|  | mdl 1.4; | 
					
						
						|  |  | 
					
						
						|  | import ::OmniPBR::OmniPBR; | 
					
						
						|  | import ::tex::gamma_mode; | 
					
						
						|  | import ::state::normal; | 
					
						
						|  |  | 
					
						
						|  | export material Cardboard(*) | 
					
						
						|  | = ::OmniPBR::OmniPBR( | 
					
						
						|  | diffuse_color_constant: color(0.200000003f, 0.200000003f, 0.200000003f), | 
					
						
						|  | diffuse_texture: texture_2d("./Cardboard/Cardboard_BaseColor.png" , ::tex::gamma_srgb), | 
					
						
						|  | albedo_desaturation: 0.f, | 
					
						
						|  | albedo_add: 0.f, | 
					
						
						|  | albedo_brightness: 1.f, | 
					
						
						|  | diffuse_tint: color(1.f, 1.f, 1.f), | 
					
						
						|  | reflection_roughness_constant: 0.5f, | 
					
						
						|  | reflection_roughness_texture_influence: 1.f, | 
					
						
						|  | reflectionroughness_texture: texture_2d(), | 
					
						
						|  | metallic_constant: 0.5f, | 
					
						
						|  | metallic_texture_influence: 1.f, | 
					
						
						|  | metallic_texture: texture_2d(), | 
					
						
						|  | specular_level: 0.5f, | 
					
						
						|  | enable_ORM_texture: true, | 
					
						
						|  | ORM_texture: texture_2d("./Cardboard/Cardboard_ORM.png" , ::tex::gamma_linear), | 
					
						
						|  | ao_to_diffuse: 0.f, | 
					
						
						|  | ao_texture: texture_2d(), | 
					
						
						|  | enable_emission: false, | 
					
						
						|  | emissive_color: color(1.f, 0.100000001f, 0.100000001f), | 
					
						
						|  | emissive_mask_texture: texture_2d(), | 
					
						
						|  | emissive_intensity: 40.f, | 
					
						
						|  | bump_factor: 1.f, | 
					
						
						|  | normalmap_texture: texture_2d("./Cardboard/Cardboard_N.png" , ::tex::gamma_linear), | 
					
						
						|  | detail_bump_factor: 0.300000012f, | 
					
						
						|  | detail_normalmap_texture: texture_2d(), | 
					
						
						|  | project_uvw: false, | 
					
						
						|  | world_or_object: false, | 
					
						
						|  | uv_space_index: 0, | 
					
						
						|  | texture_translate: float2(0.f), | 
					
						
						|  | texture_rotate: 0.f, | 
					
						
						|  | texture_scale: float2(1.f), | 
					
						
						|  | detail_texture_translate: float2(0.f), | 
					
						
						|  | detail_texture_rotate: 0.f, | 
					
						
						|  | detail_texture_scale: float2(1.f)); | 
					
						
						|  |  |