Unnamed: 0
int64
7
676k
text
stringlengths
7
10.9k
title
stringlengths
3
112
course_id
int64
0
15.1k
2,699
Large deformation diffeomorphic metric mapping (LDDMM) is a specific suite of algorithms used for diffeomorphic mapping and manipulating dense imagery based on diffeomorphic metric mapping within the academic discipline of computational anatomy, to be distinguished from its precursor based on diffeomorphic mapping. The distinction between the two is that diffeomorphic metric maps satisfy the property that the length associated to their flow away from the identity induces a metric on the group of diffeomorphisms, which in turn induces a metric on the orbit of shapes and forms within the field of Computational Anatomy. The study of shapes and forms with the metric of diffeomorphic metric mapping is called diffeomorphometry
Large deformation diffeomorphic metric mapping
9
2,702
Instrumentation and control engineering (ICE) is a branch of engineering that studies the measurement and control of process variables, and the design and implementation of systems that incorporate them. Process variables include pressure, temperature, humidity, flow, pH, force and speed. ICE combines two branches of engineering
Instrumentation and control engineering
15,126
2,709
A kamal, often called simply khashaba (wood in Arabic), is a celestial navigation device that determines latitude. The invention of the kamal allowed for the earliest known latitude sailing, and was thus the earliest step towards the use of quantitative methods in navigation. It originated with Arab navigators of the late 9th century, and was employed in the Indian Ocean from the 10th century
Kamal (navigation)
15,000
2,743
Mass spectrometry (MS) is an analytical technique that is used to measure the mass-to-charge ratio of ions. The results are presented as a mass spectrum, a plot of intensity as a function of the mass-to-charge ratio. Mass spectrometry is used in many different fields and is applied to pure samples as well as complex mixtures
Mass spectrometry
9
2,760
A network analyzer is an instrument that measures the network parameters of electrical networks. Today, network analyzers commonly measure s–parameters because reflection and transmission of electrical networks are easy to measure at high frequencies, but there are other network parameter sets such as y-parameters, z-parameters, and h-parameters. Network analyzers are often used to characterize two-port networks such as amplifiers and filters, but they can be used on networks with an arbitrary number of ports
Network analyzer (electrical)
15,127
2,764
The open metering system of the Open Metering System Group e. V. stands for a manufacturer- and media-independent standardization for Meter-Bus (M-Bus) based communication between utility meters (electricity, gas, water, thermal energy), submetering (cold/hot water, thermal energy, heat cost allocators), and systems in the field of smart meters
Open metering system
15,005
2,795
A potentiometer is an instrument for measuring voltage or 'potential difference' by comparison of an unknown voltage with a known reference voltage. If a sensitive indicating instrument is used, very little current is drawn from the source of the unknown voltage. Since the reference voltage can be produced from an accurately calibrated voltage divider, a potentiometer can provide high precision in measurement
Potentiometer (measuring instrument)
15,127
2,802
Creatures is an artificial life simulation packaged as a video game developed by British studio Creature Labs for Windows, and was ported to Macintosh, PlayStation, and Game Boy Advance. It is the first game in the Creatures series. Gameplay Creatures is a game which allows the player to hatch and then raise anthropomorphic beings known as Norns
Creatures (1996 video game)
15,002
2,803
Creatures is an artificial life video game series created in the mid-1990s by English computer scientist Steve Grand while working for the Cambridge video game developer Millennium Interactive. The gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them. Words can be taught to the creatures by a learning computer (for verbs) or by repeating the name of the object while the creature looks at it
Creatures (video game series)
15,006
2,805
Crime Patrol is a live-action LaserDisc video game released by American Laser Games in 1993. American Laser Games released a sequel, Crime Patrol 2: Drug Wars later that year. Storyline The player character is employed in the police force and works his way up from Rookie to Delta Force, achieved through systematically neutralizing threats which appear in various environments and scenarios
Crime Patrol (video game)
4
2,806
Critical Path is a post-apocalyptic interactive movie adventure video game developed by Mechadeus and published by Media Vision Technology. Critical Path featured real time video which made it appear to be graphically superior to most games of its time. In actuality, the entire game was an interactive movie, where most choices would simply cause the game to progress or end
Critical Path (video game)
9
2,808
Crosscountry is an educational simulation software series of programs for North American students (grade one through grade nine). Many schools use these games as a fun way to teach their students about the states, provinces, territories, and cities. The game is published by Ingenuity Works, a Vancouver-based company originally known as Didatech Software
Crosscountry (video game series)
15,041
2,814
