressions,ToEditText from TriggerDef import CompareTable,Path from require "Lib.Utils" TriggerScope = Class __initc:=> @scrollArea = nil @panel = nil @triggerBtn = nil @changeTrigger = (button)-> if @triggerBtn @triggerBtn.checked = false @panel\removeChild @triggerBtn.exprEditor,false @triggerBtn = if button and button.checked then button else nil if @triggerBtn if not @triggerBtn.exprEditor {width:panelW,height:panelH} = @panel listMenuW = @scrollArea.width exprEditor = with ExprEditor { type:"Action" x:panelW/2+listMenuW/2 y:panelH/2 width:panelW-listMenuW height:panelH-20 } \loadExpr @triggerBtn.file if @editor.localScope.currentGroup == "Built-In" .triggerMenu.enabled = false @triggerBtn.exprEditor = exprEditor @triggerBtn\slot "Cleanup",-> parent = exprEditor.parent if parent parent\removeChild exprEditor else exprEditor\cleanup! @panel\addChild @triggerBtn.exprEditor __init:(menu,path,prefix)=> @_menu = menu @_path = path @_prefix = prefix @_currentGroup = "" @_groups = nil @_groupOffset = {} @items = {} @files = {} @_menu\slot "Cleanup",-> for _,item in pairs @items item\cleanup! unless item.parent updateItems:=> path = @path prefix = @prefix defaultFolder = path.."Default" oContent\mkdir defaultFolder unless oContent\exist defaultFolder @_groups = Path.getFolders path table.sort @_groups table.insert @_groups,1,"Built-In" files = Path.getAllFiles path,"action" for i = 1,#files files[i] = prefix..files[i] for builtinFile in *Path.getAllFiles editor.builtinActionPath,"action" table.insert files,editor.builtinActionPath.."/"..builtinFile filesToAdd,filesToDel = CompareTable @files,files allItemsUpdated = #filesToDel == #@files @files = files for file in *filesToAdd appendix = Path.getFilename file group = file\sub(1,-#appendix-2)\match "([^\\/]*)$" item = with SelectionItem { text:Path.getName file width:@_menu.width-20 height:35 } .file = file .group = group \slot "Tapped",@@changeTrigger @items[file] = item for file in *filesToDel item = @items[file] if @@triggerBtn == item @@triggerBtn = nil if item.parent item.parent\removeChild item else item\cleanup! @items[file] = nil @currentGroup = (@_currentGroup == "" or allItemsUpdated) and "Default" or @_currentGroup currentGroup:property => @_currentGroup, (group)=> @_groupOffset[@_currentGroup] = @@scrollArea.offset @_currentGroup = group groupItems = for _,item in pairs @items continue if item.group ~= group item table.sort groupItems,(itemA,itemB)-> itemA.text < itemB.text with @_menu \removeAllChildrenWithCleanup false for item in *groupItems \addChild item @@scrollArea.offset = oVec2.zero @@scrollArea.viewSize = \alignItems! @@scrollArea.offset = @_groupOffset[@_currentGroup] or oVec2.zero if group == "Built-In" for button in *{@@editor.newBtn,@@editor.addBtn,@@editor.delBtn} button.enabled = false button\perform CCSequence { oScale 0.3,0,0,oEase.OutQuad CCHide! } else for button in *{@@editor.newBtn,@@editor.addBtn,@@editor.delBtn} if not button.enabled button.enabled = true button\perform CCSequence { CCShow! oScale 0.3,1,1,oEase.OutQuad } menuItems:property => @_menu.children groups:property => @_groups prefix:property => editor[@_prefix] path:property => editor[@_path] menu:property => @_menu Class __partial:=> EditorView title:"Action Editor", scope:false __init:(args)=> {width:panelW,height:panelH} = @panel @firstDisplay = true TriggerScope.editor = @ TriggerScope.scrollArea = @listScrollArea TriggerScope.panel = @panel @localScope = TriggerScope @localListMenu, "actionFullPath", "actionFolder" @listScrollArea\setupMenuScroll @localListMenu @listScrollArea.viewSize = @localListMenu\alignItems! lastGroupListOffset = oVec2.zero @groupBtn\slot "Tapped",-> scope = @localScope groups = for group in *scope.groups continue if group == "Default" or group == scope.currentGroup group table.insert groups,1,"Default" if scope.currentGroup ~= "Default" table.insert groups,"<NEW>" table.insert groups,"<DEL>" with SelectionPanel { title:"Current Group" subTitle:scope.currentGroup width:180 items:groups itemHeight:40 fontSize:20 } .scrollArea.offset = lastGroupListOffset .menu.children[#.menu.children-1].color = ccColor3 0x80ff00 .menu.children.last.color = ccColor3 0xff0080 \slot "Selected",(item)-> return unless item lastGroupListOffset = .scrollArea.offset switch item when "<NEW>" with InputBox text:"New Group Name" \slot "Inputed",(result)-> return unless result if not result\match("^[_%a][_%w]*$") MessageBox text:"Invalid Name!",okOnly:true elseif oContent\exist scope.prefix..result MessageBox text:"Group Exist!",okOnly:true else oContent\mkdir scope.path..result scope\updateItems! scope.currentGroup = result @groupBtn.text = result when "<DEL>" text = if scope.currentGroup == "Default" "Delete Actions\nBut Keep Group\n#{scope.currentGroup}" else "Delete Group\n#{scope.currentGroup}\nWith Actions" with MessageBox text:text \slot "OK",(result)-> return unless result Path.removeFolder scope.path..scope.currentGroup.."/" scope\updateItems! scope.currentGroup = "Default" @groupBtn.text = scope.currentGroup else scope.currentGroup = item @groupBtn.text = item @newBtn\slot "Tapped",-> with InputBox text:"New Action Name" \slot "Inputed",(result)-> return unless result if not result\match("^[_%a][_%w]*$") MessageBox text:"Invalid Name!",okOnly:true else scope = @localScope triggerFullPath = scope.path..scope.currentGroup.."/"..result..".action" if oContent\exist triggerFullPath MessageBox text:"Action Exist!",okOnly:true else trigger = Expressions.UnitAction\Create! trigger[2][2] = result oContent\saveToFile triggerFullPath,ToEditText trigger codeFile = Path.getPath(triggerFullPath)..Path.getName(triggerFullPath)..".lua" triggerCode = TriggerDef.ToCodeText trigger oContent\saveToFile codeFile,triggerCode scope\updateItems! triggerFile = scope.prefix..scope.currentGroup.."/"..result..".action" for item in *scope.menu.children if item.file == triggerFile item\emit "Tapped",item break @addBtn\slot "Tapped",-> MessageBox text:"Place Actions In\nFolders Under\n/Logic/Action/",okOnly:true @delBtn\slot "Tapped",-> triggerBtn = TriggerScope.triggerBtn if triggerBtn with MessageBox text:"Delete Action\n#{triggerBtn.text}" \slot "OK",(result)-> return unless result filename = editor.gameFullPath..triggerBtn.file oContent\remove filename oContent\remove Path.getPath(filename)..Path.getName(filename)..".lua" @localScope\updateItems! else MessageBox text:"No Action Selected!",okOnly:true with @copyBtn .copying = false .targetFile = nil .targetData = nil \slot "Tapped",-> triggerBtn = TriggerScope.triggerBtn if not triggerBtn MessageBox text:"No Action Selected!",okOnly:true return if @copyBtn.copying and @localScope.currentGroup == "Built-In" MessageBox text:"Can`t Add Action\nHere!",okOnly:true return @copyBtn.copying = not @copyBtn.copying if @copyBtn.copying @copyBtn.text = "Paste" @copyBtn.color = ccColor3 0xff0080 @copyBtn.targetFile = triggerBtn.file @copyBtn.targetData = triggerBtn.exprEditor.exprData else @copyBtn.text = "Copy" @copyBtn.color = ccColor3 0x00ffff targetFilePath = [email protected] triggerName = Path.getName(targetFilePath).."Copy" scope = @localScope newPath = scope.path..scope.currentGroup.."/"..triggerName count = 0 filename = newPath..".action" while oContent\exist filename count += 1 filename = newPath..tostring(count)..".action" triggerName ..= tostring count if count > 1 exprData = @copyBtn.targetData oldName = exprData[2][2] exprData[2][2] = triggerName oContent\saveToFile filename,ToEditText(exprData) exprData[2][2] = oldName scope\updateItems! @copyBtn.targetFile = nil @copyBtn.targetData = nil @closeBtn\slot "Tapped",-> if @localScope.menuItems for item in *@localScope.menuItems exprEditor = item.exprEditor if exprEditor and exprEditor.modified exprEditor.modified = false exprEditor\save! @hide! @gslot "Scene.Action.ChangeName",(triggerName)-> TriggerScope.triggerBtn.text = triggerName file = TriggerScope.triggerBtn.file TriggerScope.triggerBtn.file = Path.getPath(file)..triggerName..".action" @closeEvent = @gslot "Scene.Action.Close",-> @hide! currentAction:property => if TriggerScope.triggerBtn TriggerScope.triggerBtn.file else nil, (value)=> item = @localScope.items[value] if item @localScope.currentGroup = item.group if item item\emit "Tapped",item if editor.startupData and editor.startupData.actionLine item.exprEditor.targetLine = editor.startupData.actionLine currentLine:property => if TriggerScope.triggerBtn and TriggerScope.triggerBtn.exprEditor TriggerScope.triggerBtn.exprEditor.selectedLine else nil show:=> @closeEvent.enabled = true @panel\schedule once -> @localScope\updateItems! @groupBtn.text = @localScope.currentGroup if @firstDisplay @firstDisplay = false if editor.startupData and editor.startupData.action @currentAction = editor.startupData.action @visible = true @closeBtn.scaleX = 0 @closeBtn.scaleY = 0 @closeBtn\perform oScale 0.3,1,1,oEase.OutBack @panel.opacity = 0 @panel\perform CCSequence { oOpacity 0.3,1,oEase.OutQuad CCCall -> @listScrollArea.touchEnabled = true @localListMenu.enabled = true @editMenu.enabled = true @opMenu.enabled = true for control in *editor.children if control ~= @ and control.__class ~= ExprChooser control.visibleState = control.visible control.visible = false } hide:=> @closeEvent.enabled = false for control in *editor.children if control ~= @ and control.__class ~= ExprChooser control.visible = control.visibleState @listScrollArea.touchEnabled = false @localListMenu.enabled = false @editMenu.enabled = false @opMenu.enabled = false @closeBtn\perform oScale 0.3,0,0,oEase.InBack @panel\perform oOpacity 0.3,0,oEase.OutQuad @perform CCSequence { CCDelay 0.3 CCHide! }
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config = require "lapis.cmd.nginx.templates.config" import compile_config from require "lapis.cmd.nginx" env = setmetatable {}, __index: (key) => "<%- #{key\lower!} %>" compile_config config, env, os_env: false, header: false
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-- Copyright 2012-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) import app, interact from howl class SearchInteraction run: (@finish, @operation, @type, opts={}) => @searcher = app.editor.searcher @keymap = moon.copy @keymap for keystroke in *opts.backward_keys @keymap[keystroke] = -> @searcher\previous! for keystroke in *opts.forward_keys @keymap[keystroke] = -> @searcher\next! app.window.command_line.title = opts.title on_update: (text) => @searcher[@operation] @searcher, text, @type help: { { key: 'up' action: 'Select previous match' } { key: 'down' action: 'Select next match' } } keymap: up: => @searcher\previous! down: => @searcher\next! enter: => self.finish true escape: => self.finish false interact.register name: 'search' description: '' factory: SearchInteraction interact.register name: 'forward_search' description: '' handler: -> interact.search 'forward_to', 'plain' title: 'Forward Search' forward_keys: howl.bindings.keystrokes_for('buffer-search-forward', 'editor') backward_keys: howl.bindings.keystrokes_for('buffer-search-backward', 'editor') interact.register name: 'backward_search' description: '' handler: -> interact.search 'backward_to', 'plain' title: 'Backward Search' forward_keys: howl.bindings.keystrokes_for('buffer-search-forward', 'editor') backward_keys: howl.bindings.keystrokes_for('buffer-search-backward', 'editor') interact.register name: 'forward_search_word' description: '' handler: -> interact.search 'forward_to', 'word', title: 'Forward Word Search' forward_keys: howl.bindings.keystrokes_for('buffer-search-word-forward', 'editor') backward_keys: howl.bindings.keystrokes_for('buffer-search-word-backward', 'editor') interact.register name: 'backward_search_word' description: '' handler: -> interact.search 'backward_to', 'word', title: 'Backward Word Search', forward_keys: howl.bindings.keystrokes_for('buffer-search-word-forward', 'editor') backward_keys: howl.bindings.keystrokes_for('buffer-search-word-backward', 'editor')
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-- Copyright 2012-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) GFile = require 'ljglibs.gio.file' GFileInfo = require 'ljglibs.gio.file_info' glib = require 'ljglibs.glib' {:park, :resume, :resume_with_error, :wait} = howl.dispatch import PropertyObject from howl.util.moon append = table.insert file_types = { [tonumber GFileInfo.TYPE_DIRECTORY]: 'directory', [tonumber GFileInfo.TYPE_SYMBOLIC_LINK]: 'symlink', [tonumber GFileInfo.TYPE_SPECIAL]: 'special', [tonumber GFileInfo.TYPE_REGULAR]: 'regular', [tonumber GFileInfo.TYPE_MOUNTABLE]: 'mountable', [tonumber GFileInfo.TYPE_UNKNOWN]: 'unknown', } class File extends PropertyObject TYPE_DIRECTORY: GFileInfo.TYPE_DIRECTORY TYPE_SYMBOLIC_LINK: GFileInfo.TYPE_SYMBOLIC_LINK TYPE_SPECIAL: GFileInfo.TYPE_SPECIAL TYPE_REGULAR: GFileInfo.TYPE_REGULAR TYPE_MOUNTABLE: GFileInfo.TYPE_MOUNTABLE TYPE_UNKNOWN: GFileInfo.TYPE_UNKNOWN @async: false tmpfile: -> file = File assert os.tmpname! file.touch if not file.exists file tmpdir: -> with File os.tmpname! \delete! if .exists \mkdir! with_tmpfile: (f) -> file = File.tmpfile! result = { pcall f, file } file\delete_all! if file.exists if result[1] table.unpack result, 2 else error result[2] is_absolute: (path) -> (path\match('^/') or path\match('^%a:\\\\')) != nil expand_path: (path) -> expanded_home = File.home_dir.path .. File.separator res = path\gsub ".+#{File.separator}~#{File.separator}", expanded_home res\gsub "^~#{File.separator}", expanded_home separator: jit.os == 'Windows' and '\\' or '/' new: (target, cwd, opts) => error "missing parameter #1 for File()", 3 unless target t = typeof target if t == 'File' @gfile = target.gfile @path = target.path else if t == 'string' if cwd and not self.is_absolute target target = GFile(tostring cwd)\get_child(target).path @gfile = GFile tostring target else @gfile = target @path = @gfile.path if opts @_ft = opts.type super! @property basename: get: => @gfile.basename @property display_name: get: => base = @basename @is_directory and "#{base}#{File.separator}" or base @property extension: get: => @basename\match('%.([^.]+)$') @property uri: get: => @gfile.uri @property is_directory: get: => @_has_file_type GFileInfo.TYPE_DIRECTORY @property is_link: get: => @_has_file_type GFileInfo.TYPE_SYMBOLIC_LINK @property is_special: get: => @_has_file_type GFileInfo.TYPE_SPECIAL @property is_regular: get: => @_has_file_type GFileInfo.TYPE_REGULAR @property is_mountable: get: => @_has_file_type GFileInfo.TYPE_MOUNTABLE @property is_hidden: get: => @exists and @_info!.is_hidden @property is_backup: get: => @exists and @_info!.is_backup @property size: get: => @_info!.size @property exists: get: => @gfile.exists @property readable: get: => @exists and @_info('access')\get_attribute_boolean 'access::can-read' @property etag: get: => @exists and @_info('etag').etag @property modified_at: get: => @exists and @_info('time')\get_attribute_uint64 'time::modified' @property short_path: get: => return "~" if @path == File.home_dir.path @path\gsub "^#{File.home_dir.path}#{File.separator}", '~/' @property root_dir: get: => file = @ while file.parent file = file.parent return file @property writeable: get: => if @exists return @_info('access')\get_attribute_boolean 'access::can-write' else return @parent.exists and @parent.writeable @property file_type: get: => file_types[tonumber @_file_type] @property contents: get: => @gfile\load_contents! set: (contents) => with @_assert io.open @path, 'wb' \write tostring contents \close! @property parent: get: => parent = @gfile.parent return if parent then File(parent) else nil @property children: get: => File.async and @children_async or @children_sync @property children_sync: get: => files = {} enum = @gfile\enumerate_children 'standard::name,standard::type', GFile.QUERY_INFO_NONE while true info = enum\next_file! unless info enum\close! return files append files, File(enum\get_child(info), nil, type: info.filetype) @property children_async: get: => handle = park 'enumerate-children-async' @gfile\enumerate_children_async 'standard::name,standard::type', nil, nil, (status, ret, err_code) -> if status resume handle, ret else resume_with_error handle, "#{ret} (#{err_code})" enum = wait handle files = {} while true info = enum\next_file! unless info enum\close! return files append files, File(enum\get_child(info), nil, type: info.filetype) open: (mode = 'r', func) => fh = assert io.open @path, mode if func ret = table.pack pcall func, fh fh\close! error ret[2] unless ret[1] return table.unpack ret, 2, ret.n fh read: (...) => args = {...} @open 'r', (fh) -> fh\read table.unpack args join: (...) => root = @gfile root = root\get_child(tostring child) for child in *{...} File root relative_to_parent: (parent) => parent.gfile\get_relative_path @gfile is_below: (dir) => @relative_to_parent(dir) != nil mkdir: => @gfile\make_directory! mkdir_p: => @gfile\make_directory_with_parents! delete: => @gfile\delete! delete_all: => if @is_directory entries = @find! entry\delete! for entry in *entries when not entry.is_directory directories = [f for f in *entries when f.is_directory] table.sort directories, (a,b) -> a.path > b.path dir\delete! for dir in *directories @delete! touch: => @contents = '' if not @exists find: (options = {}) => error "Can't invoke find on a non-directory", 1 if not @is_directory filters = {} if options.filter then append filters, options.filter filter = (entry) -> for f in *filters do return true if f entry files = {} directories = {} dir = self on_enter = options.on_enter while dir if on_enter and 'break' == on_enter(dir, files) return files, true ok, children = pcall -> dir.children unless ok dir = table.remove directories append(files, dir) if dir continue if options.sort then table.sort children, (a,b) -> a.basename < b.basename for entry in *children continue if filter entry if entry.is_directory append directories, 1, entry else append files, entry dir = table.remove directories append(files, dir) if dir files, false find_paths: (opts = {}) => separator = File.separator exclude_directories = opts.exclude_directories exclude_non_directories = opts.exclude_non_directories get_children = if File.async then (dir) -> handle = park 'enumerate-children-async' dir\enumerate_children_async 'standard::name,standard::type', nil, nil, (status, ret, err_code) -> if status resume handle, ret else resume handle, nil wait handle else (dir) -> dir\enumerate_children 'standard::name,standard::type', GFile.QUERY_INFO_NONE filter = opts.filter on_enter = opts.on_enter scan_dir = (dir, base, list = {}, depth=1) -> return if opts.max_depth and depth > opts.max_depth enum = get_children dir return unless enum while true info = enum\next_file! unless info enum\close! break if info.filetype == GFileInfo.TYPE_DIRECTORY f = enum\get_child info path = "#{base}#{info.name}#{separator}" continue if filter and filter(path) if on_enter and 'break' == on_enter(path, list) return true append list, path unless exclude_directories scan_dir f, path, list, depth + 1 else path = "#{base}#{info.name}" continue if filter and filter(path) append list, path unless exclude_non_directories error "Can't invoke find on a non-directory", 1 if not @is_directory paths = {} if on_enter and 'break' == on_enter(".#{separator}", paths) return paths, true partial = scan_dir GFile(@path), '', paths paths, partial copy: (dest, flags) => @gfile\copy File(dest).gfile, flags, nil, nil tostring: => tostring @path or @uri _info: (namespace = 'standard') => @gfile\query_info "#{namespace}::*", GFile.QUERY_INFO_NONE @property _file_type: get: => @_ft or= @_info!.filetype @_ft _has_file_type: (t) => return @_ft == t if @_ft != nil return false unless @exists @_ft = @_info!.filetype @_ft == t @meta { __tostring: => @tostring! __div: (op) => @join op __concat: (op1, op2) -> if op1.__class == File op1\join(op2) else tostring(op1) .. tostring(op2) __eq: (op1, op2) -> op1\tostring! == op2\tostring! __lt: (op1, op2) -> op1\tostring! < op2\tostring! __le: (op1, op2) -> op1\tostring! <= op2\tostring! } _assert: (...) => status, msg = ... error @tostring! .. ': ' .. msg, 3 if not status ... File.home_dir = File glib.get_home_dir! File.__base.rm = File.delete File.__base.unlink = File.delete File.__base.rm_r = File.delete_all return File
28.00578
108
0.630547
e37f4d9ef9d8d6c3f906c1309528647e21168ff9
1,297
import Model, enum from require "lapis.db.cassandra.model" import types, create_table from require "lapis.db.cassandra.schema" import drop_tables, truncate_tables from require "lapis.spec.db" class Users extends Model @create_table: => drop_tables @ create_table @table_name!, { {"id", types.integer primary_key: true} {"name", types.varchar} } @truncate: => truncate_tables @ class Posts extends Model @timestamp: true @create_table: => drop_tables @ create_table @table_name!, { {"id", types.id} {"user_id", types.integer} {"title", types.varchar} {"body", types.varchar} {"created_at", types.timestamp} {"updated_at", types.timestamp} } @truncate: => truncate_tables @ class Likes extends Model @primary_key: {"user_id", "post_id"} @timestamp: true @relations: { {"user", belongs_to: "Users"} {"post", belongs_to: "Posts"} } @create_table: => drop_tables @ create_table @table_name!, { {"user_id", types.integer} {"post_id", types.integer} {"count", types.integer} {"created_at", types.timestamp} {"updated_at", types.timestamp} "PRIMARY KEY (user_id, post_id)" } @truncate: => truncate_tables @ {:Users, :Posts, :Likes}
22.362069
67
0.632999
ec55d4607cf4b5a619923a2545a1e60fc5da1e40
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-- Copyright 2013-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) ffi = require 'ffi' ffi.cdef [[ typedef char gchar; typedef long glong; typedef unsigned long gulong; typedef int gint; typedef unsigned int guint; typedef int8_t gint8; typedef int16_t gint16; typedef int32_t gint32; typedef int64_t gint64; typedef uint8_t guint8; typedef uint16_t guint16; typedef uint32_t guint32; typedef uint64_t guint64; typedef gint gboolean; typedef unsigned long gsize; typedef signed long gssize; typedef void * gpointer; typedef int32_t GQuark; typedef guint32 gunichar; typedef guint64 guint64; typedef gint64 goffset; typedef double gdouble; typedef float gfloat; typedef const void * gconstpointer; typedef int GPid; /* version definitions */ extern const guint glib_major_version; extern const guint glib_minor_version; extern const guint glib_micro_version; extern const guint glib_binary_age; extern const guint glib_interface_age; const gchar * glib_check_version (guint required_major, guint required_minor, guint required_micro); /* GError definitions */ typedef struct { GQuark domain; gint code; gchar * message; } GError; void g_error_free (GError *error); /* utf8 helper functions */ glong g_utf8_pointer_to_offset(const gchar *str, const gchar *pos); gchar * g_utf8_offset_to_pointer(const gchar *str, glong offset); gchar * g_utf8_find_next_char (const gchar *p, const gchar *end); glong g_utf8_strlen(const gchar *str, gssize len); gchar * g_utf8_strdown(const gchar *str, gssize len); gchar * g_utf8_strup(const gchar *str, gssize len); gchar * g_utf8_strreverse(const gchar *str, gssize len); gint g_utf8_collate(const gchar *str1, const gchar *str2); gchar * g_utf8_substring(const gchar *str, glong start_pos, glong end_pos); gboolean g_utf8_validate (const gchar *str, gssize max_len, const gchar **end); gchar * g_utf8_make_valid (const gchar *str, gssize len); gint g_unichar_to_utf8(gunichar c, gchar *outbuf); gchar * g_strndup(const gchar *str, gssize n); /* Callback definitions */ typedef void (*GCallback) (void); typedef void (*GVCallback1) (gpointer); typedef void (*GVCallback2) (gpointer, gpointer); typedef void (*GVCallback3) (gpointer, gpointer, gpointer); typedef void (*GVCallback4) (gpointer, gpointer, gpointer, gpointer); typedef void (*GVCallback5) (gpointer, gpointer, gpointer, gpointer, gpointer); typedef void (*GVCallback6) (gpointer, gpointer, gpointer, gpointer, gpointer, gpointer); typedef void (*GVCallback7) (gpointer, gpointer, gpointer, gpointer, gpointer, gpointer, gpointer); typedef gboolean (*GBCallback1) (gpointer); typedef gboolean (*GBCallback2) (gpointer, gpointer); typedef gboolean (*GBCallback3) (gpointer, gpointer, gpointer); typedef gboolean (*GBCallback4) (gpointer, gpointer, gpointer, gpointer); typedef gboolean (*GBCallback5) (gpointer, gpointer, gpointer, gpointer, gpointer); typedef gboolean (*GBCallback6) (gpointer, gpointer, gpointer, gpointer, gpointer, gpointer); typedef gboolean (*GBCallback7) (gpointer, gpointer, gpointer, gpointer, gpointer, gpointer, gpointer); typedef gboolean (*GCallback1) (gpointer); typedef gboolean (*GCallback2) (gpointer, gpointer); typedef gboolean (*GCallback3) (gpointer, gpointer, gpointer); typedef gboolean (*GCallback4) (gpointer, gpointer, gpointer, gpointer); /* main loop */ typedef GCallback1 GSourceFunc; typedef GCallback1 GDestroyNotify; typedef void (*GChildWatchFunc) (GPid pid, gint status, gpointer user_data); typedef gpointer GMainContext; GMainContext g_main_context_default(void); gboolean g_main_context_iteration(GMainContext *context, gboolean may_block); guint g_idle_add_full(gint priority, GSourceFunc function, gpointer data, GDestroyNotify notify); guint g_timeout_add_full(gint priority, guint interval, GSourceFunc function, gpointer data, GDestroyNotify notify); gboolean g_source_remove (guint tag); guint g_child_watch_add (GPid pid, GChildWatchFunc function, gpointer data); enum GPriority { G_PRIORITY_HIGH = -100, G_PRIORITY_DEFAULT = 0, G_PRIORITY_HIGH_IDLE = 100, G_PRIORITY_DEFAULT_IDLE = 200, G_PRIORITY_LOW = 300 }; /* GRegex */ typedef enum { G_REGEX_CASELESS = 1 << 0, G_REGEX_MULTILINE = 1 << 1, G_REGEX_DOTALL = 1 << 2, G_REGEX_EXTENDED = 1 << 3, G_REGEX_ANCHORED = 1 << 4, G_REGEX_DOLLAR_ENDONLY = 1 << 5, G_REGEX_UNGREEDY = 1 << 9, G_REGEX_RAW = 1 << 11, G_REGEX_NO_AUTO_CAPTURE = 1 << 12, G_REGEX_OPTIMIZE = 1 << 13, G_REGEX_FIRSTLINE = 1 << 18, G_REGEX_DUPNAMES = 1 << 19, G_REGEX_NEWLINE_CR = 1 << 20, G_REGEX_NEWLINE_LF = 1 << 21, G_REGEX_NEWLINE_CRLF = G_REGEX_NEWLINE_CR | G_REGEX_NEWLINE_LF, G_REGEX_NEWLINE_ANYCRLF = G_REGEX_NEWLINE_CR | 1 << 22, G_REGEX_BSR_ANYCRLF = 1 << 23, G_REGEX_JAVASCRIPT_COMPAT = 1 << 25 } GRegexCompileFlags; typedef enum { G_REGEX_MATCH_ANCHORED = 1 << 4, G_REGEX_MATCH_NOTBOL = 1 << 7, G_REGEX_MATCH_NOTEOL = 1 << 8, G_REGEX_MATCH_NOTEMPTY = 1 << 10, G_REGEX_MATCH_PARTIAL = 1 << 15, G_REGEX_MATCH_NEWLINE_CR = 1 << 20, G_REGEX_MATCH_NEWLINE_LF = 1 << 21, G_REGEX_MATCH_NEWLINE_CRLF = G_REGEX_MATCH_NEWLINE_CR | G_REGEX_MATCH_NEWLINE_LF, G_REGEX_MATCH_NEWLINE_ANY = 1 << 22, G_REGEX_MATCH_NEWLINE_ANYCRLF = G_REGEX_MATCH_NEWLINE_CR | G_REGEX_MATCH_NEWLINE_ANY, G_REGEX_MATCH_BSR_ANYCRLF = 1 << 23, G_REGEX_MATCH_BSR_ANY = 1 << 24, G_REGEX_MATCH_PARTIAL_SOFT = G_REGEX_MATCH_PARTIAL, G_REGEX_MATCH_PARTIAL_HARD = 1 << 27, G_REGEX_MATCH_NOTEMPTY_ATSTART = 1 << 28 } GRegexMatchFlags; typedef struct {} GMatchInfo; gint g_match_info_get_match_count (const GMatchInfo *match_info); gboolean g_match_info_matches (const GMatchInfo *match_info); gboolean g_match_info_next (GMatchInfo *match_info, GError **error); gchar * g_match_info_fetch (const GMatchInfo *match_info, gint match_num); void g_match_info_unref (GMatchInfo *match_info); void g_match_info_free (GMatchInfo *match_info); gboolean g_match_info_fetch_pos (const GMatchInfo *match_info, gint match_num, gint *start_pos, gint *end_pos); gboolean g_match_info_is_partial_match (const GMatchInfo *match_info); typedef struct {} GRegex; GRegex * g_regex_new (const gchar *pattern, GRegexCompileFlags compile_options, GRegexMatchFlags match_options, GError **error); void g_regex_unref (GRegex *regex); const gchar * g_regex_get_pattern (const GRegex *regex); gint g_regex_get_capture_count (const GRegex *regex); gboolean g_regex_match (const GRegex *regex, const gchar *string, GRegexMatchFlags match_options, GMatchInfo **match_info); gboolean g_regex_match_full (const GRegex *regex, const gchar *string, gssize string_len, gint start_position, GRegexMatchFlags match_options, GMatchInfo **match_info, GError **error); gchar * g_regex_escape_string (const gchar *string, gint length); /* GList */ typedef struct {} GList; GList * g_list_append (GList *list, gpointer data); GList * g_list_prepend (GList *list, gpointer data); GList * g_list_insert (GList *list, gpointer data, gint position); GList * g_list_remove (GList *list, gconstpointer data); GList * g_list_remove_all (GList *list, gconstpointer data); void g_list_free (GList *list); guint g_list_length (GList *list); GList * g_list_nth (GList *list, guint n); gpointer g_list_nth_data (GList *list, guint n); /* GBytes */ typedef struct {} GBytes; GBytes * g_bytes_new_static (gconstpointer data, gsize size); GBytes * g_bytes_new (gconstpointer data, gsize size); gsize g_bytes_get_size (GBytes *bytes); gconstpointer g_bytes_get_data (GBytes *bytes, gsize *size); GBytes * g_bytes_ref (GBytes *bytes); void g_bytes_unref (GBytes *bytes); /* Utility functions */ const gchar * g_get_home_dir (void); gchar * g_get_current_dir (void); gchar * g_strndup (const gchar *str, gsize n); gpointer g_malloc0 (gsize n_bytes); void g_free(gpointer mem); void g_strfreev (gchar **str_array); gpointer g_slice_alloc (gsize block_size); gpointer g_slice_alloc0 (gsize block_size); void g_slice_free1 (gsize block_size, gpointer mem_block); /* Process spawning */ typedef enum { G_SPAWN_DEFAULT = 0, G_SPAWN_LEAVE_DESCRIPTORS_OPEN = 1 << 0, G_SPAWN_DO_NOT_REAP_CHILD = 1 << 1, /* look for argv[0] in the path i.e. use execvp() */ G_SPAWN_SEARCH_PATH = 1 << 2, /* Dump output to /dev/null */ G_SPAWN_STDOUT_TO_DEV_NULL = 1 << 3, G_SPAWN_STDERR_TO_DEV_NULL = 1 << 4, G_SPAWN_CHILD_INHERITS_STDIN = 1 << 5, G_SPAWN_FILE_AND_ARGV_ZERO = 1 << 6, G_SPAWN_SEARCH_PATH_FROM_ENVP = 1 << 7 } GSpawnFlags; typedef void (*GSpawnChildSetupFunc) (gpointer user_data); gboolean g_spawn_async_with_pipes (const gchar *working_directory, gchar **argv, gchar **envp, GSpawnFlags flags, GSpawnChildSetupFunc child_setup, gpointer user_data, GPid *child_pid, gint *standard_input, gint *standard_output, gint *standard_error, GError **error); void g_spawn_close_pid (GPid pid); /* Shell-related Utilities */ gboolean g_shell_parse_argv (const gchar *command_line, gint *argcp, gchar ***argvp, GError **error); gchar * g_shell_quote (const gchar *unquoted_string); gchar * g_shell_unquote (const gchar *quoted_string, GError **error); /* Environment utilities */ const gchar * g_getenv (const gchar *variable); gboolean g_setenv (const gchar *variable, const gchar *value, gboolean overwrite); void g_unsetenv (const gchar *variable); gchar ** g_listenv (void); /* File utilities */ typedef enum { G_FILE_TEST_IS_REGULAR = 1 << 0, G_FILE_TEST_IS_SYMLINK = 1 << 1, G_FILE_TEST_IS_DIR = 1 << 2, G_FILE_TEST_IS_EXECUTABLE = 1 << 3, G_FILE_TEST_EXISTS = 1 << 4 } GFileTest; gboolean g_file_test (const gchar *filename, GFileTest test); gint64 g_get_monotonic_time (void); gint64 g_get_real_time (void); typedef struct {} GMappedFile; GMappedFile * g_mapped_file_new (const gchar *filename, gboolean writable, GError **error); void g_mapped_file_unref (GMappedFile *file); gsize g_mapped_file_get_length (GMappedFile *file); gchar * g_mapped_file_get_contents (GMappedFile *file); ]]
