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/****************************************************************************** |
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* Copyright 2024 NVIDIA Corporation. All rights reserved. |
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****************************************************************************** |
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Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge, |
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to any person obtaining a copy of the sample definition code that uses our |
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Material Definition Language (the "MDL Materials"), to reproduce and distribute |
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the MDL Materials, including without limitation the rights to use, copy, merge, |
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publish, distribute, and sell modified and unmodified copies of the MDL |
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Materials, and to permit persons to whom the MDL Materials is furnished to do |
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so, in all cases solely for use with NVIDIA's Material Definition Language, |
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subject to the following further conditions: |
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1. The above copyright notices, this list of conditions, and the disclaimer |
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that follows shall be retained in all copies of one or more of the MDL |
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Materials, including in any software with which the MDL Materials are bundled, |
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redistributed, and/or sold, and included either as stand-alone text files, |
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human-readable headers or in the appropriate machine-readable metadata fields |
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within text or binary files as long as those fields can be easily viewed by the |
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user, as applicable. |
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2. The name of NVIDIA shall not be used to promote, endorse or advertise any |
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Modified Version without specific prior written permission, except a) to comply |
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with the notice requirements otherwise contained herein; or b) to acknowledge |
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the contribution(s) of NVIDIA. |
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THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, |
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TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR |
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ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, |
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INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF |
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CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE |
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THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS. |
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*/ |
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mdl 1.5; |
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import ::anno::*; |
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import ::base::*; |
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import ::df::*; |
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import ::math::*; |
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import ::state::*; |
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import ::tex::*; |
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import ::nvidia::core_definitions::blend_colors; |
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import ::nvidia::core_definitions::dimension; |
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const string COPYRIGHT = |
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" Copyright 2024 NVIDIA Corporation. All rights reserved.\n" |
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" MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n" |
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" WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n" |
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" THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n" |
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" EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n" |
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" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n" |
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" COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n" |
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" CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n" |
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" GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n" |
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" AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n" |
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" INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n"; |
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float3 srgb2rgb(float3 val) |
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{ |
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return ::math::pow(::math::max(val, float3(0.0f)), 2.2); |
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} |
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float uint2float(int x) |
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{ |
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return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0); |
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} |
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int lowbias32(int x) |
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{ |
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x ^= x >>> 16; |
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x *= 0x7feb352d; |
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x ^= x >>> 15; |
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x *= 0x846ca68b; |
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x ^= x >>> 16; |
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return x; |
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} |
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float2 rnd22(int2 p) { |
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float2 ret_val = float2( |
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uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f, |
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uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f |
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); |
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return ret_val; |
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} |
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::base::texture_coordinate_info vmat_transform( |
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uniform float2 translation = float2(0.0, 0.0), |
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uniform float rotation = 0.0, |
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uniform float2 scaling = float2(1.0, 1.0), |
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uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw, |
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uniform int uv_space = 0 |
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) |
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{ |
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float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f; |
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float4x4 scale = |
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float4x4(1.0 /scaling.x, 0. , 0. , 0., |
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0. , 1.0 /scaling.y , 0. , 0., |
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0. , 0. , 1.0, 0., |
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translation.x , translation.y , 0.0, 1.); |
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float s = ::math::sin(rotation_rad); |
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float c = ::math::cos(rotation_rad); |
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float4x4 rotate = |
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float4x4( c , -s , 0.0 , 0.0, |
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s , c , 0.0 , 0.0, |
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0.0, 0.0 , 1.0 , 0.0, |
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0. , 0.0 , 0.0 , 1.); |
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return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space)); |
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} |
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float2x2 invert_2x2(float2x2 M) |
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{ |
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float det = M[0][0]*M[1][1] - M[0][1]*M[1][0]; |
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//https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/ |
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return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]); |
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} |
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float3 nonrepeat_lookup( |
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uniform texture_2d texture = texture_2d(), |
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::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
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float texture_scale = 1.0, |
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float3 average_color = float3(0.5), |