Cultures: Discovery of Vinland (German: Cultures: Die Entdeckung Vinlands) is a 2000 real-time strategy and city-building game developed by Funatics Software and published by Phenomedia. It is the first entry in the Cultures series. Gameplay Cultures is a real-time strategy and city-building game in which players manage the historical Vinland settlements of the Vikings
Cultures (video game)
15,006
2,817
Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984. It was released for the Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, and Macintosh. It is Infocom's thirteenth game
Cutthroats (video game)
4
2,818
Cyberwar is a DOS game based on the film The Lawnmower Man and a direct sequel to the video game adaptation of the film, which itself takes place after the film. It was released in 1994 by SCi. Ports were announced for the Sega CD, 3DO Interactive Multiplayer, and in Japan only for the Sega Saturn and Sony PlayStation, but only the Japanese PlayStation version was released
Cyberwar (video game)
4
2,819
The Cypher is an interactive fiction video game by EPG Multimedia Inc. Plot and gameplay The Cypher is a digital interactive fiction novel in eight episodic chapters that explores a murder mystery spanning ten centuries. Characters include a medieval lord, a 1900s archaeologist and a modern-day criminologist
The Cypher (video game)
4
2,827
The Dark Eye is a 1995 first-person psychological horror adventure game developed by Inscape and published by Warner Interactive Entertainment for Windows and Mac. The game features combined 3D graphics, stop-motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point
The Dark Eye (video game)
4
2,829
Dark Seed is a psychological horror point-and-click adventure game developed and published by Cyberdreams in 1992. It exhibits a normal world and a dark world counterpart, which is based on artwork by H. R
Dark Seed (video game)
4
2,839
Deer Hunter, also known as Deer Hunter: Interactive Hunting Experience, is a 1997 video game developed by Sunstorm Interactive and published by WizardWorks. Development The game was developed by a five-member team in three months with a budget of $125,000. The game had two add-packs, Deer Hunter Extended Season and Deer Hunter Companion
Deer Hunter (1997 video game)
15,125
2,841
Déjà Vu is a point-and-click adventure game set in the world of 1940s hardboiled detective novels and films. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color
Déjà Vu (video game)
4
2,843
Deliverance is a platform game developed and published by 21st Century Entertainment in 1992 for the Amiga and Atari ST, and in 1993 for Macintosh. It is a remake of the 1990 Hewson Consultants game Deliverance: Stormlord II, featuring new graphics and sound as well as a changed gameplay system and a different plot. A version for the Sega Genesis was planned but never released
Deliverance (video game)
4
2,844
Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots
Descent (video game)
4
2,849
Deus Ex is a 2000 action role-playing game developed by Ion Storm and published by Eidos Interactive. Set in a cyberpunk-themed dystopian world in the year 2052, the game follows JC Denton, an agent of the fictional agency United Nations Anti-Terrorist Coalition (UNATCO), who is given superhuman abilities by nanotechnology, as he sets out to combat hostile forces in a world ravaged by inequality and a deadly plague. His missions entangle him in a conspiracy that brings him into conflict with the Triads, Majestic 12, and the Illuminati
Deus Ex (video game)
4
2,850
Devo Presents Adventures of the Smart Patrol is a CD-ROM video game developed and published by Inscape and co-created by American new wave band Devo. It was released in 1996. Gameplay Set in the fictional universe of Spudland, Devo Presents Adventures of the Smart Patrol has the players travel from various places with the members of the Smart Patrol
Devo Presents Adventures of the Smart Patrol (video game)
15,103
2,851
Diablo is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name. Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell in order to face Diablo
Diablo (video game)
4
2,854
Diamonds is an arcade-style game released for the Macintosh in 1992 by Varcon Systems, Inc. Gameplay The goal of Diamonds is to achieve a high score while completing as many levels as possible before running out of lives, or ultimately to complete the last level of the game. During the game there is a small ball constantly bouncing up and down on the screen, similar to Breakout
Diamonds (video game)
9
2,855
The Dig is a 1995 point-and-click adventure game developed by LucasArts for PC and Macintosh. Like other LucasArts adventure games, it uses the SCUMM video game engine. It features a full voice-acting cast, including voice actors Robert Patrick and Steve Blum, and a digital orchestral score
The Dig (video game)
4
2,858
Discworld is a point-and-click adventure game, developed by Teeny Weeny Games and Perfect 10 Productions, and based upon Terry Pratchett's novels of the same name. Players assume the role of Rincewind the "wizzard", voiced by Eric Idle, as he becomes involved in exploring the Discworld for the means to prevent a dragon terrorising the city of Ankh-Morpork. The game's story borrows elements from several Discworld novels, with its central plot loosely based on the events in Guards! Guards! Pratchett was originally reluctant to grant a licence for a game based on his novels, after the commercial failure of a video game adaptation of The Colour of Magic in 1986
Discworld (video game)
4
2,859