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--- -- Luminary Console: Proxy for the modified version of lapis-console included -- with the Luminary package (luminary.console). -- -- This module should be required in your main lapis application (usually -- web.moon) to provide a POST-only interface for the modified lapis-console -- to direct it's AJAX requests. -- -- TODO: Enable/disable this Application via lapis config file -- TODO: Enable respond_to "GET" if enabled in lapis config file -- import Application, respond_to, capture_errors_json, assert_error, yield_error from require "lapis.application" import assert_valid from require "lapis.validate" import run, make from require "lapis.console" class LuminaryRoutes extends Application @path: "/luminary" @name: "luminary_" -- A path is needed for the console's AJAX to poke [console: "/console"]: respond_to { GET: make! POST: capture_errors_json => @params.lang or= "moonscript" @params.code or= "" assert_valid @params, { { "lang", one_of: {"lua", "moonscript"} } } if @params.lang == "moonscript" moonscript = require "moonscript.base" fn, err = moonscript.loadstring @params.code if err { json: { error: err } } else lines, queries = run @, fn if lines { json: { :lines, :queries } } else { json: { error: queries } } }
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db = require "lapis.db" import escape_literal from db import concat from table append_all = (t, ...) -> for i=1, select "#", ... t[#t + 1] = select i, ... extract_options = (cols) -> options = {} cols = for col in *cols if type(col) == "table" and col[1] != "raw" for k,v in pairs col options[k] = v continue col cols, options entity_exists = (name) -> name = db.escape_literal name res = unpack db.select "COUNT(*) as c from pg_class where relname = #{name}" res.c > 0 gen_index_name = (...) -> parts = for p in *{...} switch type(p) when "string" p when "table" if p[1] == "raw" p[2]\gsub("[^%w]+$", "")\gsub("[^%w]+", "_") else continue else continue concat(parts, "_") .. "_idx" create_table = (name, columns) -> buffer = {"CREATE TABLE IF NOT EXISTS #{db.escape_identifier name} ("} add = (...) -> append_all buffer, ... for i, c in ipairs columns add "\n " if type(c) == "table" name, kind = unpack c add db.escape_identifier(name), " ", tostring kind else add c add "," unless i == #columns add "\n" if #columns > 0 add ");" db.query concat buffer create_index = (tname, ...) -> index_name = gen_index_name tname, ... return if entity_exists index_name columns, options = extract_options {...} buffer = {"CREATE"} append_all buffer, " UNIQUE" if options.unique append_all buffer, " INDEX ", db.escape_identifier(index_name), " ON ", db.escape_identifier tname if options.method append_all buffer, " USING ", options.method append_all buffer, " (" for i, col in ipairs columns append_all buffer, db.escape_identifier(col) append_all buffer, ", " unless i == #columns append_all buffer, ")" if options.tablespace append_all buffer, " TABLESPACE ", options.tablespace if options.where append_all buffer, " WHERE ", options.where append_all buffer, ";" db.query concat buffer drop_index = (...) -> index_name = gen_index_name ... db.query "DROP INDEX IF EXISTS #{db.escape_identifier index_name}" drop_table = (tname) -> db.query "DROP TABLE IF EXISTS #{db.escape_identifier tname};" add_column = (tname, col_name, col_type) -> tname = db.escape_identifier tname col_name = db.escape_identifier col_name db.query "ALTER TABLE #{tname} ADD COLUMN #{col_name} #{col_type}" drop_column = (tname, col_name) -> tname = db.escape_identifier tname col_name = db.escape_identifier col_name db.query "ALTER TABLE #{tname} DROP COLUMN #{col_name}" rename_column = (tname, col_from, col_to) -> tname = db.escape_identifier tname col_from = db.escape_identifier col_from col_to = db.escape_identifier col_to db.query "ALTER TABLE #{tname} RENAME COLUMN #{col_from} TO #{col_to}" rename_table = (tname_from, tname_to) -> tname_from = db.escape_identifier tname_from tname_to = db.escape_identifier tname_to db.query "ALTER TABLE #{tname_from} RENAME TO #{tname_to}" class ColumnType default_options: { null: false } new: (@base, @default_options) => __call: (opts) => out = @base for k,v in pairs @default_options opts[k] = v unless opts[k] != nil unless opts.null out ..= " NOT NULL" if opts.default != nil out ..= " DEFAULT " .. escape_literal opts.default if opts.unique out ..= " UNIQUE" if opts.primary_key out ..= " PRIMARY KEY" out __tostring: => @__call @default_options class TimeType extends ColumnType __tostring: ColumnType.__tostring __call: (opts) => base = @base @base = base .. " with time zone" if opts.timezone with ColumnType.__call @, opts @base = base C = ColumnType T = TimeType types = setmetatable { serial: C "serial" varchar: C "character varying(255)" text: C "text" time: T "timestamp" date: C "date" integer: C "integer", null: false, default: 0 numeric: C "numeric", null: false, default: 0 real: C "real", null: false, default: 0 double: C "double precision", null: false, default: 0 boolean: C "boolean", null: false, default: false foreign_key: C "integer" }, __index: (key) => error "Don't know column type `#{key}`" { :types, :create_table, :drop_table, :create_index, :drop_index, :add_column, :drop_column, :rename_column, :rename_table, :entity_exists, :gen_index_name }
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-- type checking for classes _type = type export type = (v) -> base = _type v if base == "table" cls = v.__class return cls.__name if cls base sauce3.console = require "sauce3/core/console" sauce3.java = require "sauce3/core/java" sauce3.File = require "sauce3/utils/File" sauce3.Font = require "sauce3/utils/Font" sauce3.Image = require "sauce3/utils/Image" sauce3.Quad = require "sauce3/utils/Quad" sauce3.file_system = require "sauce3/core/file_system" sauce3.timer = require "sauce3/core/timer" sauce3.graphics = require "sauce3/core/graphics" sauce3.console = require "sauce3/core/console" sauce3.system = require "sauce3/core/system" sauce3.timer = require "sauce3/core/timer" sauce3.audio = require "sauce3/core/audio" import key_codes, button_codes from require "sauce3/wrappers" sauce3._key_pressed = (key) -> (sauce3.key_pressed key_codes[key]) if sauce3.key_pressed sauce3._key_released = (key) -> (sauce3.key_released key_codes[key]) if sauce3.key_released sauce3._mouse_pressed = (x, y, button) -> (sauce3.mouse_pressed button_codes[button]) if sauce3.mouse_pressed sauce3._mouse_released = (x, y, button) -> (sauce3.mouse_released button_codes[button]) if sauce3.mouse_released sauce3._quit = -> if sauce3.quit then sauce3.quit! sauce3.audio.stop_all! sauce3.run = -> dt = sauce3.timer.get_delta! sauce3.update(dt) if sauce3.update sauce3.graphics.clear! sauce3.graphics.origin! sauce3.draw! if sauce3.draw sauce3.graphics.present! require "main"
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import concat, insert from table _G = _G import type, pairs, ipairs, tostring, getfenv, setfenv from _G import locked_fn, release_fn from require "lapis.util.functions" punct = "[%^$()%.%[%]*+%-?]" escape_patt = (str) -> (str\gsub punct, (p) -> "%"..p) html_escape_entities = { ['&']: '&amp;' ['<']: '&lt;' ['>']: '&gt;' ['"']: '&quot;' ["'"]: '&#039;' } html_unescape_entities = {} for key,value in pairs html_escape_entities html_unescape_entities[value] = key html_escape_pattern = "[" .. concat([escape_patt char for char in pairs html_escape_entities]) .. "]" escape = (text) -> (text\gsub html_escape_pattern, html_escape_entities) unescape = (text) -> (text\gsub "(&[^&]-;)", (enc) -> decoded = html_unescape_entities[enc] decoded if decoded else enc) strip_tags = (html) -> html\gsub "<[^>]+>", "" void_tags = { "area" "base" "br" "col" "command" "embed" "hr" "img" "input" "keygen" "link" "meta" "param" "source" "track" "wbr" } for tag in *void_tags void_tags[tag] = true ------------------ element_attributes = (buffer, t) -> return unless type(t) == "table" for k,v in pairs t if type(k) == "string" and not k\match "^__" buffer\write " ", k, "=", '"', escape(tostring(v)), '"' nil element = (buffer, name, attrs, ...) -> with buffer \write "<", name element_attributes(buffer, attrs) if void_tags[name] -- check if it has content has_content = false for thing in *{attrs, ...} t = type thing switch t when "string" has_content = true break when "table" if thing[1] has_content = true break unless has_content \write "/>" return buffer \write ">" \write_escaped attrs, ... \write "</", name, ">" class Buffer builders: { html_5: (...) -> raw '<!DOCTYPE HTML>' if type((...)) == "table" html ... else html lang: "en", ... } new: (@buffer) => @old_env = {} @i = #@buffer @make_scope! with_temp: (fn) => old_i, old_buffer = @i, @buffer @i = 0 @buffer = {} fn! with @buffer @i, @buffer = old_i, old_buffer make_scope: => @scope = setmetatable { [Buffer]: true }, { __index: (scope, name) -> handler = switch name when "widget" @\render_widget when "render" @\render when "capture" (fn) -> table.concat @with_temp fn when "element" (...) -> element @, ... when "text" @\write_escaped when "raw" @\write unless handler default = @old_env[name] return default unless default == nil unless handler builder = @builders[name] unless builder == nil handler = (...) -> @call builder, ... unless handler handler = (...) -> element @, name, ... scope[name] = handler handler } render: (mod_name) => widget = require mod_name @render_widget widget! render_widget: (w) => if current = @widget w\_inherit_helpers current w\render @ call: (fn, ...) => env = getfenv fn if env == @scope return fn! before = @old_env @old_env = env clone = locked_fn fn setfenv clone, @scope out = {clone ...} release_fn clone @old_env = before unpack out write_escaped: (thing, next_thing, ...) => switch type thing when "string" @write escape thing when "table" for chunk in *thing @write_escaped chunk else @write thing if next_thing -- keep the tail call @write_escaped next_thing, ... write: (thing, next_thing, ...) => switch type thing when "string" @i += 1 @buffer[@i] = thing when "number" @write tostring thing when "nil" nil -- ignore when "table" for chunk in *thing @write chunk when "function" @call thing else error "don't know how to handle: " .. type(thing) if next_thing -- keep tail call @write next_thing, ... html_writer = (fn) -> (buffer) -> Buffer(buffer)\write fn render_html = (fn) -> buffer = {} html_writer(fn) buffer concat buffer helper_key = setmetatable {}, __tostring: -> "::helper_key::" -- ensures that all methods are called in the buffer's scope class Widget @__inherited: (cls) => cls.__base.__call = (...) => @render ... @include: (other_cls) => import mixin_class from require "lapis.util" other_cls = require other_cls if type(other_cls) == "string" mixin_class @, other_cls new: (opts) => -- copy in options if opts for k,v in pairs opts if type(k) == "string" @[k] = v _set_helper_chain: (chain) => rawset @, helper_key, chain _get_helper_chain: => rawget @, helper_key _find_helper: (name) => if chain = @_get_helper_chain! for h in *chain helper_val = h[name] if helper_val != nil -- call functions in scope of helper value = if type(helper_val) == "function" (w, ...) -> helper_val h, ... else helper_val return value _inherit_helpers: (other) => @_parent = other -- add helpers from parents if other_helpers = other\_get_helper_chain! for helper in *other_helpers @include_helper helper -- insert table onto end of helper_chain include_helper: (helper) => if helper_chain = @[helper_key] insert helper_chain, helper else @_set_helper_chain { helper } nil content_for: (name, val) => if val if helper = @_get_helper_chain![1] helper.layout_opts[name] = if type(val) == "string" escape val else getfenv(val).capture val else @_buffer\write @[name] has_content_for: (name) => not not @[name] content: => -- implement me render_to_string: (...) => buffer = {} @render buffer, ... concat buffer render: (buffer, ...) => @_buffer = if buffer.__class == Buffer buffer else Buffer buffer old_widget = @_buffer.widget @_buffer.widget = @ meta = getmetatable @ index = meta.__index index_is_fn = type(index) == "function" seen_helpers = {} scope = setmetatable {}, { __tostring: meta.__tostring __index: (scope, key) -> value = if index_is_fn index scope, key else index[key] -- run method in buffer scope if type(value) == "function" wrapped = if Widget.__base[key] and key != "content" value else (...) -> @_buffer\call value, ... scope[key] = wrapped return wrapped -- look for helper if value == nil and not seen_helpers[key] helper_value = @_find_helper key seen_helpers[key] = true if helper_value != nil scope[key] = helper_value return helper_value value } setmetatable @, __index: scope @content ... setmetatable @, meta @_buffer.widget = old_widget nil { :Widget, :Buffer, :html_writer, :render_html, :escape, :unescape }
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html = require "lapis.html" class Layout extends html.Widget content: => html_5 -> head -> title @title body -> h1 @title if @errors div class: "errors", -> ul -> for e in *@errors li e div class: "content", -> @content_for "inner"
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require "love.timer" import thread, timer from love http = require "socket.http" check = (data) -> send = thread.getChannel data.thread_channel or "itchy" exponential_backoff = 1 while true result = {} if data.url result.body, result.status = http.request data.url elseif data.proxy unless data.target result.message = "'target' or 'url' must be defined!" send\push result return false result.body, result.status = http.request "#{data.proxy}/get/https://itch.io/api/1/x/wharf/latest?target=#{data.target}&channel_name=#{data.channel}" unless result.body result.message = "socket.http.request error: #{result.status}" send\push result return false result.version = result.body\match '%s*{%s*"latest"%s*:%s*"(.+)"%s*}%s*' result.version = tonumber(result.version) or result.version result.latest = if data.version result.version == data.version if result.status != 200 and (not result.version) result.message = "unknown, error getting latest version: HTTP #{result.status}, trying again in #{exponential_backoff} seconds" send\push result timer.sleep exponential_backoff exponential_backoff *= 2 exponential_backoff = 10 * 60 if exponential_backoff > 10 * 60 -- maximum backoff is 10 minutes continue elseif result.latest != nil if result.latest result.message = "#{result.version}, you have the latest version" else result.message = "#{result.version}, there is a newer version available!" else result.message = result.version send\push result return true -- data should be a table of information start = (data) -> data.proxy = "http://45.55.113.149:16343" unless data.proxy or data.url -- channel can be autodetected if not specified unless data.channel require "love.system" os = love.system.getOS! switch os when "OS X" data.channel = "osx" when "Windows" data.channel = "win32" when "Linux" data.channel = "linux" when "Android" data.channel = "android" when "iOS" data.channel = "ios" else data.channel = os check data -- if we should check again every x seconds, wait, and do so if data.interval while true timer.sleep data.interval check data start(...)
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json = require "json" DownloadManager = require "DM.DownloadManager" DependencyControl = nil Logger = require "l0.DependencyControl.Logger" Common = require "l0.DependencyControl.Common" defaultLogger = Logger fileBaseName: "DepCtrl.UpdateFeed" class ScriptUpdateRecord extends Common msgs = { errors: { noActiveChannel: "No active channel." } changelog: { header: "Changelog for %s v%s (released %s):" verTemplate: "v %s:" msgTemplate: " • %s" } } new: (@namespace, @data, @config = {c:{}}, scriptType, autoChannel = true, @logger = defaultLogger) => DependencyControl or= require "l0.DependencyControl" @moduleName = scriptType == @@ScriptType.Module and @namespace @[k] = v for k, v in pairs data @setChannel! if autoChannel getChannels: => channels, default = {} for name, channel in pairs @data.channels channels[#channels+1] = name if channel.default and not default default = name return channels, default setChannel: (channelName = @config.c.activeChannel) => with @config.c .channels, default = @getChannels! .lastChannel or= channelName or default channelData = @data.channels[.lastChannel] @activeChannel = .lastChannel return false, @activeChannel unless channelData @[k] = v for k, v in pairs channelData @files = @files and [file for file in *@files when not file.platform or file.platform == @@platform] or {} return true, @activeChannel checkPlatform: => @logger\assert @activeChannel, msgs.errors.noActiveChannel return not @platforms or ({p,true for p in *@platforms})[@@platform], @@platform getChangelog: (versionRecord, minVer = 0) => return "" unless "table" == type @changelog maxVer = DependencyControl\parseVersion @version minVer = DependencyControl\parseVersion minVer changelog = {} for ver, entry in pairs @changelog ver = DependencyControl\parseVersion ver verStr = DependencyControl\getVersionString ver if ver >= minVer and ver <= maxVer changelog[#changelog+1] = {ver, verStr, entry} return "" if #changelog == 0 table.sort changelog, (a,b) -> a[1]>b[1] msg = {msgs.changelog.header\format @name, DependencyControl\getVersionString(@version), @released or "<no date>"} for chg in *changelog chg[3] = {chg[3]} if type(chg[3]) ~= "table" if #chg[3] > 0 msg[#msg+1] = @logger\format msgs.changelog.verTemplate, 1, chg[2] msg[#msg+1] = @logger\format(msgs.changelog.msgTemplate, 1, entry) for entry in *chg[3] return table.concat msg, "\n" class UpdateFeed extends Common templateData = { maxDepth: 7, templates: { feedName: {depth: 1, order: 1, key: "name" } baseUrl: {depth: 1, order: 2, key: "baseUrl" } feed: {depth: 1, order: 3, key: "knownFeeds", isHashTable: true } namespace: {depth: 3, order: 1, parentKeys: {macros:true, modules:true} } namespacePath: {depth: 3, order: 2, parentKeys: {macros:true, modules:true}, repl:"%.", to: "/" } scriptName: {depth: 3, order: 3, key: "name" } channel: {depth: 5, order: 1, parentKeys: {channels:true} } version: {depth: 5, order: 2, key: "version" } platform: {depth: 7, order: 1, key: "platform" } fileName: {depth: 7, order: 2, key: "name" } -- rolling templates fileBaseUrl: {key: "fileBaseUrl", rolling: true } } sourceAt: {} } msgs = { trace: { usingCached: "Using cached feed." downloaded: "Downloaded feed to %s." } errors: { downloadAdd: "Couldn't initiate download of %s to %s (%s)." downloadFailed: "Download of feed %s to %s failed (%s)." cantOpen: "Can't open downloaded feed for reading (%s)." parse: "Error parsing feed." } } @defaultConfig = { downloadPath: aegisub.decode_path "?temp/l0.#{@@__name}_feedCache" dumpExpanded: false } @cache = {} fileBaseName = "l0.#{@@__name}_" fileMatchTemplate = "l0.#{@@__name}_%x%x%x%x.*%.json" feedsHaveBeenTrimmed = false -- precalculate some tables for the templater templateData.rolling = {n, true for n,t in pairs templateData.templates when t.rolling} templateData.sourceKeys = {t.key, t.depth for n,t in pairs templateData.templates when t.key} with templateData for i=1,.maxDepth .sourceAt[i], j = {}, 1 for name, tmpl in pairs .templates if tmpl.depth==i and not tmpl.rolling .sourceAt[i][j] = name j += 1 table.sort .sourceAt[i], (a,b) -> return .templates[a].order < .templates[b].order new: (@url, autoFetch = true, fileName, @config = {}, @logger = defaultLogger) => DependencyControl or= require "l0.DependencyControl" -- fill in missing config values @config[k] = v for k, v in pairs @@defaultConfig when @config[k] == nil -- delete old feeds feedsHaveBeenTrimmed or= Logger(fileMatchTemplate: fileMatchTemplate, logDir: @config.downloadPath, maxFiles: 20)\trimFiles! @fileName = fileName or table.concat {@config.downloadPath, fileBaseName, "%04X"\format(math.random 0, 16^4-1), ".json"} if @@cache[@url] @logger\trace msgs.trace.usingCached @data = @@cache[@url] elseif autoFetch @fetch! @downloadManager = DownloadManager aegisub.decode_path @config.downloadPath getKnownFeeds: => return {} unless @data return [url for _, url in pairs @data.knownFeeds] -- TODO: maybe also search all requirements for feed URLs fetch: (fileName) => @fileName = fileName if fileName dl, err = @downloadManager\addDownload @url, @fileName unless dl return false, msgs.errors.downloadAdd\format @url, @fileName, err @downloadManager\waitForFinish -> true if dl.error return false, msgs.errors.downloadFailed\format @url, @fileName, dl.error @logger\trace msgs.trace.downloaded, @fileName handle, err = io.open @fileName unless handle return false, msgs.errors.cantOpen\format err decoded, data = pcall json.decode, handle\read "*a" unless decoded and data -- luajson errors are useless dumps of whatever, no use to pass them on to the user return false, msgs.errors.parse data[key] = {} for key in *{ @@ScriptType.name.legacy[@@ScriptType.Automation], @@ScriptType.name.legacy[@@ScriptType.Module], "knownFeeds"} when not data[key] @data, @@cache[@url] = data, data @expand! return @data expand: => {:templates, :maxDepth, :sourceAt, :rolling, :sourceKeys} = templateData vars, rvars = {}, {i, {} for i=0, maxDepth} expandTemplates = (val, depth, rOff=0) -> return switch type val when "string" val = val\gsub "@{(.-):(.-)}", (name, key) -> if type(vars[name]) == "table" or type(rvars[depth+rOff]) == "table" vars[name][key] or rvars[depth+rOff][name][key] val\gsub "@{(.-)}", (name) -> vars[name] or rvars[depth+rOff][name] when "table" {k, expandTemplates v, depth, rOff for k, v in pairs val} else val recurse = (obj, depth = 1, parentKey = "", upKey = "") -> -- collect regular template variables first for name in *sourceAt[depth] with templates[name] if not .key -- template variables are not expanded if they are keys vars[name] = parentKey if .parentKeys[upKey] elseif .key and obj[.key] -- expand other templates used in template variable obj[.key] = expandTemplates obj[.key], depth vars[name] = obj[.key] vars[name] = vars[name]\gsub(.repl, .to) if .repl -- update rolling template variables last for name,_ in pairs rolling rvars[depth][name] = obj[templates[name].key] or rvars[depth-1][name] or "" rvars[depth][name] = expandTemplates rvars[depth][name], depth, -1 obj[templates[name].key] and= rvars[depth][name] -- expand variables in non-template strings and recurse tables for k,v in pairs obj if sourceKeys[k] ~= depth and not rolling[k] switch type v when "string" obj[k] = expandTemplates obj[k], depth when "table" recurse v, depth+1, k, parentKey -- invalidate template variables created at depth+1 vars[name] = nil for name in *sourceAt[depth+1] rvars[depth+1] = {} recurse @data if @dumpExpanded handle = io.open @fileName\gsub(".json$", ".exp.json"), "w" handle\write(json.encode @data)\close! return @data getScript: (namespace, scriptType, config, autoChannel) => section = @@ScriptType.name.legacy[scriptType] scriptData = @data[section][namespace] return false unless scriptData ScriptUpdateRecord namespace, scriptData, config, scriptType, autoChannel, @logger getMacro: (namespace, config, autoChannel) => @getScript namespace, false, config, autoChannel getModule: (namespace, config, autoChannel) => @getScript namespace, true, config, autoChannel
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#!amulet local * class Game score: 0 timer: 10 playing: true new: (win, player, food) => @win = win @player = player @food = food connect: (t) => t.score.text = tostring @score t.timer.text = "%.1f"\format @timer gameover: => return with gameover = @timer <= 0 if @playing and gameover @playing = false @win.scene\action am.play "resources/gameover.ogg" update: (dt) => with @win return \close! if \key_pressed"escape" if \key_released"enter" or \key_released"f5" @playing = true @timer = 10 @score = 0 @player.pos = vec2 0 @player.speed = vec2 0 @food\start! return @timer -= dt @timer = math.clamp @timer, 0, 10 if math.distance(@player.pos, @food.pos) < 64 @win.scene\action am.play "resources/eaten.ogg" @food\start! @score += 1 @timer = 100 / (9 + @score)
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one_of = (state, arguments) -> { input, expected } = arguments for e in *expected return true if input == e false s = require "say" assert = require "luassert" s\set "assertion.one_of.positive", "Expected %s to be one of:\n%s" s\set "assertion.one_of.negative", "Expected property %s to not be in:\n%s" assert\register "assertion", "one_of", one_of, "assertion.one_of.positive", "assertion.one_of.negative" with_query_fn = (q, run, db=require "lapis.db.postgres") -> old_query = db.get_raw_query! db.set_raw_query q if not run -> db.set_raw_query old_query else with run! db.set_raw_query old_query assert_queries = (expected, result) -> assert #expected == #result, "number of expected queries does not match number received" for i, q in ipairs expected if type(q) == "table" assert.one_of result[i], q else assert.same q, result[i] stub_queries = -> import setup, teardown, before_each from require "busted" local queries, query_mock get_queries = -> queries mock_query = (pattern, result) -> query_mock[pattern] = result show_queries = os.getenv("LAPIS_SHOW_QUERIES") local restore setup -> _G.ngx = { null: nil } restore = with_query_fn (q) -> if show_queries require("lapis.logging").query q table.insert queries, (q\gsub("%s+", " ")\gsub("[\n\t]", " ")) -- try to find a mock for k,v in pairs query_mock if q\match k return if type(v) == "function" v! else v {} teardown -> _G.ngx = nil restore! before_each -> queries = {} query_mock = {} get_queries, mock_query { :with_query_fn, :assert_queries, :stub_queries }
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lapis = require "lapis" db = require "lapis.db" import Model from require "lapis.db.model" import config from require "lapis.config" import insert from table import sort from table import random from math class Fortune extends Model class World extends Model class Benchmark extends lapis.Application "/": => json: {message: "Hello, World!"} "/db": => num_queries = tonumber(@params.queries) or 1 if num_queries < 2 w = World\find random(1, 10000) return json: {id:w.id,randomNumber:w.randomnumber} worlds = {} for i = 1, num_queries w = World\find random(1, 10000) insert worlds, {id:w.id,randomNumber:w.randomnumber} json: worlds "/fortunes": => @fortunes = Fortune\select "" insert @fortunes, {id:0, message:"Additional fortune added at request time."} sort @fortunes, (a, b) -> a.message < b.message layout:false, @html -> raw '<!DOCTYPE HTML>' html -> head -> title "Fortunes" body -> element "table", -> tr -> th -> text "id" th -> text "message" for fortune in *@fortunes tr -> td -> text fortune.id td -> text fortune.message "/update": => num_queries = tonumber(@params.queries) or 1 if num_queries == 0 num_queries = 1 worlds = {} for i = 1, num_queries wid = random(1, 10000) world = World\find wid world.randomnumber = random(1, 10000) world\update "randomnumber" insert worlds, {id:world.id,randomNumber:world.randomnumber} if num_queries < 2 return json: worlds[1] json: worlds "/plaintext": => content_type:"text/plain", layout: false, "Hello, World!"