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float patch_size = 8.0 |
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) |
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{ |
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float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale; |
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float Z = patch_size; // patch scale inside example texture |
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float CON = 1.0f; |
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float3 O = float3(0.f); |
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float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f); |
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float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space |
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float2 U = uv_in; |
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float2 V = M * uv_in; //pre-tilted hexa coordinates |
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int2 I = int2(::math::floor(V)); // hexa-tile id |
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// The mean color needs to be determined in Photoshop then to make the |
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// average color work out, take the float value and calculate the apropriate |
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// mean value as (value^(1/2.2)) |
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float3 m = average_color; |
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float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W; |
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F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates |
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if( F[2] > 0.f ) |
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O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON)) |
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+ (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON)) |
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+ (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON)); |
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else |
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O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON)) |
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+ (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON)) |
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+ (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON)); |
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O = m + O/::math::length(W); |
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O = ::math::clamp( (O), 0.0, 1.0); |
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return float3(O); |
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} |
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float histogram_range(float input, float range, float position) |
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{ |
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float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0); |
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float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0); |
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return ::math::lerp(low, high, input); |
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} |
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color endless_texture( |
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uniform texture_2d texture = texture_2d(), |
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::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
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float texture_scale = 10.0, |
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float3 average_color = float3(0.5, 0.5, 1.0), |
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float patch_size = 8.0, |
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bool gamma_correct_lookup = true |
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) |
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{ |
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return gamma_correct_lookup ? color(srgb2rgb( |
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nonrepeat_lookup ( |
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texture: texture, |
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uvw: uvw, |
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texture_scale: texture_scale, |
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average_color: average_color, |
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patch_size: patch_size |
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)) |
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) : color(nonrepeat_lookup ( |
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texture: texture, |
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uvw: uvw, |
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texture_scale: texture_scale, |
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average_color: average_color, |
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patch_size: patch_size |
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)); |
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} |
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float3 endless_normal( |
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uniform texture_2d texture = texture_2d(), |
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float factor = 1.0, |
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bool flip_tangent_u = false, |
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bool flip_tangent_v = false, |
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::base::texture_coordinate_info uvw = ::base::coordinate_source(), |
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float texture_scale = 1.0, |
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float3 average_color = float3(0.5, 0.5, 1.0), |
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float patch_size = 8.0 |
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) |
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{ |
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float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u; |
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float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v; |
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if (flip_tangent_u) |
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transformed_tangent_u=-transformed_tangent_u; |
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if (flip_tangent_v) |
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transformed_tangent_v=-transformed_tangent_v; |
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// normalized Lookup |
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float3 tangent_space_normal = |
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(nonrepeat_lookup ( |
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texture: texture, |
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uvw: uvw, |
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texture_scale: texture_scale, |
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average_color: average_color, |
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patch_size: patch_size |
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) - 0.5) * (2.0 * factor); |
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return ::math::normalize(uvw.tangent_u * tangent_space_normal.x + |
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uvw.tangent_v * tangent_space_normal.y + |
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::state::normal()*1.0); |
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} |
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export material Styrofoam( |
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uniform bool infinite_tiling = true [[ |
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::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."), |
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::anno::display_name("Infinite Tiling"), |
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::anno::in_group("Appearance") |
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]], |
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float brightness = 0.7f [[ |
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::anno::description("Adjusts the lightness of the material"), |
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::anno::display_name("Brightness"), |
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::anno::in_group("Appearance") |
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]], |
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float roughness = 0.7f [[ |
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::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."), |
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::anno::display_name("Roughness"), |
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::anno::in_group("Appearance") |
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]], |
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float translucency_amount = .75f [[ |
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::anno::description("Sets the amount of translucency for the material."), |
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::anno::display_name("Transluceny Amount"), |
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::anno::in_group("Appearance") |
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]], |
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uniform bool subsurface_scattering = true [[ |
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::anno::display_name("Subsurface Scattering"), |
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::anno::description("Enables / Disables subsurface scattering"), |
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::anno::in_group("Appearance") |
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]], |