Mickey Mouse Toddler, Mickey Mouse Preschool, and Mickey Mouse Kindergarten are three sister educational video games by Disney Interactive. They are part of the Disney Learning Series, alongside similar Winnie the Pooh games, Mathquest With Aladdin, Reading Quest with Aladdin and Ready to Read with Pooh. Commercial performance The three games entered the charts around late 2000, with Kindergarten achieving #1 in the week of September 17, 2000 – September 23, 2000
Disney Learning: Mickey Mouse
15,127
2,866
Doom is a first-person shooter game developed and self-published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, popularly known as the Doomguy, fighting through hordes of undead humans and invading demons
Doom (1993 video game)
4
2,874
Driver (known as Driver: You Are the Wheelman in North America) is an action driving video game and the first installment in the Driver series. Developed by Reflections Interactive and published by GT Interactive, it was released on the PlayStation on 25 June 1999. The game, inspired by movie car chases, sees players driving around four real-life cities – Miami, San Francisco, Los Angeles and New York – using a variety of vehicles, with the plot focusing on the work of an undercover police officer, John Tanner, who infiltrates a criminal outfit to investigate their operations, only to discover a plot by their boss to assassinate the President of the United States
Driver (video game)
4
2,875
Drug Wars is a turn-based strategy video game in which the player assumes the role of a drug dealer engaged in arbitrage. Inspired by the text-based BASIC game Star Trader, Drug Wars was written for IBM PC compatibles by John E. Dell and released in 1984
Drug Wars (video game)
4
2,881
The Dwarves is a fantasy tactical role-playing video game developed by King Art Games. It features music composed by Benny Oschmann. In the game, players must find their way through various maze-like, medieval environments while battling a variety of monsters using a wide array of weapons
The Dwarves (video game)
15,005
2,885
Earthly Delights is an Apple II text adventure game created by Roger Webster and Daniel Leviton and published by Datamost in 1984. It was ported to the IBM PC (as a self-booting disk) and Macintosh. Plot In Earthly Delights, the story begins with the death of the player's uncle, whom they've not seen for many years, and the unusual inheritance received from him — a portrait of a beautiful woman entitled Earthly Delight
Earthly Delights (video game)
15,005
2,889
Elsinore is a 2019 point-and-click adventure game developed and published by Golden Glitch for Windows, Linux, and macOS. The game follows the character of Ophelia from William Shakespeare's Hamlet. In Elsinore, Ophelia has a vision of the deaths of everyone in Elsinore Castle and relives the same four days again and again as she works to prevent the tragedy that will fall over everyone
Elsinore (video game)
4
2,890
Emergency Room is a simulation video game series in which the player assumes the role of a medical person who treats hospital patients. The first game, Emergency Room, was released for MS-DOS in 1995. It was developed and published by Legacy Software, which created additional games in the series as Legacy Interactive Inc
Emergency Room (series)
9
2,891
Emit (エミット, Emitto) is an adventure sound novel video game released for the FM Towns, Macintosh, Windows, PC-9801, Sega Saturn, Super Famicom, 3DO, and PlayStation developed and published by Koei. It was designed to teach Japanese students more about English, and played the audio CD back at particular times using a peripheral called Voicer-kun, an IR emitter that could command the CD to change tracks and play them. It is the first visual novel in the "English Dream" series, the only other being an unconnected novel named Dark Hunter
Emit (video game)
4
2,892
Empire is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war movies and board games, notably Battle of Britain and Risk. The game was ported to many platforms in the 1970s and 1980s
Empire (1977 video game)
15,003
2,894
Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. The first fantasy game published by Infocom after the Zork trilogy, it was originally intended to be Zork IV. The game has a parser that understands over 700 words, making it the most advanced interactive fiction game of its time
Enchanter (video game)
4
2,908
Neuromantic is a philosophical concept defined by anthropologist Bradd Shore as the cybernetic frame of mind among excited computer enthusiasts. These emerge as these individuals experience what Michael Heim called "the all-at-once simultaneity of totalizing presentness". Concept The neuromantic concept is part of Shore's discourse on the embodied cognitive dimensions of the cultural transformation produced by the emergence of word processing, which he maintained has overcome the spatial limitations of the written text since "text modules can be combined, reconfigured, reduced, expanded, appended, or deleted from other units at the touch of a finger
Neuromantic (philosophy)
9
2,910
The philosophy of artificial intelligence is a branch of the philosophy of mind and the philosophy of computer science that explores artificial intelligence and its implications for knowledge and understanding of intelligence, ethics, consciousness, epistemology, and free will. Furthermore, the technology is concerned with the creation of artificial animals or artificial people (or, at least, artificial creatures; see artificial life) so the discipline is of considerable interest to philosophers. These factors contributed to the emergence of the philosophy of artificial intelligence