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import UTIL from require "ZF.util.util" import MATH from require "ZF.util.math" import TABLE from require "ZF.util.table" import TAGS from require "ZF.text.tags" import TEXT from require "ZF.text.text" class FBF version: "1.0.2" new: (l, start_time = l.start_time, end_time = l.end_time) => -- copys line @line = TABLE(l)\copy! -- set line times @lstart = start_time @lend = end_time @ldur = end_time - start_time -- converts time values in milliseconds to frames @sframe = aegisub.frame_from_ms start_time @eframe = aegisub.frame_from_ms end_time @dframe = @eframe - @sframe @iframe = -1 + aegisub.ms_from_frame 0 @s, @e, @d = 0, end_time, end_time - start_time -- gets the transformation "t" through a time interval getTimeInInterval = (t1, t2, accel = 1, t) -> u = @s - @lstart if u < t1 t = 0 elseif u >= t2 t = 1 else t = (u - t1) ^ accel / (t2 - t1) ^ accel return t -- libass functions @util = { -- https://github.com/libass/libass/blob/0e0f9da2edc8eead93f9bf0ac4ef0336ad646ea7/libass/ass_parse.c#L633 transform: (...) -> args, t1, t2, accel = {...}, 0, @ldur, 1 if #args == 3 {t1, t2, accel} = args elseif #args == 2 {t1, t2} = args elseif #args == 1 {accel} = args return getTimeInInterval t1, t2, accel -- https://github.com/libass/libass/blob/0e0f9da2edc8eead93f9bf0ac4ef0336ad646ea7/libass/ass_parse.c#L452 move: (x1, y1, x2, y2, t1, t2) -> if t1 and t2 if t1 > t2 t1, t2 = t2, t1 else t1, t2 = 0, 0 if t1 <= 0 and t2 <= 0 t1, t2 = 0, @ldur t = getTimeInInterval t1, t2 x = MATH\round (1 - t) * x1 + t * x2, 3 y = MATH\round (1 - t) * y1 + t * y2, 3 return x, y -- https://github.com/libass/libass/blob/0e0f9da2edc8eead93f9bf0ac4ef0336ad646ea7/libass/ass_parse.c#L585 fade: (dec, ...) -> -- https://github.com/libass/libass/blob/0e0f9da2edc8eead93f9bf0ac4ef0336ad646ea7/libass/ass_parse.c#L196 interpolate_alpha = (now, t1, t2, t3, t4, a1, a2, a3, a = a3) -> if now < t1 a = a1 elseif now < t2 cf = (now - t1) / (t2 - t1) a = a1 * (1 - cf) + a2 * cf elseif now < t3 a = a2 elseif now < t4 cf = (now - t3) / (t4 - t3) a = a2 * (1 - cf) + a3 * cf return a args, a1, a2, a3, t1, t2, t3, t4 = {...} if #args == 2 -- 2-argument version (\fad, according to specs) a1 = 255 a2 = 0 a3 = 255 t1 = 0 {t2, t3} = args t4 = @ldur t3 = t4 - t3 elseif #args == 7 -- 7-argument version (\fade) {a1, a2, a3, t1, t2, t3, t4} = args else return "" return ass_alpha interpolate_alpha @s - @lstart, t1, t2, t3, t4, a1, dec or a2, a3 } -- gets frame duration frameDur: (dec = 0) => msa, msb = aegisub.ms_from_frame(1), aegisub.ms_from_frame(101) return MATH\round msb and (msb - msa) / 100 or 41.708, dec -- solves the transformations related to the \t tag solveTransformation: (tags) => if tags\match "\\t%b()" split = TAGS\splitTags tags for tag in *split if tag.name == "t" t = @util.transform tag.ts, tag.te, tag.ac for trs in *tag.value -- initial and final value a, b = 0, trs.value if fag = TAGS\tagsContainsTag split, trs.name a = fag.value unless trs.name == "clip" or trs.name == "iclip" trs.value = UTIL\interpolation t, nil, a, b if type(trs.value) == "number" trs.value = MATH\round trs.value else -- if is a rectangular clip if type(a) == "table" and type(b) == "table" {a1, b1, c1, d1} = a {a2, b2, c2, d2} = b a3 = MATH\round UTIL\interpolation t, "number", a1, a2 b3 = MATH\round UTIL\interpolation t, "number", b1, b2 c3 = MATH\round UTIL\interpolation t, "number", c1, c2 d3 = MATH\round UTIL\interpolation t, "number", d1, d2 trs.value = {a3, b3, c3, d3} else -- if is a vector clip --> yes it works trs.value = UTIL\interpolation t, nil, a, b tags = TAGS\removeTag tags, tag.name, TAGS\remBarces tag.value.__tostring! break return tags -- solves the transformations related to the \move tag solveMove: (tags) => if tags\match "\\move%b()" for tag in *TAGS\splitTags tags if tag.name == "move" px, py = @util.move unpack tag.value tags = TAGS\removeTag tags, tag.name, "\\pos(#{px},#{py})" break return tags -- solves the transformations related to the \fad or \fade tag solveFade: (tags, dec = 0) => if tags\match "\\fade?%b()" for tag in *TAGS\splitTags tags if tag.name == "fad" or tag.name == "fade" fade = @util.fade dec, unpack tag.value tags = TAGS\removeTags tags, tag.name, {"alpha", "\\alpha#{fade}"} break return tags -- performs all transformations on the frame perform: (split) => split = type(split) == "table" and split or TAGS\splitTextByTags split, false for i = 1, #split.tags tags, alpha = split.tags[i], nil -- performs \move tag transformation if \move is on the first tag layer if i == 1 tags = @solveMove tags -- performs \t tag transformation one at a time while tags\match "\\t%b()" tags = @solveTransformation tags -- gets the alpha value contained in the frame and convert it to a number if alpha = TAGS\getTagInTags tags, "alpha" alpha = tonumber alpha\match("&?[hH](%x%x)&?"), 16 -- performs \fad or \fade tag transformation tags = @solveFade tags, alpha -- removes style values ​​that are contained on the frame split.tags[i] = TAGS\clearStyleValues @line, tags, true -- removes equal values ​​that are contained on the frame return TAGS\clearEqualTags split.__tostring! -- iterate frame by frame iter: (step = 1, i = 0) => {:sframe, :eframe, :dframe, :iframe} = @ -> i += (i == 0 and 1 or step) if i <= dframe -- i <= total frames add = i + step if add > dframe while add > dframe + 1 add -= 1 @s = iframe + aegisub.ms_from_frame sframe + i @e = iframe + aegisub.ms_from_frame sframe + add @d = @e - @s return @s, @e, @d, i, dframe {:FBF}
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-- Copyright 2012-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) _G = _G import table, tostring, print from _G import config from howl append = table.insert config.define name: 'max_log_entries' description: 'Maximum number of log entries to keep in memory' default: 1000 type_of: 'number' log = {} setfenv 1, log essentials_of = (s) -> first_line = s\match '[^\n\r]*' essentials = first_line\match '^%[[^]]+%]:%d+: (.+)' essentials or first_line dispatch = (level, message) -> entry = :message, :level append entries, entry window = _G.howl.app.window if window and window.visible status = window.status command_line = window.command_line essentials = essentials_of message status[level] status, essentials command_line\notify essentials, level if command_line.showing else print message if not _G.os.getenv('BUSTED') while #entries > config.max_log_entries and #entries > 0 table.remove entries, 1 entry export * entries = {} last_error = nil info = (message) -> dispatch 'info', message warning = (message) -> dispatch 'warning', message warn = warning error = (message) -> last_error = dispatch 'error', message clear = -> entries = {} last_error = nil return log
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config = require 'lapis.config' path = require "lapis.cmd.path" local leda class Leda paths: { "/usr/local/bin" "/usr/bin" } find_bin: => return @bin if @bin bin = "leda" paths = [p for p in *@paths] table.insert paths, os.getenv "LAPIS_LEDA" for to_check in *paths to_check ..= "/#{bin}" if path.exists to_check @bin = to_check return @bin nil, "failed to find leda installation" start: (environment) => assert @find_bin! port = config.get!.port host = config.get!.host or 'localhost' print "starting server on #{host}:#{port} in environment #{environment}. Press Ctrl-C to exit" env = "" if environment == 'development' env = "LEDA_DEBUG=1" execute = "#{env} #{@bin} --execute='require(\"lapis\").serve(\"app\")'" os.execute execute leda = Leda! find_leda = -> leda\find_bin! start_leda = (environment) -> leda\start environment { :find_leda, :start_leda }
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math.randomseed os.time! fill = (width, height) -> map = {} for x = 0, width row = {} for y = 0, height row[y] = 1 -- wall/background map[x] = row map clone = (map) -> nmap = fill #map, #map[0] for x = 0, #map for y = 0, #map[0] nmap[x][y] = map[x][y] == 2 and 1 or map[x][y] nmap mapper = {} mapper.automata = (map, config) -> nmap = {} with config nmap = clone map auto = (x, y) -> sum = 0 for ix = -1, 1 for iy = -1, 1 unless (ix == 0 and iy == 0) sum += map[x + ix][y + iy] switch map[x][y] when 0 if sum > config.ca.spawn_threshold nmap[x][y] = 1 unless x == game.start_x and y == game.start_y when 1 if sum < config.ca.die_threshold nmap[x][y] = 0 for x = 1, #nmap - 1 for y = 1, #nmap[0] - 1 auto x, y nmap mapper.add_walls = (map, config) -> nmap = {} with config nmap = clone map for x = 0, #nmap for y = 0, #nmap[0] sum = 0 flag = false for ix = -1, 1 for iy = -1, 1 if x + ix < 0 or x + ix >= #nmap or y + iy < 0 or y + iy >= #nmap[0] sum += 1 flag = true continue unless (ix == 0 and iy == 0) sum += map[x + ix][y + iy] if nmap[x][y] == 1 if sum < 8 nmap[x][y] = 2 -- solid elseif flag nmap[x][y] = 2 -- solid nmap -- the new map mapper.fraction_of = (map, t) -> sum = 0 for x = 0, #map for y = 0, #map[0] sum += 1 if map[x][y] == t sum / (#map * #map[0]) mapper.gen = (config) -> start = os.time! map = {} with config worm = x: math.floor .width / 2 y: math.floor .height / 2 r: math.random 0, 3 -- clocwize 0..3 map = fill .width, .height player_set = false while .floor >= mapper.fraction_of map, 0 if os.time! - start > 1 return mapper.gen config last_r = worm.r while worm.r == last_r worm.r = math.random 0, 3 switch worm.r when 0 worm.y -= 1 when 1 worm.x += 1 when 2 worm.y += 1 when 3 worm.x -= 1 if map[worm.x] and map[worm.x][worm.y] map[worm.x][worm.y] = 0 -- floor unless player_set game.start_x = worm.x game.start_y = worm.y if worm.r == 0 or worm.r == 2 if map[worm.x] and map[worm.x][worm.y + 1] map[worm.x][worm.y + 1] = 0 else if map[worm.x + 1] and map[worm.x + 1][worm.y] map[worm.x + 1][worm.y] = 0 else worm.x = math.floor .width / 2 worm.y = math.floor .height / 2 map mapper
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-- Template used by Spritemap to define animations. -- Don't create these yourself, instead you can fetch them with Spritemap.add. class Animation -- @param name Animation name. -- @param frames Array of frame indices to animate. -- @param frameRate Animation speed. -- @param loop If the animation should loop. new: (name, frames, frameRate = 0, loop = true, parent = nil) => @__name = name @__frames = frames @__frameRate = frameRate @__loop = loop -- Plays the animation. -- -- @param reset If the animation should force-restart if it is already playing. -- @param reverse If the animation should play in reverse. play: (reset = false, reverse = false) => -- Amount of frames in the animation. frameCount: => #@__frames -- Animation speed. frameRate: => @__frameRate -- Array of frame indices to animate. frames: => @__frames -- If the animation loops. loop: => @__loop -- Name of the animation. name: => @__name
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[[ joli-lune small framework for love2d MIT License (see licence file) ]] System = require "src.systems.system" class MenuElement extends System __tostring: => return "menuelement" onCreate: (data, menu) => @menu = menu @nexts = {} for property,value in pairs data @[property] = value @width = @width or 1 @height = @height or 1 @entity\addSystem "Renderer" if type(data.renderers) == "table" with @entity.renderer for i, renderer in pairs data.renderers \add "menu_element_" .. i, unpack(renderer) if data.sprite @entity.renderer\add "menu_element_sprite", data.sprite, data.anim if type(@label) == "string" @entity.renderer\add "menu_element_text", @label, data.style, data.width, data.align with @entity\addSystem "SoundSet" if data.navsound \addSource "nav", data.navsound if data.actsound \addSource "act", data.actsound add: (key, element) => table.insert @nexts,{:key, :element} remove: => table.remove @menu.list, table.index_of @menu.list, @ @entity\destroy! @menu\setNexts! activate: => if type(@method)=="function" if @entity.soundset if @entity.soundset.sources.act @entity.soundset.sources.act\play! @method @ updateElement: (dt,menu) => for n in *@nexts if @input\pressed n.key if n.element menu\setCurrent menu.list[n.element] break if @activationKey and @input\pressed @activationKey @\activate! clickable: (system) => with @entity \addSystem "Collider",@width,@height \addSystem system return MenuElement
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class Line extends Base new: (arg0, arg1, arg2, arg3, arg4) => asVector = false if arguments_.length >= 4 @_px = arg0 @_py = arg1 @_vx = arg2 @_vy = arg3 asVector = arg4 else @_px = arg0.x @_py = arg0.y @_vx = arg1.x @_vy = arg1.y asVector = arg2 if !asVector @_vx -= @_px @_vy -= @_py getPoint: => Point(@_px, @_py) getVector: => Point(@_vx, @_vy) intersect: (line, isInfinite) => Line\intersect @_px, @_py, @_vx, @_vy, line._px, line._py, line._vx, line._vy, true, isInfinite getSide: (point) => Line\getSide @_px, @_py, @_vx, @_vy, point.x, point.y, true getDistance: (point) => math.abs Line\getSignedDistance(@_px, @_py, @_vx, @_vy, point.x, point.y, true) @intersect: (apx, apy, avx, avy, bpx, bpy, bvx, bvy, asVector, isInfinite) -> -- Convert 2nd points to vectors if they are not specified as such. if !asVector avx -= apx avy -= apy bvx -= bpx bvy -= bpy cross = bvy * avx - bvx * avy -- Avoid divisions by 0, and errors when getting too close to 0 if !Numerical\isZero(cross) dx = apx - bpx dy = apy - bpy ta = (bvx * dy - bvy * dx) / cross tb = (avx * dy - avy * dx) / cross -- Check the ranges of t parameters if the line is not allowed -- to extend beyond the definition points. Point(apx + ta * avx, apy + ta * avy) if (isInfinite or 0 <= ta and ta <= 1) and (isInfinite or 0 <= tb and tb <= 1) @getSide: (px, py, vx, vy, x, y, asVector) -> if !asVector vx -= px vy -= py v2x = x - px v2y = y - py ccw = v2x * vy - v2y * vx if ccw is 0 ccw = v2x * vx + v2y * vy if ccw > 0 v2x -= vx v2y -= vy ccw = v2x * vx + v2y * vy ccw = 0 if ccw < 0 (if ccw < 0 then -1 else (if ccw > 0 then 1 else 0)) @getSignedDistance: (px, py, vx, vy, x, y, asVector) -> if !asVector vx -= px vy -= py -- Cache these values since they're used heavily in fatline code m = vy / vx -- slope b = py - m * px -- y offset -- Distance to the linear equation (y - (m * x) - b) / Math.sqrt(m * m + 1)
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class Matrix new: (a, c, b, d, tx, ty) => @_a = a @_c = c @_b = b @_d = d @_tx = tx @_ty = ty equals: (mx) => mx is @ or mx and @_a is mx._a and @_b is mx._b and @_c is mx._c and @_d is mx._d and @_tx is mx._tx and @_ty is mx._ty or false reset: => @_a = @_d = 1 @_c = @_b = @_tx = @_ty = 0 scale: (scale, center) -> _scale = Point\read(arg) _center = Point\read(arg, 0, 0, true) @translate(_center) if _center @_a *= _scale.x @_c *= _scale.x @_b *= _scale.y @_d *= _scale.y @translate(_center\negate()) if _center translate: (point) => point = Point\read(arg) x = point.x y = point.y @_tx += x * @_a + y * @_b @_ty += x * @_c + y * @_d rotate: (angle, center) => center = Point.read(arg, 1) angle = angle * math.pi / 180 -- Concatenate rotation matrix into this one x = center.x y = center.y cos = math.cos(angle) sin = math.sin(angle) tx = x - x * cos + y * sin ty = y - x * sin - y * cos a = @_a b = @_b c = @_c d = @_d @_a = cos * a + sin * b @_b = -sin * a + cos * b @_c = cos * c + sin * d @_d = -sin * c + cos * d @_tx += tx * a + ty * b @_ty += tx * c + ty * d shear: (point, center) -> -- Do not modify point, center, since that would arguments of which -- we're reading from! _point = Point.read(arguments_) _center = Point.read(arguments_, 0, 0, true) @translate _center if _center a = @_a c = @_c @_a += _point.y * @_b @_c += _point.y * @_d @_b += _point.x * a @_d += _point.x * c @translate _center.negate() if _center isIdentity: => @_a is 1 and @_c is 0 and @_b is 0 and @_d is 1 and @_tx is 0 and @_ty is 0 isInvertible: => !!@_getDeterminant() isSingular: => not @_getDeterminant() concatenate: (mx) => a = @_a b = @_b c = @_c d = @_d @_a = mx._a * a + mx._c * b @_b = mx._b * a + mx._d * b @_c = mx._a * c + mx._c * d @_d = mx._b * c + mx._d * d @_tx += mx._tx * a + mx._ty * b @_ty += mx._tx * c + mx._ty * d preConcatenate: (mx) => a = @_a b = @_b c = @_c d = @_d tx = @_tx ty = @_ty @_a = mx._a * a + mx._b * c @_b = mx._a * b + mx._b * d @_c = mx._c * a + mx._d * c @_d = mx._c * b + mx._d * d @_tx = mx._a * tx + mx._b * ty + mx._tx @_ty = mx._c * tx + mx._d * ty + mx._ty transform: (src, srcOff, dst, dstOff, numPts) => (if arg.length < 5 then @_transformPoint(Point\read(arg)) else @_transformCoordinates(src, srcOff, dst, dstOff, numPts)) _transformPoint: (point, dest, dontNotify) => x = point.x y = point.y dest = Base\create(Point) if !dest dest\set x * @_a + y * @_b + @_tx, x * @_c + y * @_d + @_ty, dontNotify _transformCoordinates: (src, srcOff, dst, dstOff, numPts) => i = srcOff j = dstOff srcEnd = srcOff + 2 * numPts while i < srcEnd x = src[i++] y = src[i++] dst[j++] = x * @_a + y * @_b + @_tx dst[j++] = x * @_c + y * @_d + @_ty dst _transformCorners: (rect) => x1 = rect.x y1 = rect.y x2 = x1 + rect.width y2 = y1 + rect.height coords = [x1, y1, x2, y1, x2, y2, x1, y2] @_transformCoordinates coords, 0, coords, 0, 4 _transformBounds: (bounds, dest, dontNotify) => coords = @_transformCorners(bounds) min = coords.slice(0, 2) max = coords.slice() i = 2 while i < 8 val = coords[i] j = i & 1 if val < min[j] min[j] = val else max[j] = val if val > max[j] i++ dest = Base\create(Rectangle) if !dest dest\set min[0], min[1], max[0] - min[0], max[1] - min[1], dontNotify inverseTransform: (point) => @_inverseTransform Point\read(arg) _getDeterminant: => det = @_a * @_d - @_b * @_c (if @isFinite(det) and not Numerical\isZero(det) and @isFinite(@_tx) and @isFinite(@_ty) then det else null) _inverseTransform: (point, dest, dontNotify) => det = @_getDeterminant() return nil if det x = point.x - @_tx y = point.y - @_ty dest = Base\create(Point) if !dest dest\set (x * @_d - y * @_b) / det, (y * @_a - x * @_c) / det, dontNotify decompose: -> -- http://dev.w3.org/csswg/css3-2d-transforms/#matrix-decomposition -- http://stackoverflow.com/questions/4361242/ -- https://github.com/wisec/DOMinator/blob/master/layout/style/nsStyleAnimation.cpp#L946 a = @_a b = @_b c = @_c d = @_d return nil if Numerical\isZero(a * d - b * c) scaleX = Math\sqrt(a * a + b * b) a /= scaleX b /= scaleX shear = a * c + b * d c -= a * shear d -= b * shear scaleY = Math\sqrt(c * c + d * d) c /= scaleY d /= scaleY shear /= scaleY -- a * d - b * c should now be 1 or -1 if a * d < b * c a = -a b = -b -- We don't need c & d anymore, but if we did, we'd have to do this: -- c = -c; -- d = -d; shear = -shear scaleX = -scaleX translation: @getTranslation() scaling: Point(scaleX, scaleY) rotation: -math.atan2(b, a) * 180 / math.PI shearing: shear getValues: => [@_a, @_c, @_b, @_d, @_tx, @_ty] getTranslation: => -- No decomposition is required to extract translation, so treat this Point(@_tx, @_ty) getScaling: => (@decompose() or {}).scaling getRotation: => (@decompose() or {}).rotation inverted: => det = @_getDeterminant() det and Matrix(@_d / det, -@_c / det, -@_b / det, @_a / det, (@_b * @_ty - @_d * @_tx) / det, (@_c * @_tx - @_a * @_ty) / det) shiftless: => Matrix(@_a, @_c, @_b, @_d, 0, 0)
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export class ImageSet extends Image new: (filename, frameWidth, frameHeight) => super(filename) @frame = width: frameWidth, height: frameHeight @quad = love.graphics.newQuad(0, 0, @frame.width, @frame.height, @texture\getDimensions!) @frameCount = columns: math.floor(@texture\getWidth! / @frame.width) rows: math.floor(@texture\getHeight! / @frame.height) @totalFrames = @frameCount.columns * @frameCount.rows @currentFrameId = 1 @isLooping = false @isPlaying = false @clock = 0 @frameDuration = 0 -- callbacks @callbacks = { onEnd: -> return } update: (dt) => super(dt) if (not @isPlaying) return false @clock += dt if (@clock >= @frameDuration) @clock = 0 @currentFrameId += 1 if (@currentFrameId > @totalFrames) if (@isLooping) @currentFrameId = 1 @callbacks.onEnd! return true else @stop! @callbacks.onEnd! return true @_updateFrame! return false play: (forceReset=true) => if (forceReset) @currentFrameId = 1 @clock = 0 @isPlaying = true @_updateFrame! stop: => @isPlaying = false setFrame: (frameId) => @clock = 0 @currentFrameId = frameId @_updateFrame! _updateFrame: => id = @currentFrameId - 1 fX = id % @frameCount.columns fY = math.floor(id / @frameCount.columns) @quad\setViewport(fX * @frame.width, fY * @frame.height, @frame.width, @frame.height)
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import config from require "lapis.config" _appname = "badakhshan" _session_name = _appname .. "_session" config "development", -> appname _appname session_name _session_name port 8080 num_workers 1 secret "dev-secret" lua_code_cache "off" redis -> host "127.0.0.1" port 6379 config "production", -> appname _appname session_name _session_name port 80 num_workers 4 secret assert os.getenv "LAPIS_SECRET" lua_code_cache "on" redis -> host "127.0.0.1" port 6379
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Entity = require "Lutron/Entity/Entity" class ColoredEntity extends Entity new: (x = 0, y = 0, width = 1, height = 1, r = 255, g = 255, b = 255, a = 255) => super x, y, width, height @r = r @g = g @b = b @a = a draw: => lutro.graphics.setColor @r, @g, @b, @a
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Dorothy! AITreeViewView = require "View.Control.AI.AITreeView" MenuItem = require "Control.AI.MenuItem" TriggerDef = require "Data.TriggerDef" ExprChooser = require "Control.Trigger.ExprChooser" import Path from require "Lib.Utils" MenuW = 200 MenuH = 40 Class AITreeViewView, __init:(args)=> @type = "AITree" @extension = ".tree" @exprData = nil @items = nil @modified = false @filename = nil @setupMenuScroll @treeMenu @_selectedExprItem = nil @changeExprItem = (button)-> @_selectedExprItem.checked = false if @_selectedExprItem @_selectedExprItem = button.checked and button or nil if button.checked @editMenu.visible = true {:expr,:parentExpr,:index} = button isRoot = index == nil isParentRoot = parentExpr == @exprData isLeaf = switch expr[1] when "Con","Act" then true else false @addBtn.text = isLeaf and "Append" or "Add" edit = not isRoot insert = not isRoot add = true del = not isRoot up = index and ((isParentRoot and index > 3) or (not isParentRoot and index > 2)) down = index and index < #parentExpr buttons = for v,k in pairs {:edit,:insert,:add,:del,:up,:down} if k then v else continue @showEditButtons buttons else @editMenu.visible = false @editBtn\slot "Tapped",-> selectedExprItem = @_selectedExprItem if selectedExprItem {:expr,:parentExpr,:index} = selectedExprItem with ExprChooser { valueType:"AINode" expr:expr parentExpr:parentExpr owner:@ } .backBtn.visible = false \slot "Result",(newExpr)-> oldExpr = parentExpr[index] parentExpr[index] = newExpr selectedExprItem.expr = newExpr if oldExpr ~= newExpr @loadExpr @exprData @.changeExprItem with @items[newExpr] .checked = true else @alignNodes! @notifyEdit! @addBtn\slot "Tapped",-> selectedExprItem = @_selectedExprItem {:expr,:parentExpr,:index} = selectedExprItem with ExprChooser { valueType:"AINode" parentExpr:expr owner:@ } .backBtn.visible = false \slot "Result",(newExpr)-> return unless newExpr switch expr[1] when "Con","Act" table.insert parentExpr,index+1,newExpr else table.insert expr,newExpr @alignNodes! @.changeExprItem with @items[newExpr] .checked = true @notifyEdit! @insertBtn\slot "Tapped",-> selectedExprItem = @_selectedExprItem {:expr,:parentExpr,:index} = selectedExprItem with ExprChooser { valueType:"AINode" parentExpr:expr owner:@ } .previewItem.visible = false .backBtn.visible = false \slot "Result",(newExpr)-> return unless newExpr table.insert parentExpr,index,newExpr @alignNodes! @.changeExprItem with @items[newExpr] .checked = true @notifyEdit! @delBtn\slot "Tapped",-> selectedExprItem = @_selectedExprItem {:expr,:parentExpr,:index} = selectedExprItem table.remove parentExpr,index @loadExpr @exprData @.changeExprItem with @items[parentExpr] .checked = true @notifyEdit! @upBtn\slot "Tapped",-> selectedExprItem = @_selectedExprItem {:expr,:parentExpr,:index} = selectedExprItem if (parentExpr == @exprData and index > 3) or index > 2 parentExpr[index] = parentExpr[index-1] parentExpr[index-1] = expr @alignNodes! @_selectedExprItem = nil @.changeExprItem selectedExprItem @notifyEdit! @downBtn\slot "Tapped",-> selectedExprItem = @_selectedExprItem {:expr,:parentExpr,:index} = selectedExprItem if index < #parentExpr parentExpr[index] = parentExpr[index+1] parentExpr[index+1] = expr @alignNodes! @_selectedExprItem = nil @.changeExprItem selectedExprItem @notifyEdit! notifyEdit:=> @modified = true emit "Scene.#{ @type }.Edited",@filename loadExpr:(arg)=> offset = @offset @offset = oVec2.zero @treeMenu\removeAllChildrenWithCleanup! @drawNode = with CCDrawNode! .anchor = oVec2.zero .contentSize = @treeMenu.contentSize @treeMenu\addChild @drawNode @items = {} @exprData = switch type arg when "table" then arg when "string" @filename = arg TriggerDef.SetExprMeta dofile arg @alignNodes! @offset = offset alignNodes:=> return unless @exprData {positionX:rootX, positionY:rootY} = @treeMenu.children[1] drawNode = @drawNode drawNode\clear! right,bottom = rootX,rootY white = ccColor4! drawLink = (x,y,startY)-> start = oVec2 x-MenuW/2+20,startY+MenuH/2+10 mid = oVec2 start.x,y stop = oVec2 start.x+20,y drawNode\drawSegment start,mid,0.5,white drawNode\drawSegment mid,stop,0.5,white nextNode = (parentExpr,index,x,y)-> expr = index and parentExpr[index] or parentExpr return unless "table" == type expr right = math.max x,right bottom = math.min y,bottom node = @items[expr] if not node node = with MenuItem { expr:expr index:index parentExpr:parentExpr width:MenuW height:MenuH } \slot "Tapped",@changeExprItem @treeMenu\addChild node @items[expr] = node switch expr[1] when "AIRoot" node.position = oVec2 x,y y -= (MenuH+10) startY = y yCount = 1 for i = 3, #expr drawLink x,y,startY yLevel = nextNode expr,i,x+40,y yCount += yLevel y -= (MenuH+10)*yLevel return yCount when "Con","Act" node.position = oVec2 x,y return 1 else node.position = oVec2 x,y y -= (MenuH+10) startY = y yCount = 1 for i = 2, #expr drawLink x,y,startY yLevel = nextNode expr,i,x+40,y yCount += yLevel y -= (MenuH+10)*yLevel return yCount nextNode @exprData,nil,10+MenuW/2,@treeMenu.height-10-MenuH/2 @viewSize = CCSize right-rootX+MenuW+20,rootY-bottom+MenuH+20 save:=> triggerText = TriggerDef.ToEditText @exprData oContent\saveToFile editor.gameFullPath..@filename,triggerText if not @isCodeHasError codeFile = editor.gameFullPath..@filename codeFile = Path.getPath(codeFile)..Path.getName(codeFile)..".lua" triggerCode = TriggerDef.ToCodeText @exprData oContent\saveToFile codeFile,triggerCode showEditButtons:(names)=> buttonSet = {@["#{ name }Btn"],true for name in *names} posY = @editMenu.height-35 for i = 1,#@editMenu.children child = @editMenu.children[i] if buttonSet[child] child.positionY = posY child.visible = true with child.face .scaleX = 0 .scaleY = 0 \perform child.scaleAction posY -= 60 else child.visible = false
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import assert_env from require "lapis.environment" truncate_tables = (...) -> db = require "lapis.db" assert_env "test", for: "truncate_tables" tables = for t in *{...} switch type(t) when "table" t\table_name! when "nil" error "nil passed to truncate tables, perhaps a bad reference?" else t -- truncate is slow, so delete is used instead -- db.truncate unpack tables for table in *tables db.delete table drop_tables = (...) -> db = require "lapis.db" assert_env "test", for: "drop_tables" names = for t in *{...} db.escape_identifier if type(t) == "table" t\table_name! else t return unless next names db.query "drop table if exists " .. table.concat names, ", " { :truncate_tables, :drop_tables }
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-- x, y, scale x, scale y, rotation: returns camera make = (x, y, sx, sy, r) -> cam = :x, :y :sx, :sy :r cam.move = (dx, dy) => @x += dx @y += dy @ cam.set = => with love.graphics .push! .translate .getWidth! / 2 - @x, .getHeight! / 2 - @y .scale @sx, @sy .rotate @r @ cam.unset = => love.graphics.pop! @ cam { :make }
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-- get the app content util = require "mooncrafts.util" import path_sanitize from util engage = (__sitename=ngx.var.__sitename) -> -- ensure sitename is saniized __sitename = path_sanitize(__sitename) ngx.var.__sitename = __sitename router = router_cache.resolve(__sitename) ngx.log(ngx.ERR, __sitename) if router == nil return router\handleRequest(ngx) if router ngx.status = 500 ngx.say("Unexpected error while handling request, this should be a 404") ngx.exit(ngx.status) { :engage }
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class Vector new: (@content = {}) => @type = "vector" __add: (other) => switch other.type when "vector" assert #@content == #other.content, "Can't operate vectors of different dimensions!" Vector [@content[i] + o for i, o in ipairs other.content] when "matrix" assert @cols == #other.content, "Can't operate vector and matrix with wrong dimensions!" pass = {} for i = 1, #other.content / other.cols p = 0 for n = 1, other.cols p += other.content[(i * other.cols) + n - 2] + @content[n] pass[#pass + 1] = p Vector pass __sub: (other) => switch other.type when "vector" assert #@content == #other.content, "Can't operate vectors of different dimensions!" Vector [@content[i] - o for i, o in ipairs other.content] when "matrix" assert @cols == #other.content, "Can't operate vector and matrix with wrong dimensions!" pass = {} for i = 1, #other.content / other.cols p = 0 for n = 1, other.cols p += other.content[(i * other.cols) + n - 2] - @content[n] pass[#pass + 1] = p Vector pass __mul: (other) => switch other.type when "vector" assert #@content == #other.content, "Can't operate vectors of different dimensions!" Vector [@content[i] * o for i, o in ipairs other.content] when "matrix" assert @cols == #other.content, "Can't operate vector and matrix with wrong dimensions!" pass = {} for i = 1, #other.content / other.cols p = 0 for n = 1, other.cols p += other.content[(i * other.cols) + n - 2] * @content[n] pass[#pass + 1] = p Vector pass __div: (other) => switch other.type when "vector" assert #@content == #other.content, "Can't operate vectors of different dimensions!" Vector [@content[i] / o for i, o in ipairs other.content] when "matrix" assert @cols == #other.content, "Can't operate vector and matrix with wrong dimensions!" pass = {} for i = 1, #other.content / other.cols p = 0 for n = 1, other.cols p += other.content[(i * other.cols) + n - 2] / @content[n] pass[#pass + 1] = p Vector pass __neg: => Vector [-o for i, o in ipairs @content]
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lapis = require "lapis" util = require "lapis.util" import assert_valid from require "lapis.validate" import Model from require "lapis.db.model" import capture_errors respond_to from require "lapis.application" class Address extends Model class Estate extends Model lapis.serve class extends lapis.Application layout: require "views.lamutib" handle_404: => "404 not found", status: 404 [estates: "/"]: => @title = "estates" @estates = Estate\select! render: true [estate: "/estate/:code"]: => @e = Estate\find code: @params.code return "estate not found", status: 404 unless @e @a = Address\find @e.address_id @title = "estate " .. @e.code render: true [new_estate: "/estate"]: respond_to { GET: => @title = "create an estate" render: true POST: capture_errors => assert_valid @params, { { "code", exists: true, min_length: 3, max_length: 17 } { "build", optional: true, is_integer: true } { "comment", optional: true, min_length: 3, max_length: 37 } { "street", min_length: 3, max_length: 17 } { "zipcode", min_length: 5, max_length: 5 } { "city", min_length: 3, max_length: 17 } } a = Address\create street: @params.street zipcode: @params.zipcode city: @params.city country: @params.country Estate\create address_id: a.id code: @params.code build: @params.build comment: @params.comment redirect_to: @url_for "estates" }
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niceatan = (y,x) -> a = math.atan2(y,x) if a < 0 a = -a else a = math.pi + math.pi - a return a niceAngle = (a) -> if a > 2*math.pi or a <0 a = a%(2*math.pi) return a between = (a,b,c) -> return (a >= c and c <= b) or (a <= c and c >= b ) class Boat SPEED = 1000 ROWSIZE = 50 new: => @body = love.physics.newBody(world, 650/2, 650/2, "dynamic") --@shape = love.physics.newCircleShape(20) @shape = love.physics.newRectangleShape(50, 70) --@shape = love.physics.newPolygonShape(-50,-50,50,25,50,-50) @fixture = love.physics.newFixture(@body, @shape, 1) @body\setLinearDamping(1) @body\setAngularDamping(1) @joystick = love.joystick.getJoysticks![1] assert(@joystick, "no joystick found") @rowleft = {0,0} @rowright = {0,0} update: (dt) => ax,ay,_,ax2,ay2 = @joystick\getAxes! @\moveRow(dt,1,ax,ay) @\moveRow(dt,2,ax2,ay2) --@rowleft[1], @rowleft[2] = ax,ay --@rowright[1], @rowright[2] = ax2,ay2 --@body\applyForce(SPEED*ax*dt,SPEED*ay*dt) draw: => bx,by = @body\getX!, @body\getY! --love.graphics.circle("fill", @body\getX(), @body\getY(), @shape\getRadius()) love.graphics.polygon("fill", @body\getWorldPoints(@shape\getPoints())) @drawRow(@rowleft) @drawRow(@rowright) moveRow: (dt,rown,x,y) => a = niceatan(y,x) bd = niceAngle(@body\getAngle!) local row,d,l if rown == 1 then row = @rowleft d = 1 if x < 0 then l = math.sqrt(math.pow(x,2) + math.pow(y,2)) else l = 0 elseif rown == 2 then row = @rowright d = -1 if x > 0 l = math.sqrt(math.pow(x,2) + math.pow(y,2)) else l = 0 mod = (a, n) -> a - math.floor(a/n) * n da = row[1] - a da = mod((da + math.pi), 2*math.pi) - math.pi da = da c = SPEED*da*l fpi = math.pi/2 --@body\applyForce(@body\getLocalVector(0,SPEED*da*l)) if row == @rowright @body\applyForce(-math.cos(bd+fpi)*c, -math.sin(bd+fpi)*c) @body\applyTorque(5000*da*l*d) else @body\applyForce(math.cos(bd+fpi)*c, math.sin(bd+fpi)*c) @body\applyTorque(-5000*da*l*d) row[1],row[2] = a,l drawRow: (row) => bx,by = @body\getX!, @body\getY! bd = @body\getAngle! --a = math.atan2(row[2],row[1]) --l = math.min(2,1/math.sqrt(math.pow(row[1],2) + math.pow(row[2],2))) a,l = row[1],row[2] love.graphics.line(bx,by,bx+ ROWSIZE*l*math.cos(a-bd), by-ROWSIZE*l*math.sin(a-bd)) return Boat