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uniform float2 texture_translate = float2(0.f) [[ |
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::anno::display_name("Translate"), |
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::anno::description("Offsets the position of the material"), |
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::anno::in_group("Transform") |
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]], |
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uniform float texture_rotate = 0.f [[ |
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::anno::description("Rotates the material"), |
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::anno::display_name("Rotate"), |
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::anno::in_group("Transform") |
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]], |
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uniform float2 texture_scale = float2(1.0f) [[ |
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::anno::description("Scales the material"), |
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::anno::display_name("Scale"), |
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::nvidia::core_definitions::dimension(float2(.12f, .12f)), |
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::anno::in_group("Transform") |
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]], |
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uniform bool enable_round_corners = true [[ |
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::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."), |
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::anno::display_name("Round Corners"), |
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::anno::in_group("Round Corners") |
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]], |
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uniform float radius = 1.5f [[ |
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::anno::description("Radius of the rounded corners in millimeters (mm)"), |
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::anno::display_name("Radius mm"), |
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::anno::in_group("Round Corners") |
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]], |
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uniform bool across_materials = true [[ |
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::anno::description("Applies the round corner effect across different materials when enabled."), |
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::anno::display_name("Across Materials"), |
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::anno::in_group("Round Corners") |
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]], |
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uniform int uv_space_index = 0 [[ |
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::anno::description("Uses selected UV space for material"), |
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::anno::display_name("UV Space Index"), |
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::anno::in_group("Advanced") |
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]] |
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) |
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[[ |
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::anno::author("NVIDIA vMaterials"), |
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::anno::display_name("Styrofoam"), |
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::anno::description("Foamed polystyrene material with subsurface scattering"), |
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::anno::copyright_notice(COPYRIGHT), |
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::anno::thumbnail("./.thumbs/Styrofoam.Styrofoam.png"), |
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::anno::key_words(string[]("plastic", "styrofoam", "polystyrene", "SSS", "volumetric", "synthetic", "construction", "new", "translucent", "artificial", "packaging", "rough", "bumped", "white", "neutral", "light")) |
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]] |
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= |
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let { |
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bool tmp0 = false; |
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material_surface tmp1( |
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::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, 1.f, ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/styrofoam_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.74300003f, float3(0.624000013f, 0.961000025f, 0.486000001f), 1.74300003f, true) : ::base::file_texture(texture_2d("./textures/styrofoam_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.272000015f, 0.899999976f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/styrofoam_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.74300003f, float3(0.624000013f, 0.961000025f, 0.486000001f), 1.74300003f, true) : ::base::file_texture(texture_2d("./textures/styrofoam_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.272000015f, 0.899999976f, roughness)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/styrofoam_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.74300003f, float3(0.624000013f, 0.961000025f, 0.486000001f), 1.74300003f, true) : ::base::file_texture(texture_2d("./textures/styrofoam_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.272000015f, 0.899999976f, roughness)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/styrofoam_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.74300003f, float3(0.624000013f, 0.961000025f, 0.486000001f), 1.74300003f, true) : ::base::file_texture(texture_2d("./textures/styrofoam_multi_R_rough_G_ao.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.272000015f, 0.899999976f, roughness)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(translucency_amount * 0.5f, ::df::diffuse_transmission_bsdf(color(1.f, 1.f, 1.f)), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(::nvidia::core_definitions::blend_colors(infinite_tiling ? endless_texture(texture_2d("./textures/styrofoam_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.74300003f, float3(0.819999993f, 0.842999995f, 0.870999992f), 1.74300003f, true) : ::base::file_texture(texture_2d("./textures/styrofoam_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint, color(0.f, 0.f, 0.f), ::base::color_layer_multiply, ::math::lerp(0.256999999f, 0.f, brightness), true).tint, 0.484000027f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/styrofoam_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.74300003f, float3(0.497999996f, 0.474999994f, 0.995999992f), 1.74300003f) : ::base::tangent_space_normal_texture(texture_2d("./textures/styrofoam_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), ::state::normal()), infinite_tiling ? endless_normal(texture_2d("./textures/styrofoam_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), 1.74300003f, float3(0.497999996f, 0.474999994f, 0.995999992f), 1.74300003f) : ::base::tangent_space_normal_texture(texture_2d("./textures/styrofoam_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 1.f, 0.f)), |
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material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
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material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance)); |
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color tmp3 = color(1.f, 1.f, 1.f); |
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material_volume tmp4 = subsurface_scattering ? material_volume(scattering: vdf(), absorption_coefficient: color(0.223414004f, 0.223414004f, 0.223414004f), scattering_coefficient: color(12.8298368f, 9.16941357f, 7.8158741f)) : material_volume(scattering: vdf(), absorption_coefficient: color(0.223414004f, 0.223414004f, 0.223414004f), scattering_coefficient: color(0.f, 0.f, 0.f)); |
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material_geometry tmp5( |
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float3(0.f), |
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1.f, |
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enable_round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal()); |
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} in |
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material( |
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thin_walled: tmp0, |
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surface: tmp1, |
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backface: tmp2, |
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ior: tmp3, |
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volume: tmp4, |
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geometry: tmp5); |
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export material Styrofoam_no_SSS(*) |
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[[ |
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::anno::author("NVIDIA vMaterials"), |
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::anno::display_name("Styrofoam wo. SSS"), |
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::anno::description("Foamed polystyrene material with subsurface scattering"), |
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::anno::copyright_notice(COPYRIGHT), |
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::anno::thumbnail("./.thumbs/Styrofoam.Styrofoam_no_SSS.png"), |
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::anno::key_words(string[]("plastic", "styrofoam", "polystyrene", "SSS", "volumetric", "synthetic", "construction", "new", "translucent", "artificial", "packaging", "rough", "bumped", "white", "neutral", "light")) |
|
]] = Styrofoam( |
|
infinite_tiling: true, |
|
brightness: 0.7f, |
|
roughness: 0.7f, |
|
translucency_amount: 0.75f , |
|
subsurface_scattering: false, |
|
texture_translate: float2(0.0f), |
|
texture_rotate: 0.0f, |
|
texture_scale: float2(1.0f), |
|
enable_round_corners: false, |
|
radius: 1.5f, |
|
across_materials: false, |
|
uv_space_index: 0 |
|
); |