Philosophy of artificial intelligence
15,127
2,911
Philosophy of design is the study of definitions of design, and the assumptions, foundations, and implications of design. The field, which is mostly a sub-discipline of aesthetics, is defined by an interest in a set of problems, or an interest in central or foundational concerns in design. In addition to these central problems for design as a whole, many philosophers of design consider these problems as they apply to particular disciplines (e
Philosophy of design
5
2,915
The rhetoric of technology is both an object and field of study. It refers to the ways in which makers and consumers of technology talk about and make decisions regarding technology and also the influence that technology has on discourse. Studies of the rhetoric of technology are interdisciplinary
Rhetoric of technology
5
2,916
The Society for Philosophy and Technology (SPT) is an independent international organization founded in 1976 whose purpose is to promote philosophical consideration of technology. SPT publishes Techné: Research in Philosophy and Technology, a tri-annual scientific journal. History 1975: Newsletter launched: formation of SPT and establishing the journal Techné in years to follow 1978: Annual Book Series Research in Philosophy of Technology was launched 1981: Actual organization of SPT with the first biennial international meeting organized by Fritz Rapp in Bad Homberg, Germany 1995: The first issue of Techné 2010: Techné is published by the Philosophy Documentation Center Presidents A new president for the Society for Philosophy and Technology is chosen every two years (except in 1995)
Society for Philosophy and Technology
5
2,917
Sociotechnical systems (STS) in organizational development is an approach to complex organizational work design that recognizes the interaction between people and technology in workplaces. The term also refers to coherent systems of human relations, technical objects, and cybernetic processes that inhere to large, complex infrastructures. Social society, and its constituent substructures, qualify as complex sociotechnical systems
Sociotechnical system
15,005
2,918
Systems philosophy is a discipline aimed at constructing a new philosophy (in the sense of worldview) by using systems concepts. The discipline was first described by Ervin Laszlo in his 1972 book Introduction to Systems Philosophy: Toward a New Paradigm of Contemporary Thought. It has been described as the "reorientation of thought and world view ensuing from the introduction of "systems" as a new scientific paradigm"
Systems philosophy
15,005
2,919
Technological determinism is a reductionist theory that assumes that a society's technology progresses by following its own internal logic of efficiency, while determining the development of the social structure and cultural values. The term is believed to have originated from Thorstein Veblen (1857–1929), an American sociologist and economist. The most radical technological determinist in the United States in the 20th century was most likely Clarence Ayres who was a follower of Thorstein Veblen and John Dewey
Technological determinism
15,127
2,920
Technological rationality or technical rationality is a philosophical idea postulated by the Frankfurt School philosopher Herbert Marcuse in his 1941 article, "Some Social Implications of Modern Technology," published first in the journal Studies in Philosophy and Social Sciences, Vol. IX. It gained mainstream repute and a more holistic treatment in his 1964 book One-Dimensional Man
Technological rationality
15,127
2,921
Technorealism is an attempt to expand the middle ground between techno-utopianism and Neo-Luddism by assessing the social and political implications of technologies so that people might all have more control over the shape of their future. An account cited that technorealism emerged in the early 1990s and was introduced by Douglas Rushkoff and Andrew Shapiro. In a manifesto released, which described the term as a new generation of cultural criticism, it was stated that the goal was not to promote or dismiss technology but to understand it so the application could be aligned with basic human values
Technorealism
5
2,922
Theories of technological change and innovation attempt to explain the factors that shape technological innovation as well as the impact of technology on society and culture. Some of the most contemporary theories of technological change reject two of the previous views: the linear model of technological innovation and other, the technological determinism. To challenge the linear model, some of today's theories of technological change and innovation point to the history of technology, where they find evidence that technological innovation often gives rise to new scientific fields, and emphasizes the important role that social networks and cultural values play in creating and shaping technological artifacts
Theories of technology
5
2,926
The Real-time Control System (RCS) is a software system developed by NIST based on the Real-time Control System Reference Model Architecture, that implements a generic Hierarchical control system. The RCS Software Library is an archive of free C++, Java and Ada code, scripts, tools, makefiles, and documentation developed to aid programmers of software to be used in real-time control systems (especially those using the Reference Model Architecture for Intelligent Systems Design). Introduction RCS has been used in automated manufacturing, robotics, and automated vehicle research at NIST