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-- Copyright 2016 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) {:bundle} = howl {:File} = howl.io {:env} = howl.sys describe 'bundle.ruby.util', -> local util setup -> bundle.load_by_name 'ruby' util = _G.bundles.ruby.util teardown -> bundle.unload 'ruby' describe 'ruby_version_for(path)', -> it 'supports .ruby-version files', -> with_tmpdir (dir) -> ruby_version = dir / '.ruby-version' ruby_version.contents = '2.3\n' root_file = dir / 'root.rb' root_file\touch! sub_file = dir\join('sub/below.rb') sub_file\mkdir_p! for path in *{root_file, sub_file, dir} assert.equal '2.3', util.ruby_version_for path it 'returns nil if no particular version is found', -> with_tmpdir (dir) -> assert.is_nil util.ruby_version_for dir\join('sub.rb') assert.is_nil util.ruby_version_for dir describe 'ruby_command_for(path)', -> REAL_HOME = env.HOME describe 'with a .ruby-version file present', -> local dir before_each -> dir = File.tmpdir! ruby_version = dir / '.ruby-version' ruby_version.contents = '2.3\n' env.HOME = dir.path after_each -> env.HOME = REAL_HOME dir\delete_all! if dir.exists it 'returns a matching executable from the rvm rubies if possible', -> exec = with dir\join('.rvm/wrappers/ruby-2.3.0/ruby') \mkdir_p! \touch! assert.equals exec.path, util.ruby_command_for dir
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require "imgui" lunajson = require "lunajson" filename = "" mode = "idle" waypoints = {} selected = 0 next_waypoint = 1 runways = {} next_runway = 1 selected_runway = 0 selected_runway_point = 0 local runway_drag_offset local font dimensions = {50, 50} love.load = -> font = love.graphics.newFont('3270Medium.ttf', 20) love.graphics.setFont(font) love.window.setMode(0, 0) love.update = -> imgui.NewFrame! love.draw = -> imgui.Begin('Main') _, filename = imgui.InputText("Filename", filename, 64) _, dimensions[1], dimensions[2] = imgui.DragFloat2( "Boundary Dimensions", dimensions[1], dimensions[2]) if dimensions[1] < 0.0 dimensions[1] = 0.0 if dimensions[2] < 0.0 dimensions[2] = 0.0 if imgui.Button('Export') f = io.open(filename, 'w') io.output(f) io.write(lunajson.encode({ width: dimensions[1], height: dimensions[2], waypoints: [{ name: wp.name, x: wp.x, y: dimensions[2] - wp.y } for _, wp in pairs waypoints] runways: [{ names: rw.names, points: [{x: point.x, y: dimensions[2] - point.y} for _, point in ipairs rw.points] } for _, rw in pairs runways] })) io.close(f) if imgui.Button('Load') f = io.open(filename, 'r') io.input(f) obj = lunajson.decode(io.read("*all")) dimensions = {obj.width, obj.height} waypoints = [{ name: wp.name, x: wp.x, y: dimensions[2] - wp.y } for _, wp in pairs obj.waypoints] runways = [{ names: rw.names, points: [{x: point.x, y: dimensions[2] - point.y} for _, point in ipairs rw.points] } for _, rw in pairs obj.runways] io.close(f) imgui.End! if selected != 0 wp = waypoints[selected] imgui.Begin('Edit Waypoint') _, wp.name = imgui.InputText("Name", wp.name, 8) if imgui.Button('Delete Waypoint') waypoints[selected] = nil selected = 0 imgui.End! if selected_runway != 0 rw = runways[selected_runway] imgui.Begin('Edit Runway') for i, name in ipairs rw.names _, name.name = imgui.InputText("Name "..i, name.name, 8) _, name.offset.angle = imgui.DragFloat("Name "..i.." Angle", name.offset.angle) _, name.distance = imgui.DragFloat("Name "..i.." Distance", name.distance) name.offset.x = name.distance * math.cos(name.offset.angle) name.offset.y = name.distance * math.sin(name.offset.angle) if imgui.Button('Delete Runway') runways[selected_runway] = nil selected_runway = 0 imgui.End! love.graphics.clear(89, 142, 111, 255) for id, wp in pairs waypoints love.graphics.setColor(16, 71, 20) love.graphics.circle("fill", wp.x, wp.y, 10, 50) if selected == id love.graphics.setColor(208, 232, 210) else love.graphics.setColor(100, 153, 107) love.graphics.setLineWidth(2) love.graphics.circle("line", wp.x, wp.y, 10, 50) for _, wp in pairs waypoints love.graphics.setColor(16, 71, 20) love.graphics.print(wp.name, wp.x + 10, wp.y + 10) for id, rw in pairs runways love.graphics.setLineWidth(3) love.graphics.setColor(16, 71, 20) love.graphics.line(rw.points[1].x, rw.points[1].y, rw.points[2].x, rw.points[2].y) if id == selected_runway love.graphics.setColor(208, 232, 210) for i, name in ipairs rw.names love.graphics.printf(name.name, rw.points[i].x + name.offset.x - 200, rw.points[i].y + name.offset.y - font\getHeight() / 2, 400, 'center') love.graphics.setLineWidth(3) love.graphics.setColor(208, 232, 210) love.graphics.rectangle("line", 2, 2, dimensions[1], dimensions[2]) love.graphics.setLineWidth(2) love.graphics.setColor(0, 0, 0) y = love.graphics.getHeight() love.graphics.line(20, y - 20, 20 + 100, y - 20) love.graphics.print("5 km", 20, y - 40) love.graphics.setColor(255, 255, 255, 255) imgui.Render() love.quit = -> imgui.ShutDown! love.textinput = (t) -> imgui.TextInput(t) love.keypressed = (k) -> imgui.KeyPressed(k) love.keyreleased = (k) -> imgui.KeyReleased(k) snap = (x, y, sx, sy) -> dx = x - sx dy = y - sy if math.sqrt(dx * dx + dy * dy) < 8 return sx, sy return x, y snapRunway = (x, y, i) -> sel = runways[selected_runway] dx = sel.points[i].x - x dy = sel.points[i].y - y dist = math.sqrt(dx * dx + dy * dy) sqrt2 = math.sqrt(2) / 2 --90 deg x, y = snap(x, y, x, sel.points[i].y) x, y = snap(x, y, sel.points[i].x, y) --45 deg x, y = snap(x, y, sel.points[i].x + dist * sqrt2, sel.points[i].y + dist * sqrt2) x, y = snap(x, y, sel.points[i].x - dist * sqrt2, sel.points[i].y + dist * sqrt2) x, y = snap(x, y, sel.points[i].x + dist * sqrt2, sel.points[i].y - dist * sqrt2) x, y = snap(x, y, sel.points[i].x - dist * sqrt2, sel.points[i].y - dist * sqrt2) for id, rw in pairs runways if id != selected_runway --parallel dx = rw.points[2].x - rw.points[1].x dy = rw.points[2].y - rw.points[1].y len = math.sqrt(dx * dx + dy * dy) dx /= len dy /= len x, y = snap(x, y, sel.points[i].x + dist * dx, sel.points[i].y + dist * dy) x, y = snap(x, y, sel.points[i].x - dist * dx, sel.points[i].y - dist * dy) x, y = snap(x, y, sel.points[i].x + dist * dy, sel.points[i].y - dist * dx) x, y = snap(x, y, sel.points[i].x - dist * dy, sel.points[i].y + dist * dx) return x, y snapWaypoint = (x, y) -> for id, rw in pairs runways --colinear rx1, ry1 = rw.points[1].x, rw.points[1].y rx2, ry2 = rw.points[2].x, rw.points[2].y dx = rx2 - rx1 dy = ry2 - ry1 dx2, dy2 = -dy, dx x2 = x + dx2 y2 = y + dy2 xi = ((rx1 * ry2 - ry1 * rx2) * (x - x2) - (rx1 - rx2) * (x * y2 - y * x2)) / ((rx1 - rx2) * (y - y2) - (x - x2) * (ry1 - ry2)) yi = ((rx1 * ry2 - ry1 * rx2) * (y - y2) - (ry1 - ry2) * (x * y2 - y * x2)) / ((rx1 - rx2) * (y - y2) - (x - x2) * (ry1 - ry2)) x, y = snap(x, y, xi, yi) return x, y love.mousemoved = (x, y) -> imgui.MouseMoved(x, y) if not imgui.GetWantCaptureMouse! switch mode when "dragging" x, y = snapWaypoint(x, y) waypoints[selected].x = x waypoints[selected].y = y when "placing_runway" x, y = snapRunway(x, y, 1) runways[selected_runway].points[2].x = x runways[selected_runway].points[2].y = y when "editing_runway" x, y = snapRunway(x, y, if selected_runway_point == 1 then 2 else 1) runways[selected_runway].points[selected_runway_point].x = x runways[selected_runway].points[selected_runway_point].y = y when "dragging_runway" runways[selected_runway].points[2].x = x + runway_drag_offset.x + runways[selected_runway].points[2].x - runways[selected_runway].points[1].x runways[selected_runway].points[2].y = y + runway_drag_offset.y + runways[selected_runway].points[2].y - runways[selected_runway].points[1].y runways[selected_runway].points[1].x = x + runway_drag_offset.x runways[selected_runway].points[1].y = y + runway_drag_offset.y love.mousepressed = (x, y, button) -> imgui.MousePressed(button) if not imgui.GetWantCaptureMouse! switch mode when "placing_runway" mode = "idle" when "editing_runway" mode = "idle" when "dragging_runway" mode = "idle" when "idle" for id, wp in pairs waypoints dx = x - wp.x dy = y - wp.y if math.sqrt(dx * dx + dy * dy) < 10 if button == 2 if selected == id selected = 0 waypoints[id] = nil else selected = id mode = "dragging" return for id, rw in pairs runways x1, y1 = rw.points[1].x, rw.points[1].y x2, y2 = rw.points[2].x, rw.points[2].y dx, dy = x - x1, y - y1 if math.sqrt(dx * dx + dy * dy) < 10 selected_runway = id selected_runway_point = 1 mode = "editing_runway" dx, dy = x - x2, y - y2 if math.sqrt(dx * dx + dy * dy) < 10 selected_runway = id selected_runway_point = 2 mode = "editing_runway" px = x2 - x1 py = y2 - y1 lsq = px * px + py * py u = ((x - x1) * px + (y - y1) * py) / lsq if u > 1 u = 1 if u < 0 u = 0 xx = x1 + u * px yy = y1 + u * py dx = x - xx dy = y - yy dist = math.sqrt(dx * dx + dy * dy) if dist < 12 selected_runway = id mode = "dragging_runway" runway_drag_offset = { x: rw.points[1].x - x y: rw.points[1].y - y } return if button == 1 if love.keyboard.isDown("lshift") runways[next_runway] = names: { { name: "1C" distance: 20 offset: { angle: 0 x: 10 y: 0 } }, { name: "1C" distance: 20 offset: { angle: 0 x: 10 y: 0 } } } points: { { x: x y: y }, { x: x y: y } } selected_runway = next_runway selected = 0 next_runway += 1 mode = "placing_runway" else x, y = snapWaypoint(x, y) waypoints[next_waypoint] = x: x y: y name: "NWPT" selected = next_waypoint next_waypoint += 1 love.mousereleased = (x, y, button) -> imgui.MouseReleased(button) switch mode when "dragging" mode = "idle" love.wheelmoved = (x, y) -> imgui.WheelMoved(y)
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-- insert all moon library functions into requiring scope export moon moon = moon or {} moon.inject = true require "moon.init"
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-- dev/bgfxgen.moon -- -- generate bgfx auxilliary files -- assumes truss has been built into "../build/" sutil = require "util/string.t" argparse = require "util/argparse.t" genconstants = require "dev/genconstants.t" BGFX_PATH = "/bgfx_EXTERNAL-prefix/src/bgfx_EXTERNAL" os_exec = (cmd) -> f = io.popen cmd, "r" ret = f\read "*all" f\close! ret os_copy = (srcfn, destfn) -> cmd = if truss.os == "Windows" "copy \"#{srcfn\gsub("/", "\\")}\" \"#{destfn\gsub("/", "\\")}\" /y" else "cp \"#{srcfn}\" \"#{destfn}\"" print cmd print os_exec cmd copy_files = (buildpath) -> srcpath = "#{buildpath}#{BGFX_PATH}" os_copy "#{srcpath}/include/bgfx/defines.h", "include/bgfxdefines.h" os_copy "#{srcpath}/examples/common/shaderlib.sh", "shaders/raw/common/shaderlib.sh" os_copy "#{srcpath}/src/bgfx_shader.sh", "shaders/raw/common/bgfx_shader.sh" os_copy "#{srcpath}/src/bgfx_compute.sh", "shaders/raw/common/bgfx_compute.sh" rawload = (fn) -> (io.open fn, "rt")\read "*a" DEFINE_PATT = "^#define%s*([%w_]*)[^%(%w_]" get_define_names = () -> -- assumes `defines.h` has been copied to `include/bgfxdefines.h` defnames = {} for line in *(sutil.split_lines rawload "include/bgfxdefines.h") name = line\match DEFINE_PATT if name and name != "" table.insert defnames, name defnames get_constants = () -> genconstants.gen_constants_file get_define_names! to_snake_case = (s) -> s_first = s\sub(1,1)\upper! s_rem = s\sub 2, -1 s = s_first .. s_rem table.concat [v\lower! for v in s\gmatch "[%u%d]+%l*"], "_" lower_snake = (s) -> (to_snake_case s)\lower! upper_snake = (s) -> (to_snake_case s)\upper! remove_comment = (s) -> fpos = s\find "%-%-" if fpos s = s\sub 1, fpos-1 sutil.strip s fix5p1 = (data) -> lines = sutil.split_lines data outlines = {} cur_enum = nil for linepos = 1, #lines curline = remove_comment sutil.strip lines[linepos] if (curline\sub 1,4) == "enum" cur_enum = curline\sub 5,-1 elseif cur_enum and curline == "" if (outlines[#outlines]\sub -2,-1) != "()" print("Enum missing function call: #{cur_enum}") outlines[#outlines] = outlines[#outlines] .. "()" cur_enum = nil if (curline\sub 1,2) == "()" outlines[#outlines] = outlines[#outlines] .. curline else outlines[#outlines+1] = curline temp = io.open "bleh.lua", "wt" temp\write table.concat outlines, "\n" temp\close! table.concat outlines, "\n" _flatten = (dest, list) -> for v in *list if type(v) == 'table' then _flatten dest, v else dest[#dest+1] = v dest flatten = (lists) -> _flatten {}, lists conflatten = (lists) -> table.concat (flatten lists), "\n" ordered_concat = (t, keyorder, sep) -> table.concat [t[k] for k in *keyorder], (sep or "\n\n") key_sorted_concat = (t, sep) -> sorted_keys = [k for k, v in pairs t] table.sort sorted_keys ordered_concat t, sorted_keys, sep exec_in = (env, fn) -> src = fix5p1 rawload fn chunk, err = loadstring src if not chunk truss.error "Error parsing #{fn}: #{err}" setfenv chunk, env chunk! or env load_idl = (buildpath) -> env = truss.extend_table {}, truss.clean_subenv path = buildpath .. BGFX_PATH print "Loading IDL from [#{path}]" idl = exec_in env, "#{path}/scripts/idl.lua" exec_in idl, "#{path}/scripts/bgfx.idl" BANNED_TYPES = {"va_list"} is_api_func = (line) -> parts = sutil.split " ", line if parts[1] != "BGFX_C_API" then return nil api_key = (parts[2] != "const" and parts[3]) or parts[4] or line api_key = (sutil.split "%(", api_key)[1] signature = table.concat [p for p in *parts[2,]], " " for bad_type in *BANNED_TYPES if line\find bad_type signature = "//" .. signature signature, api_key get_functions = (buildpath) -> -- generating function signatures from the IDL is too much of a pain -- instead just read them from the C-api header path = "#{buildpath}#{BGFX_PATH}/include/bgfx/c99/bgfx.h" api_funcs = {} for line in *(sutil.split_lines rawload path) api_line, api_order_key = is_api_func line if api_line then api_funcs[api_order_key] = api_line key_sorted_concat api_funcs, "\n" gen_enum = (e) -> format_val = if e.underscore (v) -> upper_snake v else (v) -> v\upper! name = "bgfx_#{lower_snake e.name}" conflatten { "typedef enum #{name} {", (table.concat [" #{name\upper!}_#{format_val v.name}" for v in *e.enum], ",\n") .. ",", " #{name\upper!}_COUNT", "} #{name}_t;" } gen_enums = (idl) -> enums = {t.name, gen_enum t for t in *idl.types when t.enum} key_sorted_concat enums, "\n\n" gen_handle = (handle) -> name = "bgfx_#{lower_snake handle.name}" "typedef struct #{name} { uint16_t idx; } #{name}_t;" gen_handles = (idl) -> handles = {t.name, gen_handle t for t in *idl.types when t.handle} key_sorted_concat handles, "\n" is_pointer = (s) -> ((s\sub -1) == "*") and (s\sub 1, -2) is_const = (s) -> ((s\sub 1, 5) == "const") and (s\sub 7) is_enum = (s) -> parts = sutil.split "::", s if #parts == 2 and (parts[2]\sub 1, 4) == "Enum" parts[1] else false is_array = (s) -> array_start = s\find "%[" if not array_start then return nil, nil return (s\sub 1, array_start-1), (s\sub array_start+1, -2) FIXED_TYPES = { "float": "float" "double": "double" "char": "char" "bool": "bool" "CallbackI": "bgfx_callback_interface_t" "bx::AllocatorI": "bgfx_allocator_interface_t" "void": "void" } for itype in *{8, 16, 32, 64} for qualifier in *{"uint", "int"} tname = "#{qualifier}#{itype}_t" FIXED_TYPES[tname] = tname format_count = (count) -> parts = sutil.split "::", count if #parts == 2 -- assume ::Count "BGFX_#{upper_snake parts[1]}_COUNT" else count namespaced_structs = {} format_type = (t, parent) -> subtype, count = is_array t if subtype (format_type subtype, parent), (format_count count) else pointer_type = is_pointer t if pointer_type t = pointer_type const_type = is_const t if const_type t = const_type res = "" if FIXED_TYPES[t] res = FIXED_TYPES[t] else res = lower_snake ((is_enum t) or t) if parent and namespaced_structs["#{parent}_#{res}"] res = "#{parent}_#{res}" res = "bgfx_" .. res .. "_t" if pointer_type res = res .. "*" if const_type res = "const " .. res res format_field = (f, parent) -> argtype, argcount = format_type f.fulltype, parent name = f.name if argcount name = "#{name}[#{argcount}]" " #{argtype} #{name};" gen_struct = (struct) -> name = lower_snake struct.name if struct.namespace name = "#{lower_snake struct.namespace}_#{name}" namespaced_structs[name] = true if #struct.struct == 0 return name, "typedef struct bgfx_#{name}_s bgfx_#{name}_t;" name, conflatten { "typedef struct bgfx_#{name}_s {", [format_field f, name for f in *struct.struct] "} bgfx_#{name}_t;" } gen_structs = (idl) -> structs = {} for t in *idl.types if not t.struct then continue name, struct = gen_struct t table.insert structs, struct table.concat structs, "\n\n" PREAMBLE = [[ /* * BGFX Copyright 2011-2021 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE * * This header is slightly modified to make it easier for Terra * to digest; it is automatically generated from the 'real' BGFX * headers and IDL by `dev/bgfxgen.moon`. */ #ifndef BGFX_C99_H_HEADER_GUARD #define BGFX_C99_H_HEADER_GUARD //#include <stdarg.h> // va_list #include <stdbool.h> // bool #include <stdint.h> // uint32_t #include <stdlib.h> // size_t #undef UINT32_MAX #define UINT32_MAX 4294967295 #define BGFX_UINT32_MAX 4294967295 #define BGFX_INVALID_HANDLE 0xffff typedef uint16_t bgfx_view_id_t; typedef struct bgfx_interface_vtbl bgfx_interface_vtbl_t; typedef struct bgfx_callback_interface bgfx_callback_interface_t; typedef struct bgfx_callback_vtbl bgfx_callback_vtbl_t; typedef struct bgfx_allocator_interface bgfx_allocator_interface_t; typedef struct bgfx_allocator_vtbl bgfx_allocator_vtbl_t; typedef void (*bgfx_release_fn_t)(void* _ptr, void* _userData); ]] gen_header = (buildpath) -> idl = load_idl buildpath conflatten { PREAMBLE, "\n\n/* Enums: */\n", gen_enums idl, "\n\n/* Handle types: */\n", gen_handles idl, "\n\n/* Structs: */\n", gen_structs idl, "\n\n/* Functions: */\n", get_functions buildpath, "\n", "#endif // BGFX_C99_H_HEADER_GUARD" } export init = -> bpath = truss.args[3] or "../build" print "Copying files from #{bpath}" copy_files bpath print "Generating include/bgfx_truss.c99.h" truss.save_string "include/bgfx_truss.c99.h", (gen_header bpath) print "Generating scripts/gfx/bgfx_constants.t" truss.save_string "scripts/gfx/bgfx_constants.t", get_constants! print "Done." truss.quit! export update = -> truss.quit!
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import Widget from require "lapis.html" class DefaultLayout extends Widget content: => html_5 -> head -> meta charset:"UTF-8" title @title or "IceShard" link -- Bootstrap CSS (4.2.1) rel: 'stylesheet' href: 'https://stackpath.bootstrapcdn.com/bootstrap/4.2.1/css/bootstrap.min.css' integrity: 'sha384-GJzZqFGwb1QTTN6wy59ffF1BuGJpLSa9DkKMp0DgiMDm4iYMj70gZWKYbI706tWS' crossorigin: 'anonymous' script -- JQuery Slim (3.3.1) src: 'https://code.jquery.com/jquery-3.3.1.slim.min.js' integrity: 'sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo' crossorigin: 'anonymous' script -- Bootstrap JS (4.2.1) src: 'https://stackpath.bootstrapcdn.com/bootstrap/4.2.1/js/bootstrap.min.js' integrity: 'sha384-B0UglyR+jN6CkvvICOB2joaf5I4l3gm9GU6Hc1og6Ls7i6U/mkkaduKaBhlAXv9k' crossorigin: 'anonymous' script -- Popper (1.14.6) src: 'https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.6/umd/popper.min.js' integrity: 'sha384-wHAiFfRlMFy6i5SRaxvfOCifBUQy1xHdJ/yoi7FRNXMRBu5WHdZYu1hA6ZOblgut' crossorigin: 'anonymous' body -> @content_for 'navbar' if @has_content_for 'navbar' if @has_content_for 'jumbotron' @content_for 'jumbotron' @content_for 'inner' else div class:'container-fluid pt-5', -> @content_for 'inner' @content_for 'footer' if @has_content_for 'footer'
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-- Copyright 2012-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) {:BufferContext, :BufferLines, :BufferMarkers, :Chunk, :config, :mode, :signal, :sys} = howl {:PropertyObject} = howl.util.moon {:File} = howl.io {:utf8} = howl.util aullar = require 'aullar' ffi = require 'ffi' ffi_string, ffi_new = ffi.string, ffi.new append = table.insert min = math.min buffer_id = 0 next_id = -> buffer_id += 1 return buffer_id class Buffer extends PropertyObject new: (b_mode = {}) => super! @id = next_id! @_buffer = aullar.Buffer! @markers = BufferMarkers @_buffer @completers = {} @inspectors = {} @mode = b_mode @_set_config! @config\clear! @properties = {} @data = {} @_eol = '\n' @viewers = 0 @_modified = false @sync_revision_id = @_buffer\get_revision_id true @last_changed = sys.time! @_buffer\add_listener on_inserted: self\_on_text_inserted on_deleted: self\_on_text_deleted on_changed: self\_on_text_changed @property file: get: => @_file set: (file) => @_associate_with_file file modified = false if file.exists contents = file.contents contents, changed = utf8.clean_string(contents) if changed > 0 log.info "cleaned up '#{file}', now #{#contents} bytes" modified = true @_buffer.text = contents @sync_etag = file.etag -- update EOL from loaded file if possible first_line = @_buffer\get_line 1 if first_line and first_line.has_eol eol = @_buffer\sub first_line.size + 1, first_line.end_offset @eol = eol else @text = '' @sync_etag = nil @can_undo = false @_modified = modified @sync_revision_id = @_buffer\get_revision_id true @property mode: get: => @_mode set: (new_mode = {}) => old_mode = @_mode @_mode = new_mode if new_mode.lexer @_buffer.lexer = (text) -> new_mode.lexer text, @ else @_buffer.lexer = nil @_set_config! signal.emit 'buffer-mode-set', buffer: self, mode: new_mode, :old_mode @property title: get: => @_title or (@file and @file.basename) or 'Untitled' set: (title) => @_title = title signal.emit 'buffer-title-set', buffer: self @property text: get: => @_buffer.text set: (text) => @_buffer.text = utf8.clean_string(text) @property modified: get: => @_modified set: (status) => if status notify = not @_modified @_modified = true if notify signal.emit 'buffer-modified', buffer: self else @_modified = false @property can_undo: get: => @_buffer.can_undo set: (value) => @_buffer\clear_revisions! if not value @property collect_revisions: get: => @_buffer.collect_revisions set: (v) => @_buffer.collect_revisions = v @property size: get: => @_buffer.size @property length: get: => @_buffer.length @property lines: get: => BufferLines self, @_buffer @property eol: get: => @_eol set: (eol) => if eol != '\n' and eol != '\r' and eol != '\r\n' error 'Unknown eol mode' @_eol = eol @property showing: get: => @viewers > 0 @property last_shown: get: => @viewers > 0 and sys.time! or @_last_shown set: (timestamp) => @_last_shown = timestamp @property multibyte: get: => @_buffer.multibyte @property modified_on_disk: get: => return false if not @file or not @file.exists @file and @file.etag != @sync_etag @property read_only: get: => @_buffer.read_only set: (v) => @_buffer.read_only = v @property _config_scope: get: => @_file and config.scope_for_file(@_file.path) or ('buffer/' .. @id) chunk: (start_pos, end_pos) => Chunk self, start_pos, end_pos context_at: (pos) => BufferContext self, pos delete: (start_pos, end_pos) => return if start_pos > end_pos b_start, b_end = @byte_offset(start_pos), @byte_offset(end_pos + 1) @_buffer\delete b_start, b_end - b_start insert: (text, pos) => b_pos = @byte_offset pos text = utf8.clean_string(text) @_buffer\insert b_pos, text pos + text.ulen append: (text) => text = utf8.clean_string(text) @_buffer\insert @_buffer.size + 1, text @length + 1 replace: (pattern, replacement) => matches = {} pos = 1 text = @text while pos <= @length start_pos, end_pos, match = text\ufind pattern, pos break unless start_pos -- only replace the match within pattern if present end_pos = match and (start_pos + #match - 1) or end_pos append matches, start_pos append matches, end_pos pos = end_pos + 1 return if #matches == 0 if @multibyte matches = [@_buffer\byte_offset(p) for p in *matches] offset = matches[1] count = matches[#matches] - offset + 1 replacement = utf8.clean_string(replacement) @_buffer\change offset, count, -> for i = #matches, 1, -2 start_pos = matches[i - 1] end_pos = matches[i] @_buffer\replace start_pos, (end_pos - start_pos) + 1, replacement #matches / 2 change: (start_pos, end_pos, changer) => b_start, b_end = @byte_offset(start_pos), @byte_offset(end_pos + 1) @_buffer\change b_start, b_end - b_start, -> changer @ save: => if @file if @_mode.before_save success, ret = pcall @_mode.before_save, @_mode, @ log.error "Error invoking #{@_mode.name} mode before_save #{ret}" unless success if @config.strip_trailing_whitespace ws = '[\t ]' @replace "(#{ws}+)#{@eol}", '' @replace "(#{ws}+)#{@eol}?$", '' if @config.ensure_newline_at_eof and not @text\match "#{@eol}$" @append @eol local backup if @config.backup_files and @file.exists file_stem = "#{@file.basename}::#{ffi.C.getpid!}::#{@file.etag}" backup_directory = File @config.backup_directory or howl.app.settings.backupdir backup = backup_directory / file_stem status, err = pcall @file\copy, backup, {'COPY_OVERWRITE', 'COPY_ALL_METADATA'} if not status log.error "Failed to write backup file #{backup} for #{@file}: #{err}" backup = nil @file.contents = @text @_modified = false @sync_etag = @file.etag @sync_revision_id = @_buffer\get_revision_id true if backup status, err = pcall backup\delete if not status log.warn "Failed to delete backup file #{backup} for #{@file}: #{err}" signal.emit 'buffer-saved', buffer: self save_as: (file) => @_associate_with_file file @save! as_one_undo: (f) => @_buffer\as_one_undo f undo: => @_buffer\undo! @_modified = @_buffer\get_revision_id! != @sync_revision_id redo: => @_buffer\redo! @_modified = @_buffer\get_revision_id! != @sync_revision_id char_offset: (byte_offset) => @_buffer\char_offset byte_offset byte_offset: (char_offset) => @_buffer\byte_offset char_offset sub: (start_pos, end_pos = -1) => len = @length start_pos += len + 1 if start_pos < 0 end_pos += len + 1 if end_pos < 0 start_pos = 1 if start_pos < 1 end_pos = len if end_pos > len byte_start_pos = @byte_offset(start_pos) -- we find the start of the next character -- to include the last byte in a multibyte character byte_end_pos = min @byte_offset(end_pos + 1), @_buffer.size + 1 byte_size = byte_end_pos - byte_start_pos return '' if byte_size <= 0 ffi_string @_buffer\get_ptr(byte_start_pos, byte_size), byte_size get_ptr: (start_pos, end_pos) => if end_pos < start_pos return ffi_new('const char[1]', 0), 0 len = @length if not start_pos or start_pos < 1 or start_pos > len or not end_pos or end_pos < 1 or end_pos > len error "Buffer.get_ptr(): Illegal span: (#{start_pos}, #{end_pos} for buffer with length #{len}", 2 byte_start_pos = @byte_offset(start_pos) byte_end_pos = min @byte_offset(end_pos + 1), @_buffer.size + 1 count = byte_end_pos - byte_start_pos @_buffer\get_ptr(byte_start_pos, count), count find: (search, init = 1) => if init < 0 init = @length + init + 1 if init < 1 or init > @length return nil byte_start_pos, byte_end_pos = @text\find search, @byte_offset(init), true if byte_start_pos start_pos = @char_offset byte_start_pos end_pos = @char_offset(byte_end_pos + 1) - 1 return start_pos, end_pos nil rfind: (search, init = @length) => if init < 0 init = @length + init + 1 if init < 1 or init > @length return nil -- use byte offset of last byte of char at init byte_start_pos = @text\rfind search, @byte_offset(init + 1) - 1 if byte_start_pos start_pos = @char_offset byte_start_pos return start_pos, start_pos + search.ulen - 1 nil reload: (force = false) => error "Cannot reload buffer '#{self}': no associated file", 2 unless @file return false if @_modified and not force @file = @file signal.emit 'buffer-reloaded', buffer: self true lex: (end_pos = @size) => if @_mode.lexer b_end_pos = @byte_offset end_pos @_buffer\ensure_styled_to pos: b_end_pos mode_at: (pos) => b_pos = @byte_offset pos mode_name = @_buffer.styling\get_mode_name_at b_pos -- Returns @mode if there's no marker or the requested mode doesn't exist. mode_name and mode.by_name(mode_name) or @mode config_at: (pos) => mode_at = @mode_at pos return @config if mode_at == @mode return config.proxy @_config_scope, mode_at.config_layer resolve_span: (span, line_nr = nil) => {:start_pos, :end_pos} = span local line, l_start_pos, l_b_start_offset -- resolve start pos as needed unless start_pos if span.byte_start_pos start_pos = @char_offset span.byte_start_pos elseif line_nr or span.line_nr line = @lines[line_nr or span.line_nr] start_pos = line.start_pos l_start_pos = line.start_pos if span.start_column start_pos = l_start_pos + span.start_column - 1 elseif span.byte_start_column l_b_start_offset = line.byte_start_pos start_pos = @char_offset l_b_start_offset + span.byte_start_column - 1 -- resolve end pos as needed unless end_pos if span.byte_end_pos end_pos = @char_offset span.byte_end_pos elseif span.count end_pos = start_pos + span.count elseif line_nr or span.line_nr line or= @lines[line_nr or span.line_nr] end_pos = line.end_pos if span.end_column l_start_pos or= line.start_pos end_pos = l_start_pos + span.end_column - 1 elseif span.byte_end_column l_b_start_offset or= line.byte_start_pos end_pos = @char_offset l_b_start_offset + span.byte_end_column - 1 unless start_pos and end_pos error "Invalid span: Failed to determine both start and end", 2 return start_pos, end_pos add_view_ref: => @viewers += 1 remove_view_ref: (view) => @viewers -= 1 _associate_with_file: (file) => scope = @_config_scope @_file = file config.merge scope, @_config_scope config.delete scope @_set_config! @title = file and file.basename or 'Untitled' _set_config: => @config = config.proxy @_config_scope, 'default', @mode.config_layer _on_text_inserted: (_, _, args) => @_on_buffer_modification 'text-inserted', args _on_text_deleted: (_, _, args) => @_on_buffer_modification 'text-deleted', args _on_text_changed: (_, _, args) => @_on_buffer_modification 'text-changed', args _on_buffer_modification: (what, args) => @_modified = true @last_changed = sys.time! args = { buffer: self, at_pos: @char_offset(args.offset), part_of_revision: args.part_of_revision, text: args.text prev_text: args.prev_text } signal.emit what, args signal.emit 'buffer-modified', buffer: self @meta { __len: => @length __tostring: => @title } -- Config variables with config .define name: 'strip_trailing_whitespace' description: 'Whether trailing whitespace will be removed upon save' default: true type_of: 'boolean' .define name: 'ensure_newline_at_eof' description: 'Whether to ensure a trailing newline is present at eof upon save' default: true type_of: 'boolean' .define name: 'backup_files' description: 'Whether or not to make temporary backups of files while saving' default: false type_of: 'boolean' .define name: 'backup_directory' description: "The directory to backup files while saving" type_of: 'string' -- Signals with signal .register 'buffer-saved', description: 'Signaled right after a buffer was saved', parameters: buffer: 'The buffer that was saved' .register 'text-inserted', description: [[ Signaled right after text has been inserted into a buffer. No additional modifications may be done within the signal handler. ]] parameters: buffer: 'The buffer for which the text was inserted' at_pos: 'The start position of the inserted text' text: 'The text that was inserted' part_of_revision: 'The text was inserted as part of an undo or redo operation' .register 'text-deleted', description: [[ Signaled right after text was deleted from a buffer. No additional modifications may be done within the signal handler. ]] parameters: buffer: 'The buffer for which the text was deleted' at_pos: 'The start position of the deleted text' text: 'The text that was deleted' part_of_revision: 'The text was deleted as part of an undo or redo operation' .register 'text-changed', description: [[ Signaled right after text was changed in a buffer. No additional modifications may be done within the signal handler. ]] parameters: buffer: 'The buffer for which the text was deleted' at_pos: 'The start position of the deleted text' text: 'The new text that was inserted' prev_text: 'The text that was removed' part_of_revision: 'The text was changed as part of an undo or redo operation' .register 'buffer-modified', description: 'Signaled right after a buffer was modified', parameters: buffer: 'The buffer that was modified' as_undo: 'The buffer was modified as the result of an undo operation' as_redo: 'The buffer was modified as the result of a redo operation' .register 'buffer-reloaded', description: 'Signaled right after a buffer was reloaded', parameters: buffer: 'The buffer that was reloaded' .register 'buffer-mode-set', description: 'Signaled right after a buffer had its mode set', parameters: buffer: 'The target buffer' mode: 'The new mode that was set' old_mode: 'The old mode if any' .register 'buffer-title-set', description: 'Signaled right after a buffer had its title set', parameters: buffer: 'The buffer receiving the new title' return Buffer
28.770245
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require 'luarocks.loader' ffi = require 'ffi' C = ffi.C sdl = require 'sdl2' socket = require 'socket' import cdef_BF_FRAME from require 'bitflut_cdefs' ffi.cdef cdef_BF_FRAME server = assert socket.udp6! assert server\setsockname '::', 54321 server\settimeout 1 sdl.init sdl.INIT_VIDEO window = sdl.createWindow "BitFlut", sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 512, 512, sdl.WINDOW_SHOWN renderer = sdl.createRenderer window, -1, sdl.RENDERER_ACCELERATED sdl.setRenderDrawColor renderer, 0, 0, 0, 0 sdl.renderClear renderer sdl.renderPresent renderer fsize=ffi.sizeof 'struct BF_FRAME' running = true event = ffi.new('SDL_Event') while running frame=server\receive fsize if frame frame=ffi.cast 'struct BF_FRAME *', frame if ffi.string(frame.magic,4)=='BFPX' sdl.setRenderDrawColor renderer, frame.r, frame.g, frame.b, frame.a sdl.renderDrawPoint renderer, frame.x, frame.y while sdl.pollEvent(event) ~= 0 if event.type == sdl.QUIT running = false sdl.renderPresent renderer sdl.destroyWindow window sdl.quit!