Real-time Control System Software
15,005
2,927
Cycle of quantification/qualification (Cq) is a parameter used in real-time polymerase chain reaction techniques, indicating the cycle number where a PCR amplification curve meets a predefined mathematical criterion. A Cq may be used for quantification of the target sequence or to determine whether the target sequence is present or not. Two criteria to determine the Cq are used by different thermocyclers: threshold cycle (Ct) is the number of cycles required for the fluorescent signal to cross a given value threshold
Cycle of quantification/qualification
15,041
2,936
Remote diagnostics is the act of diagnosing a given symptom, issue or problem from a distance. Instead of the subject being co-located with the person or system done diagnostics, with remote diagnostics the subjects can be separated by physical distance (e. g
Remote diagnostics
9
2,942
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU)
Software
4
2,943
This outline is an overview of software and a topical guide in list form. Software is a comprehensive term for a collection of computer programs and related data that provides the information for the functioning of a computer. It is held in various forms of memory of the computer
Outline of software
15,000
2,944
AI-assisted virtualization software is a type of technology that combines the principles of virtualization with advanced artificial intelligence (AI) algorithms. This fusion is designed to allow more efficient, dynamic, and intelligent management of virtual environments and resources. This novel technology has been employed in a range of industries, including cloud computing, healthcare, data centers, and network infrastructure, to optimize performance, resource allocation, and security protocols
AI-assisted virtualization software
4
2,945
A family of computer models is said to be compatible if certain software that runs on one of the models can also be run on all other models of the family. The computer models may differ in performance, reliability or some other characteristic. These differences may affect the outcome of the running of the software
Computer compatibility
15,126
2,946
A computer program is a sequence or set of instructions in a programming language for a computer to execute. Computer programs are one component of software, which also includes documentation and other intangible components. A computer program in its human-readable form is called source code
Computer program
15,126
2,953
In computer software, horizontal market software is a type of application software that is useful in a wide range of industries. This is the opposite of vertical market software, which has a scope of usefulness limited to few industries. Horizontal market software is also known as "productivity software
Horizontal market software
15,011
2,956
Podium is a private technology company headquartered in Lehi, Utah that develops cloud-based software related to messaging, customer feedback, online reviews, selling products, and requesting payments. History Podium was founded in 2014 by Eric Rea and Dennis Steele, who developed a tool to help small businesses "build their online reputation" through online reviews. Podium was initially known as RepDrive before rebranding as Podium in 2015
Podium (company)
15,005
2,958
SaferSurf is a software product for anonymous internet surfing. Aside from offering web anonymity, it has several other features, such as a geolocation proxy service bypassing country restrictions. SaferSurf runs centrally on a server and doesn't need a local installation
SaferSurf
4
2,960
Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation error messages
Skeleton (computer programming)
15,126
2,961
Software incompatibility is a characteristic of software components or systems which cannot operate satisfactorily together on the same computer, or on different computers linked by a computer network. They may be components or systems which are intended to operate cooperatively or independently. Software compatibility is a characteristic of software components or systems which can operate satisfactorily together on the same computer, or on different computers linked by a computer network
Software incompatibility
4
2,962
Software Intelligence is insight into the inner workings and structural condition of software assets produced by software designed to analyze database structure, software framework and source code to better understand and control complex software systems in Information Technology environments. Similarly to Business Intelligence (BI), Software Intelligence is produced by a set of software tools and techniques for the mining of data and software's inner-structure. End results are automatically produced and feed a knowledge base containing technical documentation and make it available to all to be used by business and software stakeholders to make informed decisions, measure the efficiency of software development organizations, communicate about the software health, prevent software catastrophes
Software intelligence
4
2,963
Software installed in medical devices is assessed for health and safety issues according to international standards. Safety classes Software classification is based on the potential for hazard(s) that could cause injury to the user or patient. Per [[IEC 62304|IEC 62304:2006] + A1:2015], the software can be divided into three separate classes: The SOFTWARE SYSTEM is software safety class A if: the SOFTWARE SYSTEM cannot contribute to a HAZARDOUS SITUATION; or the SOFTWARE SYSTEM can contribute to a HAZARDOUS SITUATION which does not result in unacceptable RISK after consideration of RISK CONTROL measures external to the SOFTWARE SYSTEM
Software safety classification
4
2,964
Software studies is an emerging interdisciplinary research field, which studies software systems and their social and cultural effects. The implementation and use of software has been studied in recent fields such as cyberculture, Internet studies, new media studies, and digital culture, yet prior to software studies, software was rarely ever addressed as a distinct object of study. To study software as an artifact, software studies draws upon methods and theory from the digital humanities and from computational perspectives on software
Software studies
4
2,965
Software visualization or software visualisation refers to the visualization of information of and related to software systems—either the architecture of its source code or metrics of their runtime behavior—and their development process by means of static, interactive or animated 2-D or 3-D visual representations of their structure, execution, behavior, and evolution. Software system information Software visualization uses a variety of information available about software systems. Key information categories include: implementation artifacts such as source codes, software metric data from measurements or from reverse engineering, traces that record execution behavior, software testing data (e
Software visualization
4
2,967
User behavior analytics (UBA) or User and Entity Behavior Analytics (UEBA), is the concept of analyzing the behavior of users, subjects, visitors, etc. for a specific purpose. It allows cybersecurity tools to build a profile of each individual's normal activity, by looking at patterns of human behavior, and then highlighting deviations from that profile (or anomalies) that may indicate a potential compromise
User behavior analytics
15,103
2,968
Wallenberg AI, Autonomous Systems and Software Program (WASP), launched in 2015, is Sweden’s largest individual research program. The total funding is 6,2 billion SEK, whereof 4,9 billion SEK is donated by Knut and Alice Wallenberg Foundation. Since January 2020, Sara Mazur is the chair of the program, and program director is Anders Ynnerman
Wallenberg AI, Autonomous Systems and Software Program
15,003
2,969
The digital divide is the unequal access to digital technology, including smartphones, tablets, laptops, and the internet. The digital divide creates a division and inequality around access to information and resources. In the Information Age in which information and communication technologies (ICTs) have eclipsed manufacturing technologies as the basis for world economies and social connectivity, people without access to the Internet and other ICTs are at a socio-economic disadvantage, for they are unable or less able to find and apply for jobs, shop and sell online, participate democratically, or research and learn
Digital divide
9
2,972
Emerging technologies are technologies whose development, practical applications, or both are still largely unrealized. These technologies are generally new but also include older technologies finding new applications. Emerging technologies are often perceived as capable of changing the status quo
Emerging technologies
5
2,975
The global digital divide describes global disparities, primarily between developed and developing countries, in regards to access to computing and information resources such as the Internet and the opportunities derived from such access. As with a smaller unit of analysis, this gap describes an inequality that exists, referencing a global scale. The Internet is expanding very quickly, and not all countries—especially developing countries—can keep up with the constant changes
Global digital divide
9
2,976
Hard infrastructure, also known as tangible or built infrastructure, is the physical infrastructure of roads, bridges, tunnels, railways, ports, and harbors, among others, as opposed to the soft infrastructure or "intangible infrastructure of human capital in the form of education, research, health and social services and "institutional infrastructure" in the form of legal, economic and social systems. This article delineates both the capital goods, or fixed assets, and the control systems, software required to operate, manage and monitor the systems, as well as any accessory buildings, plants, or vehicles that are an essential part of the system. Also included are fleets of vehicles operating according to schedules such as public transit buses and garbage collection, as well as basic energy or communications facilities that are not usually part of a physical network, such as oil refineries, radio, and television broadcasting facilities
Hard infrastructure
15,005
2,977
Infrastructure before 1700 consisted mainly of roads and canals. Canals were used for transportation or for irrigation. Sea navigation was aided by ports and lighthouses
History of infrastructure
0
2,978
The Korea Institute for Advancement of Technology (KIAT) is a quasi government-public institute under the Korean Ministry of Trade, Industry and Energy. Formed in May 2009, the main functions of KIAT include analyzing and formulating Korean R&D and industrial policy, acting as an industrial technology innovation funding agency, creating Korea's industrial and technological ecosystem, and fostering international technological cooperation. KIAT has an annual budget of circa one billion dollars, and employs 257 staff
Korea Institute for Advancement of Technology