26.02439
111
0.75164
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lapis = require "lapis" lfs = require "lfs" -- Load all applications root = "applications" all_apps = {} for entity in lfs.dir(root) do if entity ~= "." and entity ~= ".." and string.sub(entity, -4) == ".lua" then app = string.sub(entity, 0, -5) all_apps[#all_apps + 1] = app class extends lapis.Application @enable "etlua" for _, app in pairs all_apps @include root .. "." ..app [index: "/"]: => render: "home"
23.2
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import Buffer from howl import Editor, highlight from howl.ui describe 'Searcher', -> buffer = nil editor = Editor Buffer {} searcher = editor.searcher cursor = editor.cursor before_each -> buffer = Buffer howl.mode.by_name 'default' editor.buffer = buffer after_each -> searcher\cancel! describe 'forward_to(string)', -> it 'moves the cursor to the next occurrence of <string>', -> buffer.text = 'hellö\nworld!' cursor.pos = 1 searcher\forward_to 'l' assert.equal 3, cursor.pos searcher\forward_to 'ld' assert.equal 10, cursor.pos it 'highlights the match with "search"', -> buffer.text = 'hellö\nworld!' cursor.pos = 1 searcher\forward_to 'lö' assert.same { 'search' }, highlight.at_pos buffer, 4 assert.same { 'search' }, highlight.at_pos buffer, 5 assert.not_same { 'search' }, highlight.at_pos buffer, 6 it 'matches at the current position', -> buffer.text = 'no means no' cursor.pos = 1 searcher\forward_to 'no' assert.equal 1, cursor.pos it 'handles growing match from empty', -> buffer.text = 'no means no' cursor.pos = 1 searcher\forward_to '' assert.equal 1, cursor.pos searcher\forward_to 'n' assert.equal 1, cursor.pos searcher\forward_to 'no' assert.equal 1, cursor.pos it 'does not move the cursor when there is no match', -> buffer.text = 'hello!' cursor.pos = 1 searcher\forward_to 'foo' assert.equal 1, cursor.pos describe 'next()', -> it 'moves to the next match', -> buffer.text = 'aaaa' cursor.pos = 1 searcher\forward_to 'a' assert.equal 1, cursor.pos searcher\next! assert.equal 2, cursor.pos searcher\next! assert.equal 3, cursor.pos describe 'previous()', -> it 'moves to the previous match', -> buffer.text = 'aaaa' cursor.pos = 4 searcher\forward_to 'a' assert.equal 4, cursor.pos searcher\previous! assert.equal 3, cursor.pos searcher\previous! assert.equal 2, cursor.pos describe 'backward_to(string)', -> it 'moves the cursor to the previous occurrence of <string>', -> buffer.text = 'hellö\nworld!' cursor.pos = 11 searcher\backward_to 'l' assert.equal 10, cursor.pos searcher\backward_to 'lö' assert.equal 4, cursor.pos it 'handles search term growing from empty', -> buffer.text = 'aaaaaaaa' cursor.pos = 5 searcher\backward_to '' assert.equal 5, cursor.pos searcher\backward_to 'a' assert.equal 4, cursor.pos searcher\backward_to 'aa' assert.equal 4, cursor.pos it 'skips any matches at the current position by default', -> buffer.text = 'aaaaaaaa' cursor.pos = 5 searcher\backward_to 'a' assert.equal 4, cursor.pos it 'finds matches that overlap with cursor', -> buffer.text = 'ababababa' cursor.pos = 4 searcher\backward_to 'baba' assert.equal 2, cursor.pos it 'does not skip any matches at the current position if the searcher is active', -> buffer.text = 'abaaaaab' cursor.pos = 8 searcher\backward_to 'a' assert.equal 7, cursor.pos searcher\backward_to 'ab' assert.equal 7, cursor.pos it 'does not move the cursor when there is no match', -> buffer.text = 'hello!' cursor.pos = 3 searcher\backward_to 'f' assert.equal 3, cursor.pos describe 'next()', -> it 'moves to the next match', -> buffer.text = 'aaaa' cursor.pos = 4 searcher\backward_to 'a' searcher\next! assert.equal 4, cursor.pos describe 'previous()', -> it 'moves to the previous match', -> buffer.text = 'aaaa' cursor.pos = 3 searcher\backward_to 'a' searcher\next! searcher\previous! assert.equal 2, cursor.pos describe 'forward_to(string, "word")', -> it 'moves the cursor to the start of the current word', -> buffer.text = 'hello helloo hello' cursor.pos = 2 searcher\forward_to 'hello', 'word' assert.equal 1, cursor.pos it 'highlights current word with "search" and other word matches with "search_secondary"', -> buffer.text = 'hello hola hello hola hello' cursor.pos = 13 searcher\forward_to 'hello', 'word' assert.same { 'search' }, highlight.at_pos buffer, 12 assert.same { 'search' }, highlight.at_pos buffer, 16 assert.same { 'search_secondary' }, highlight.at_pos buffer, 1 assert.same { 'search_secondary' }, highlight.at_pos buffer, 23 it 'highlights overlapping matches correctly', -> buffer.text = 'aaa' cursor.pos = 2 searcher\forward_to 'aa' assert.equal 2, cursor.pos assert.same { 'search_secondary' }, highlight.at_pos buffer, 1 assert.same { 'search_secondary', 'search' }, highlight.at_pos buffer, 2 assert.same { 'search' }, highlight.at_pos buffer, 3 it 'does not move the cursor when there is no match', -> buffer.text = 'hello!' cursor.pos = 1 searcher\forward_to 'foo', 'word' assert.equal 1, cursor.pos describe 'next()', -> it 'moves to the next word match', -> buffer.text = 'hello helloo hello' cursor.pos = 1 searcher\forward_to 'hello', 'word' searcher\next! assert.equal 14, cursor.pos describe 'previous()', -> it 'moves to the previous word match', -> buffer.text = 'hello helloo hello' cursor.pos = 1 searcher\forward_to 'hello', 'word' searcher\next! searcher\previous! assert.equal 1, cursor.pos describe 'backward_to(string, "word")', -> it 'moves the cursor to the previous occurrence of word match <string>', -> buffer.text = 'hello helloo hello' cursor.pos = 14 searcher\backward_to 'hello', 'word' assert.equal 1, cursor.pos it 'skips match at the current position by default', -> buffer.text = 'no means no' cursor.pos = 9 searcher\backward_to 'no', 'word' assert.equal 1, cursor.pos it 'does not move the cursor when there is no match', -> buffer.text = 'hello!' cursor.pos = 2 searcher\backward_to 'foo', 'word' assert.equal 2, cursor.pos it 'handles substring match at start of file gracefully', -> buffer.text = 'abcd abc' cursor.pos = 6 searcher\backward_to 'abc', 'word' assert.equal 7, cursor.pos describe 'next()', -> it 'moves to the next word match', -> buffer.text = 'hello helloo hello' cursor.pos = 14 searcher\backward_to 'hello', 'word' searcher\next! assert.equal 14, cursor.pos describe 'previous()', -> it 'moves to the previous word match', -> buffer.text = 'hello helloo hello' cursor.pos = 14 searcher\backward_to 'hello', 'word' searcher\next! searcher\previous! assert.equal 1, cursor.pos it 'cancel() moves the cursor back to the original position', -> buffer.text = 'hello!' cursor.pos = 1 searcher\forward_to 'll' searcher\cancel! assert.equal 1, cursor.pos it 'repeat_last() repeats the last search in the last direction', -> buffer.text = 'hellö wörld' cursor.pos = 1 searcher\forward_to 'ö' searcher\commit! assert.equal 5, cursor.pos searcher\repeat_last! assert.equal 8, cursor.pos cursor.pos = 11 searcher\backward_to 'ö' searcher\commit! assert.equal 8, cursor.pos searcher\repeat_last! assert.equal 5, cursor.pos it '.active is true if the searcher is currently active', -> assert.is_false searcher.active searcher\forward_to 'o' assert.is_true searcher.active searcher\cancel! assert.is_false searcher.active
30.849421
97
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a86e5d8544f3ed854f09cf646845ceac722e948d
355
class ElmMode new: => @lexer = bundle_load 'elm_lexer' @completers = {'elm_completer', 'in_buffer'} comment_syntax: '--' default_config: complete: 'manual' auto_pairs: '(': ')' '[': ']' '{': '}' '"': '"' indentation: { more_after: { r'\\b(let|in|of|then|else)\\b\\s*(.*)$' '=%s*(--.*)$' } }
15.434783
48
0.464789
e8b58c30d12e9e6dd05f4f957bef33228509fbd2
142
describe 'package.path', -> it 'should be set correctly', -> path = './?.lua;./?/init.lua' assert.equal path, package.path\sub(1, #path)
28.4
47
0.626761
3417301530f77ab971eb58616e3c4ed4224cd77e
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-- Copyright 2012-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) import app, interact from howl import Window from howl.ui match = require 'luassert.match' require 'howl.interactions.search' require 'howl.interactions.select' describe 'search', -> local command_line, searcher before_each -> app.window = Window! app.window\realize! command_line = app.window.command_line searcher = {} app.editor = :searcher it "registers interactions", -> assert.not_nil interact.forward_search assert.not_nil interact.backward_search assert.not_nil interact.forward_search_word assert.not_nil interact.backward_search_word describe 'interact.forward_search', -> it 'searches forward for typed text', -> searcher.forward_to = spy.new -> true within_activity interact.forward_search, -> command_line\write 'tw' assert.spy(searcher.forward_to).was_called_with match.is_ref(searcher), 'tw', 'plain' describe 'interact.forward_search_word', -> it 'searches forward for typed word', -> searcher.forward_to = spy.new -> true within_activity interact.forward_search_word, -> command_line\write 'tw' assert.spy(searcher.forward_to).was_called_with match.is_ref(searcher), 'tw', 'word'
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M = {} T = (require "PackageToolkit").module runmodule = (T.import ..., "_runmodule").runmodule M.call = (modules, ...) -> return runmodule modules, false, ... return M
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-- Copyright 2012-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) import config from howl import highlight from howl.ui highlight.define_default 'search', { style: highlight.ROUNDBOX, color: '#ffffff' outline_alpha: 100 } highlight.define_default 'search_secondary', { style: highlight.ROUNDBOX, color: '#ffffff' alpha: 0 outline_alpha: 150 } with config .define name: 'search_wraps' description: 'Whether searches wrap around to top or bottom when there are no more matches' default: true type_of: 'boolean' class Searcher lineStart: nil lineEnd: nil new: (editor) => @editor = editor @last_search = nil @last_direction = nil @last_type = nil forward_to: (search, type = 'plain', match_at_cursor = true, line_search = false) => @jump_to search, direction: 'forward', type: type, match_at_cursor: match_at_cursor, line_search: line_search backward_to: (search, type = 'plain', match_at_cursor = @active, line_search = false) => @jump_to search, direction: 'backward', type: type, match_at_cursor: match_at_cursor, line_search: line_search jump_to: (search, opts = {}) => @_clear_highlights! return if search.is_empty direction = opts.direction or 'forward' ensure_word = opts.type == 'word' match_at_cursor = opts.match_at_cursor or false search_engine = @_find_match unless opts.line_search search_engine = @_find_match_line if opts.line_search unless @active @_init! if direction == 'forward' and ensure_word -- back up to start of current word @editor.cursor.pos = @editor.current_context.word.start_pos init = @editor.cursor.pos if direction == 'forward' if not match_at_cursor init += 1 else init += search.ulen - 2 if match_at_cursor init += 1 start_pos, end_pos = search_engine self, search, init, direction, ensure_word if start_pos @end_pos = end_pos+1 @editor.cursor.pos = start_pos @_highlight_matches search, start_pos, ensure_word else if ensure_word log.error "No word matches found for '#{search}'" else log.error "No matches found for '#{search}'" @last_search = search @last_direction = direction @last_type = opts.type repeat_last: => @_init! if @last_direction == 'forward' @next! else @previous! @commit! next: (line_search = false) => if @last_search if @last_type == 'word' log.info "Next match for word '#{@last_search}'" else log.info "Next match for'#{@last_search}'" @forward_to @last_search, @last_type, false, line_search previous: (line_search = false) => if @last_search if @last_type == 'word' log.info "Previous match for word '#{@last_search}'" else log.info "Previous match for '#{@last_search}'" @backward_to @last_search, @last_type, false, line_search commit: => @buffer = nil @start_pos = nil @active = false @startPos = nil @endPos = nil if @end_pos @editor.cursor.pos = @end_pos cancel: => @startPos = nil @endPos = nil @_clear_highlights! if @active @editor.cursor.pos = @start_pos @commit! _find_match: (search, init, direction, ensure_word) => finder = nil wrap_pos = nil wrap_msg = '' if direction == 'forward' finder = @buffer.find wrap_pos = 1 wrap_msg = 'Search hit BOTTOM, continuing at TOP' else finder = @buffer.rfind wrap_pos = -1 wrap_msg = 'Search hit TOP, continuing at BOTTOM' wrapped = false while true start_pos, end_pos = finder @buffer, search, init if start_pos if not ensure_word or @_is_word(start_pos, search) return start_pos, end_pos -- the match wasn't a word, continue searching if direction == 'forward' init = end_pos + 1 else init = start_pos - 1 else if wrapped or init == wrap_pos -- already wrapped, or no need to wrap return else init = wrap_pos log.info wrap_msg wrapped = true _find_match_line: (search, init, direction, ensure_word) => if not @lineStart and not @lineEnd @lineStart = @buffer\begin_line init @lineEnd = @buffer\end_line init finder = nil wrap_pos = nil wrap_msg = '' if direction == 'forward' finder = @buffer.find_line wrap_pos = @lineStart wrap_msg = 'Search hit BOTTOM, continuing at TOP' else finder = @buffer.rfind_line wrap_pos = -1 wrap_msg = 'Search hit TOP, continuing at BOTTOM' wrapped = false while true start_pos, end_pos = finder @buffer, search, init, @lineEnd, @lineStart if start_pos if not ensure_word or @_is_word(start_pos, search) return start_pos, end_pos -- the match wasn't a word, continue searching if direction == 'forward' init = end_pos + 1 else init = start_pos - 1 else if wrapped or init == wrap_pos -- already wrapped, or no need to wrap return else init = wrap_pos log.info wrap_msg wrapped = true _is_word: (match_pos, word) => match_ctx = @editor.buffer\context_at match_pos return match_ctx.word.text == word _highlight_matches: (search, match_pos, ensure_word) => return unless search buffer = @editor.buffer -- scan the displayed lines and a few more for good measure start_boundary = buffer.lines[math.max(1, @editor.line_at_top - 5)].start_pos end_boundary = buffer.lines[math.min(#buffer.lines, @editor.line_at_bottom + 5)].end_pos -- match at match_pos gets a different highlight than other matches for start_pos, end_pos in @_find_matches search, start_boundary, end_boundary if not ensure_word or @_is_word(start_pos, search) if start_pos != match_pos highlight.apply 'search_secondary', buffer, start_pos, end_pos - start_pos + 1 highlight.apply 'search', buffer, match_pos, search.ulen _find_matches: (search, start_boundary, end_boundary) => match_start_pos = nil match_end_pos = nil text = @buffer\sub start_boundary, end_boundary init = 1 return -> while true if init > #text return match_start_pos, match_end_pos = text\ufind search, init, true return if not match_start_pos init = match_end_pos + 1 return match_start_pos + start_boundary - 1, match_end_pos + start_boundary - 1 _clear_highlights: => @lineStart = nil @lineEnd = nil highlight.remove_all 'search', @editor.buffer highlight.remove_all 'search_secondary', @editor.buffer _init: => @start_pos = @editor.cursor.pos @buffer = @editor.buffer @active = true
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buildings = {} buildings["Command Center"] = { cost: { 'rubidium': 0 }, ent: "command_center" } buildings["Firegun factory"] = { cost: { 'iron':100 }, ent: "firegun_factory" } { :buildings }
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mp = require "MessagePack" C = require "const" string = string table = table ngx = ngx type = type ipairs = ipairs error = error string = string socket = nil decode_base64 = nil sha1_bin = nil crypto = nil -- Use non NGINX modules -- requires: luasock (implicit), lua-resty-socket, sha1 openssl_sha1_hash = (msg) -> crypto.digest('sha1', msg, true) if not ngx then socket = require("socket") socket.unix = require("socket.unix") mime = require("mime") decode_base64 = mime.unb64 crypto = require("crypto") if crypto.sha1 print "This version of SHA1 is text only and is not supported" else sha1_bin = openssl_sha1_hash else socket = ngx.socket decode_base64 = ngx.decode_base64 sha1_bin = ngx.sha1_bin mp.set_integer('unsigned') _prepare_request = (h, b) -> header = mp.pack(h) body = mp.pack(b) len = mp.pack(string.len(header) + string.len(body)) len .. header .. body _xor = (str_a, str_b) -> _bxor = (a, b) -> r = 0 for i = 0, 31 do x = a / 2 + b / 2 if x ~= math.floor(x) r = r + 2^i a = math.floor(a / 2) b = math.floor(b / 2) return r result = '' if string.len(str_a) != string.len(str_b) then return for i = 1, string.len(str_a) do result = result .. string.char(_bxor(string.byte(str_a, i), string.byte(str_b, i))) result _prepare_key = (value) -> if type(value) == 'table' return value elseif value == nil return { } else return { value } class Tarantool new: (params) => @meta = { host: C.HOST, port: C.PORT, user: C.USER, password: C.PASSWORD, socket_timeout: C.SOCKET_TIMEOUT, connect_now: C.CONNECT_NOW _lookup_spaces: true _lookup_indexes: true _spaces: {} _indexes: {} } if params and type(params) == 'table' for key, value in pairs(@meta) do if params[key] != nil then @meta[key] = params[key] self[key] = @meta[key] sock, err = socket.tcp() if not sock @err = err return if @socket_timeout sock\settimeout(@socket_timeout) @sock = sock if not ngx @unix = socket.unix() if @connect_now ok, err = @connect() if not ok print(err) @err = err enable_lookups: () => @_lookup_spaces = true @_lookup_indexes = true disable_lookups: () => @_lookup_spaces = false @_lookup_indexes = false @_spaces = {} @_indexes = {} _wraperr: (err) => if err then err .. ', server: ' .. @host .. ':' .. @port else "Internal error" connect: (host, port) => if not @sock return nil, "No socket created" @host = host or @host @port = tonumber(port or @port) ok = nil err = nil if string.find(@host, 'unix:/') if ngx ok, err = @sock\connect(@host) else ok, err = @unix\connect(string.match(@host, 'unix:(.+)')) if ok @sock = @unix else ok, err = @sock\connect(@host, @port) if not ok then return ok, @_wraperr(err) return @_handshake() disconnect: () => if not @sock return nil, "no socket created" return @sock\close() set_keepalive: () => if not @sock return nil, "no socket created" ok, err = @sock\setkeepalive() if not ok then @disconnect() return nil, err return ok select: (space, index, key, opts) => if opts == nil opts = {} spaceno, err = @_resolve_space(space) if not spaceno return nil, err indexno, err = @_resolve_index(spaceno, index or "primary") if not indexno return nil, err body = { [C.SPACE_ID]: spaceno, [C.INDEX_ID]: indexno, [C.KEY]: _prepare_key(key) } if opts.limit != nil body[C.LIMIT] = tonumber(opts.limit) else body[C.LIMIT] = C.MAX_LIMIT if opts.offset != nil then body[C.OFFSET] = tonumber(opts.offset) else body[C.OFFSET] = 0 if type(opts.iterator) == 'number' then body[C.ITERATOR] = opts.iterator response, err = @_request({ [ C.TYPE ]: C.SELECT }, body ) if err return nil, err elseif response and response.code != C.OK return nil, @_wraperr(response.error) else return response.data insert: (space, tuple) => spaceno, err = @_resolve_space(space) if not spaceno return nil, err response, err = @_request({ [C.TYPE]: C.INSERT }, { [C.SPACE_ID]: spaceno, [C.TUPLE]: tuple }) if err return nil, err elseif response and response.code != C.OK return nil, @_wraperr(response.error) else return response.data replace: (space, tuple) => spaceno, err = @_resolve_space(space) if not spaceno return nil, err response, err = @_request({ [C.TYPE]: C.REPLACE }, { [C.SPACE_ID]: spaceno, [C.TUPLE]: tuple }) if err return nil, err elseif response and response.code != C.OK then return nil, @_wraperr(response.error) else return response.data delete: (space, key) => spaceno, err = @_resolve_space(space) if not spaceno return nil, err response, err = @_request({ [C.TYPE]: C.DELETE }, { [C.SPACE_ID]: spaceno, [C.KEY]: _prepare_key(key) }) if err return nil, err elseif response and response.code != C.OK return nil, @_wraperr(response.error) else return response.data update: (index, key, oplist) => spaceno, err = @_resolve_space(space) if not spaceno return nil, err indexno, err = @_resolve_index(spaceno, index) if not indexno return nil, err response, err = @_request({ [C.TYPE]: C.UPDATE }, { [C.SPACE_ID]: spaceno, [C.INDEX_ID]: indexno, [C.KEY]: _prepare_key(key), [C.TUPLE]: oplist, }) if err return nil, err elseif response and response.code != C.OK return nil, @_wraperr(response.error) else return response.data upsert: (space, tuple, oplist) => spaceno, err = @_resolve_space(space) if not spaceno return nil, err response, err = @_request({ [C.TYPE]: C.UPSERT }, { [C.SPACE_ID]: spaceno, [C.TUPLE]: tuple, [C.OPS]: oplist, }) if err return nil, err elseif response and response.code != C.OK return nil, @_wraperr(response.error) else return response.data ping: () => response, err = @_request({ [ C.TYPE ]: C.PING }, {} ) if err return nil, err elseif response and response.code != C.OK return nil, @_wraperr(response.error) else return "PONG" call: (proc, args) => response, err = @_request({ [ C.TYPE ]: C.CALL }, { [C.FUNCTION_NAME]: proc, [C.TUPLE]: args } ) if err return nil, err elseif response and response.code != C.OK return nil, @_wraperr(response.error) else return unpack(response.data) _resolve_space: (space) => if type(space) == 'number' then return space elseif type(space) == 'string' then if @_lookup_spaces and @_spaces[space] then return @_spaces[space] else return nil, 'Invalid space identificator: ' .. space data, err = @select(C.VIEW_SPACE, C.INDEX_SPACE_NAME, space) if not data or not data[1] or not data[1][1] or err then return nil, (err or 'Can\'t find space with identifier: ' .. space) newspace = data[1][1] if @_lookup_spaces @_spaces[space] = newspace return newspace _resolve_index: (space, index) => if type(index) == 'number' then return index elseif type(index) == 'string' if @lookup_indexes and @_indexes[index] return @_indexes[index] else return nil, 'Invalid index identifier: ' .. index spaceno, err = @_resolve_space(space) if not spaceno return nil, err data, err = @select(C.VIEW_INDEX, C.INDEX_INDEX_NAME, { spaceno, index }) if not data or not data[1] or not data[1][2] or err return nil, (err or 'Can\'t find index with identifier: ' .. index) newindex = data[1][2] if @_lookup_indexes @_indexes[index] = newindex return newindex _handshake: () => greeting = nil greeting_err = nil if not @_salt greeting, greeting_err = @sock\receive(C.GREETING_SIZE) if not greeting or greeting_err @sock\close() return nil, @_wraperr(greeting_err) @_salt = string.sub(greeting, C.GREETING_SALT_OFFSET + 1) @_salt = string.sub(decode_base64(@_salt), 1, 20) @authenticated, err = @_authenticate() return @authenticated, err return true _authenticate: () => if not @user then return true rbody = { [C.USER_NAME]: @user, [C.TUPLE]: { } } password = @password or '' if password != '' step_1 = sha1_bin(@password) step_2 = sha1_bin(step_1) step_3 = sha1_bin(@_salt .. step_2) scramble = _xor(step_1, step_3) rbody[C.TUPLE] = { "chap-sha1", scramble } response, err = @_request({ [C.TYPE]: C.AUTH }, rbody) if err return nil, err elseif response and response.code != C.OK return nil, @_wraperr(response.error) else return true _request: (header, body) => sock = @sock if type(header) != 'table' return nil, 'invlid request header' @sync_num = ((@sync_num or 0) + 1) % C.REQUEST_PER_CONNECTION if not header[C.SYNC] header[C.SYNC] = @sync_num else @sync_num = header[C.SYNC] request = _prepare_request(header, body) bytes, err = sock\send(request) if bytes == nil then sock\close() return nil, @_wraperr("Failed to send request: " .. err) size, err = sock\receive(C.HEAD_BODY_LEN_SIZE) if not size sock\close() return nil, @_wraperr("Failed to get response size: " .. err) size = mp.unpack(size) if not size sock\close() return nil, @_wraperr("Client get response invalid size") header_and_body, err = sock\receive(size) if not header_and_body sock\close() return nil, @_wraperr("Failed to get response header and body: " .. err) iterator = mp.unpacker(header_and_body) value, res_header = iterator() if type(res_header) != 'table' then return nil, @_wraperr("Invalid header: " .. type(res_header) .. " (table expected)") if res_header[C.SYNC] != @sync_num then return nil, @_wraperr("Invalid header SYNC: request: " .. @sync_num .. " response: " .. res_header[C.SYNC]) value, res_body = iterator() if type(res_body) != 'table' res_body = {} return { code: res_header[C.TYPE], data: res_body[C.DATA], error: res_body[C.ERROR] }
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{ graphics: lg, keyboard: lk, mouse: lm, audio: la, event: le } = love love.load = () -> require("src.demo") t = DemoClass() print(t.val) love.update = (dt) ->
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-- Copyright 2014-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) ffi = require 'ffi' jit = require 'jit' require 'ljglibs.cdefs.gtk' core = require 'ljglibs.core' gobject = require 'ljglibs.gobject' require 'ljglibs.gtk.widget' gc_ptr = gobject.gc_ptr C = ffi.C jit.off true, true core.define 'GtkSpinner < GtkWidget', { properties: { active: 'gboolean' } new: -> gc_ptr C.gtk_spinner_new! start: => C.gtk_spinner_start @ stop: => C.gtk_spinner_stop @ }, (spec) -> spec.new!
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export class SeedBullet extends Enemy new: => super(9999) @canTakeDamage = false with @graphic = ImageSet("#{Settings.folders.graphics}/bulletseed.png", 8, 5) .origin.x = 4 .origin.y = 3 .frameDuration = .130 \play! @attackRange = {} with @movement = @addComponent(Movement(800, 800, 1500, 1500)) .callbacks.onEndMove = -> print "end move" @finishTurn! -- attack @damage = 1 @attacked = nil @attackDirection = x: 0, y: 0 -- attack tween @attackTween = nil @playingAttackTween = false @attackMoveDistance = 14 sceneAdded: (scene) => super(scene) Lume.push(@attackRange, { @attackDirection.x, @attackDirection.y }) if (@attackDirection.x > 0) @turnTo("right") elseif (@attackDirection.x < 0) @turnTo("left") elseif (@attackDirection.y > 0) @turnTo("down") @graphic.orientation = math.rad(90) elseif (@attackDirection.y < 0) @turnTo("up") @graphic.orientation = math.rad(-90) update: (dt) => super(dt) if (not @isAlive) return if (@playingAttackTween) if (@attackTween\update(dt)) @playingAttackTween = false if (@attacked != nil) switch (@attacked.__class.__name) when "Player" @attacked\takeDamage(@damage) when "SeedBullet" @attacked\die! @die! @finishTurn! -- health onDeath: => super! @removeSelf! startTurn: (turn) => super(turn) -- planning plan: (time) => super(time) @hasFinishedPlanning = true onThink: (dt) => super(dt) executePlan: => super! if (not @attack!) @move(@attackDirection.x, @attackDirection.y) -- attack attack: => attackedCell = @neighborCell(@attackDirection.x, @attackDirection.y) if (attackedCell == nil) return false if (attackedCell.thing != nil or not attackedCell.walkable) @attacked = attackedCell.thing @currentCell!.thing = nil attackX = @x + @attackDirection.x * @attackMoveDistance attackY = @y + @attackDirection.y * @attackMoveDistance @attackTween = Tween.new(.1, @, { x: attackX, y: attackY }, "inCubic") @playingAttackTween = true return true return false -- collision onCollideThing: (thing) => switch (thing.__class.__parent.__name) when "Player" -- attack @attack! return true return true
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{ order: 'acfv', kinds: { v: { group: 'neotags_VariableTag' }, a: { group: 'neotags_PreProcTag' }, c: { group: 'neotags_PreProcTag', prefix: [[\(\(^\|\s\):\?\)\@<=]], suffix: [[\(!\?\(\s\|$\)\)\@=]], }, f: { group: 'neotags_FunctionTag', prefix: [[\%(\%(g\|s\|l\):\)\=]], }, } }
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AddCSLuaFile! Moonpanel.Canvas.Sockets = {} class Moonpanel.Canvas.Sockets.BaseSocket new: (@__canvas, @__id) => __setCoordinates: (width) => data = @__canvas\GetData! @__x = ((@__id - 1) % width) + 1 @__y = math.floor((@__id - 1) / width) + 1 SetEntity: (entity, postPopulate = true) => pathNodes = @__canvas\GetPathNodes! if @__entity dirty = true @__entity\CleanUpPathNodes pathNodes if CLIENT and @__entity.Render @__canvas\RemoveRenderable @__entity with @__entity = entity or @__class.BaseEntity \SetSocket @ \PopulatePathNodes pathNodes \PostPopulatePathNodes pathNodes if postPopulate if CLIENT and .Render @__canvas\AddRenderable @__entity @__canvas\RebuildPathFinderCache! GetEntity: => @__entity GetCanvas: => @__canvas SetY: (@__y) => GetY: => @__y SetX: (@__x) => GetX: => @__x GetSocketType: => @__class.SocketType IsTraced: => @__canvas\IsTraced @ class Moonpanel.Canvas.Sockets.IntersectionSocket extends Moonpanel.Canvas.Sockets.BaseSocket @SocketType = Moonpanel.Canvas.SocketType.Intersection @BaseEntity = Moonpanel.Canvas.Entities.BaseIntersection new: (canvas, id) => super canvas, id data = canvas\GetData! @__setCoordinates data.Meta.Width + 1 SetPathNode: (@__pathNode) => GetPathNode: => @__pathNode ExportData: => className = @__class.__name if className ~= "BaseIntersection" { Type: className } GetRenderOrigin: => return @__cachedRenderOrigin if @__cachedRenderOrigin node = @GetPathNode! @__cachedRenderOrigin = Vector node.screenX, node.screenY @__cachedRenderOrigin GetAbove: => @__canvas\GetVPathSocketAt @__x , @__y - 1 GetBelow: => @__canvas\GetVPathSocketAt @__x , @__y GetLeft: => @__canvas\GetHPathSocketAt @__x - 1 , @__y GetRight: => @__canvas\GetHPathSocketAt @__x , @__y GetRadius: => data = @__canvas\GetData! return 0.5 * 1.5 * Moonpanel.Canvas.Resolution * (data.Dim.BarWidth / 100) CanClick: (x, y) => ro = @GetRenderOrigin! distSqr = (x - ro.x)^2 + (y - ro.y)^2 radius = @GetRadius! return radius * radius > distSqr class Moonpanel.Canvas.Sockets.CellSocket extends Moonpanel.Canvas.Sockets.BaseSocket @SocketType = Moonpanel.Canvas.SocketType.Cell @BaseEntity = Moonpanel.Canvas.Entities.BaseCell new: (canvas, id) => super canvas, id data = canvas\GetData! @__setCoordinates data.Meta.Width GetRenderOrigin: => return @__cachedRenderOrigin if @__cachedRenderOrigin left = @GetLeft!\GetRenderOrigin! right = @GetRight!\GetRenderOrigin! @__cachedRenderOrigin = (left + right) / 2 @__cachedRenderOrigin GetAbove: => @__canvas\GetHPathSocketAt @__x , @__y GetBelow: => @__canvas\GetHPathSocketAt @__x , @__y + 1 GetLeft: => @__canvas\GetVPathSocketAt @__x , @__y GetRight: => @__canvas\GetVPathSocketAt @__x + 1 , @__y GetHitBox: => return @__cachedHitBox if @__cachedHitBox ro = @GetRenderOrigin! data = @__canvas\GetData! barLength = @GetCanvas!\GetBarLength! barWidth = @GetCanvas!\GetBarWidth! size = barLength - barWidth @__cachedHitBox = Moonpanel.Rect ro.x - size/2, ro.y - size/2, size, size @__cachedHitBox CanClick: (x, y) => return @GetHitBox!\Contains x, y class Moonpanel.Canvas.Sockets.PathSocket extends Moonpanel.Canvas.Sockets.BaseSocket @SocketType = Moonpanel.Canvas.SocketType.Path @BaseEntity = Moonpanel.Canvas.Entities.BasePath SetHorizontal: (@__horizontal) => data = @__canvas\GetData! @__setCoordinates data.Meta.Width + (@__horizontal and 0 or 1) IsHorizontal: => @__horizontal IsVertical: => not @__horizontal GetRenderOrigin: => return @__cachedRenderOrigin if @__cachedRenderOrigin nodeA, nodeB = if @__horizontal @GetLeft!, @GetRight! else @GetAbove!, @GetBelow! @__cachedRenderOrigin = (nodeA\GetRenderOrigin! + nodeB\GetRenderOrigin!) / 2 @__cachedRenderOrigin GetAbove: => if @__horizontal @__canvas\GetCellSocketAt @__x, @__y - 1 else @__canvas\GetIntersectionSocketAt @__x, @__y GetBelow: => if @__horizontal @__canvas\GetCellSocketAt @__x, @__y else @__canvas\GetIntersectionSocketAt @__x, @__y + 1 GetLeft: => if @__horizontal @__canvas\GetIntersectionSocketAt @__x, @__y else @__canvas\GetCellSocketAt @__x - 1, @__y GetRight: => if @__horizontal @__canvas\GetIntersectionSocketAt @__x + 1, @__y else @__canvas\GetCellSocketAt @__x, @__y GetHitBox: => return @__cachedHitBox if @__cachedHitBox ro = @GetRenderOrigin! data = @__canvas\GetData! barLength = @GetCanvas!\GetBarLength! barWidth = @GetCanvas!\GetBarWidth! @__cachedHitBox = Moonpanel.Rect if @__horizontal ro.x - barLength/2, ro.y - barWidth/2, barLength, barWidth else ro.x - barWidth/2, ro.y - barLength/2, barWidth, barLength @__cachedHitBox CanClick: (x, y) => return @GetHitBox!\Contains x, y