5
2,980
Social development theory attempts to explain qualitative changes in the structure and framework of society, that help the society to better realize aims and objectives. Development can be defined in a manner applicable to all societies at all historical periods as an upward ascending movement featuring greater levels of energy, efficiency, quality, productivity, complexity, comprehension, creativity, mastery, enjoyment and accomplishment. Development is a process of social change, not merely a set of policies and programs instituted for some specific results
Social development theory
15,127
2,983
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects
Computing
9
2,984
The following outline is provided as an overview of and topical guide to computing: Computing – activity of using and improving computer hardware and computer software. Branches of computing Computer science (see also Outline of computer science) Information technology – refers to the application (esp in businesses and other organisations) of computer science, that is, its use by mankind (see also Outline of information technology) Information systems – refers to the study of the application of IT to business processes Computer engineering (see also Outline of computer engineering) Software engineering (see also Outline of software engineering) Computer science Computer science – (outline) Computer science Theory of computation Scientific computing Metacomputing Autonomic computing Computers See information processor for a high-level block diagram. Computer Computer hardware History of computing hardware Processor design Computer network Computer performance by orders of magnitude Instruction-level taxonomies After the commoditization of memory, attention turned to optimizing CPU performance at the instruction level
Outline of computing
15,126
2,988
Engineering biology is the set of methods for designing, building, and testing engineered biological systems which have been used to manipulate information, construct materials, process chemicals, produce energy, provide food, and help maintain or enhance human health and environment. History Rapid advances in the ability to genetically modify biological organisms have advanced a new engineering discipline, commonly referred to as synthetic biology. This approach seeks to harness the power of living systems for a variety of manufacturing applications, such as advanced therapeutics, sustainable fuels, chemical feedstocks, and advanced materials
Engineering biology
5
2,995
Actor–network theory (ANT) is a theoretical and methodological approach to social theory where everything in the social and natural worlds exists in constantly shifting networks of relationships. It posits that nothing exists outside those relationships. All the factors involved in a social situation are on the same level, and thus there are no external social forces beyond what and how the network participants interact at present
Actor–network theory
5
2,997
Many scholars believe that advances in artificial intelligence, or AI, will eventually lead to a semi-apocalyptic post-scarcity economy where intelligent machines can outperform humans in nearly, if not every, domain. The questions of what such a world might look like, and whether specific scenarios constitute utopias or dystopias, are the subject of active debate. Background Most scientists believe that AI research will at some point lead to the creation of machines that are as intelligent, or more intelligent, than human beings in every domain of interest
AI aftermath scenarios
15,011
3,000
Slack is an instant messaging program designed by Slack Technologies and owned by Salesforce. Although Slack was developed for professional and organizational communications, it has also been adopted as a community platform. Users can communicate with voice calls, video calls, text messaging, media, and files in private chats or as part of communities called "workspaces
Slack (software)
15,000
3,002
Slice is an online food ordering platform for independent pizzerias. It allows pizzeria owners to offer their products to their customers using a mobile-optimized website and their customers can place orders through the Slice app and social media channels. The company claims their platform is used by 9,000 pizzerias in 2,500 towns and cities in the US
Slice (app)
15,103
3,004
Slowly (stylized as SLOWLY) is a geosocial networking application that allows users to exchange delayed messages or "letters". The time taken by a message to be delivered depends on the distance between the sender and the recipient. History Slowly was released on iOS in 2017 and on Android a year later
Slowly (app)
15,103
3,008
SmartThings Inc. is an American home automation company headquartered in Mountain View, California with a software development center in Minneapolis, Minnesota. Founded in 2012, it focuses on the development of eponymous automation software and an associated array of client applications and cloud platforms for smart homes and the consumer Internet of things
SmartThings
9
3,011
Snow (stylized in all caps) is an image messaging and multimedia mobile application created by Camp Mobile, a subsidiary of South Korean internet search giant Naver Corporation. It features virtual stickers using augmented reality and photographic filters. Pictures and messages sent through Snow are only accessible for a short time
Snow (app)
15,103
3,013