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export RUN_TESTS = false if RUN_TESTS print('Running tests') utility = nil export LOCALIZATION = nil STATE = { PATHS: { RESOURCES: nil } STACK: false } COMPONENTS = { STATUS: nil } export HideStatus = () -> COMPONENTS.STATUS\hide() -- TODO: Have a look at the possibility of being able to use Lua patterns (square brackets seem to cause issues, but dot works just fine) export Initialize = () -> SKIN\Bang('[!Hide]') STATE.PATHS.RESOURCES = SKIN\GetVariable('@') dofile(('%s%s')\format(STATE.PATHS.RESOURCES, 'lib\\rainmeter_helpers.lua')) COMPONENTS.STATUS = require('shared.status')() success, err = pcall( () -> require('shared.enums') utility = require('shared.utility') utility.createJSONHelpers() COMPONENTS.SETTINGS = require('shared.settings')() export log = if COMPONENTS.SETTINGS\getLogging() == true then (...) -> print(...) else () -> return log('Initializing Search config') export LOCALIZATION = require('shared.localization')(COMPONENTS.SETTINGS) SKIN\Bang(('[!SetOption "WindowTitle" "Text" "%s"]')\format(LOCALIZATION\get('search_window_all_title', 'Search'))) COMPONENTS.STATUS\hide() SKIN\Bang('[!CommandMeasure "Script" "HandshakeSearch()" "#ROOTCONFIG#"]') ) return COMPONENTS.STATUS\show(err, true) unless success export Update = () -> return export Handshake = (stack) -> success, err = pcall( () -> if stack SKIN\Bang(('[!SetOption "WindowTitle" "Text" "%s"]')\format(LOCALIZATION\get('search_window_current_title', 'Search (current games)'))) STATE.STACK = stack meter = SKIN\GetMeter('WindowShadow') skinWidth = meter\GetW() skinHeight = meter\GetH() mainConfig = utility.getConfig(SKIN\GetVariable('ROOTCONFIG')) monitorIndex = nil if mainConfig ~= nil monitorIndex = utility.getConfigMonitor(mainConfig) or 1 else monitorIndex = 1 x, y = utility.centerOnMonitor(skinWidth, skinHeight, monitorIndex) SKIN\Bang(('[!Move "%d" "%d"]')\format(x, y)) SKIN\Bang('[!ZPos 1][!Show]') SKIN\Bang('[!CommandMeasure "Input" "ExecuteBatch 1"]') ) return COMPONENTS.STATUS\show(err, true) unless success export SetInput = (str) -> success, err = pcall( () -> SKIN\Bang(('[!CommandMeasure "Script" "Search(\'%s\', %s)" "#ROOTCONFIG#"]')\format(str\sub(1, -2), tostring(STATE.STACK))) SKIN\Bang('[!DeactivateConfig]') ) return COMPONENTS.STATUS\show(err, true) unless success export CancelInput = () -> success, err = pcall( () -> SKIN\Bang('[!DeactivateConfig]') ) return COMPONENTS.STATUS\show(err, true) unless success
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require "axel.util.enums" require "axel.util.axel_utils" require "axel.util.directional_set" require "axel.util.timer" require "axel.util.timer_set" require "axel.base.point" require "axel.base.rectangle" require "axel.base.vector" require "axel.base.entity" require "axel.base.group" require "axel.state.state" require "axel.state.state_stack" require "axel.camera.camera" require "axel.camera.camera_effect" require "axel.camera.fade_camera_effect" require "axel.render.color" require "axel.sprite.quad_set" require "axel.sprite.animation" require "axel.sprite.animation_set" require "axel.sprite.sprite" require "axel.input.input" require "axel.input.keyboard" require "axel.input.mouse" require "axel.tilemap.tile" require "axel.tilemap.tilemap" require "axel.collision.collider" require "axel.collision.group_collider" require "axel.collision.grid_collider" require "axel.text.text" require "axel.util.debugger" require "axel.render.particle_system" require "axel.render.emitter" require "axel.axel"
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require('src/debug') hug = require('vendor/hug') export _ = hug._ export math = hug.math scenes = require('vendor/hump/gamestate') TitleScene = require('lib/scenes/title') love.load = () -> love.graphics.setNewFont(12) love.graphics.setBackgroundColor(0 ,0, 0) love.graphics.setColor(255, 255, 255) scenes.registerEvents() scenes.switch(TitleScene())
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System = require "lib.concord.system" Position = require "src.components.Position" Rectangle = require "src.components.Rectangle" filter = { Position, Rectangle } RectangleRenderer = System filter RectangleRenderer.draw = () => for _, entity in ipairs self.pool.objects position = entity\get Position rectangle = entity\get Rectangle -- Draw a rectangle at the center of the position love.graphics.rectangle "fill", position.x - (rectangle.width / 2), position.y - (rectangle.height / 2), rectangle.width, rectangle.height RectangleRenderer
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M = {} name1 = "strings" name2 = "batch_format" TK = require("PackageToolkit") FX = require("FunctionalX") M.case = (input1, input2, solution, msg="") -> print TK.ui.dashed_line 80, '-' print string.format "test %s.%s()", name1, name2 print msg result = FX[name1][name2] input1, input2 print "Result: ", unpack result assert TK.test.equal_lists result, solution print "VERIFIED!" print TK.ui.dashed_line 80, '-' return M
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path = (...)\gsub("[^%.]*$", "") M = require(path .. 'master') local Vec2 Vec2 = M.class { __init: (x=0, y=0) => self.x, self.y = x, y __add: (u, v) -> Vec2(u.x + v.x, u.y + v.y) __sub: (u, v) -> Vec2(u.x - v.x, u.y - v.y) __unm: => Vec2(-self.x, -self.y) __mul: (a, b) -> if type(a) == "number" Vec2(a*b.x, a*b.y) elseif type(b) == "number" Vec2(b*a.x, b*a.y) else error("attempt to multiply a vector with a non-scalar value", 2) __div: (a) => @@(self.x/a, self.y/a) __eq: (u, v) -> u.x == v.x and u.y == v.y __tostring: (v) -> "(#{v.x}, #{v.y})" __index: (key) => key == 1 and @x or key == 2 and @y or nil dot: (u, v) -> u.x*v.x + u.y*v.y wedge: (u, v) -> u.x*v.y - u.y*v.x lenS: (v) -> Vec2.dot(v, v) len: => math.sqrt(self\lenS()) unpack: => self.x, self.y } M.Vec2 = Vec2
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-- Copyright 2012-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) import Window, Editor, theme from howl.ui import Buffer, Settings, mode, breadcrumbs, bundle, bindings, keymap, signal, interact, timer, clipboard, config from howl import File, Process from howl.io import PropertyObject from howl.util.moon Gtk = require 'ljglibs.gtk' callbacks = require 'ljglibs.callbacks' {:get_monotonic_time} = require 'ljglibs.glib' {:C} = require('ffi') bit = require 'bit' append = table.insert coro_create, coro_status = coroutine.create, coroutine.status non_idle_dispatches = { '^signal motion%-', '^signal key%-press%-event', '^signal button%-', } is_idle_dispatch = (desc) -> for p in *non_idle_dispatches return false if desc\find(p) != nil true last_activity = get_monotonic_time! dispatcher = (f, description, ...) -> unless is_idle_dispatch(description) last_activity = get_monotonic_time! co = coro_create (...) -> f ... status, ret = coroutine.resume co, ... if status if coro_status(co) == 'dead' return ret else error ret false sort_buffers = (buffers, current_buffer=nil) -> table.sort buffers, (a, b) -> if current_buffer == a return true if current_buffer == b return false return true if a.showing and not b.showing return false if b.showing and not a.showing -- if none of the buffers are showing, we compare the last shown time unless a.showing ls_a = a.last_shown or 0 ls_b = b.last_shown or 0 return ls_a > ls_b if ls_a != ls_b a.title < b.title parse_path_args = (paths, cwd=nil) -> files = {} hints = {} for path in *paths local file line, col = 1, 1 e_path, s_line, s_col = path\match '^(.+):(%d+):(%d+)$' if e_path file = e_path line = tonumber s_line col = s_col else e_path, s_line = path\match '^(.+):(%d+)$' if e_path file = e_path line = tonumber s_line else file = path files[#files + 1] = File(file, cwd).gfile hints[#hints + 1] = "#{line}:#{col}" files, hints class Application extends PropertyObject title: 'Howl' new: (@root_dir, @args) => @windows = {} @_editors = {} @_buffers = {} @_recently_closed = {} bundle.dirs = { @root_dir / 'bundles' } @_load_base! bindings.push keymap @window = nil @editor = nil callbacks.configure { :dispatcher, on_error: _G.log.error } signal.connect 'log-entry-appended', (entry) -> level = entry.level message = entry.message return if level == 'traceback' if @window and @window.visible essentials = entry.essentials status = @window.status command_line = @window.command_line status[level] status, essentials command_line\notify essentials, level if command_line.showing elseif not @args.spec print message super! @property idle: get: => tonumber(get_monotonic_time! - last_activity) / 1000 / 1000 @property buffers: get: => buffers = { table.unpack @_buffers } sort_buffers buffers, (@editor and @editor.buffer) buffers @property recently_closed: get: => moon.copy @_recently_closed @property editors: get: => @_editors @property next_buffer: get: => return @new_buffer! if #@_buffers == 0 sort_buffers @_buffers hidden_buffers = [b for b in *@_buffers when not b.showing] return #hidden_buffers > 0 and hidden_buffers[1] or @_buffers[1] new_window: (properties = {}) => props = title: @title props[k] = v for k, v in pairs(properties) window = Window props window\set_default_size 800, 640 window\on_delete_event -> if #@windows == 1 modified = [b for b in *@_buffers when b.modified] if #modified > 0 -- postpone the quit check, since we really need to prevent -- the close right away by returning true timer.asap -> @quit! else @quit! true window\on_destroy (destroy_window) -> @windows = [w for w in *@windows when w\to_gobject! != destroy_window] @g_app\add_window window\to_gobject! append @windows, window @window = window if #@windows == 1 window new_editor: (opts = {}) => editor = Editor opts.buffer or @next_buffer (opts.window or @window)\add_view editor, opts.placement or 'right_of' append @_editors, editor editor\grab_focus! editor editor_for_buffer: (buffer) => for visible_editor in *@_editors if visible_editor.buffer == buffer return visible_editor nil new_buffer: (buffer_mode) => buffer_mode or= mode.by_name 'default' buffer = Buffer buffer_mode @_append_buffer buffer buffer add_buffer: (buffer, show = true) => for b in *@buffers return if b == buffer @_append_buffer buffer if show and @editor breadcrumbs.drop! @editor.buffer = buffer @editor close_buffer: (buffer, force = false) => unless force local prompt if buffer.modified prompt = "Buffer is modified, close anyway? " elseif buffer.activity and buffer.activity\is_running! prompt = "Buffer has a running activity (#{buffer.activity.name}), close anyway? " if prompt return unless interact.yes_or_no :prompt @_buffers = [b for b in *@_buffers when b != buffer] if buffer.file @_add_recently_closed buffer if buffer.showing for editor in *@editors if editor.buffer == buffer if editor == @editor -- if showing in the current editor breadcrumbs.drop! -- we drop a crumb here editor.buffer = @next_buffer signal.emit 'buffer-closed', :buffer open_file: (file, editor = @editor) => @open :file, editor open: (loc, editor) => return unless loc unless loc.buffer or loc.file error "Malformed loc: either .buffer or .file must be set", 2 file = loc.file buffer = loc.buffer or @_buffer_for_file(file) if buffer @add_buffer buffer else -- open the file specified buffer = @new_buffer mode.for_file file status, err = pcall -> buffer.file = file if not status @close_buffer buffer error "Failed to open #{file}: #{err}" @_recently_closed = [file_info for file_info in *@_recently_closed when file_info.file != buffer.file] signal.emit 'file-opened', :file, :buffer -- all right, now we got a buffer, let's get an editor if needed unless editor editor = @editor_for_buffer(loc.buffer) or @editor editor or= @new_editor buffer -- buffer and editor in place, drop a crumb and show the location breadcrumbs.drop { buffer: editor.buffer, pos: editor.cursor.pos, line_at_top: editor.line_at_top } editor.buffer = buffer if loc.line_nr editor.line_at_center = loc.line_nr opts = line: loc.line_nr if loc.column opts.column = loc.column elseif loc.column_index opts.column_index = loc.column_index editor.cursor\move_to opts if loc.highlights for hl in *loc.highlights editor\highlight hl, loc.line_nr -- drop another breadcrumb at the new location breadcrumbs.drop! buffer, editor save_all: => for b in *@buffers if b.modified unless b.file log.error "No file associated with modified buffer '#{b}'" return false b\save! true synchronize: => clipboard.synchronize! reload_count = 0 changed_count = 0 for b in *@_buffers if b.modified_on_disk changed_count += 1 unless b.modified b\reload! reload_count += 1 if changed_count > 0 msg = "Files modified on disk: #{reload_count} buffer(s) reloaded" stale_count = changed_count - reload_count if stale_count > 0 log.warn "#{msg}, #{stale_count} modified buffer(s) left" else log.info msg run: => jit.off true, true args = @args app_base = 'io.howl.Editor' flags = bit.bor( Gtk.Application.HANDLES_OPEN, Gtk.Application.HANDLES_COMMAND_LINE ) @g_app = Gtk.Application app_base, flags @g_app\register! -- by default we'll not open files in the same instance, -- but this can be toggled via the --reuse command line parameter if @g_app.is_remote and not @args.reuse @g_app = Gtk.Application "#{app_base}-#{os.time!}", bit.bor( flags, Gtk.Application.NON_UNIQUE ) @g_app\register! @g_app\on_activate -> @_load! @g_app\on_open (_, files, hint) -> hints = [h for h in hint\gmatch '[^,]+'] @_load files, hints @g_app\on_command_line (app, command_line) -> paths = [v for v in *command_line.arguments[2, ] when not v\match('^-')] files, hints = parse_path_args paths, command_line.cwd if #files > 0 app\open files, table.concat(hints, ',') else app\activate! signal.connect 'window-focused', self\synchronize signal.connect 'editor-destroyed', (s_args) -> @_editors = [e for e in *@_editors when e != s_args.editor] breadcrumbs.init! @g_app\run args quit: (force = false) => if force or not @_should_abort_quit! unless #@args > 1 @save_session! if config.save_config_on_exit unless pcall config.save_config print 'Error saving config' for _, process in pairs Process.running process\send_signal 'KILL' for win in * moon.copy @windows win.command_line\abort_all! win\destroy! howl.clipboard.store! save_session: => return if @args.no_profile or #@args > 1 session = { version: 1 buffers: {} recently_closed: {} window: { maximized: @window.maximized fullscreen: @window.fullscreen } } for b in *@buffers continue unless b.file append session.buffers, { file: b.file.path last_shown: b.last_shown properties: b.properties } for f in *@_recently_closed append session.recently_closed, { file: f.file.path last_shown: f.last_shown } @settings\save_system 'session', session pump_mainloop: (max_count = 100) => jit.off true, true count = 0 ctx = C.g_main_context_default! while count < max_count and C.g_main_context_iteration(ctx, false) != 0 count += 1 _append_buffer: (buffer) => if config.autoclose_single_buffer and #@_buffers == 1 present = @_buffers[1] if not present.file and not present.modified and present.length == 0 @_buffers[1] = buffer return append @_buffers, buffer _buffer_for_file: (file) => for b in *@buffers return b if b.file == file nil _load: (files = {}, hints = {}) => local window -- bootstrap if we're booting up unless @_loaded @settings = Settings! @_load_core! if @settings.dir and not @args.no_profile append bundle.dirs, @settings.dir\join 'bundles' fonts_dir = @settings.dir\join('fonts') if fonts_dir.exists C.FcConfigAppFontAddDir(nil, fonts_dir.path) if howl.sys.info.is_flatpak append bundle.dirs, File '/app/bundles' bundle.load_all! unless @args.no_profile status, ret = pcall @settings.load_user, @settings unless status log.error "Failed to load user settings: #{ret}" theme.apply! @_load_application_icon! signal.connect 'mode-registered', self\_on_mode_registered signal.connect 'mode-unregistered', self\_on_mode_unregistered window = @new_window! howl.janitor.start! -- load files from command line loaded_buffers = {} for i = 1, #files file = File files[i] buffer = @_buffer_for_file file unless buffer buffer = @new_buffer mode.for_file file status, ret = pcall -> buffer.file = file if not status @close_buffer buffer buffer = nil log.error "Failed to open file '#{file}': #{ret}" if buffer hint = hints[i] if hint nums = [tonumber(v) for v in hint\gmatch('%d+')] {line, column} = nums buffer.properties.position = :line, :column append loaded_buffers, buffer -- files we've loaded via a --reuse invocation should be shown if #loaded_buffers > 0 and @_loaded for i = 1, math.min(#@editors, #loaded_buffers) @editors[i].buffer = loaded_buffers[i] -- all loaded files should be considered as having been viewed just now now = howl.sys.time! for b in *loaded_buffers b.last_shown = now -- restore session properties unless @_loaded unless @args.no_profile @_restore_session window, #files == 0 if #@editors == 0 @editor = @new_editor @_buffers[1] or @new_buffer! for b in *loaded_buffers signal.emit 'file-opened', file: b.file, buffer: b unless @_loaded window\show_all! if window @_loaded = true howl.io.File.async = true signal.emit 'app-ready' @_set_initial_status window _should_abort_quit: => modified = [b for b in *@_buffers when b.modified] if #modified > 0 if not interact.yes_or_no prompt: "Modified buffers exist, close anyway? " return true false _on_mode_registered: (args) => -- check if any buffers with default_mode could use this new mode default_mode = mode.by_name 'default' for buffer in *@_buffers if buffer.file and buffer.mode == default_mode buffer_mode = mode.for_file buffer.file if mode != default_mode buffer.mode = buffer_mode _on_mode_unregistered: (args) => -- remove the mode from any buffers that are previously using it mode_name = args.name default_mode = mode.by_name 'default' for buffer in *@_buffers if buffer.mode.name == mode_name if buffer.file buffer.mode = mode.for_file buffer.file else buffer.mode = default_mode _restore_session: (window, restore_buffers) => session = @settings\load_system 'session' if session and session.version == 1 if restore_buffers for entry in *session.buffers file = File(entry.file) continue unless file.exists status, err = pcall -> buffer = @new_buffer mode.for_file file buffer.file = file buffer.last_shown = entry.last_shown buffer.properties = entry.properties signal.emit 'file-opened', :file, :buffer log.error "Failed to load #{file}: #{err}" unless status if session.recently_closed @_recently_closed = [{file: File(file_info.file), last_shown: file_info.last_shown} for file_info in *session.recently_closed] if session.window with session.window window.maximized = .maximized window.fullscreen = .fullscreen _set_initial_status: (window) => if log.last_error startup_errors = [e for e in *log.entries when e.level == 'error'] window.status\error "#{log.last_error.message} (#{#startup_errors} startup errors in total)" else window.status\info 'Howl ready.' _load_base: => require 'howl.variables.core_variables' require 'howl.modes' _load_core: => require 'howl.completion.in_buffer_completer' require 'howl.completion.api_completer' require 'howl.interactions.basic' require 'howl.interactions.buffer_selection' require 'howl.interactions.bundle_selection' require 'howl.interactions.clipboard' require 'howl.interactions.external_command' require 'howl.interactions.file_selection' require 'howl.interactions.line_selection' require 'howl.interactions.location_selection' require 'howl.interactions.mode_selection' require 'howl.interactions.replacement' require 'howl.interactions.search' require 'howl.interactions.select' require 'howl.interactions.signal_selection' require 'howl.interactions.text_entry' require 'howl.interactions.variable_assignment' require 'howl.commands.file_commands' require 'howl.commands.app_commands' require 'howl.commands.ui_commands' require 'howl.commands.edit_commands' require 'howl.editing' require 'howl.ui.icons.font_awesome' require 'howl.janitor' require 'howl.inspect' require 'howl.file_search' _load_application_icon: => dir = @root_dir while dir icon = dir\join('share/icons/hicolor/scalable/apps/howl.svg') if icon.exists status, err = pcall Gtk.Window.set_default_icon_from_file, icon.path log.error "Failed to load application icon: #{err}" unless status return dir = dir.parent log.warn "Failed to find application icon" _add_recently_closed: (buffer) => @_recently_closed = [file_info for file_info in *@_recently_closed when file_info.file != buffer.file] append @_recently_closed, { file: buffer.file last_shown: buffer.last_shown } count = #@_recently_closed limit = config.recently_closed_limit if count > limit overage = count - limit @_recently_closed = [@_recently_closed[idx] for idx = 1 + overage, limit + overage] config.define name: 'recently_closed_limit' description: 'The number of files to remember in the recently closed list' default: 1000 type_of: 'number' scope: 'global' config.define name: 'autoclose_single_buffer' description: 'When only one, empty buffer is open, automatically close it when another is created' default: true type_of: 'boolean' scope: 'global' signal.register 'file-opened', description: 'Signaled right after a file was opened in a buffer', parameters: buffer: 'The buffer that the file was opened into' file: 'The file that was opened' signal.register 'buffer-closed', description: 'Signaled right after a buffer was closed', parameters: buffer: 'The buffer that was closed' signal.register 'app-ready', description: 'Signaled right after the application has completed initialization' return Application
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-- x, y, scale x, scale y, rotation: returns camera make = (x, y, sx, sy, r) -> cam = { :x, :y :sx, :sy :r } cam.move = (dx, dy) => @x += dx @y += dy cam cam.set = => with love.graphics .push! .translate .getWidth! / 2 - @x, .getHeight! / 2 - @y .scale @sx, @sy .rotate @r cam cam.unset = => love.graphics.pop! cam --The width of the camera in in-game distance cam.width = => love.graphics.getWidth! / @sx --The height of the camera in in-game distance cam.height = => love.graphics.getHeight! / @sy --Position of the left border of the camera in the gameworld cam.left = => @x / @sx - @width!/2 --Position of the right border of the camera in the gameworld cam.right = => @x / @sx + @width!/2 cam.top = => @y / @sy - @height!/2 cam.bot = => @y / @sy + @height!/2 cam { :make }
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LOADED_KEY = setmetatable {}, __tostring: => "::loaded_relations::" assert_model = (primary_model, model_name) -> with m = primary_model\get_relation_model model_name error "failed to find model `#{model_name}` for relation" unless m find_relation = (model, name) -> return unless model if rs = model.relations for relation in *rs if relation[1] == name return relation if p = model.__parent find_relation p, name preload_relation = (objects, name, ...) => preloader = @relation_preloaders and @relation_preloaders[name] unless preloader error "Model #{@__name} doesn't have preloader for #{name}" preloader @, objects, ... true preload_relations = (objects, name, ...) => preloader = @relation_preloaders and @relation_preloaders[name] unless preloader error "Model #{@__name} doesn't have preloader for #{name}" preloader @, objects if ... @preload_relations objects, ... else true preload_homogeneous = (sub_relations, model, objects, front, ...) -> import to_json from require "lapis.util" return unless front if type(front) == "table" for key,val in pairs front relation = type(key) == "string" and key or val preload_relation model, objects, relation if type(key) == "string" r = find_relation model, key unless r error "missing relation: #{key}" sub_relations or= {} sub_relations[val] or= {} loaded_objects = sub_relations[val] if r.has_many or r.fetch and r.many for obj in *objects for fetched in *obj[key] table.insert loaded_objects, fetched else for obj in *objects table.insert loaded_objects, obj[key] else preload_relation model, objects, front if ... preload_homogeneous sub_relations, model, objects, ... else sub_relations preload = (objects, ...) -> -- group by type by_type = {} for object in *objects cls = object.__class unless cls error "attempting to preload an object that doesn't have a class, are you sure it's a model?" by_type[cls] or= {} table.insert by_type[object.__class], object local sub_relations for model, model_objects in pairs by_type sub_relations = preload_homogeneous sub_relations, model, model_objects, ... if sub_relations for sub_load, sub_objects in pairs sub_relations preload sub_objects, sub_load true mark_loaded_relations = (items, name) -> for item in *items if loaded = item[LOADED_KEY] loaded[name] = true else item[LOADED_KEY] = { [name]: true } clear_loaded_relation = (item, name) -> item[name] = nil if loaded = item[LOADED_KEY] loaded[name] = nil true relation_is_loaded = (item, name) -> item[name] or item[LOADED_KEY] and item[LOADED_KEY][name] get_relations_class = (model) -> parent = model.__parent unless parent error "model does not have parent class" if rawget parent, "_relations_class" return parent preloaders = {} if inherited = parent.relation_preloaders setmetatable preloaders, __index: inherited relations_class = class extends model.__parent @__name: "#{model.__name}Relations" @_relations_class: true @relation_preloaders: preloaders @preload_relations: preload_relations @preload_relation: preload_relation clear_loaded_relation: clear_loaded_relation model.__parent = relations_class setmetatable model.__base, relations_class.__base relations_class fetch = (name, opts) => source = opts.fetch assert type(source) == "function", "Expecting function for `fetch` relation" get_method = opts.as or "get_#{name}" @__base[get_method] = => existing = @[name] loaded = @[LOADED_KEY] return existing if existing != nil or loaded and loaded[name] if loaded loaded[name] = true else @[LOADED_KEY] = { [name]: true } with obj = source @ @[name] = obj if opts.preload @relation_preloaders[name] = (objects, preload_opts) => mark_loaded_relations objects, name opts.preload objects, preload_opts, @, name belongs_to = (name, opts) => source = opts.belongs_to assert type(source) == "string", "Expecting model name for `belongs_to` relation" get_method = opts.as or "get_#{name}" column_name = opts.key or "#{name}_id" assert type(column_name) == "string", "`belongs_to` relation doesn't support composite key, use `has_one` instead" @__base[get_method] = => return nil unless @[column_name] existing = @[name] loaded = @[LOADED_KEY] return existing if existing != nil or loaded and loaded[name] if loaded loaded[name] = true else @[LOADED_KEY] = { [name]: true } model = assert_model @@, source with obj = model\find @[column_name] @[name] = obj @relation_preloaders[name] = (objects, preload_opts) => model = assert_model @@, source preload_opts or= {} preload_opts.as = name preload_opts.for_relation = name model\include_in objects, column_name, preload_opts has_one = (name, opts) => source = opts.has_one model_name = @__name assert type(source) == "string", "Expecting model name for `has_one` relation" get_method = opts.as or "get_#{name}" -- assert opts.local_key, "`has_one` relation `local_key` option deprecated for composite `key`" @__base[get_method] = => existing = @[name] loaded = @[LOADED_KEY] return existing if existing != nil or loaded and loaded[name] if loaded loaded[name] = true else @[LOADED_KEY] = { [name]: true } model = assert_model @@, source clause = if type(opts.key) == "table" out = {} for k,v in pairs opts.key key, local_key = if type(k) == "number" v, v else k,v out[key] = @[local_key] or @@db.NULL out else local_key = opts.local_key unless local_key local_key, extra_key = @@primary_keys! assert extra_key == nil, "Model #{model_name} has composite primary keys, you must specify column mapping directly with `key`" { [opts.key or "#{@@singular_name!}_id"]: @[local_key] } if where = opts.where for k,v in pairs where clause[k] = v with obj = model\find clause @[name] = obj @relation_preloaders[name] = (objects, preload_opts) => model = assert_model @@, source key = if type(opts.key) == "table" opts.key else local_key = opts.local_key unless local_key local_key, extra_key = @@primary_keys! assert extra_key == nil, "Model #{model_name} has composite primary keys, you must specify column mapping directly with `key`" { [opts.key or "#{@@singular_name!}_id"]: local_key } preload_opts or= {} preload_opts.for_relation = name preload_opts.as = name preload_opts.where or= opts.where model\include_in objects, key, preload_opts has_many = (name, opts) => source = opts.has_many assert type(source) == "string", "Expecting model name for `has_many` relation" get_method = opts.as or "get_#{name}" get_paginated_method = "#{get_method}_paginated" build_query = (additional_opts) => foreign_key = opts.key or "#{@@singular_name!}_id" clause = if type(foreign_key) == "table" out = {} for k,v in pairs foreign_key key, local_key = if type(k) == "number" v, v else k,v out[key] = @[local_key] or @@db.NULL out else { [foreign_key]: @[opts.local_key or @@primary_keys!] } if where = opts.where for k,v in pairs where clause[k] = v if additional_opts and additional_opts.where for k,v in pairs additional_opts.where clause[k] = v clause = "where #{@@db.encode_clause clause}" if order = additional_opts and additional_opts.order or opts.order clause ..= " order by #{order}" clause @__base[get_method] = => existing = @[name] loaded = @[LOADED_KEY] return existing if existing != nil or loaded and loaded[name] if loaded loaded[name] = true else @[LOADED_KEY] = { [name]: true } model = assert_model @@, source with res = model\select build_query(@) @[name] = res unless opts.pager == false @__base[get_paginated_method] = (fetch_opts) => model = assert_model @@, source query_opts = if fetch_opts and (fetch_opts.where or fetch_opts.order) -- ordered paginator can take order order = unless fetch_opts.ordered fetch_opts.order { where: fetch_opts.where :order } model\paginated build_query(@, query_opts), fetch_opts @relation_preloaders[name] = (objects, preload_opts) => model = assert_model @@, source foreign_key = opts.key or "#{@@singular_name!}_id" composite_key = type(foreign_key) == "table" local_key = unless composite_key opts.local_key or @@primary_keys! preload_opts or= {} unless composite_key preload_opts.flip = true preload_opts.many = true preload_opts.for_relation = name preload_opts.as = name preload_opts.local_key = local_key preload_opts.order or= opts.order preload_opts.where or= opts.where model\include_in objects, foreign_key, preload_opts polymorphic_belongs_to = (name, opts) => import enum from require "lapis.db.model" types = opts.polymorphic_belongs_to assert type(types) == "table", "missing types" type_col = "#{name}_type" id_col = "#{name}_id" enum_name = "#{name}_types" model_for_type_method = "model_for_#{name}_type" type_for_object_method = "#{name}_type_for_object" type_for_model_method = "#{name}_type_for_model" get_method = "get_#{name}" @[enum_name] = enum { assert(v[1], "missing type name"), k for k,v in pairs types} @relation_preloaders[name] = (objs, preload_opts) => fields = preload_opts and preload_opts.fields for {type_name, model_name} in *types model = assert_model @@, model_name filtered = [o for o in *objs when o[type_col] == @@[enum_name][type_name]] model\include_in filtered, id_col, { for_relation: name as: name fields: fields and fields[type_name] } objs -- TODO: deprecate this for the new `preload_relations` method @["preload_#{name}s"] = @relation_preloaders[name] @[model_for_type_method] = (t) => type_name = @[enum_name]\to_name t for {t_name, t_model_name} in *types if t_name == type_name return assert_model @@, t_model_name error "failed to model for type: #{type_name}" @[type_for_object_method] = (o) => @[type_for_model_method] @, assert o.__class, "invalid object, missing class" @[type_for_model_method] = (m) => assert m.__name, "missing class name for model" model_name = m.__name for i, {_, t_model_name} in ipairs types if model_name == t_model_name return i error "failed to find type for model: #{model_name}" @__base[get_method] = => existing = @[name] loaded = @[LOADED_KEY] return existing if existing != nil or loaded and loaded[name] if loaded loaded[name] = true else @[LOADED_KEY] = { [name]: true } if t = @[type_col] model = @@[model_for_type_method] @@, t with obj = model\find @[id_col] @[name] = obj relation_builders = { :fetch, :belongs_to, :has_one, :has_many, :polymorphic_belongs_to, } -- add_relations, Things, { -- {"user", has_one: "Users"} -- {"posts", has_many: "Posts", pager: true, order: "id ASC"} -- } add_relations = (relations) => cls = get_relations_class @ for relation in *relations name = assert relation[1], "missing relation name" built = false for k in pairs relation if builder = relation_builders[k] builder cls, name, relation built = true break continue if built import flatten_params from require "lapis.logging" error "don't know how to create relation `#{flatten_params relation}`" { :relation_builders, :find_relation, :clear_loaded_relation, :LOADED_KEY :add_relations, :get_relations_class, :mark_loaded_relations, :relation_is_loaded :preload }
26.536481
134
0.650493
913168025defbf63a070af7e7add65b8689df480
25,580
-- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. -- editor stuffs gui.ppm2.dxlevel.not_supported = 'Dein DirectX™ Level ist zu niedrig. Mindestens ist 9.0 erforderlich. Wenn Du 8.1 für die Bildrate verwendest,\nDann hast Du entweder eine alte Grafikkarte oder schlechte Treiber.\nDenn die Bildrate in gmod kann nur niedrig sein, weil andere Addons nutzlos hohe CPU-Last erzeugen.\nJa! Diese Meldung wird mehrmals erscheinen, um Dich zu ärgern. Denn, WARUM HAST DU DICH DAN ÜBER FEHLENDE TEXTUREN GEMELDET????' gui.ppm2.dxlevel.toolow = 'DirectX™ level ist zu niedrig für PPM/2' gui.ppm2.editor.eyes.separate = 'Getrennte Einstellungen für Augen verwenden' gui.ppm2.editor.eyes.url = 'Augen URL Textur' gui.ppm2.editor.eyes.url_desc = 'Bei Verwendung der Augen URL Textur; Die folgenden Optionen haben keine Auswirkung' gui.ppm2.editor.eyes.lightwarp_desc = 'Lightwarp wirkt nur auf EyeRefract Augen' gui.ppm2.editor.eyes.lightwarp = "Lightwarp" gui.ppm2.editor.eyes.desc1 = "Lightwarp textur URL eingabe\nEs muss 256x16 sein!" gui.ppm2.editor.eyes.desc2 = "Glanzstärke\nDieser Parameter erhöht die Stärke der Echtzeitreflexionen auf das Auge\nUm Änderungen zu sehen, setze ppm2_cl_reflections convar auf 1\nAndere Spieler würden Reflexionen nur sehen, wenn ppm2_cl_reflections auf 1 gesetzt ist\n0 - ist matt; 1 - ist spiegelnd" for _, {tprefix, prefix} in ipairs {{'def', ''}, {'left', 'Links '}, {'right', 'Rechts '}} gui.ppm2.editor.eyes[tprefix].lightwarp.shader = "#{prefix}EyeRefract Shader verwenden" gui.ppm2.editor.eyes[tprefix].lightwarp.cornera = "#{prefix}Eye Cornea diffus verwenden" gui.ppm2.editor.eyes[tprefix].lightwarp.glossiness = "#{prefix}Glanz" gui.ppm2.editor.eyes[tprefix].type = "#{prefix}Augentyp" gui.ppm2.editor.eyes[tprefix].reflection_type = "#{prefix}Augenreflexion typ" gui.ppm2.editor.eyes[tprefix].lines = "#{prefix}Augenlinien" gui.ppm2.editor.eyes[tprefix].derp = "#{prefix}Derp Augen" gui.ppm2.editor.eyes[tprefix].derp_strength = "#{prefix}Derp Augen Stärke" gui.ppm2.editor.eyes[tprefix].iris_size = "#{prefix}Augengröße" gui.ppm2.editor.eyes[tprefix].points_inside = "#{prefix}Augenlinien innen" gui.ppm2.editor.eyes[tprefix].width = "#{prefix}Augenbreite" gui.ppm2.editor.eyes[tprefix].height = "#{prefix}Augenhöhe" gui.ppm2.editor.eyes[tprefix].pupil.width = "#{prefix}Pupillenbreite" gui.ppm2.editor.eyes[tprefix].pupil.height = "#{prefix}Pupillenhöhe" gui.ppm2.editor.eyes[tprefix].pupil.size = "#{prefix}Pupillengröße" gui.ppm2.editor.eyes[tprefix].pupil.shift_x = "#{prefix}Pupillen Verschiebung X" gui.ppm2.editor.eyes[tprefix].pupil.shift_y = "#{prefix}Pupillen Verschiebung Y" gui.ppm2.editor.eyes[tprefix].pupil.rotation = "#{prefix}Augenrotation" gui.ppm2.editor.eyes[tprefix].background = "#{prefix}Augenhintergrund" gui.ppm2.editor.eyes[tprefix].pupil_size = "#{prefix}Pupille" gui.ppm2.editor.eyes[tprefix].top_iris = "#{prefix}Obere Augeniris" gui.ppm2.editor.eyes[tprefix].bottom_iris = "#{prefix}Untere Augeniris" gui.ppm2.editor.eyes[tprefix].line1 = "#{prefix}Augenlinie 1" gui.ppm2.editor.eyes[tprefix].line2 = "#{prefix}Augenlinie 2" gui.ppm2.editor.eyes[tprefix].reflection = "#{prefix}Augenreflexionseffekt" gui.ppm2.editor.eyes[tprefix].effect = "#{prefix}Augeneffekt" gui.ppm2.editor.generic.title = 'PPM/2 Pony Editor' gui.ppm2.editor.generic.title_file = '%q - PPM/2 Pony Editor' gui.ppm2.editor.generic.title_file_unsaved = '%q* - PPM/2 Pony Editor (ungespeicherte Änderungen!)' gui.ppm2.editor.generic.yes = 'Yas!' gui.ppm2.editor.generic.no = 'Noh!' gui.ppm2.editor.generic.ohno = 'Onoh!' gui.ppm2.editor.generic.okay = 'Okai ;w;' gui.ppm2.editor.generic.datavalue = '%s\nDatenwert: %q' gui.ppm2.editor.generic.url = '%s\n\nLink geht zu: %s' gui.ppm2.editor.generic.url_field = 'URL Feld' gui.ppm2.editor.generic.spoiler = 'Geheimnisvoller Spoiler' gui.ppm2.editor.generic.restart.needed = 'Neustart des Editors erforderlich' gui.ppm2.editor.generic.restart.text = 'Du solltest den Editor neu starten, um die Änderung zu übernehmen.\nJetzt neu starten?\nNicht gespeicherte Daten gehen verloren!' gui.ppm2.editor.generic.fullbright = 'Volle Helligkeit' gui.ppm2.editor.generic.wtf = 'Aus irgendeinem Grund hat Dein Player kein NetworkedPonyData. - Nichts zu bearbeiten!\nVersuche ppm2_reload in Deine Konsole einzugeben und versuche es erneut, den Editor zu öffnen.' gui.ppm2.editor.io.random = 'Randomisieren!' gui.ppm2.editor.io.newfile.title = 'Neue Datei' gui.ppm2.editor.io.newfile.confirm = 'Willst Du wirklich eine neue Datei erstellen?' gui.ppm2.editor.io.newfile.toptext = 'Zurücksetzen' gui.ppm2.editor.io.delete.confirm = 'Willst Du diese Datei wirklich löschen?\nEs wird für immer weg sein!\n(eine lange Zeit!)' gui.ppm2.editor.io.delete.title = 'Wirklich löschen?' gui.ppm2.editor.io.filename = 'Dateiname' gui.ppm2.editor.io.hint = 'Datei per Doppelklick öffnen' gui.ppm2.editor.io.reload = 'Dateiliste neu laden' gui.ppm2.editor.io.failed = 'Import fehlgeschlagen.' gui.ppm2.editor.io.warn.oldfile = '!!! Es kann funktionieren oder auch nicht. Du wirst zerquetscht werden.' gui.ppm2.editor.io.warn.text = "Derzeit hast du deine Änderungen nicht angegeben.\nWillst Du wirklich eine andere Datei öffnen?" gui.ppm2.editor.io.warn.header = 'Nicht gespeicherte Änderungen!' gui.ppm2.editor.io.save.button = 'Speichern' gui.ppm2.editor.io.save.text = 'Dateiname ohne ppm2/ und .dat eingeben\nTipp: Um als Autoload zu speichern, schreibe "_current" (ohne ") ein.' gui.ppm2.editor.io.wear = 'übernehmen (Anziehen)' gui.ppm2.editor.seq.standing = 'Stehen' gui.ppm2.editor.seq.move = 'Bewegen' gui.ppm2.editor.seq.walk = 'Gehen' gui.ppm2.editor.seq.sit = 'Sitzen' gui.ppm2.editor.seq.swim = 'Schwimmen' gui.ppm2.editor.seq.run = 'Laufen' gui.ppm2.editor.seq.duckwalk = 'Ducken gehen' gui.ppm2.editor.seq.duck = 'Ducken' gui.ppm2.editor.seq.jump = 'Springen' gui.ppm2.editor.misc.race = 'Rasse' gui.ppm2.editor.misc.weight = 'Gewicht' gui.ppm2.editor.misc.size = 'Pony Größe' gui.ppm2.editor.misc.hide_weapons = 'Waffen verstecken' gui.ppm2.editor.misc.chest = 'Männliche Brust' gui.ppm2.editor.misc.gender = 'Geschlecht' gui.ppm2.editor.misc.wings = 'Flügel Typ' gui.ppm2.editor.misc.flexes = 'Flex steuerung' gui.ppm2.editor.misc.no_flexes2 = 'Kein Flex beim neuen Modell' gui.ppm2.editor.misc.no_flexes_desc = 'Du kannst jeden Flex Zustandsregler separat deaktivieren.\nSo können diese Flexe mit Addons von Drittanbietern (wie PAC3) modifiziert werden.' gui.ppm2.editor.misc.hide_pac3 = 'Entitys ausblenden wenn PAC3 Entity verwendet wird' gui.ppm2.editor.misc.hide_mane = 'Mähne ausblenden wenn PAC3 Entity verwendet wird' gui.ppm2.editor.misc.hide_tail = 'Schweif ausblenden wenn PAC3 Entity verwendet wird' gui.ppm2.editor.misc.hide_socks = 'Socken ausblenden wenn PAC3 Entity verwendet wird' gui.ppm2.editor.tabs.main = 'Allgemeines' gui.ppm2.editor.tabs.files = 'Dateien' gui.ppm2.editor.tabs.old_files = 'Alte Dateien' gui.ppm2.editor.tabs.cutiemark = 'Schönheitsfleck' gui.ppm2.editor.tabs.head = 'Kopfanatomie' gui.ppm2.editor.tabs.eyes = 'Augen' gui.ppm2.editor.tabs.face = 'Gesicht' gui.ppm2.editor.tabs.mouth = 'Mund' gui.ppm2.editor.tabs.left_eye = 'Linkes Auge' gui.ppm2.editor.tabs.right_eye = 'Rechtes Auge' gui.ppm2.editor.tabs.mane_horn = 'Mähne und Horn' gui.ppm2.editor.tabs.mane = 'Mähne' gui.ppm2.editor.tabs.details = 'Details' gui.ppm2.editor.tabs.url_details = 'URL Details' gui.ppm2.editor.tabs.url_separated_details = 'URL Getrennte Details' gui.ppm2.editor.tabs.ears = 'Ohren' gui.ppm2.editor.tabs.horn = 'Horn' gui.ppm2.editor.tabs.back = 'Rücken' gui.ppm2.editor.tabs.wings = 'Flügel' gui.ppm2.editor.tabs.left = 'Links' gui.ppm2.editor.tabs.right = 'Rechts' gui.ppm2.editor.tabs.neck = 'Hals' gui.ppm2.editor.tabs.body = 'Pony Körper' gui.ppm2.editor.tabs.tattoos = 'Tätowierungen' gui.ppm2.editor.tabs.tail = 'Schweif' gui.ppm2.editor.tabs.hooves = 'Huf Anatomie' gui.ppm2.editor.tabs.bottom_hoof = 'Huf unten' gui.ppm2.editor.tabs.legs = 'Beine' gui.ppm2.editor.tabs.socks = 'Socken' gui.ppm2.editor.tabs.newsocks = 'Neue Socken' gui.ppm2.editor.tabs.about = 'Über' gui.ppm2.editor.old_tabs.mane_tail = 'Mähne und Schweif' gui.ppm2.editor.old_tabs.wings_and_horn_details = 'Flügel und Horn Details' gui.ppm2.editor.old_tabs.wings_and_horn = 'Flügel und Horn' gui.ppm2.editor.old_tabs.body_details = 'Körper Details' gui.ppm2.editor.old_tabs.mane_tail_detals = 'Mähne und Schweif URL Details' gui.ppm2.editor.cutiemark.display = 'Schönheitsfleck anzeigen' gui.ppm2.editor.cutiemark.type = 'Schönheitsfleck typ' gui.ppm2.editor.cutiemark.size = 'Schönheitsfleck größe' gui.ppm2.editor.cutiemark.color = 'Schönheitsfleck Farbe' gui.ppm2.editor.cutiemark.input = 'Schönheitsfleck URL bild Eingabefeld\nSollte PNG oder JPEG sein (funktioniert wie bei\nPAC3 URL texture)' gui.ppm2.editor.face.eyelashes = 'Wimpern' gui.ppm2.editor.face.eyelashes_color = 'Wimpern Farbe' gui.ppm2.editor.face.eyelashes_phong = 'Wimpern Phong Parameter' gui.ppm2.editor.face.eyebrows_color = 'Augenbrauen Farbe' gui.ppm2.editor.face.new_muzzle = 'Neue Schnauze für das männliche Modell nutzen' gui.ppm2.editor.face.nose = 'Nasenfarbe' gui.ppm2.editor.face.lips = 'Lippenfarbe' gui.ppm2.editor.face.eyelashes_separate_phong = 'Separate Wimpern Phong' gui.ppm2.editor.face.eyebrows_glow = 'leuchtende Augenbrauen' gui.ppm2.editor.face.eyebrows_glow_strength = 'Augenbrauen Leuchtstärke' gui.ppm2.editor.face.inherit.lips = 'Erbe Lippen Farbe vom Körper' gui.ppm2.editor.face.inherit.nose = 'Erbe Nasen Farbe vom Körper' gui.ppm2.editor.mouth.fangs = 'Fangzähne' gui.ppm2.editor.mouth.alt_fangs = 'Alternative Fangzähne' gui.ppm2.editor.mouth.claw = 'Klauenzähne' gui.ppm2.editor.mouth.teeth = 'Zahnfarbe' gui.ppm2.editor.mouth.teeth_phong = 'Zahn Phong Parameter' gui.ppm2.editor.mouth.mouth = 'Mundfarbe' gui.ppm2.editor.mouth.mouth_phong = 'Mund Phong Parameter' gui.ppm2.editor.mouth.tongue = 'Zungenfarbe' gui.ppm2.editor.mouth.tongue_phong = 'Zunge Phong Parameter' gui.ppm2.editor.mane.type = 'Mähne Typ' gui.ppm2.editor.mane.phong = 'Trenne Mähne phong Einstellungen vom Körper' gui.ppm2.editor.mane.mane_phong = 'Mähne Phong Parameter' gui.ppm2.editor.mane.phong_sep = 'Trenne obere und untere Mähnenfarbe' gui.ppm2.editor.mane.up.phong = 'Obere Mähne Phong Einstellungen' gui.ppm2.editor.mane.down.type = 'Untere Mähne Typ' gui.ppm2.editor.mane.down.phong = 'Untere Mähne Phong Einstellungen' gui.ppm2.editor.mane.newnotice = 'Die nächsten Optionen wirken sich nur auf das neue Modell aus' for i = 1, 2 gui.ppm2.editor.mane['color' .. i] = "Mähnefarbe #{i}" gui.ppm2.editor.mane.up['color' .. i] = "Obere Mähnefarbe #{i}" gui.ppm2.editor.mane.down['color' .. i] = "Untere Mähnefarbe #{i}" for i = 1, 6 gui.ppm2.editor.mane['detail_color' .. i] = "Mähne Detail Farbe #{i}" gui.ppm2.editor.mane.up['detail_color' .. i] = "Obere Mähnefarbe #{i}" gui.ppm2.editor.mane.down['detail_color' .. i] = "Untere Mähnefarbe #{i}" gui.ppm2.editor.url_mane['desc' .. i] = "Mähne URL Detail #{i} Eingabefeld" gui.ppm2.editor.url_mane['color' .. i] = "Mähne URL Detail Farbe #{i}" gui.ppm2.editor.url_tail['desc' .. i] = "Schweif URL Detail #{i} Eingabefeld" gui.ppm2.editor.url_tail['color' .. i] = "Schweif URL detail Farbe #{i}" gui.ppm2.editor.url_mane.sep.up['desc' .. i] = "Obere Mähne URL Detail #{i} Eingabefeld" gui.ppm2.editor.url_mane.sep.up['color' .. i] = "Obere Mähne URL Detail Farbe #{i}" gui.ppm2.editor.url_mane.sep.down['desc' .. i] = "Untere Mähne URL Detail #{i} Eingabefeld" gui.ppm2.editor.url_mane.sep.down['color' .. i] = "Untere Mähne URL Detail Farbe #{i}" gui.ppm2.editor.ears.bat = 'Bat pony Ohren' gui.ppm2.editor.ears.size = 'Ohrengröße' gui.ppm2.editor.horn.detail_color = 'Horn Detailfarbe' gui.ppm2.editor.horn.glowing_detail = 'Horn leuchten Detail' gui.ppm2.editor.horn.glow_strength = 'Horn leuchten Stärke' gui.ppm2.editor.horn.separate_color = 'Trenne Horn Farbe vom Körper' gui.ppm2.editor.horn.color = 'Horn Farbe' gui.ppm2.editor.horn.horn_phong = 'Horn Phong Parameter' gui.ppm2.editor.horn.magic = 'Horn magie Farbe' gui.ppm2.editor.horn.separate_magic_color = 'Trenne magie Farbe vom Augen Farbe' gui.ppm2.editor.horn.separate = 'Trenne Horn Farbe vom Körper' gui.ppm2.editor.horn.separate_phong = 'Trenne Horn phong Einstellungen vom Körper' for i = 1, 3 gui.ppm2.editor.horn.detail['desc' .. i] = "Horn URL Detail #{i}" gui.ppm2.editor.horn.detail['color' .. i] = "URL Detail Farbe #{i}" gui.ppm2.editor.wings.separate_color = 'Trenne Flügel Farbe vom Körper' gui.ppm2.editor.wings.color = 'Flügelfarbe' gui.ppm2.editor.wings.wings_phong = 'Flügel Phong Parameter' gui.ppm2.editor.wings.separate = 'Trenne Flügelfarbe vom Körper' gui.ppm2.editor.wings.separate_phong = 'Trenne Flügel phong Einstellungen vom Körper' gui.ppm2.editor.wings.bat_color = 'Bat Flügelfarbe' gui.ppm2.editor.wings.bat_skin_color = 'Bat Flügel Hautfarbe' gui.ppm2.editor.wings.bat_skin_phong = 'Bat Flügel Haut Phong Parameter' gui.ppm2.editor.wings.normal = 'Normale Flügel' gui.ppm2.editor.wings.bat = 'Bat Flügel' gui.ppm2.editor.wings.bat_skin = 'Bat Flügel Haut' gui.ppm2.editor.wings.left.size = 'Linker Flügel Größe' gui.ppm2.editor.wings.left.fwd = 'Linker Flügel Vorwärts' gui.ppm2.editor.wings.left.up = 'Linker Flügel Hoch' gui.ppm2.editor.wings.left.inside = 'Linker Flügel Innen' gui.ppm2.editor.wings.right.size = 'Rechter Flügel Größe' gui.ppm2.editor.wings.right.fwd = 'Rechter Flügel Vorwärts' gui.ppm2.editor.wings.right.up = 'Rechter Flügel Hoch' gui.ppm2.editor.wings.right.inside = 'Rechter Flügel Innen' for i = 1, 3 gui.ppm2.editor.wings.details.def['detail' .. i] = "Flügel URL Detail #{i}" gui.ppm2.editor.wings.details.def['color' .. i] = "URL Detail Farbe #{i}" gui.ppm2.editor.wings.details.bat['detail' .. i] = "Bat Flügel URL Detail #{i}" gui.ppm2.editor.wings.details.bat['color' .. i] = "Bat Flügel URL Detail Farbe #{i}" gui.ppm2.editor.wings.details.batskin['detail' .. i] = "Bat Flügel Haut URL Detail #{i}" gui.ppm2.editor.wings.details.batskin['color' .. i] = "Bat Flügel Haut URL Detail Farbe #{i}" gui.ppm2.editor.neck.height = 'Halshöhe' gui.ppm2.editor.body.suit = 'Körperanzug' gui.ppm2.editor.body.color = 'Körperfarbe' gui.ppm2.editor.body.body_phong = 'Körper Phong Parameter' gui.ppm2.editor.body.spine_length = 'Rückenlänge' gui.ppm2.editor.body.url_desc = 'Körper Detail URL Bild Eingabefeld\nSollte PNG oder JPEG sein (funktioniert wie bei\nPAC3 URL textur)' gui.ppm2.editor.body.disable_hoofsteps = 'Hufschritte Deaktivieren' gui.ppm2.editor.body.disable_wander_sounds = 'Wandergeräusche Deaktivieren' gui.ppm2.editor.body.disable_new_step_sounds = 'Neue Laufgeräusche Deaktivieren' gui.ppm2.editor.body.disable_jump_sound = 'Sprung geräusche Deaktivieren' gui.ppm2.editor.body.disable_falldown_sound = 'Sprung geräusche Deaktivieren' gui.ppm2.editor.body.call_playerfootstep = 'PlayerFootstep bei jedem Sound aufrufen' gui.ppm2.editor.body.call_playerfootstep_desc = 'Ruft den PlayerFootstep hook bei jedem tatsächlichen Sound auf, den Du hörst.\nDurch die Verwendung dieser Option können sich andere installierte Addons auf die Immersion von PPM2 verlassen,\ndie den PlayerFootstep hook hören. Dies sollte nur deaktiviert werden, wenn es zu unzuverlässige Ergebnisse von anderen Addons kommt\noder Deine FPS auf niedrige Werte fallen, da eines der installierten Addons schlecht Programmiert wurde.' for i = 1, PPM2.MAX_BODY_DETAILS gui.ppm2.editor.body.detail['desc' .. i] = "Detail #{i}" gui.ppm2.editor.body.detail['color' .. i] = "Detail Farbe #{i}" gui.ppm2.editor.body.detail['glow' .. i] = "Detail #{i} leuchtet" gui.ppm2.editor.body.detail['glow_strength' .. i] = "Detail #{i} leuchtkraft" gui.ppm2.editor.body.detail.url['desc' .. i] = "Detail #{i}" gui.ppm2.editor.body.detail.url['color' .. i] = "Detail Farbe #{i}" gui.ppm2.editor.tattoo.edit_keyboard = 'Bearbeiten mit der Tastatur' gui.ppm2.editor.tattoo.type = 'Typ' gui.ppm2.editor.tattoo.over = 'Tattoo über Körperdetails' gui.ppm2.editor.tattoo.glow = 'Tattoo leuchtet' gui.ppm2.editor.tattoo.glow_strength = 'Tattoo leuchtkraft' gui.ppm2.editor.tattoo.color = 'Farbe der Tätowierung' gui.ppm2.editor.tattoo.tweak.rotate = 'Rotation' gui.ppm2.editor.tattoo.tweak.x = 'X Position' gui.ppm2.editor.tattoo.tweak.y = 'Y Position' gui.ppm2.editor.tattoo.tweak.width = 'Breite Skalierung' gui.ppm2.editor.tattoo.tweak.height = 'Länge Skalierung' for i = 1, PPM2.MAX_TATTOOS gui.ppm2.editor.tattoo['layer' .. i] = "Tattooschicht #{i}" gui.ppm2.editor.tail.type = 'Schweif typ' gui.ppm2.editor.tail.size = 'Schweif größe' gui.ppm2.editor.tail.tail_phong = 'Schweif Phong Parameter' gui.ppm2.editor.tail.separate = 'Trenne Schweif phong Einstellungen vom Körper' for i = 1, 2 gui.ppm2.editor.tail['color' .. i] = 'Schweiffarbe ' .. i for i = 1, 6 gui.ppm2.editor.tail['detail' .. i] = "Schweif Detail Farbe #{i}" gui.ppm2.editor.tail.url['detail' .. i] = "Schweif URL Detail #{i}" gui.ppm2.editor.tail.url['color' .. i] = "Schweif URL Detail #{i}" gui.ppm2.editor.hoof.fluffers = 'Huf flausch' gui.ppm2.editor.legs.height = 'Bein höhe' gui.ppm2.editor.legs.socks.simple = 'Socken (einfache Textur)' gui.ppm2.editor.legs.socks.model = 'Socken (als Modell)' gui.ppm2.editor.legs.socks.color = 'Socken Modell Farbe' gui.ppm2.editor.legs.socks.socks_phong = 'Socken Phong Parameter' gui.ppm2.editor.legs.socks.texture = 'Socken Textur' gui.ppm2.editor.legs.socks.url_texture = 'Socken URL textur' for i = 1, 6 gui.ppm2.editor.legs.socks['color' .. i] = 'Socken Detail Farbe ' .. i gui.ppm2.editor.legs.newsocks.model = 'Socken (als neues Modell)' for i = 1, 3 gui.ppm2.editor.legs.newsocks['color' .. i] = 'Neue Sockenfarbe ' .. i gui.ppm2.editor.legs.newsocks.url = 'Neue Socken URL textur' -- shared editor stuffs gui.ppm2.editor.tattoo.help = "Um den Bearbeitungsmodus zu verlassen, drücke Escape oder klicke irgendwo mit der Maus Um das Tattoo zu bewegen, verwende WASD Um höher/niedriger zu skalieren, verwende die Hoch/Runter Pfeiltasten Um breiter/kleiner zu skalieren, verwende die Rechts/Links Pfeiltasten Um links/rechts zu Drehen, verwende die Q/E Tasten" gui.ppm2.editor.reset_value = 'Zurücksetzen %s' gui.ppm2.editor.phong.info = 'Mehr Infos über Phong im Wiki' gui.ppm2.editor.phong.exponent = 'Phong Exponent - wie stark die reflektierende Eigenschaft\nvon der Ponyhaut ist\nSetze den Wert nahe Null, um dem Roboterlook zu bekommen\nPonyhaut' gui.ppm2.editor.phong.exponent_text = 'Phong Exponent' gui.ppm2.editor.phong.boost.title = 'Phong Verstärkung - multipliziert spiegelnde Kartenreflexionen' gui.ppm2.editor.phong.boost.boost = 'Phong Verstärkung' gui.ppm2.editor.phong.tint.title = 'Tönung Farbe - welche Farben reflektieren Spiegelkarte\nWeiß - Reflektiert alle Farben\n(Im weißen Raum - weiße Spiegelkarte)' gui.ppm2.editor.phong.tint.tint = 'Tönung Farbe - welche Farben reflektieren Spiegelkarte\nWeiß - Reflektiert alle Farben\n(Im weißen Raum - weiße Spiegelkarte)' gui.ppm2.editor.phong.frensel.front.title = 'Phong Front - Fresnel 0 Grad Reflexionswinkel Multiplikator' gui.ppm2.editor.phong.frensel.front.front = 'Phong Front' gui.ppm2.editor.phong.frensel.middle.title = 'Phong Mitte - Fresnel 45 Grad Reflexionswinkel Multiplikator' gui.ppm2.editor.phong.frensel.middle.front = 'Phong Mitte' gui.ppm2.editor.phong.frensel.sliding.title = 'Phong Gleitend - Fresnel 45 Grad Reflexionswinkel Multiplikator' gui.ppm2.editor.phong.frensel.sliding.front = 'Phong Gleitend' gui.ppm2.editor.phong.lightwarp = 'Lightwarp' gui.ppm2.editor.phong.url_lightwarp = 'Lightwarp textur URL eingabe\nEs muss 256x16 sein!' gui.ppm2.editor.phong.bumpmap = 'Bumpmap URL eingabe' gui.ppm2.editor.info.discord = "Trete DBot's Discord bei!" gui.ppm2.editor.info.ponyscape = "PPM/2 ist ein Ponyscape projekt" gui.ppm2.editor.info.creator = "PPM/2 wurde von DBot erstellt und entwickelt" gui.ppm2.editor.info.newmodels = "Neue Modelle wurden von Durpy erstellt" gui.ppm2.editor.info.cppmmodels = "CPPM Modelle (einschließlich Ponyhände) gehören zu UnkN', 'http://steamcommunity.com/profiles/76561198084938735" gui.ppm2.editor.info.oldmodels = "Alte Modelle gehören zu Scentus und den anderen." gui.ppm2.editor.info.bugs = "Einen Fehler gefunden? Melde es hier!" gui.ppm2.editor.info.sources = "Quellen findest du hier" gui.ppm2.editor.info.githubsources = "Oder im GitHub mirror" gui.ppm2.editor.info.thanks = "Besonderer Dank geht an alle, die kritisiert,\ngeholfen und PPM/2 getestet haben!" -- other stuff info.ppm2.fly.pegasus = 'Du musst eine Pegasus oder ein Alicorn sein, um zu fliegen!' info.ppm2.fly.cannot = 'Du kannst nicht %s im Augenblick.' gui.ppm2.emotes.sad = 'Traurig' gui.ppm2.emotes.wild = 'Wild' gui.ppm2.emotes.grin = 'Grinsen' gui.ppm2.emotes.angry = 'Wütend' gui.ppm2.emotes.tongue = ':P' gui.ppm2.emotes.angrytongue = '>:P' gui.ppm2.emotes.pff = 'Pffff!' gui.ppm2.emotes.kitty = ':3' gui.ppm2.emotes.owo = 'oWo' gui.ppm2.emotes.ugh = 'Uuugh' gui.ppm2.emotes.lips = 'Lippen lecken' gui.ppm2.emotes.scrunch = 'Scrunch' gui.ppm2.emotes.sorry = 'Entschuldigend' gui.ppm2.emotes.wink = 'Zwinkern' gui.ppm2.emotes.right_wink = 'Rechts Zwinkern' gui.ppm2.emotes.licking = 'Lecken' gui.ppm2.emotes.suggestive_lips = 'Anzüglich Lippen Lecken' gui.ppm2.emotes.suggestive_no_tongue = 'Anzüglich ohne Zunge' gui.ppm2.emotes.gulp = 'Schlucken' gui.ppm2.emotes.blah = 'Blah blah blah' gui.ppm2.emotes.happi = 'Glücklich' gui.ppm2.emotes.happi_grin = 'Glückliches Grinsen' gui.ppm2.emotes.duck = 'ENTE' gui.ppm2.emotes.ducks = 'ENTEN WAHNSINN' gui.ppm2.emotes.quack = 'QUACK' gui.ppm2.emotes.suggestive = 'Anzüglich mit Zunge' message.ppm2.emotes.invalid = 'Keine Emotion mit ID: %s' gui.ppm2.editor.intro.text = "Grüße meinen neuen.... Robochirurgen für Ponys! Es erlaubt Dir....\n" .. "hmmm... ein Pony zu werden, und ja, dieser Prozess ist UNUMKEHRBAR! Aber mach dir keine Sorgen,\n" .. "Du verlierst keine deiner Gehirnzellen, in und nach der Operation, weil wir die Operation sehr schonend durchführen...\n\n" .. "Eigentlich habe ich keine Ahnung, du biologisches Wesen! Seine mechanischen Hände werden dich in die engsten Umarmungen hüllen, die du je bekommen hast!\n" .. "Und, bitte, sterbe nicht in diesen Prozess, denn dies würde dazu führen DAS ERLÖSCHEN DEINER LEBENSLANGEN GARANTIE... und Du wirst kein Pony sein!\n" .. "----\n\n\n" .. "Vorsicht: Nehme den Robochirurgen nicht auseinander.\nLege deine Hände/Hufe nicht in bewegliche Teile des Robochirurgen.\n" .. "Schalte es während des Betriebs nicht aus..\nVersuche nicht sich seinen Taten zu widersetzen.\n" .. "Sei immer sanft mit den Robochirurgen.\n" .. "Schlage den Robochirurgen nie auf sein Interface.\n" .. "DBot's DLibCo übernimmt keine Verantwortung für Schäden, die durch falsche Verwendung von Robochirurgen entstehen.\n" .. "Die Garantie erlischt, wenn der Benutzer stirbt.\n" .. "Keine Rückerstattung." gui.ppm2.editor.intro.title = 'Willkommen hier, Mensch!' gui.ppm2.editor.intro.okay = "Ok, ich werde diese Lizenz sowieso nie lesen." message.ppm2.debug.race_condition = 'Empfange NetworkedPonyData bevor das Entity auf dem Client erstellt wurde! Warten...' gui.ppm2.spawnmenu.newmodel = 'Spawn neues Modell' gui.ppm2.spawnmenu.newmodelnj = 'Spawn neues nj Modell' gui.ppm2.spawnmenu.oldmodel = 'Spawn altes Modell' gui.ppm2.spawnmenu.oldmodelnj = 'Spawn altes nj Modell' gui.ppm2.spawnmenu.cppmmodel = 'Spawn CPPM Modell' gui.ppm2.spawnmenu.cppmmodelnj = 'Spawn CPPM nj Modell' gui.ppm2.spawnmenu.cleanup = 'Bereinige unbenutzte Modelle' gui.ppm2.spawnmenu.reload = 'Lokale Daten neu laden' gui.ppm2.spawnmenu.require = 'Daten vom Server anfordern' gui.ppm2.spawnmenu.drawhooves = 'Stelle Hufe als Hände dar' gui.ppm2.spawnmenu.nohoofsounds = 'Keine Hufgeräusche' gui.ppm2.spawnmenu.noflexes = 'Deaktiviere Gesichtsausdrücke (emotes)' gui.ppm2.spawnmenu.advancedmode = 'PPM2-Editor Erweiterter Modus aktivieren' gui.ppm2.spawnmenu.reflections = 'Echtzeit Augenreflexionen aktivieren' gui.ppm2.spawnmenu.reflections_drawdist = 'Reflexions sichtweite' gui.ppm2.spawnmenu.reflections_renderdist = 'Reflexions render sichtweite' gui.ppm2.spawnmenu.doublejump = 'Doppelsprung aktiviert Flug' gui.ppm2.spawnmenu.vm_magic = 'ViewModel Einhorn ausrichtung' tip.ppm2.in_editor = 'In PPM/2 Editor' tip.ppm2.camera = "%s's PPM/2 Kamera" message.ppm2.queue_notify = '%i Texturen werden in die Warteschlange gestellt, um gerendert zu werden.' gui.ppm2.editor.body.bump = 'Bumpmap stärke'
54.425532
480
0.763761
ca79588ff3495234a6dce9171b0e19df36815967
7,677
path = 'game/' mapper = require path .. 'map' camera = require path .. 'camera' block = require path .. 'block' export entities = require path .. 'entities' game = x: 0 y: 0 start_x: 0 start_y: 0 size: 32 map: {} player: {} -- we need a reference to the player; enemies etc. need to know what's up -- non-ECS event-queue objects: {} grass: {} -- jush fucking grass, draw it in the background guns: {} -- guns and bullets -- for ticking all the animations animation_loop: {} -- ECS entity id list ecs_ids: {} config: width: love.graphics.getWidth! / 10 height: love.graphics.getHeight! / 10 floor: 0.1 -- fraction being floor spin: 0.22 -- probability of spinning the wormy boi ca: iterations: 3 spawn_threshold: 4 die_threshold: 5 camera: camera.make love.graphics.getWidth! / 2, love.graphics.getHeight! / 2, 0.75, 0.75, 0 world: {} sprites: require path .. 'sprites' game.load = => @world = bump.newWorld 64, 64 @new_level! check_side = (map, x, y, t) -> if map[x] and map[x][y] return map[x][y] == t false game.animate = (obj, field, a, b, speed) => table.insert @animation_loop, :obj :field :a :b :speed time: a game.remove_animation = (obj, field) => for i, a in ipairs @animation_loop table.remove @animation_loop, i if a.obj == obj and a.field == field break game.new_level = => @objects = {} @grass = {} @guns = {} cx, cy = @config.width / 2 * game.size, @config.height / 2 * game.size for id in *@ecs_ids e.delete(id) @ecs_ids = {} for i = 1, 10 id = e.enemy { position: {x: cx, y: cy} size: {w: 32, h: 32} sprite: {src: ""} enemy: waypoint: {x:0, y:0} } @ecs_ids[#@ecs_ids+1] = id @world\add id, cx, cy, 32, 32 imap = mapper.gen @config for i = 0, @config.ca.iterations imap = mapper.automata imap, @config @map = mapper.add_walls imap, @config for x = 0, #@map for y = 0, #@map[0] switch @map[x][y] when 0 b = block.make x * @size, y * @size, game.sprites.stones['0000'] b.sprite = @sprites.floor.grass @spawn_grass b if 0 == math.random 0, 3 keys = {} for k in pairs @sprites.environment table.insert keys, k b = block.make x * @size, y * @size, @sprites.environment[keys[math.random #keys]] @spawn b when 1 -- wall b = block.make x * @size, y * @size, game.sprites.stones['0000'] @spawn b when 2 -- solid block name = '' down = check_side @map, x, y + 1, 0 name ..= (check_side @map, x, y - 1, 0) and 1 or 0 name ..= (check_side @map, x + 1, y, 0) and 1 or 0 name ..= down and 1 or 0 name ..= (check_side @map, x - 1, y, 0) and 1 or 0 b = block.make x * @size, y * @size, @sprites.floor.grass @spawn_grass b b = block.make x * @size, y * @size, game.sprites.stones[name], down @world\add b, b.x, b.y, b.w, b.h @spawn b @player = entities.player.make @start_x * @size, @start_y * @size @world\add @player, @player.x, @player.y, 8, 16 @spawn @player game.spawn = (obj) => table.insert @objects, obj obj\load! if obj.load obj game.spawn_grass = (grass) => table.insert @grass, grass game.spawn_gun = (gun) => table.insert @guns, gun gun game.remove_bullet = (b) => for i, v in ipairs @guns if v == b table.remove @guns, i break @world\remove b game.update = (dt) => for obj in *@objects continue unless obj obj\update dt if obj.update for gun in *@guns continue unless gun gun\update dt if gun.update for an in *@animation_loop an.time += dt * an.speed if (math.floor an.time) > an.b an.time = an.a an.obj[an.field] = math.floor an.time game.real_pos_of = (obj) => cx = love.graphics.getWidth! / 2 cy = love.graphics.getHeight! / 2 x = obj.x * @camera.sx + cx - @camera.x + obj.w / 2 * @camera.sx y = obj.y * @camera.sy + cy - @camera.y + obj.h / 2 * @camera.sy x, y game.atan2_obj_to_mouse = (obj) => x, y = @real_pos_of obj math.atan2 y - @y, x - @x game.draw = => @camera\set! with love.graphics for grass in *@grass continue unless grass grass\draw! if grass.draw for obj in *@objects continue unless obj obj\draw! if obj.draw for gun in *@guns continue unless gun gun\draw! if gun.draw -- for x = 0, #@map -- for y = 0, #@map[0] -- if @map[x][y] == 0 -- .setColor 0.5, 1, 0.6 -- .rectangle 'fill', x * @size, y * @size, @size, @size -- if @map[x][y] == 2 -- .setColor 0.4, 0.7, 0.3 -- .rectangle 'fill', x * @size, y * @size, @size, @size s! @camera\unset! -- cx = love.graphics.getWidth! / 2 -- cy = love.graphics.getHeight! / 2 -- love.graphics.setColor 0, 0, 1 -- love.graphics.line @x, @y, @player.x * @camera.sx + cx - @camera.x + @player.w / 2 * @camera.sx, @player.y * @camera.sy + cy - @camera.y + @player.h / 2 * @camera.sy love.graphics.setColor 0, 0, 0 love.graphics.print 'layout (enter to change): ' .. @player.controls.current, 10, 60 linecount = 0 newline = -> result = 90 + 15*linecount linecount += 1 result love.graphics.print 'floor (change: 1 and 2): ' .. @config.floor, 10, newline! love.graphics.print 'spin (change: 3 and 4): ' .. @config.spin, 10, newline! love.graphics.print 'ca iterations (change: 5 and 6): ' .. @config.ca.iterations, 10, newline! love.graphics.print 'ca spawn (change: 7 and 8): ' .. @config.ca.die_threshold, 10, newline! love.graphics.print 'ca die (change: 9 and 0): ' .. @config.ca.spawn_threshold, 10, newline! -- love.graphics.rectangle 'fill', x, y, 20, 20 game.key_press = (key) => switch key when 'space' @world = bump.newWorld 64, 64 @new_level! collectgarbage("count") when '1' @config.floor -= 0.02 when '2' @config.floor += 0.02 when '3' @config.spin -= 0.02 when '4' @config.spin += 0.02 when '5' @config.ca.iterations -= 1 when '6' @config.ca.iterations += 1 when '7' @config.ca.die_threshold -= 1 when '8' @config.ca.die_threshold += 1 when '9' @config.ca.spawn_threshold -= 1 when '0' @config.ca.spawn_threshold += 1 for obj in *@objects obj\key_press key if obj.key_press game.mouse_moved = (x, y) => @x = x @y = y game.mouse_press = (mouse, x, y) => for obj in *@objects obj\mouse_press mouse, x, y if obj.mouse_press game
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-- Copyright 2012-2015 The Howl Developers -- License: MIT (see LICENSE.md at the top-level directory of the distribution) import app, dispatch from howl import Window from howl.ui require 'howl.ui.icons.font_awesome' describe 'CommandLine', -> local command_line, run_as_handler run_in_coroutine = (f) -> wrapped = coroutine.wrap -> f! return wrapped! before_each -> app.window = Window! command_line = app.window.command_line run_as_handler = (f) -> command_line\run name: 'within-activity' handler: -> f! after_each -> ok, result = pcall -> app.window.command_line\abort_all! if not ok print result run_as_handler = nil command_line = nil app.window = nil describe 'command_line', -> describe '\\run(activity_spec)', -> it 'errors if handler or factory field not in spec', -> f = -> command_line\run {} assert.raises 'requires "name" and one of "handler" or "factory" fields', f describe 'for activity with handler', -> it 'calls activity handler', -> handler = spy.new -> command_line\run name: 'run-activity' handler: handler assert.spy(handler).was_called 1 it 'passes any extra args to handler', -> handler = spy.new -> aspec = name: 'run-activity' handler: handler command_line\run aspec, 'a1', 'a2', 'a3' assert.spy(handler).was_called_with 'a1', 'a2', 'a3' it 'returns result of handler', -> result = command_line\run name: 'run-activity' handler: -> return 'r1' assert.equal 'r1', result describe 'for activity with factory', -> it 'instantiates facory, calls run method', -> handler = spy.new -> run_in_coroutine -> command_line\run name: 'run-factory' factory: -> run: handler assert.spy(handler).was_called 1 it 'passes instantiated object, finish function, extra args to run', -> local args obj = run: (...) -> args = {...} aspec = name: 'run-factory' factory: -> obj run_in_coroutine -> command_line\run aspec, 'a1', 'a2' assert.equal args[1], obj assert.equal 'function', type(args[2]) assert.equal 'a1', args[3] assert.equal 'a2', args[4] it 'returns result passed in finish function', -> local result run_in_coroutine -> result = command_line\run name: 'run-factory' factory: -> run: (finish) => finish('r2') assert.equal 'r2', result describe '\\run_after_finish(f)', -> it 'calls f! immediately after the current activity stack exits', -> nextf = spy.new -> command_line\run name: 'run-activity' handler: -> command_line\run_after_finish nextf assert.spy(nextf).was_called 1 describe '\\switch_to(new_command)', -> it 'cancels current command and runs new command, preserving text', -> command_run = howl.command.run timer_asap = howl.timer.asap howl.timer.asap = (f) -> f! new_run = spy.new -> howl.command.run = new_run command_line\run name: 'run-activity' handler: -> command_line.text = 'hello arg' command_line\switch_to 'new-command' howl.command.run = command_run howl.timer.asap = timer_asap assert.spy(new_run).was_called_with 'new-command hello arg' describe '.text', -> it 'cannot be set when no running activity', -> f = -> command_line.text = 'hello' assert.raises 'no running activity', f it 'returns nil when no running activity', -> assert.equals nil, command_line.text it 'updates the text displayed in the command_widget', -> run_as_handler -> command_line.text = 'hello' assert.equal 'hello', command_line.command_widget.text command_line.text = 'bye' assert.equal 'bye', command_line.command_widget.text it 'returns the text previously set', -> run_as_handler -> assert.equal command_line.text, '' command_line.text = 'hi' assert.equal 'hi', command_line.text describe '.prompt', -> it 'does not work when no running activity', -> f = -> command_line.prompt = 'hello' assert.raises 'no running activity', f it 'updates the prompt displayed in the command_widget', -> run_as_handler -> command_line.prompt = 'hello' assert.equal 'hello', command_line.command_widget.text command_line.prompt = 'bye' assert.equal 'bye', command_line.command_widget.text it 'returns the prompt previously set', -> run_as_handler -> command_line.prompt = 'set' assert.equal 'set', command_line.prompt describe 'title', -> it 'is hidden by default', -> run_as_handler -> assert.is_false command_line.header\to_gobject!.visible it 'is shown and updated by setting .title', -> run_as_handler -> command_line.title = 'Nice Title' assert.equal 'Nice Title', command_line.indic_title.label assert.is_true command_line.header\to_gobject!.visible it 'is hidden by setting title to empty string', -> run_as_handler -> command_line.title = 'Nice Title' assert.is_true command_line.header\to_gobject!.visible command_line.title = '' assert.is_false command_line.header\to_gobject!.visible it 'is restored to the one set by the current interaction', -> run_as_handler -> command_line.title = 'Title 0' assert.equal 'Title 0', command_line.indic_title.label run_as_handler -> command_line.title = 'Title 1' assert.equal 'Title 1', command_line.indic_title.label assert.equal 'Title 0', command_line.indic_title.label describe 'when using both .prompt and .text', -> it 'the prompt is displayed before the text', -> run_as_handler -> command_line.prompt = 'prómpt:' command_line.text = 'téxt' assert.equal 'prómpt:téxt', command_line.command_widget.text it 'preserves text when updating prompt', -> run_as_handler -> command_line.prompt = 'héllo:' command_line.text = 'téxt' assert.equal 'héllo:téxt', command_line.command_widget.text command_line.prompt = 'hóla:' assert.equal 'hóla:téxt', command_line.command_widget.text it 'preserves prompt when updating téxt ', -> run_as_handler -> command_line.prompt = 'héllo:' command_line.text = 'téxt ' assert.equal 'héllo:téxt ', command_line.command_widget.text command_line.text = 'hóla' assert.equal 'héllo:hóla', command_line.command_widget.text context 'clear()', -> it 'clears the text only, leaving prompt intact', -> run_as_handler -> command_line.prompt = 'héllo:' command_line.text = 'téxt' command_line\clear! assert.equal 'héllo:', command_line.command_widget.text describe 'when using nested interactions', -> it 'each interaction has independent prompt and text', -> run_as_handler -> command_line.prompt = 'outer:' command_line.text = '0' assert.equal 'outer:0', command_line.command_widget.text run_as_handler -> command_line.prompt = 'inner:' command_line.text = '1' assert.equal 'outer:0inner:1', command_line.command_widget.text command_line.prompt = 'later:' assert.equal 'outer:0later:1', command_line.command_widget.text assert.equal 'outer:0', command_line.command_widget.text it '.stack_depth returns number of running activities', -> depths = {} table.insert depths, command_line.stack_depth run_as_handler -> table.insert depths, command_line.stack_depth run_as_handler -> table.insert depths, command_line.stack_depth run_as_handler -> table.insert depths, command_line.stack_depth table.insert depths, command_line.stack_depth table.insert depths, command_line.stack_depth table.insert depths, command_line.stack_depth assert.same { 0, 1, 2, 3, 2, 1, 0 }, depths it '\\abort_all! cancels all running activities', -> depths = {} table.insert depths, command_line.stack_depth run_as_handler -> table.insert depths, command_line.stack_depth run_as_handler -> table.insert depths, command_line.stack_depth run_as_handler -> table.insert depths, command_line.stack_depth command_line\abort_all! table.insert depths, command_line.stack_depth assert.same { 0, 1, 2, 3, 0 }, depths it 'finishing any activity aborts all nested activities', -> depths = {} table.insert depths, command_line.stack_depth run_as_handler -> dispatch.launch -> table.insert depths, command_line.stack_depth p = dispatch.park 'command_line_test' dispatch.launch -> run_as_handler -> run_as_handler -> table.insert depths, command_line.stack_depth dispatch.resume p dispatch.wait p table.insert depths, command_line.stack_depth assert.same {0, 1, 3, 1}, depths it '\\clear_all! clears the entire command line and restores on exit', -> texts = {} run_as_handler -> command_line.prompt = 'outér:' command_line.text = '0' run_as_handler -> table.insert texts, command_line.command_widget.text command_line\clear_all! table.insert texts, command_line.command_widget.text command_line.prompt = 'innér:' command_line.text = '1' table.insert texts, command_line.command_widget.text table.insert texts, command_line.command_widget.text assert.same { 'outér:0', '', 'innér:1', 'outér:0' }, texts