Socratic is an education tech company that offers a mobile app for students. The app uses AI technology to help students with their homework by providing educational resources like videos, definitions, Q&A, links and more. Socratic was first launched as a web product in 2013 by Chris Pedregal and Shreyans Bhansali, in New York City, United States
Socratic (Google)
15,003
3,014
SoftMaker Presentations is a presentation program compatible with Microsoft PowerPoint. It is part of the SoftMaker Office productivity suite but also released as registerware. SoftMaker Presentations is available for Microsoft Windows, macOS, Linux and Google Android, iOS
SoftMaker Presentations
15,000
3,019
SoroushPlus Messenger (Persian: پیام‌سان سروش‌پلاس) is an instant messaging application, developed by Setak Houshmand Sharif, The messenger has Android and iOS versions for phones, and trial versions for Windows, MacOS and Linux Privacy According to the privacy policy, the app stores user information including content of chats, and user information such as name, phone number and contacts on their servers. The service also records IP addresses and device information. The terms and conditions promise not to reveal this data to any third parties
Soroush (messenger)
4
3,022
SoundayMusic (Formerly known as Soundtracker) is a geosocial networking mobile music streaming app that enables users to listen to and track the music their friends and neighbors are playing in real time. The service provides over 32 million tracks and allows users to create "music stations" choosing between a mix of up to three artists, or choosing a music genre. In the free version users can create up to 10 personalized stations, look at the stations that are being played nearby in real time, and interact with other users through instant chat
Soundtracker (music streaming)
15,011
3,024
Spike is an email application for Windows, MacOS, iOS, Android and the web, which enables users to view email in a chat-like, conversational format, with additional features built-in. History Founded in 2013 by Erez Pilosof and Dvir Ben-Aroya, Spike is a software application that puts existing e-mails into a multimedia messaging, chat-like interface enhanced with video and voice calls. The application was initially named Hop
Spike (application)
15,103
3,031
Square is a financial services platform developed by Block, Inc. It is aimed at small-and medium-size businesses, allowing them to accept credit card payments and use phones or tablets as payment registers for a point-of-sale system. History The inspiration for Square occurred to Jack Dorsey in 2009 when his friend Jim McKelvey was unable to complete a $2,000 sale of his glass faucets and fittings because he could not accept credit cards
Square (financial services)
9
3,033
Stan (stylized as Stan. ) is an Australian over-the-top streaming service. It was launched on 26 January 2015
Stan (service)
15,005
3,036
Start is a subscription-based international streaming service available worldwide with Russian-based production. The service is a part of START digital media holding that also includes production company Start, and distribution company All Media. START Originals includes world-renowned projects 257 Reasons to Live (Beta Film, 2020 Canneseries Best Performance Award, 2020 Rose D’Or Finalist), Russian Affairs/Gold Diggers
Start (streaming service)
15,005
3,038
Steam is a video game digital distribution service and storefront from Valve. It was launched as a software client in September 2003 to provide game updates automatically for Valve's games, and expanded to distributing third-party titles in late 2005. Steam offers various features, like digital rights management (DRM), game server matchmaking with Valve Anti-Cheat measures, social networking, and game streaming services
Steam (service)
4
3,041
Stride was a cloud-based team business communication and collaboration tool, launched by Atlassian on 7 September 2017 to replace the cloud-based version of HipChat. Stride software was available to download onto computers running Windows, Mac or Linux, as well as Android, iOS smartphones, and tablets. Stride was bought by Atlassian's competitor Slack Technologies and was discontinued on February 15, 2019
Stride (software)
4
3,048
Ta Re Moriori is a language-learning app published in March 2021 to teach users the basics of the Moriori language. Moriori went extinct in the beginning of the 1900s. The app was developed by Deving and has a rather small user base of more than 500
Ta Re Moriori (app)
15,103
3,054
Tandem is a language exchange app on iOS and Android that connects language learners with native speakers. Members can search for language exchange partners to talk to by either text or voice chat. As of July 2020, the app supports 300 languages including 20 sign languages, 20 indigenous languages, and six fictional ones such as Mandalorian or Klingon
Tandem (app)
15,103
3,057
Tasker is an Android application originally developed by a developer known as "Pent", and later purchased by João Dias. It enables performing user-defined actions based on contexts (application, time, date, location, event, gesture) in user-defined profiles, activated by click- or timer-based home screen widgets. It is expandable via AutoApps plugins from the developerand third-party apps
Tasker (application)
15,000
3,065
Texture (previously known as Next Issue) was a digital magazine app launched in 2012. The service had a monthly subscription fee that gave readers access to over 200 magazines. The service was established by Next Issue Media, a joint-venture between Condé Nast, Hearst Magazines, Meredith Corporation, News Corp, Rogers Media, and Time Inc
Texture (app)
15,103