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-- Copyright (C) 2017-2019 DBot -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. local DISABLE_HOOFSTEP_SOUND_CLIENT if game.SinglePlayer() DISABLE_HOOFSTEP_SOUND_CLIENT = CreateConVar('ppm2_cl_no_hoofsound', '0', {FCVAR_ARCHIVE}, 'Disable hoofstep sound play time') if SERVER else DISABLE_HOOFSTEP_SOUND_CLIENT = CreateConVar('ppm2_cl_no_hoofsound', '0', {FCVAR_ARCHIVE, FCVAR_USERINFO}, 'Disable hoofstep sound play time') if CLIENT DISABLE_HOOFSTEP_SOUND = CreateConVar('ppm2_no_hoofsound', '0', {FCVAR_REPLICATED}, 'Disable hoofstep sound play time') hook.Remove('PlayerStepSoundTime', 'PPM2.Hooks') hook.Add 'PlayerStepSoundTime', 'PPM2.Hoofstep', (stepType = STEPSOUNDTIME_NORMAL, isWalking = false) => return if not @IsPonyCached() or DISABLE_HOOFSTEP_SOUND_CLIENT and DISABLE_HOOFSTEP_SOUND_CLIENT\GetBool() or DISABLE_HOOFSTEP_SOUND\GetBool() rate = @GetPlaybackRate() * .5 if @Crouching() switch stepType when STEPSOUNDTIME_NORMAL return not isWalking and (300 / rate) or (600 / rate) when STEPSOUNDTIME_ON_LADDER return 500 / rate when STEPSOUNDTIME_WATER_KNEE return not isWalking and (400 / rate) or (800 / rate) when STEPSOUNDTIME_WATER_FOOT return not isWalking and (350 / rate) or (700 / rate) else switch stepType when STEPSOUNDTIME_NORMAL return not isWalking and (150 / rate) or (300 / rate) when STEPSOUNDTIME_ON_LADDER return 500 / rate when STEPSOUNDTIME_WATER_KNEE return not isWalking and (250 / rate) or (500 / rate) when STEPSOUNDTIME_WATER_FOOT return not isWalking and (175 / rate) or (350 / rate) net.pool('ppm2_workaround_emitsound') if SERVER SOUND_STRINGS_POOL = {} SOUND_STRINGS_POOL_EXCP = {} SOUND_STRINGS_POOL_INV = {} AddSoundString = (sound) -> nextid = #SOUND_STRINGS_POOL_INV + 1 SOUND_STRINGS_POOL[sound] = nextid SOUND_STRINGS_POOL_INV[nextid] = sound AddSoundStringEx = (sound) -> nextid = #SOUND_STRINGS_POOL_INV + 1 SOUND_STRINGS_POOL[sound] = nextid SOUND_STRINGS_POOL_EXCP[sound] = nextid SOUND_STRINGS_POOL_INV[nextid] = sound class PPM2.MaterialSoundEntry @REGISTRIES = {} @Ask = (matType = MAT_DEFAULT) => for reg in *@REGISTRIES if reg.material == matType return reg return false new: (name, material, variantsWalk = 0, variantsRun = 0, variantsWander = 0) => table.insert(@@REGISTRIES, @) @name = name @material = material @variantsWalk = variantsWalk @variantsRun = variantsRun @variantsWander = variantsWander @variantsLand = 0 @playHoofclap = true AddSoundString('player/ppm2/' .. @name .. '/' .. @name .. '_walk' .. i .. '.ogg') for i = 1, @variantsWalk AddSoundString('player/ppm2/' .. @name .. '/' .. @name .. '_run' .. i .. '.ogg') for i = 1, @variantsRun AddSoundString('player/ppm2/' .. @name .. '/' .. @name .. '_wander' .. i .. '.ogg') for i = 1, @variantsWander ShouldPlayHoofclap: => @playHoofclap DisableHoofclap: => @playHoofclap = false return @ GetWalkSound: => return 'player/ppm2/' .. @name .. '/' .. @name .. '_walk' .. math.random(1, @variantsWalk) .. '.ogg' if @variantsWalk ~= 0 return 'player/ppm2/' .. @name .. '/' .. @name .. '_run' .. math.random(1, @variantsRun) .. '.ogg' if @variantsRun ~= 0 GetRunSound: => return 'player/ppm2/' .. @name .. '/' .. @name .. '_run' .. math.random(1, @variantsRun) .. '.ogg' if @variantsRun ~= 0 return 'player/ppm2/' .. @name .. '/' .. @name .. '_walk' .. math.random(1, @variantsWalk) .. '.ogg' if @variantsWalk ~= 0 GetWanderSound: => return 'player/ppm2/' .. @name .. '/' .. @name .. '_wander' .. math.random(1, @variantsWander) .. '.ogg' if @variantsWander ~= 0 GetLandSound: => return 'player/ppm2/' .. @name .. '/' .. @name .. '_land' .. math.random(1, @variantsLand) .. '.ogg' if @variantsLand ~= 0 AddLandSounds: (variants) => @variantsLand = variants AddSoundString('player/ppm2/' .. @name .. '/' .. @name .. '_land' .. i .. '.ogg') for i = 1, variants return @ AddSoundString('player/ppm2/hooves' .. i .. '.ogg') for i = 1, 3 AddSoundString('player/ppm2/falldown.ogg') AddSoundStringEx('player/ppm2/jump.ogg') RECALL = false RecallPlayerFootstep = (ply, pos, foot, sound, volume, filter) -> RECALL = true ProtectedCall () -> hook.Run('PlayerFootstep', ply, pos, foot, sound, volume, filter) RECALL = false LEmitSound = (ply, name, level = 75, volume = 1, levelIfOnServer = level) -> return if not IsValid(ply) if CLIENT ply\EmitSound(name, level, 100, volume) if not game.SinglePlayer() -- Some mods fix this globally (PAC3 for example) -- so lets try to avoid problems return if game.SinglePlayer() ply\EmitSound(name, level, 100, volume) return error('Tried to play unpooled sound: ' .. name) if not SOUND_STRINGS_POOL[name] filter = RecipientFilter() filter\AddPAS(ply\GetPos()) filter\RemovePlayer(ply) for ply2 in *filter\GetPlayers() if ply2\GetInfoBool('ppm2_cl_no_hoofsound', false) filter\RemovePlayer(ply2) return if filter\GetCount() == 0 net.Start('ppm2_workaround_emitsound') net.WritePlayer(ply) net.WriteUInt8(SOUND_STRINGS_POOL[name]) net.WriteUInt8(levelIfOnServer) net.WriteUInt8((volume * 100)\floor()) net.Send(filter) return filter if CLIENT EntityEmitSound = (data) -> ply = data.Entity return if not IsValid(ply) or not ply\IsPlayer() pdata = ply\GetPonyData() return if not pdata or not pdata\ShouldMuffleHoosteps() return if not SOUND_STRINGS_POOL[data.OriginalSoundName] or SOUND_STRINGS_POOL_EXCP[data.OriginalSoundName] data.DSP = 31 return true hook.Add 'EntityEmitSound', 'PPM2.Hoofsteps', EntityEmitSound, -2 -- 0 LrigPelvis -- 1 Lrig_LEG_BL_Femur -- 2 Lrig_LEG_BL_Tibia -- 3 Lrig_LEG_BL_LargeCannon -- 4 Lrig_LEG_BL_PhalanxPrima -- 5 Lrig_LEG_BL_RearHoof -- 6 Lrig_LEG_BR_Femur -- 7 Lrig_LEG_BR_Tibia -- 8 Lrig_LEG_BR_LargeCannon -- 9 Lrig_LEG_BR_PhalanxPrima -- 10 Lrig_LEG_BR_RearHoof -- 11 LrigSpine1 -- 12 LrigSpine2 -- 13 LrigRibcage -- 14 Lrig_LEG_FL_Scapula -- 15 Lrig_LEG_FL_Humerus -- 16 Lrig_LEG_FL_Radius -- 17 Lrig_LEG_FL_Metacarpus -- 18 Lrig_LEG_FL_PhalangesManus -- 19 Lrig_LEG_FL_FrontHoof -- 20 Lrig_LEG_FR_Scapula -- 21 Lrig_LEG_FR_Humerus -- 22 Lrig_LEG_FR_Radius -- 23 Lrig_LEG_FR_Metacarpus -- 24 Lrig_LEG_FR_PhalangesManus -- 25 Lrig_LEG_FR_FrontHoof -- 26 LrigNeck1 -- 27 LrigNeck2 -- 28 LrigNeck3 -- 29 LrigScull -- 30 Jaw -- 31 Ear_L -- 32 Ear_R -- 33 Mane02 -- 34 Mane03 -- 35 Mane03_tip -- 36 Mane04 -- 37 Mane05 -- 38 Mane06 -- 39 Mane07 -- 40 Mane01 -- 41 Lrigweaponbone -- 42 right_hand -- 43 wing_l -- 44 wing_r -- 45 Tail01 -- 46 Tail02 -- 47 Tail03 -- 48 wing_l_bat -- 49 wing_r_bat -- 50 wing_open_l -- 51 wing_open_r class PPM2.PlayerFootstepsListener @soundBones = { Vector(8.112172, 3.867798, 0) Vector(8.111097, -3.863072, 0) Vector(-14.863633, 4.491844, 0) Vector(-14.863256, -4.487118, 0) } new: (ply) => ply.__ppm2_walkc = @ @ply = ply @walkSpeed = ply\GetWalkSpeed() @runSpeed = ply\GetRunSpeed() @playedWanderSound = false @running = false @lastVelocity = @ply\GetVelocity() @initialVel = @ply\GetVelocity() @lastTrace = @TraceNow() @onGround = @ply\OnGround() @Validate() if @onGround hook.Add 'PlayerFootstep', @, @PlayerFootstep, 8 hook.Add 'Think', @, @Think @nextWanderPos = 0 @nextWalkPos = 0 @nextRunPos = 0 @lambdaEmitWander = -> return if not @ply\IsValid() return if @ParentCall('GetDisableWanderSounds', false) return if not @onGround return if not @lastEntry sound = @lastEntry\GetWanderSound() return if not sound filter = @EmitSound(sound, 50, @GetVolume(), 70) return if not @ParentCall('GetCallPlayerFootstepHook', true) @nextWanderPos += 1 @nextWanderPos %= 4 RecallPlayerFootstep(@ply, @@GetPosForSide(@nextWanderPos, @ply), @nextWanderPos, sound, @GetVolume(), filter) @lambdaEmitWalk = -> return if not @ply\IsValid() return if not @onGround if not @lastEntry if not @ParentCall('GetDisableHoofsteps', false) sound = @@RandHoof() filter = @EmitSound(sound, 50, 0.8 * @GetVolume(), 65) return if not @ParentCall('GetCallPlayerFootstepHook', true) @nextWalkPos += 1 @nextWalkPos %= 4 RecallPlayerFootstep(@ply, @@GetPosForSide(@nextWalkPos, @ply), @nextWalkPos, sound, 0.8 * @GetVolume(), filter) return @EmitSound(@@RandHoof(), 50, 0.8 * @GetVolume(), 65) if @lastEntry\ShouldPlayHoofclap() and not @ParentCall('GetDisableHoofsteps', false) return if @ParentCall('GetDisableStepSounds', false) sound = @lastEntry\GetWalkSound() return if not sound filter = @EmitSound(sound, 40, 0.8 * @GetVolume(), 55) return true if not @ParentCall('GetCallPlayerFootstepHook', true) @nextWalkPos += 1 @nextWalkPos %= 4 RecallPlayerFootstep(@ply, @@GetPosForSide(@nextWalkPos, @ply), @nextWalkPos, sound, 0.8 * @GetVolume(), filter) return true @lambdaEmitRun = -> return if not @ply\IsValid() return if not @onGround if not @lastEntry if not @ParentCall('GetDisableHoofsteps', false) sound = @@RandHoof() filter = @EmitSound(sound, 60, @GetVolume(), 70) return if not @ParentCall('GetCallPlayerFootstepHook', true) @nextRunPos += 1 @nextRunPos %= 4 RecallPlayerFootstep(@ply, @@GetPosForSide(@nextRunPos, @ply), @nextRunPos, sound, @GetVolume(), filter) return @EmitSound(@@RandHoof(), 60, @GetVolume(), 70) if @lastEntry\ShouldPlayHoofclap() and not @ParentCall('GetDisableHoofsteps', false) return if @ParentCall('GetDisableStepSounds', false) sound = @lastEntry\GetRunSound() return if not sound filter = @EmitSound(sound, 40, 0.7 * @GetVolume(), 60) return true if not @ParentCall('GetCallPlayerFootstepHook', true) @nextRunPos += 1 @nextRunPos %= 4 RecallPlayerFootstep(@ply, @@GetPosForSide(@nextRunPos, @ply), @nextRunPos, sound, 0.7 * @GetVolume(), filter) return true @GetPosForSide = (side = 0, ply) => if data = ply\GetPonyData() return ply\GetPos() if not @soundBones[side + 1] return ply\GetPos() + @soundBones[side + 1] * data\GetPonySize() return ply\GetPos() if not @soundBones[side + 1] return ply\GetPos() + @soundBones[side + 1] IsValid: => @ply\IsValid() and not @playedWanderSound ParentCall: (func, ifNone) => if data = @ply\GetPonyData() return data[func](data) return ifNone GetVolume: => @ParentCall('GetHoofstepVolume', 1) Validate: => newMatType = @lastTrace.MatType == 0 and MAT_DEFAULT or @lastTrace.MatType return if @lastMatType == newMatType @lastMatType = newMatType @lastEntry = PPM2.MaterialSoundEntry\Ask(@lastMatType) @RandHoof: => 'player/ppm2/hooves' .. math.random(1, 3) .. '.ogg' EmitSound: (name, level = 75, volume = 1, levelIfOnServer = level) => LEmitSound(@ply, name, level, volume, levelIfOnServer) PlayWalk: => timer.Simple 0.13, @lambdaEmitWalk timer.Simple 0.21, @lambdaEmitWalk --timer.Simple 0.19, @lambdaEmitWalk return @lambdaEmitWalk() PlayWander: => @playedWanderSound = true timer.Simple 0.13, @lambdaEmitWander timer.Simple 0.17, @lambdaEmitWander --timer.Simple 0.27, @lambdaEmitWander @lambdaEmitWander() PlayRun: => timer.Simple 0.18, @lambdaEmitRun --timer.Simple 0.13, @lambdaEmitRun --timer.Simple 0.17, @lambdaEmitRun return @lambdaEmitRun() TraceNow: => @@TraceNow(@ply) @TraceNow: (ply, dropToGround) => mins, maxs = ply\GetHull() trData = { start: ply\GetPos() endpos: ply\GetPos() - Vector(0, 0, not dropToGround and 5 or 15) :mins, :maxs filter: ply } return util.TraceHull(trData) PlayerFootstep: (ply) => return if RECALL return if ply ~= @ply return true if CLIENT and @ply ~= LocalPlayer() @lastTrace = @TraceNow() @Validate() if @running return @PlayRun() else return @PlayWalk() Think: => @lastVelocity = @ply\GetVelocity() vlen = @lastVelocity\Length() @onGround = @ply\OnGround() @running = vlen >= @runSpeed if vlen < @walkSpeed * 0.2 @ply.__ppm2_walkc = nil @PlayWander() PPM2.MaterialSoundEntry('concrete', MAT_CONCRETE, 11, 11, 5) PPM2.MaterialSoundEntry('dirt', MAT_DIRT, 11, 11, 5)\AddLandSounds(4)\DisableHoofclap() PPM2.MaterialSoundEntry('grass', MAT_GRASS, 10, 4, 6)\DisableHoofclap() PPM2.MaterialSoundEntry('gravel', MAT_DEFAULT, 11, 11, 3)\DisableHoofclap() -- e PPM2.MaterialSoundEntry('metalbar', MAT_METAL, 11, 11, 6) PPM2.MaterialSoundEntry('metalbox', MAT_VENT, 10, 9, 4) PPM2.MaterialSoundEntry('mud', MAT_SLOSH, 10, 9, 4)\DisableHoofclap() PPM2.MaterialSoundEntry('sand', MAT_SAND, 11, 11, 0)\DisableHoofclap() PPM2.MaterialSoundEntry('snow', MAT_SNOW, 11, 11, 5)\DisableHoofclap() PPM2.MaterialSoundEntry('squeakywood', MAT_WOOD, 11, 0, 7) if CLIENT net.receive 'ppm2_workaround_emitsound', -> return if DISABLE_HOOFSTEP_SOUND_CLIENT\GetBool() ply, sound, level, volume = net.ReadPlayer(), SOUND_STRINGS_POOL_INV[net.ReadUInt8()], net.ReadUInt8(), net.ReadUInt8() / 100 return if not IsValid(ply) ply\EmitSound(sound, level, 100, volume) hook.Add 'PlayerFootstep', 'PPM2.Hoofstep', (pos, foot, sound, volume, filter) => return if RECALL return if CLIENT and game.SinglePlayer() return if not @IsPonyCached() or DISABLE_HOOFSTEP_SOUND_CLIENT and DISABLE_HOOFSTEP_SOUND_CLIENT\GetBool() or DISABLE_HOOFSTEP_SOUND\GetBool() return if @__ppm2_walkc return PPM2.PlayerFootstepsListener(@)\PlayerFootstep(@) LEmitSoundRecall = (sound, level, volume, levelIfOnServer = level, side) => return if not @IsValid() filter = LEmitSound(@, sound, level, volume, levelIfOnServer) RecallPlayerFootstep(@, PPM2.PlayerFootstepsListener\GetPosForSide(side, @), side, sound, volume, filter) return filter ProcessFalldownEvents = (cmd) => return if not @IsPonyCached() return if DISABLE_HOOFSTEP_SOUND_CLIENT and DISABLE_HOOFSTEP_SOUND_CLIENT\GetBool() or DISABLE_HOOFSTEP_SOUND\GetBool() if @GetMoveType() ~= MOVETYPE_WALK @__ppm2_jump = false return self2 = @GetTable() ground = @OnGround() jump = cmd\KeyDown(IN_JUMP) modifier = 1 disableFalldown = false disableJumpSound = false disableHoofsteps = false disableWalkSounds = false if data = @GetPonyData() modifier = data\GetHoofstepVolume() disableFalldown = data\GetDisableFalldownSound() disableJumpSound = data\GetDisableJumpSound() disableHoofsteps = data\GetDisableHoofsteps() disableWalkSounds = data\GetDisableStepSounds() if @__ppm2_jump and ground @__ppm2_jump = false tr = PPM2.PlayerFootstepsListener\TraceNow(@) entry = PPM2.MaterialSoundEntry\Ask(tr.MatType == 0 and MAT_DEFAULT or tr.MatType) if entry if sound = entry\GetLandSound() LEmitSound(@, sound, 60, modifier, 75) if not disableFalldown elseif not @__ppm2_walkc and not disableWalkSounds if sound = entry\GetWalkSound() LEmitSoundRecall(@, sound, 45, 0.2 * modifier, 55, 0) timer.Simple 0.04, -> LEmitSoundRecall(@, sound, 45, 0.3 * modifier, 55, 1) timer.Simple 0.07, -> LEmitSoundRecall(@, sound, 45, 0.3 * modifier, 55, 2) timer.Simple 0.1, -> LEmitSoundRecall(@, sound, 45, 0.3 * modifier, 55, 3) if not entry\ShouldPlayHoofclap() return if not disableFalldown filter = LEmitSound(@, 'player/ppm2/falldown.ogg', 60, 1, 75) for i = 0, 3 timer.Simple i * 0.1, -> RecallPlayerFootstep(@, PPM2.PlayerFootstepsListener\GetPosForSide(i, @), i, 'player/ppm2/falldown.ogg', 1, filter) if @IsValid() elseif jump and not ground and not @__ppm2_jump @__ppm2_jump = true LEmitSound(@, 'player/ppm2/jump.ogg', 50, 1, 65) if not disableJumpSound tr = PPM2.PlayerFootstepsListener\TraceNow(@, true) entry = PPM2.MaterialSoundEntry\Ask(tr.MatType == 0 and MAT_DEFAULT or tr.MatType) if (not entry or entry\ShouldPlayHoofclap()) and not disableHoofsteps LEmitSoundRecall(@, PPM2.PlayerFootstepsListener.RandHoof(), 55, 0.4 * modifier, 65, 0) timer.Simple 0.04, -> LEmitSoundRecall(@, PPM2.PlayerFootstepsListener.RandHoof(), 55, 0.4 * modifier, 65, 1) timer.Simple 0.07, -> LEmitSoundRecall(@, PPM2.PlayerFootstepsListener.RandHoof(), 55, 0.4 * modifier, 65, 2) timer.Simple 0.1, -> LEmitSoundRecall(@, PPM2.PlayerFootstepsListener.RandHoof(), 55, 0.4 * modifier, 65, 3) hook.Add 'StartCommand', 'PPM2.Hoofsteps', ProcessFalldownEvents
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if false true true true true print hello else true true true true print "hello world" print doesnt.exist
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int2bin = (n) -> result = {} while n ~= 0 if n % 2 == 0 result[#result] table.concat result walls = (path) -> { '0000': love.graphics.newImage path .. '0000.png' '0001': love.graphics.newImage path .. '0001.png' '0010': love.graphics.newImage path .. '0010.png' '0011': love.graphics.newImage path .. '0011.png' '0100': love.graphics.newImage path .. '0100.png' '0101': love.graphics.newImage path .. '0101.png' '0110': love.graphics.newImage path .. '0110.png' '0111': love.graphics.newImage path .. '0111.png' '1000': love.graphics.newImage path .. '1000.png' '1001': love.graphics.newImage path .. '1001.png' '1010': love.graphics.newImage path .. '1010.png' '1011': love.graphics.newImage path .. '1011.png' '1100': love.graphics.newImage path .. '1100.png' '1101': love.graphics.newImage path .. '1101.png' '1110': love.graphics.newImage path .. '1110.png' '1111': love.graphics.newImage path .. '1111.png' } sprites = stones: walls 'sprites/wall/stone/' floor: grass: love.graphics.newImage 'sprites/floor/grass.png' enemy: fucker: love.graphics.newImage 'sprites/enemy/fucker.png' environment: flower1: love.graphics.newImage 'sprites/environment/flower1.png' flower2: love.graphics.newImage 'sprites/environment/flower2.png' flower3: love.graphics.newImage 'sprites/environment/flower3.png' flower4: love.graphics.newImage 'sprites/environment/flower4.png' grass1: love.graphics.newImage 'sprites/environment/grass1.png' grass2: love.graphics.newImage 'sprites/environment/grass2.png' grass3: love.graphics.newImage 'sprites/environment/grass3.png' grass4: love.graphics.newImage 'sprites/environment/grass4.png' grass5: love.graphics.newImage 'sprites/environment/grass5.png' grass6: love.graphics.newImage 'sprites/environment/grass6.png' rocks1: love.graphics.newImage 'sprites/environment/rocks1.png' rocks2: love.graphics.newImage 'sprites/environment/rocks2.png' rocks3: love.graphics.newImage 'sprites/environment/rocks3.png' rocks4: love.graphics.newImage 'sprites/environment/rocks4.png' player: idle: love.graphics.newImage 'sprites/player/player_idle.png' walk: { love.graphics.newImage 'sprites/player/player_walk1.png', love.graphics.newImage 'sprites/player/player_walk2.png', love.graphics.newImage 'sprites/player/player_walk3.png', love.graphics.newImage 'sprites/player/player_walk4.png' } gun: handgun: love.graphics.newImage 'sprites/gun/handgun.png' bullet: pill_lg: love.graphics.newImage 'sprites/projectile/pill_large.png' sprites
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-- -- Copyright (C) 2017-2020 DBotThePony -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do so, -- subject to the following conditions: -- The above copyright notice and this permission notice shall be included in all copies -- or substantial portions of the Software. -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, -- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR -- PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE -- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -- OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER -- DEALINGS IN THE SOFTWARE. net = DLib.net ALLOW_ONLY_RAGDOLLS = CreateConVar('ppm2_sv_edit_ragdolls_only', '0', {FCVAR_NOTIFY, FCVAR_REPLICATED}, 'Allow to edit only ragdolls') DISALLOW_PLAYERS = CreateConVar('ppm2_sv_edit_no_players', '1', {FCVAR_NOTIFY, FCVAR_REPLICATED}, 'When unrestricted edit allowed, do not allow to edit players.') genericUsageCheck = (ply, ent) -> return false if not IsValid(ply) return false if not IsValid(ent) return false if ALLOW_ONLY_RAGDOLLS\GetBool() and ent\GetClass() ~= 'prop_ragdoll' return false if DISALLOW_PLAYERS\GetBool() and ent\IsPlayer() return false if not ent\IsPony() return false if not hook.Run('CanTool', ply, {Entity: ent, HitPos: ent\GetPos(), HitNormal: Vector()}, 'ponydata') return false if not hook.Run('CanProperty', ply, 'ponydata', ent) return true net.ReceiveAntispam('PPM2.RagdollEdit') net.Receive 'PPM2.RagdollEdit', (len = 0, ply = NULL) -> ent = net.ReadEntity() useLocal = net.ReadBool() return if not genericUsageCheck(ply, ent) if useLocal return if not ply\GetPonyData() data = ent\GetPonyData() or PPM2.NetworkedPonyData(nil, ent) plydata = ply\GetPonyData() plydata\ApplyDataToObject(data) data\Create() else data = ent\GetPonyData() or PPM2.NetworkedPonyData(nil, ent) data\ReadNetworkData(len, ply, false, false) data\CreateOrNetworkAll() duplicator.StoreEntityModifier(ent, 'ppm2_ragdolledit', ent\GetPonyData()\NetworkedIterable(false)) net.ReceiveAntispam('PPM2.RagdollEditFlex') net.Receive 'PPM2.RagdollEditFlex', (len = 0, ply = NULL) -> ent = net.ReadEntity() status = net.ReadBool() return if not genericUsageCheck(ply, ent) if not ent\GetPonyData() data = PPM2.NetworkedPonyData(nil, ent) data = ent\GetPonyData() data\SetNoFlex(status) data\Create() if not data\IsNetworked() net.ReceiveAntispam('PPM2.RagdollEditEmote') net.Receive 'PPM2.RagdollEditEmote', (len = 0, ply = NULL) -> ent = net.ReadEntity() return if not genericUsageCheck(ply, ent) self = ply emoteID = net.ReadUInt(8) return if not PPM2.AVALIABLE_EMOTES[emoteID] @__ppm2_last_played_emote = @__ppm2_last_played_emote or 0 return if @__ppm2_last_played_emote > RealTimeL() @__ppm2_last_played_emote = RealTimeL() + 1 net.Start('PPM2.PlayEmote') net.WriteUInt(emoteID, 8) net.WriteEntity(ent) net.WriteBool(false) net.WriteBool(false) net.SendOmit(ply) duplicator.RegisterEntityModifier 'ppm2_ragdolledit', (ply = NULL, ent = NULL, storeddata = {}) -> return if not IsValid(ent) if not ent\GetPonyData() data = PPM2.NetworkedPonyData(nil, ent) data = ent\GetPonyData() data["Set#{key}"](data, value, false) for _, {key, value} in ipairs storeddata when data["Set#{key}"] data\Create()
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-- alfons.file -- Gets the contents of a taskfile fs = require "filekit" readMoon = (file) -> local content with fs.safeOpen file, "r" -- check that we could open correctly if .error return nil, "Could not open #{file}: #{.error}" -- read and compile import to_lua from require "moonscript.base" content, err = to_lua \read "*a" -- check that we could compile correctly unless content return nil, "Could not read or parse #{file}: #{err}" \close! -- return return content readLua = (file) -> local content with fs.safeOpen file, "r" -- check that we could open correctly if .error return nil, "Could not open #{file}: #{.error}" -- read and compile content = \read "*a" -- check that we could compile correctly unless content return nil, "Could not read #{file}: #{content}" \close! -- return return content readTeal = (file) -> local content with fs.safeOpen file, "r" -- check that we could open correctly if .error return nil, "Could not open #{file}: #{.error}" -- read and compile import init_env, gen from require "tl" gwe = init_env true, false -- lax:true, compat:false content = gen (\read "*a"), gwe -- check that we could compile correctly unless content return nil, "Could not read #{file}: #{content}" \close! -- return return content { :readMoon, :readLua, :readTeal }
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local log version = '1.0.4' haveDepCtrl, DependencyControl = pcall require, 'l0.DependencyControl' if haveDepCtrl version = DependencyControl { name: 'TrimHandler' :version description: 'A class for encoding video clips.' author: 'torque' url: 'https://github.com/TypesettingTools/Aegisub-Motion' moduleName: 'a-mo.TrimHandler' feed: 'https://raw.githubusercontent.com/TypesettingTools/Aegisub-Motion/DepCtrl/DependencyControl.json' { { 'a-mo.Log', version: '1.0.0' } } } log = version\requireModules! else log = require 'a-mo.Log' windows = jit.os == "Windows" class TrimHandler @version: version @windows: windows existingPresets: { "x264", "ffmpeg" } -- Set up encoder presets. defaults: { x264: '"#{encbin}" --crf 16 --tune fastdecode -i 250 --fps 23.976 --sar 1:1 --index "#{prefix}/#{index}.index" --seek #{startf} --frames #{lenf} -o "#{prefix}/#{output}[#{startf}-#{endf}].mp4" "#{inpath}/#{input}"' ffmpeg: '"#{encbin}" -ss #{startt} -an -sn -i "#{inpath}/#{input}" -q:v 1 -frames:v #{lenf} "#{prefix}/#{output}[#{startf}-#{endf}]-%05d.jpg"' -- avs2pipe: 'echo FFVideoSource("#{inpath}#{input}",cachefile="#{prefix}#{index}.index").trim(#{startf},#{endf}).ConvertToRGB.ImageWriter("#{prefix}/#{output}-[#{startf}-#{endf}]\\",type="png").ConvertToYV12 > "#{temp}/a-mo.encode.avs"\nmkdir "#{prefix}#{output}-[#{startf}-#{endf}]"\n"#{encbin}" video "#{temp}/a-mo.encode.avs"\ndel "#{temp}/a-mo.encode.avs"' -- vapoursynth: } -- Example trimConfig: -- trimConfig = { -- -- The prefix is the directory the output will be written to. It -- -- is passed through aegisub.decode_path. -- prefix: "?video" -- -- The name of the built in encoding preset to use. Overridden by -- -- command if that is neither nil nor an empty string. -- preset: "x264" -- -- The path of the executable used to actually do the encoding. -- -- Full path is recommended as the shell environment may be -- -- different than expected on non-windows systems. -- encBin: "C:\x264.exe" -- -- A custom encoding command that can be used to override the -- -- built-in defaults. Usable token documentation to come. -- -- Overrides preset if that is set. -- command: nil -- -- Script should attempt to create prefix directory. -- makePfix: nil -- -- Script should attempt to log output of the encoding command. -- writeLog: true -- } new: ( trimConfig ) => @tokens = { } if trimConfig.command != nil trimConfig.command = trimConfig.command\gsub "[\t \r\n]*$", "" if trimConfig.command != "" @command = trimConfig.command else @command = @defaults[trimConfig.preset] else @command = @defaults[trimConfig.preset] @makePrefix = trimConfig.makePfix @writeLog = trimConfig.writeLog with @tokens .temp = aegisub.decode_path "?temp" -- For some reason, aegisub appends / to the end of ?temp but not -- other tokens. finalTemp = .temp\sub -1, -1 if finalTemp == '\\' or finalTemp == '/' .temp = .temp\sub 1, -2 .encbin = trimConfig.encBin .prefix = aegisub.decode_path trimConfig.prefix .inpath = aegisub.decode_path "?video" .log = aegisub.decode_path "#{.temp}/a-mo.encode.log" getVideoName @ getVideoName = => with @tokens video = aegisub.project_properties!.video_file if video\len! == 0 log.windowError "Aegisub thinks your video is 0 frames long.\nTheoretically it should be impossible to get this error." if video\match "^?dummy" log.windowError "I can't encode that dummy video for you." .input = video\gsub( "^[A-Z]:\\", "", 1 )\gsub ".+[^\\/]-[\\/]", "", 1 .index = .input\match "(.+)%.[^%.]+$" .output = .index calculateTrimLength: ( lineCollection ) => with @tokens .startt = lineCollection.startTime / 1000 .endt = lineCollection.endTime / 1000 .lent = .endt - .startt .startf = lineCollection.startFrame .endf = lineCollection.endFrame - 1 .lenf = lineCollection.totalFrames performTrim: => with platform = ({ [true]: { pre: @tokens.temp ext: ".ps1" -- This needs to be run from cmd or it will not work. exec: 'powershell -c iex "$(gc "%s" -en UTF8)"' preCom: (@makePrefix and "mkdir -Force \"#{@tokens.prefix}\"; & " or "& ") postCom: (@writeLog and " 2>&1 | Out-File #{@tokens.log} -en UTF8; if($LASTEXITCODE -ne 0) {echo \"If there is no log before this, your encoder is not a working executable or your encoding command is invalid.\" | ac -en utf8 #{@tokens.log}; exit 1}" or "") .. "; exit 0" execFunc: ( encodeScript ) -> -- clear out old logfile because it doesn't get overwritten -- when certain errors occur. if @writeLog logFile = io.open @tokens.log, 'wb' logFile\close! if logFile success = os.execute encodeScript if @writeLog and not success logFile = io.open @tokens.log, 'r' unless logFile log.windowError "Could not read log file #{@tokens.log}.\nSomething has gone horribly wrong." encodeLog = logFile\read '*a' logFile\close! log.warn "\nEncoding error:" log.warn encodeLog log.windowError "Encoding failed. Log has been printed to progress window." elseif not success log.windowError "Encoding seems to have failed but you didn't write a log file." } [false]: { pre: @tokens.temp ext: ".sh" exec: 'sh "%s"' preCom: @makePrefix and "mkdir -p \"#{@tokens.prefix}\"\n" or "" postCom: " 2>&1; if [[ $? -ne 0 ]]; then echo \"If there is no log before this, your encoder is not a working executable or your encoding command is invalid.\"; false; fi" execFunc: ( encodeScript ) -> logFile = io.popen encodeScript, 'r' encodeLog = logFile\read '*a' -- When closing a file handle created with io.popen, -- file:close returns the same values returned by -- os.execute. success = logFile\close! unless success log.warn "\nEncoding error:" log.warn encodeLog log.windowError "Encoding failed. Log has been printed to progress window." } })[windows] -- check encoder binary exists encoder = io.open @tokens.encbin, "rb" unless encoder log.windowError "Encoding binary (#{@tokens.encbin}) does not appear to exist." encoder\close! encodeScript = aegisub.decode_path "#{.pre}/a-mo.encode#{.ext}" encodeScriptFile = io.open encodeScript, "w+" unless encodeScriptFile log.windowError "Encoding script could not be written.\nSomething is wrong with your temp dir (#{.pre})." encodeString = .preCom .. @command\gsub( "#{(.-)}", ( token ) -> @tokens[token] ) .. .postCom if windows encodeString = encodeString\gsub "`", "``" log.debug encodeString encodeScriptFile\write encodeString encodeScriptFile\close! .execFunc .exec\format encodeScript if haveDepCtrl return version\register TrimHandler else return TrimHandler
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-- check whether the host operating system is windows M = {} T = require("PackageToolkit").module L = T.import ..., "../_lists" S = T.import ..., "../_strings" M.windows = () -> dir_separator = L.head S.split package.config return dir_separator == '\\' return M
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class WEBP extends Format new: => @displayName = "WEBP" @supportsTwopass = false @videoCodec = "libwebp_anim" @audioCodec = "" @outputExtension = "webp" @acceptsBitrate = false getFlags: => { "--ofopts-add=loop=0", "--ovcopts-add=quality=80", "--ovcopts-add=compression_level=5" } formats["webp"] = WEBP!
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